Prince of Persia: The Forgotten Sands to Support Eyefinity
- skipclarke
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Prince of Persia: The Forgotten Sands to Support Eyefinity
Article on PC Games Hardware confirms Eyefinity support as well as hex-core processors.
http://www.pcgameshardware.com/aid,748102/Prince-of-Persia-The-Forgotten-Sands-uses-up-to-six-CPU-cores/News/
http://www.pcgameshardware.com/aid,748102/Prince-of-Persia-The-Forgotten-Sands-uses-up-to-six-CPU-cores/News/
- scavvenjahh
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity
Hopefully it will be "Hor+ gameplay at multi-monitor resolutions" rather than, y'know, just Eyefinity :roll:
Somehow I'm more excited about the ragdoll system, though...
Somehow I'm more excited about the ragdoll system, though...
Re: Prince of Persia: The Forgotten Sands to Support Eyefinity
Another "eyefinity only" title from UBI ? :?
- suiken_2mieu
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity
I'm happy with this. I loved the last game in TH. Hopefully since it's the same engine it'll have the same issues or better, none. (You had to do a registry hack to get the last game in the right FOV). But if it's similar to SC:C We'll have an issue.
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- GeneralAdmission
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity
Nice to see the information coming from the lead programmer rather than a Ubi PR rep. Ubisoft's total silence re: SC Conviction's "Eyefinity only" solution still merits some concerns, IMO. I really hope that problem doesn't extend to multiple games.
Re: Prince of Persia: The Forgotten Sands to Support Eyefinity
Watch it be another Conviction of Mass Effect 2 debacle.
I've liked all the Prince of Persia games since the first one i played on my sweet 286/33 computer those many years ago, but the last one was an aweful abortion of a game, mostly for the "combat". It's another example of hand-holding gameplay, like Conviction and Batman:AA. So my hopes are pretty low, and it'll definitely be one of those "try before i buy" games, as with the other two game in this reply. Get - play for an hour - delete.
I dunno, i thought the formula for Sands of Time through Two Thrones was just fine. The acrobatics were fairly open-ended, and the combat was varied and fun.
..except for the silly wailing electric guitar in the one game, and turning the music off also killed the ambient sounds.
I've liked all the Prince of Persia games since the first one i played on my sweet 286/33 computer those many years ago, but the last one was an aweful abortion of a game, mostly for the "combat". It's another example of hand-holding gameplay, like Conviction and Batman:AA. So my hopes are pretty low, and it'll definitely be one of those "try before i buy" games, as with the other two game in this reply. Get - play for an hour - delete.
I dunno, i thought the formula for Sands of Time through Two Thrones was just fine. The acrobatics were fairly open-ended, and the combat was varied and fun.
..except for the silly wailing electric guitar in the one game, and turning the music off also killed the ambient sounds.
Re: Prince of Persia: The Forgotten Sands to Support Eyefinity
What's so hand-holding about Batman:AA?
The combat is a little too easy on anything but the hardest difficulty, but other than it being linear I don't see how it really holds your hand.
The combat is a little too easy on anything but the hardest difficulty, but other than it being linear I don't see how it really holds your hand.
Re: Prince of Persia: The Forgotten Sands to Support Eyefinity
I'm happy with this. I loved the last game in TH. Hopefully since it's the same engine it'll have the same issues or better, none. (You had to do a registry hack to get the last game in the right FOV). But if it's similar to SC:C We'll have an issue.
As far as I know, it is not the same engine as the 2008 Prince of Persia. Instead, they took the Assassin's Creed 2 Engine.
- suiken_2mieu
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity
[quote]I'm happy with this. I loved the last game in TH. Hopefully since it's the same engine it'll have the same issues or better, none. (You had to do a registry hack to get the last game in the right FOV). But if it's similar to SC:C We'll have an issue.
As far as I know, it is not the same engine as the 2008 Prince of Persia. Instead, they took the Assassin's Creed 2 Engine.
That could be bad then.
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Dave Baumann
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity
AFAIK this should be "Eyefinity Validated" and should move the HUD to the middle screen, and things like that.
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fluxetreflux
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity
Really cool Game in Eyefinity.
Did someone know something about Eyefnity parameter in the registry ? Now is set to 0
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USERSoftwareUbisoftPrince of Persia - The Forgotten Sands1.0Engine]
"LNG_Language"=dword:00000002
"ScreenResolutionWidth"=dword:00000500
"ScreenResolutionHeight"=dword:00000320
"VerticalSync"=dword:00000000
"Antialiasing"=dword:00000000
"ParticleEffectNumber"=dword:00000064
"DegradedTextures"=dword:00000000
"AspectRatioOverride"=dword:000000a0
"AlternateVerticalSync"=dword:00000001
"AlternateVerticalSyncThreshold"=dword:00000000
"Shadows"=dword:00000002
"PostEffects"=dword:00000002
"EyeFinity"=dword:00000000
"PhysicsSolverIters"=dword:00000005
"PhysicsSolverClamp"=dword:00000008
"RagdollNoCollisions"=dword:00000000
Note : This is not my setup
Edit : In fact i just put the Eyefinity value to 1 and the HUD is now centered. Great !!!
Did someone know something about Eyefnity parameter in the registry ? Now is set to 0
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USERSoftwareUbisoftPrince of Persia - The Forgotten Sands1.0Engine]
"LNG_Language"=dword:00000002
"ScreenResolutionWidth"=dword:00000500
"ScreenResolutionHeight"=dword:00000320
"VerticalSync"=dword:00000000
"Antialiasing"=dword:00000000
"ParticleEffectNumber"=dword:00000064
"DegradedTextures"=dword:00000000
"AspectRatioOverride"=dword:000000a0
"AlternateVerticalSync"=dword:00000001
"AlternateVerticalSyncThreshold"=dword:00000000
"Shadows"=dword:00000002
"PostEffects"=dword:00000002
"EyeFinity"=dword:00000000
"PhysicsSolverIters"=dword:00000005
"PhysicsSolverClamp"=dword:00000008
"RagdollNoCollisions"=dword:00000000
Note : This is not my setup
Edit : In fact i just put the Eyefinity value to 1 and the HUD is now centered. Great !!!
Re: Prince of Persia: The Forgotten Sands to Support Eyefinity
To get this to work across 3 screens using SoftTH 2.0 I used the registry hack that you needed for the last game Prince of Persia
- scavvenjahh
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity
...which was discussed in that thread: http://www.widescreengamingforum.com/node/9812 :cheers
So SoftTH users should check these values...
AspectRatioOverride : your AR x100 e.g 480 dec (or 1e0 hex) for 48:10
Eyefinity
ScreenResolutionHeight
ScreenResolutionWidth
So SoftTH users should check these values...
AspectRatioOverride : your AR x100 e.g 480 dec (or 1e0 hex) for 48:10
Eyefinity
ScreenResolutionHeight
ScreenResolutionWidth
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