System Shock 2

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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b1k3rdude
Posts: 11
Joined: 09 Aug 2008, 23:50

System Shock 2

Post by b1k3rdude »



Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - System Shock 2

System Shock 2 is a 1999 first-person action role-playing game, designed by Ken Levine for Microsoft Windows. The title is a sequel to the 1994 PC game System Shock, and was co-developed by Irrational Games and Looking Glass Studios. The sequel was originally designed as a standalone title with no relation to System Shock; story changes were made when Electronic Arts—who owned the Shock franchise rights—signed on as publisher.

The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first person shooting and exploration. The game also incorporates role-playing system elements, where the player can develop unique skills and traits, such as hacking and psionic abilities.



4:3


16:10


16:9


21:9


3x1

Last edited by b1k3rdude on 27 Nov 2015, 04:03, edited 12 times in total.
Reason: Edit
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