rFactor

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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RichieG
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Joined: 26 Apr 2006, 16:29

rFactor

Post by RichieG »



Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - rFactor

rFactor is a computer racing simulator, designed with the ability to run any type of four-wheeled vehicle from street cars to open wheel cars of any era. rFactor aimed to be the most accurate race simulator of its time. Released in November 2005, rFactor did not have much competition in this market; however it featured many technical advances in tire modeling, complex aerodynamics and a 15 degrees of freedom physics engine.



4:3


16:10


16:9


3x1

Last edited by RichieG on 05 Jan 2015, 03:51, edited 6 times in total.
Reason: Edit
JKeefe
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rFactor: Detailed report

Post by JKeefe »

Where'd your pictures go , Rich? :)

Good new for rFactor: ISI (the devloper) has stated that the next release will have improved triple head support, where the UI, HUD, and rear views will be restricted to the center screen only. This means no more stretched interface and all of the HUD interface in front of you where you can look at it without crashing. :)

http://forum.rscnet.org/showthread.php?p=3110317
MatroxRulez
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rFactor: Detailed report

Post by MatroxRulez »

That's great news! :D
RichieG
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rFactor: Detailed report

Post by RichieG »

Hi JKeefe,

They were on Maherie's server which I guess is down. I am trying to find something local here at Matrox that I can used to host my images.

Also that is great news, where did you hear this from?
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skipclarke
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rFactor: Detailed report

Post by skipclarke »

That's fantastic to get immediate developer feedback like that - great work!
JKeefe
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rFactor: Detailed report

Post by JKeefe »

Also that is great news, where did you hear this from?
Please click the link in my fist post. I posted an inquiry at RaceSimCentral about customizing the rFactor HUD for the purpose of getting things back onto the center monitor, and the first response is from an ISI employee stating that it would be included in the next release (i.e. patch).
RichieG
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rFactor: Detailed report

Post by RichieG »

Hi jkeefe,

I really do need new glasses :(

Thanks for the link
c64user
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Joined: 24 Jun 2006, 01:06

rFactor: Detailed report

Post by c64user »

Latest patch did fix the problem!

See some new videos i made ;)

http://www.savefile.com/files/8885869 (Sideview Ferrari, Divx6 Codec)

http://www.savefile.com/files/1690666 (Keep the Distance, Ferrari Power :)

http://www.savefile.com/files/5625525 (7x Worldchampion @work )

http://www.savefile.com/files/8339753 (Revenche of the Silberpfeile :( )
JKeefe
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rFactor: Detailed report

Post by JKeefe »

The latest rFactor version (1150) did indeed fix all triplehead issues when in-car. However, it seriously porked some of the GUI. See the referenced post for a followup I posted to ISI showing some of the issues:
http://forum.rscnet.org/showthread.php?p=3110317
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skipclarke
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rFactor: Detailed report

Post by skipclarke »

What's the solution for this? I don't see it in the Matrox SGU list.
JKeefe
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rFactor: Detailed report

Post by JKeefe »

It's native. There is no entry in the SGU list because rFactor controls the resolution via a config.ini line VideoMode=XXX. The problem is, the number XXX is pulled from a list enumerated by your OS, and depending on the OS options, the same number can be two different resolutions on two different systems. This means the SGU can't be used to make the entry.
The_cranky_hermit
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rFactor: Detailed report

Post by The_cranky_hermit »

==Game Information==

rFactor is a racing sim from Image Space Incorporated. It aims for an extreme level of accuracy and flexibility. The simulation model includes details from aerodynamics down to how the temperature affects the tire physics, and is capable of modeling any kind of four-wheeled vehicle from any era. The engine is derived from F1 Challenge '99-'02, but the game does not feature any licensed vehicles, teams, or circuits.


==Version==

This information is based on the demo, and may or may not apply to the full game.


==Method==

Widescreen resolutions are supported natively. Just select your resolution from the launcher.

==Screen change==

Hor +.


1024x768


1280x800


==Supported resolutions==

Every resolution I tested worked.
Confirmed: 1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080, and 1920x1200


==Singleplayer anomalies==

2D screens stretch. They do not affect gameplay.


1024x768


1280x800


==Multiplayer support==

Multiplayer is hor +.


==Aspect ratio support==

The game automatically uses the correct aspect ratio for your resolution. Very wide aspect ratios seem to cause part of the vehicle to fail to render properly.


1280x720


1280x800


1920x640 (3:1)


==HUD stretch==

The HUD does not stretch.


==Cut-scenes==

There are no cut-scenes in the demo. Are there any in the full game?


==Grading==

Calculated grade: B
Potential grade: B+

Major unresolved issues:
None

Minor unresolved issues:
Does the full game have any cut-scenes?
If so, how are they handled?

Summary of widescreen-related flaws:
2D screens are stretched.

Cranky's coverage estimate: 99%
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skipclarke
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rFactor: Detailed report

Post by skipclarke »

I don't see how the HUD stretches. The speedometer still looks like a circle, and the text in the overlays doesn't look stretched to me. Am I just missing it?
The_cranky_hermit
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rFactor: Detailed report

Post by The_cranky_hermit »

That's odd. When I took the shots, I was certain that the speedometer became ovoid. But I don't see it not. Thanks for the catch, report corrected.
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