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Mafia: The City of Lost Heaven
Posted: 22 May 2007, 19:51
by g00seberry
Widescreen Grade: CUltra-Widescreen Grade: IncompleteMulti-monitor Grade: C4k Grade: IncompleteRead Full Detailed Report - Mafia: The City of Lost HeavenMafia is a third person action-adventure game in the vein of GTA. The game takes place in a fictional 1930's city.
Mafia: Detailed Report
Posted: 23 May 2007, 00:21
by The_cranky_hermit
==Screen change==
I recommend removing the text that doesn't directly discuss how the screen changes during general gameplay. All you really need here is the words "This game is vert -" and your three gameplay screenshots.
==Supported resolutions=
Please list all of the widescreen resolutions you tested and confirmed to work. This is important - it's easy to assume you did them all, and then realize you forgot one when you actually list them.
==Singleplayer anomalies==
I'm pretty sure there are some in this game. IIRC, there are a bunch of 2D screens, such as the map screen, some shops where you can buy weapons (late in the campaign or in Free Ride mode), and the Carcyclopedia. I'd start with the map screen. If it stretches, post some screenshots here as evidence that 2D screens stretch.
==Aspect ratio support==
16:10 and 16:9 are both supported, as your screenshots show.
==Cut-scenes==
I seem to recall that Bink videos were only used in the game for company logos, and never used to advance the plot or demonstrate anything related to the game. Is this the case? If so, then you don't need to worry about
Ingame-rendered cut-scenes are 16:9 with the aspect ratio fixed, resulting in letterboxing.
This is worded confusingly. Just say "Ingame-rendered cut-scenes are anamorphic" and then show your screenshots. The word "anamorphic" completely describes what's going on here.
==Grading==
Calculated grade: C
Potential grade: C+
Major unresolved issues:
None
Minor unresolved issues:
(dependent on your answers to my questions)
Summary of widescreen-related flaws:
Vert-
Stretched HUD
Cranky's coverage estimate: 96%
Mafia: Detailed Report
Posted: 23 May 2007, 01:58
by g00seberry
Sorry , had some confusion over some parts.
Updated accordingly, and have now seen i've missed a couple of resolutions. Adding them and testing soon.
Mafia: Detailed Report
Posted: 23 May 2007, 02:10
by The_cranky_hermit
==Grading==
Calculated grade: C+
Major unresolved issues:
None
Minor unresolved issues:
None
Summary of widescreen-related flaws:
Vert -
Stretched 2D screens
Stretched HUD
Cranky's coverage estimate: 99.5%
Mafia: Detailed Report
Posted: 26 May 2007, 17:57
by misadlouhy
this is a czech game
Czech developers can not do widescreen game. They have limited funds, they hope for success of their games, but usually they fall short. Mafia was an exception. There are few more games that saw the shelves in USA... but it is not easy to fight against modern games, when you can not even licence any current game engine. Well, they have got beef, we've got brain, and sometimes we can use it :idea:
Mafia: Detailed Report
Posted: 16 Dec 2007, 17:15
by deviant
hi all!
i found how to start mafia in Hor+ mode. there is two methods:
First:
1. You need MafiaDataXTractor 1.1, BScriptView 6.0 (maybe 5.0)
2. Extract MISSION data with MafiaDataXTractor
3. Edit each "scene2.bin" file in all folders in "Mafia/Missions" with BSV6.0 - add to "GameInitEnd" script this string "CAMERA_SETFOV 90" (try 80-100).
4. Remember! Each file in each mission folders.
5. Save Results
Method 2 (easier :-)
Download mod "Optimized Mafia" from mafiascene.com (registration required). this mod increase view distance. and also something mades with FOV :)
there few screenshots after patching with this mod (i have samsung 226bw 1680x1050)
if you dont enought FOV, you can use 1-st method to correct it
to install this mod you also require DataXTractor
all soft you will found here: mafiascene.com or in google ;)
ps: all HUDs like speedometer or map are still stretched.
ps2: sorry for my bad english...
Mafia: Detailed Report
Posted: 05 May 2009, 13:33
by TMK
Resolution 1920x1200 tested and working.
Mafia: Detailed Report
Posted: 05 May 2009, 19:01
by The_cranky_hermit
Think you could post comparison shots, one before using the tool and one afterwards?
Mafia: Detailed Report
Posted: 09 May 2009, 23:19
by TMK
I didn't use any tools, just a setup from a game with the latest patch (1.2). Everything looks the same as eZ posted but if you really want a screenshot, I'll do it.
Mafia: Detailed Report
Posted: 09 May 2009, 23:52
by The_cranky_hermit
That was actually directed at deviant.
Mafia: Detailed Report
Posted: 09 May 2009, 23:55
by TMK
OK, I tested 1920x1200 and 1920x1080 too. Mafia just with the 1.2 patch. No FOV modifications, etc. I checked the
tutorial so here are the screenshots.
16:10
16:9

Mafia (2002) {D2D} [Native] [Hor+ Surround] [Central HUD]
Posted: 22 Jul 2010, 06:34
by thales100
Well while im waiting for Mafia II next month, i decided to try the free version of Mafia from Direct2Drive with Nvidia Surround, and to my surprise, Mafia is
HOR+ out of the box on surround, despite being listed as Vert- in the mgl here at wsgf, and has even a centralized HUD.
Its important to note that its still Vert- on widescreen resolutions, as you can check in the screenshots below (contribution by revoc).
Another issue is that the HUD elements are a bit stretched on surround, as you can check in the screenshots, but nothing really serious.
Im running the game on W7 64 BITs, and everything else is perfect, mouse, sounds, menus, FPS, etc ... - its strongly recommended to play this game again on surround. :rockout
4:3
16:10
16:9
48:10
Settings (pre-launcher)
Settings in game
Detailed mouse settings
Overlayed Map on Surround

Re: Mafia: Detailed Report
Posted: 22 Jul 2010, 12:43
by thales100
Well as i posted here - http://www.widescreengamingforum.com/forum/viewtopic.php?f=32&t=19884 - Mafia now is HOR+ out of the box on surround, at least the D2D version. It even features a central HUD.
Please note that its still Vert- on widescreen resolutions, as you can check in the screenshots i posted in the topic mentioned above.
Another issue is that the HUD elements are a bit stretched on surround, but nothing really serious.
Its interesting to note that GeneralAdmission sent me a PM, his retail version clearly misses the changes that were made and included in the D2D version, allowing great surround support to this awesome old title (no patch was released afaik).
The game is
free if you pre-order Mafia II, imo its as good as GTA.
Re: Mafia: Detailed Report
Posted: 22 Jul 2010, 14:23
by The_cranky_hermit
Gaah. Proper hor + support makes me happy. Not being able to have it without pre-ordering the sequel makes me sad, and quite conflicted, as I don't see how we can make this our "endorsed" solution.
Re: Mafia: Detailed Report
Posted: 22 Jul 2010, 14:25
by thales100
Gaah. Proper hor + support makes me happy. Not being able to have it without pre-ordering the sequel makes me sad, and quite conflicted, as I don't see how we can make this our "endorsed" solution.
I downloaded it from d2d yesterday
without pre-ordering Mafia II, it seems someone there made a mistake hehe :D , anyway now you actually must pre-order Mafia II to get it for free.
Re: Mafia: Detailed Report
Posted: 15 Aug 2010, 12:53
by Abram
Damn. Glad i checked to see if my old original disc version would run on multi-monitor before i tried to hunt it down and dig it out.. arg.
And upon searching for it on the D2D site, it doesn't show in the search results - just the new one.
Re: Mafia: Detailed Report
Posted: 16 Aug 2010, 03:08
by skipclarke
It's still available on Steam. Maybe they will have it for sale after the Mafia II launch.
Mafia [FULL][Hack][Hor+]
Posted: 05 Sep 2010, 15:48
by Ergonpandilus
As you know, by default Mafia has centered-hud, but the fov is wrong.
1. You need MafiaDataXTractor 1.1, BScriptView 6.0 (maybe 5.0)
2. Extract MISSION data with MafiaDataXTractor
3. Edit each "scene2.bin" file in all folders in "Mafia/Missions" with BSV6.0 - add to "GameInitEnd" script this string "CAMERA_SETFOV XX". Check FovCalc (
http://www.widescreengamingforum.com/fovcalc.phpfor your
vertical) fov. For 3x1920x1080 vfov is 74.
4. Remember! Each file in each mission folders.
5. Save Results
This is real nice in Eyefinity! :rockout
Re: Mafia: The City of Lost Heaven
Posted: 28 May 2014, 23:17
by spiken0
Hi i am the guy hwo made courrent repprot for mafia and also creator of widescreen fix and there are some things that i would want to clear out for those who are interested.
1.The Direct2Drive version of the game, although Vert- in widescreen, is natively Hor+ in multi-mon.
Few years back at the time of a premiere of mafia 2 some people thought that Direct2Drive version had implemeted multi-mon support.
Actually that is not true. Direct2Drive version is exactly the same as any other version out there.
As a matter of fact mafia comes with everything that is necessary for a proper multi-mon support expect for fov(always stays the same despite resolution changes)
Direct2Drive version seems to have been fixed for multi-mon support just because Mafia's default fov(which is 65 if i can remember correctly) is quite close to a proper 48:9 fov wich is 70.4. So without looking really closely there is no that much difference.
There are couple of things that need to be corrected in the report.
Widescreen Method is described as a hack but basically it is just a simple fov edit in a text file.
Hud is Stretched in regular widescreen resulotion and it is also streched in multi-mon but onlly as far as regular one goes other than that it is a proper centered hud.
Last thing is the process of making the patch. I have no programing skills, so the best i could do is just manually edit every single file and put it for others to download.
I guess that proper way to do it would be making a tool that does it automatically but that would require someone smarte than me.
Re: Mafia: The City of Lost Heaven
Posted: 30 May 2014, 11:04
by scavvenjahh
Hey spiken0, thanks a lot - for the fix and for all the details.
The solution may be based on "simple" edits, but it still requires specific third-party apps and/or big files, so it's actually closer to a hack.
You're right about the HUD, though so I changed it to Optimized in MM.