Team Fortress 2

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Tanuki
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Team Fortress 2

Post by Tanuki »



Widescreen Grade: A
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Team Fortress 2

Developed by Valve, Team Fortress 2 is a class-based, multiplayer FPS. Players choose teams and then compete against one another with various winning objectives such as "capture the flag". There are nine specialized classes that the player can select. Players are encouraged to work together as teams to compensate for the weaknesses of different classes. The game has a unique, cartoon style which allows you to enjoy your repeated deaths at the hands of your turncoat friends.


4:3


16:10


16:9


21:9


3x1

Last edited by Tanuki on 29 Jan 2019, 03:13, edited 7 times in total.
Reason: Edit
mengzor
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Post by mengzor »

screw you and your super high resolutions ./cry
Tanuki
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Post by Tanuki »

screw you and your super high resolutions ./cry


Can't blame me for sticking with my native. :D
The_cranky_hermit
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Post by The_cranky_hermit »

Well, it finally happened. The first Valve-developed game using the Source engine that doesn't get certified. I don't like doing this, but I have to ding it a notch for the cropping at 16:9.

Valve, are you reading this? Move the "tip" up an inch and a half in your next patch! A Source game not getting certified violates the laws of physics or something.

==Grading==

Calculated grade: B+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Cropping bug

Cranky's coverage estimate: 100%
Tanuki
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Team Fortress 2

Post by Tanuki »

Adding further juice is the fact that there is cropping on the right side in 4:3.

Maybe it is my DPI settings? I will have to switch and check. Although no other game has this problem with the DPI. 8)
Tanuki
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Team Fortress 2

Post by Tanuki »

Not my DPI.

I am relieved.
karnak
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Post by karnak »

1360x768 not tested? Is it not a real widescreen resolution?

/emo
The_cranky_hermit
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Post by The_cranky_hermit »

You could say it isn't "real." While most HDTVs use 1360x768 as their native res, I have yet to see one that actually supports it through HDMI.
karnak
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Post by karnak »

referencing this thread [url]http://www.widescreengamingforum.com/node/]

My 32" LCD TV works great at 1360x768 with a DVI - HDMI cable, even though it explicitly states in teh manual do not do this, only use the vga port for PC display. The VGA port is limited to 800x600, 1024x768, 1280x1024 either displaying centered, or just plain stretched to fit screen by hitting pic mode on the remote.

I know us TV as monitor ones are a bit of the odd ones out.
Tanuki
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Team Fortress 2

Post by Tanuki »

I do requests, just not often.

The_cranky_hermit
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Post by The_cranky_hermit »

Support for 1360x768 over HDMI is extremely unusual. That's one of the reasons why its testing isn't part of the DR template. Another reason is because it's impractical - many systems just won't support it, even through custom resolution tweaking.
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skipclarke
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Post by skipclarke »

I don't see/get the clipping issue. Can someone point it out to me?
Tanuki
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Post by Tanuki »

Singleplayer anomalies

4:3
Right menu is cropped on right side.

16:9
Tip text is cropped on bottom.


Goodnight world.
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X-Warrior
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Post by X-Warrior »

Singleplayer anomalies

4:3
Right menu is cropped on right side.

16:9
Tip text is cropped on bottom.


Goodnight world.


Ahhh right... so we've just found ourselves a game that's made for 16:10 widescreen and screws the 4:3 users :lol:

I think I have to see this for myself... watch for the result.
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X-Warrior
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Post by X-Warrior »

1280x960:



1600x900:




No anomalies on my screen...
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g00seberry
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Post by g00seberry »



Fine here too ....
Formerly eZ`

Follow me on twitter: @theg00seberry and find me on Steam
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X-Warrior
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Post by X-Warrior »

Reminds me of a HUD glitch I had in HL2 by the way... switching resolution back and forth solved that. Maybe this game engine doesn't like resolution changing very much.
Tanuki
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Post by Tanuki »

Can someone post their 1600x1200 and 1920x1080 pics?.

I would like to isolate this problem if possible.
Tanuki
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Post by Tanuki »

I have located the source of the problem. Thanks to X-Warrior.


The game does not apply resolution changes properly without a restart. Since the game is designed to switch resolutions in-game this is a problem. But not one we are concerned about in the DR.

Here is an example...







When I was working on HL Source I would get crashing if I switched resolutions enough. You think they could have ironed out these bugs by now.
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skipclarke
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Post by skipclarke »

I had problems with TF2 crashing when I was switching between 4:3, 16:10 and Surround when I was trying to get screen caps for the start of my video. Looks like this one is Certified, and the world is right again.
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