Developed by Valve, Team Fortress 2 is a class-based, multiplayer FPS. Players choose teams and then compete against one another with various winning objectives such as "capture the flag". There are nine specialized classes that the player can select. Players are encouraged to work together as teams to compensate for the weaknesses of different classes. The game has a unique, cartoon style which allows you to enjoy your repeated deaths at the hands of your turncoat friends.
Well, it finally happened. The first Valve-developed game using the Source engine that doesn't get certified. I don't like doing this, but I have to ding it a notch for the cropping at 16:9.
Valve, are you reading this? Move the "tip" up an inch and a half in your next patch! A Source game not getting certified violates the laws of physics or something.
==Grading==
Calculated grade: B+
Major unresolved issues: None
Minor unresolved issues: None
referencing this thread [url]http://www.widescreengamingforum.com/node/]
My 32" LCD TV works great at 1360x768 with a DVI - HDMI cable, even though it explicitly states in teh manual do not do this, only use the vga port for PC display. The VGA port is limited to 800x600, 1024x768, 1280x1024 either displaying centered, or just plain stretched to fit screen by hitting pic mode on the remote.
I know us TV as monitor ones are a bit of the odd ones out.
Support for 1360x768 over HDMI is extremely unusual. That's one of the reasons why its testing isn't part of the DR template. Another reason is because it's impractical - many systems just won't support it, even through custom resolution tweaking.
Reminds me of a HUD glitch I had in HL2 by the way... switching resolution back and forth solved that. Maybe this game engine doesn't like resolution changing very much.
I have located the source of the problem. Thanks to X-Warrior.
The game does not apply resolution changes properly without a restart. Since the game is designed to switch resolutions in-game this is a problem. But not one we are concerned about in the DR.
Here is an example...
When I was working on HL Source I would get crashing if I switched resolutions enough. You think they could have ironed out these bugs by now.
I had problems with TF2 crashing when I was switching between 4:3, 16:10 and Surround when I was trying to get screen caps for the start of my video. Looks like this one is Certified, and the world is right again.