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Tron 2.0
Posted: 04 May 2010, 11:36
by scavvenjahh
Widescreen Grade: CUltra-Widescreen Grade: IncompleteMulti-monitor Grade: Unsupported4k Grade: IncompleteRead Full Detailed Report - Tron 2.0Tron 2.0 was developed by Monolith Productions. This is a FPS that is designed as a continuation of the movie Tron. Players can use a variety of weapons including the famous identity disc from the movie. Points can be earned which allow players to upgrade and customize their character's abilities. Light cycle racing is available in singleplayer and multiplayer modes.
Re: Tron 2.0: Detailed Report
Posted: 04 May 2010, 14:27
by skipclarke
Can you switch between the WS and TH/EF resolutions within the game? Could you change to the WS resolution to handle menu issues?
Re: Tron 2.0: Detailed Report
Posted: 04 May 2010, 20:11
by scavvenjahh
Nope, at least not through the options menu. (Maybe with console commands...?) There are only 4:3 res's to choose from, and leaving the menu forces the resolution to switch back to 640x480 anyway.
Re: Tron 2.0: Detailed Report
Posted: 04 May 2010, 21:26
by The_cranky_hermit
This mod seems like it's a suitable replacement for the old stretching solution, and can be our new "endorsed" solution. Does that make sense? If so, can you post that DR in a new thread, to replace this one?
Re: Tron 2.0 (DX10): Detailed Report
Posted: 05 May 2010, 14:57
by skipclarke
Split to a new topic.
Re: Tron 2.0 (DX10): Detailed Report
Posted: 06 May 2010, 11:46
by scavvenjahh
Split to a new topic.
This is not DX10... just a mod ;) (The DX10 renderer is for UE1 games)
Re: Tron 2.0 (DX10): Detailed Report
Posted: 06 May 2010, 14:43
by skipclarke
[quote]Split to a new topic.
This is not DX10... just a mod ;) (The DX10 renderer is for UE1 games)
Oh, yea. Oops. Too many games running around in my head.
Re: Tron 2.0 (Killer App Mod 1.1): Detailed Report
Posted: 08 Jun 2010, 01:33
by The_cranky_hermit
It's not possible to play on "normal" multiplayer servers with this mod, is it?
Is it possible to play any multiplayer at all?
Anyway,
Calculated grade: D+
Hack/Mod solution is a damaging flaw.
CCE: 98.5%
Re: Tron 2.0 (Killer App Mod 1.1): Detailed Report
Posted: 08 Jun 2010, 17:00
by redrain85
It's not possible to play on "normal" multiplayer servers with this mod, is it?
That's correct.
Is it possible to play any multiplayer at all?
It is, but everyone else you are playing against must also be using the mod. This includes both the server and the clients.
Mind you, the mod was designed so that it can easily be disabled in order to play against people who do not have it yet. But then you lose many of the new features and benefits.
Re: Tron 2.0 (Killer App Mod 1.1): Detailed Report
Posted: 08 Jun 2010, 17:09
by The_cranky_hermit
Mind you, the mod was designed so that it can easily be disabled in order to play against people who do not have it yet. But then you lose many of the new features and benefits.
Would those "features and benefits" include proper widescreen support?
Re: Tron 2.0 (Killer App Mod 1.1): Detailed Report
Posted: 09 Jun 2010, 18:48
by redrain85
The short answer is: yes, you lose proper widescreen support if you disable the mod.
The long answer is: depending on how you disable it, you can maintain partially correct widescreen. If you use the game launcher and click the Custom button, then remove the X from the checkbox beside the word "Retail", you partially disable the changes that the mod made to your TRON 2.0 installation. (But not all of them.) Disabling the mod this way would allow you to play on normal servers that are not using the mod.
As an example, however, you will lose the FOV fixes to the cutscenes in the Single Player game. There will also be issues in multiplayer if the mod is partially disabled, with HUD elements becoming stretched and so on.
So what it boils down to is that you would still be playing in a widescreen resolution with most of the geometry and interface being correct, but not all of it. To me, that would be unacceptable. But perhaps others wouldn't mind.
Re: Tron 2.0 (Killer App Mod 1.1): Detailed Report
Posted: 07 Dec 2010, 18:48
by redrain85
So I'm wondering why this hasn't been listed as a confirmed solution yet, nor mentioned at all in the
main Tron 2.0 entry in the Games list? With the TRON Evolution game out and the movie sequel due shortly, a lot of people will probably be revisiting Tron 2.0 and looking for a way to play it in widescreen, but may not find it here unless they check the detailed report. Thanks in advance for any updates to the site.
Within the next couple of months I'm going to start work on another version to try and alleviate any remaining issues in widescreen. Most notably the hit detection on the System Memory screen (subroutines) at 16:9 AR.
I also created a troubleshooting guide for anyone who has problems installing it or getting it to work.
http://tronfaq.blogspot.com/2010/11/tron-20-killer-app-mod-help-and.html
Re: Tron 2.0 (Killer App Mod 1.1): Detailed Report
Posted: 08 Dec 2010, 20:41
by scavvenjahh
You're absolutely right. I simply didn't realize there was an existing Wiki page with the outdated solution. Comparison screenshots need re-uploading, too so I'll do my best to fix all that very soon.
Re: Tron 2.0 (Killer App Mod 1.1): Detailed Report
Posted: 27 Dec 2010, 10:03
by C.G.B.
Hi
I have a problem with the newest NVidia Drivers. Problem is, while the mod installs correctly (new models are shown), the widescreen option doesnt work. It seems the new NVidia Drivers I just installed automatically set the game to its hightst native resolution (1280x1024) and then limit the screen with huge black bars to either side.
Im sure its an option you can turn off, but Im not able to find out where exactly. Any ideas?
Re: Tron 2.0 (Killer App Mod 1.1): Detailed Report
Posted: 29 Dec 2010, 01:35
by redrain85
Did you take a look at the troubleshooting guide I mentioned a couple of posts back, C.G.B.?
There's a section that talks about widescreen, and how you might be able to fix it if you're having problems.
Re: Tron 2.0 (Killer App Mod 1.1): Detailed Report
Posted: 31 Dec 2010, 15:08
by C.G.B.
Did you take a look at the troubleshooting guide I mentioned a couple of posts back, C.G.B.?
There's a section that talks about widescreen, and how you might be able to fix it if you're having problems.
While my post has been waiting to be approved I found an offical post on the Nvidia forums. The problem is a known bug and will be fixed. The screwed up double time, because not only does the newest set of drivers cause this "black bar bug", it also removes the options from the Nvidia control center to manually adjust the screen size -_-
So....My question has been answered, although somewhat unsatisfactory :D
Re: Tron 2.0 (Killer App Mod 1.1): Detailed Report
Posted: 19 Apr 2011, 04:48
by redrain85
Well, I think I've fixed the hit detection in the System Memory screen (where you work with subroutines). It was most noticeable in 16:9 resolutions. This fix is planned to be implemented in the next version 1.2 of the mod.
http://www.youtube.com/watch?v=orpFkYH50O4
I also managed to make a change so that when you go to Options > Display from the main menu, the game doesn't kick you back to 640x480 any more because it won't allow non-4:3 resolutions. In fact, you can now select any resolution your display supports. The upside is that you'll probably never have to fiddle with an .ini file again, and can usually get the resolution you want from right inside the game. The downside is that you're able to pick any resolution, including one that doesn't fit your current aspect ratio. If you want to change aspect ratios, it will require reinstalling the mod.
Re: Tron 2.0 (Killer App Mod 1.1): Detailed Report
Posted: 28 Apr 2011, 01:07
by redrain85
So I've been working on trying to implement Eyefinity/Surround support, and think I may be having some degree of success. Though it's still not there yet. Also, I can't really test these changes to see if they're actually working as expected, because I only have one monitor.
But before I go any further with it, I'd like to put this question to WSGF members:
In terms of the positioning of the HUD elements, what would be considered best practices for interface placement? Or failing that, what would people prefer?
[list]1) All the interface elements in the center screen, or
2) The way it is now with the elements spread across multiple screens (as can be seen in the screenshots earlier in this topic)?
[/list:u]
Of course, I'm talking about the HUD icons/bars during gameplay. Not menus, message boxes, etc.
To me it seems logical to place everything on the center screen, but I wanted to know if anyone felt otherwise. With 3 monitors it might be all right, but with 5 displays the HUD would probably be too spread out and hard to read.
Re: Tron 2.0 (Killer App Mod 1.1): Detailed Report
Posted: 28 Apr 2011, 03:53
by tet5uo
Yeah center screen all the way!
:triplewide
Re: Tron 2.0 (Killer App Mod 1.1): Detailed Report
Posted: 01 May 2011, 19:54
by scavvenjahh
Yeah, screw 5 displays - center it all ! 8)
Also, I can't really test these changes to see if they're actually working as expected, because I only have one monitor.
You could use "faux TripleHead" i.e a very wide resolution, windowed (like 1920x480) to get a rough idea of how multi-mon tweaks would look like.