Star Wars: Republic Commando FOV Discussion
- Paddy the Wak
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Star Wars: Republic Commando FOV Discussion
Any way to change the FOV ?
Star Wars: Republic Commando FOV Discussion
Under the "[Editor.EditorEngine]" section there is a " FovAngleDegrees=90.000000" line but it is commented out. I don't see anything in game in the menus.
Star Wars: Republic Commando FOV Discussion
SW Republic CommandoGameDataSavesystem.ini
Change the FullScreenviewports manually.
For the FOV iam Experimenting curretly with the Console
Shift+Ö brings the Console down.
Change the FullScreenviewports manually.
For the FOV iam Experimenting curretly with the Console
Shift+Ö brings the Console down.
- Paradigm Shifter
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- Joined: 14 Oct 2003, 13:52
Star Wars: Republic Commando FOV Discussion
So uncomment out the FOV line, and see what happens. You can always comment it out again if it screws up. :)
Star Wars: Republic Commando FOV Discussion
I did that, but I don't know if it made any difference or not (I did not look that close). I haven't fooled much with POV.
Star Wars: Republic Commando FOV Discussion
I did this last night, seems to work fine. The game has great graphics, but is VERY linear, i.e. you follow a path without deviation.
- Paradigm Shifter
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- Posts: 5706
- Joined: 14 Oct 2003, 13:52
Star Wars: Republic Commando FOV Discussion
I did that, but I don't know if it made any difference or not (I did not look that close). I haven't fooled much with POV.
The easiest way to see if an FOV change makes a difference is to set it to a high value (like 360) the fisheye effect makes it immediately obvious whether it had an effect or not. ;)
Oh, and I moved this to Solutions. :)
- Paddy the Wak
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- Posts: 3436
- Joined: 27 Jul 2004, 17:42
Star Wars: Republic Commando FOV Discussion
I uncomment out the FOV line and makes no difference what you set the FOV too .... :(
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DrHockey73
- Posts: 1
- Joined: 10 Feb 2005, 04:50
Can't get this to work
I've edited the system.ini files in both the save & system folder and I still can't get the game to display 1680x1050.
I'm new to widescreen gaming and I've never had to modify an ini file before to do this. Any help would be appreciated! :)
Thanks
I'm new to widescreen gaming and I've never had to modify an ini file before to do this. Any help would be appreciated! :)
Thanks
Star Wars: Republic Commando FOV Discussion
I'm interested in this too........
I've edited the System.ini file in the Save dir and I don`t think that something has change....
thanks!
:)
I've edited the System.ini file in the Save dir and I don`t think that something has change....
thanks!
:)
Star Wars: Republic Commando FOV Discussion
This thread is about the demo, but another thread started was locked, so has anybody had any luck with the actual PC game? There is a nasty bug in the Xbox version that won't allow 480p and widescreen at the same time, supposedly. Leading me to think this is a bug from it being rushed out the door, which could create similar glitches in the PC version.
Star Wars: Republic Commando FOV Discussion
I got it to work on 1680x1050 via the PC the same way as the demo. I wonder if I can do 1920x1200 when the new monitor arrives...
Still working on FOV.
Still working on FOV.
How is it possible to change the FOV in SW Republic Commando
How is it possible to change the FOV in SW Republic Commando.
Ive found only on variable in the System.inis
StarWars RepublicCommandoGameDataSystemsystem.ini
StarWars RepublicCommandoGameDataSavesystem.ini
[Editor.EditorEngine]
FovAngleDegrees=90.000000
In the Console with Shift+Ö there exists nothing also a insert of this Line
in the System.inis under The Game Engine Section Analog to the Editor ones
but it dont seem to work also without Quotas.
[Engine.GameEngine]
FovAngleDegrees=100.000000
[WinDrv.WindowsClient]
FovAngleDegrees=100.000000
Perhaps anyone has another Idea FOV 100 oder 110 would be fine.
Ive found only on variable in the System.inis
StarWars RepublicCommandoGameDataSystemsystem.ini
StarWars RepublicCommandoGameDataSavesystem.ini
[Editor.EditorEngine]
FovAngleDegrees=90.000000
In the Console with Shift+Ö there exists nothing also a insert of this Line
in the System.inis under The Game Engine Section Analog to the Editor ones
but it dont seem to work also without Quotas.
[Engine.GameEngine]
FovAngleDegrees=100.000000
[WinDrv.WindowsClient]
FovAngleDegrees=100.000000
Perhaps anyone has another Idea FOV 100 oder 110 would be fine.
- skipclarke
- Founder

- Posts: 7358
- Joined: 13 Oct 2003, 05:00
Star Wars: Republic Commando FOV Discussion
changing the
[WinDrv.WindowsClient]
FovAngleDegrees=100.38886
doesn't work for any of the System.ini
StarWars RepublicCommandoGameDataSystemsystem.ini
StarWars RepublicCommandoGameDataSavesystem.ini
i've tried making the ini files READ ONLY and it still doesn't work
this is with the retail version too. there must be a command to enable FOV as it uses the Unreal2 engine.
[WinDrv.WindowsClient]
FovAngleDegrees=100.38886
doesn't work for any of the System.ini
StarWars RepublicCommandoGameDataSystemsystem.ini
StarWars RepublicCommandoGameDataSavesystem.ini
i've tried making the ini files READ ONLY and it still doesn't work
this is with the retail version too. there must be a command to enable FOV as it uses the Unreal2 engine.
Star Wars: Republic Commando FOV Discussion
Configured it for 1920x1200 anf 100.38886 on the system.ini works for me.
- skipclarke
- Founder

- Posts: 7358
- Joined: 13 Oct 2003, 05:00
Star Wars: Republic Commando FOV Discussion
Configured it for 1920x1200 anf 100.38886 on the system.ini works for me.
the resolution might work but if you take a look at your crosshair, its not a perfect circle, its a little bit stretched which suggests that it's still at 90 FOV... are you talking about the demo or the retail?
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sp0000nman
- Posts: 2
- Joined: 16 Nov 2004, 22:37
- skipclarke
- Founder

- Posts: 7358
- Joined: 13 Oct 2003, 05:00
Star Wars: Republic Commando FOV Discussion
yeah, its a great game. its so smooth with my X800XT
i just cant stand the stretched crosshair and the extra wide world. on my 2005FPW, if I set it to 1600x1200 with ASPECT scaling, it still stretches on the whole screen. It doesn't do it on other games, its just plain gay!
i just cant stand the stretched crosshair and the extra wide world. on my 2005FPW, if I set it to 1600x1200 with ASPECT scaling, it still stretches on the whole screen. It doesn't do it on other games, its just plain gay!
Star Wars: Republic Commando FOV Discussion
[quote]Configured it for 1920x1200 anf 100.38886 on the system.ini works for me.
the resolution might work but if you take a look at your crosshair, its not a perfect circle, its a little bit stretched which suggests that it's still at 90 FOV... are you talking about the demo or the retail?
Retail. I'll check tonight. I don't remember how the crosshairs are. However, if for some strange reason the crosshairs are static images, then the FOV could be right and the crosshairs would still not be a perfect circle.
I did check for the fisheye lens effect by running around and spinning in place and found nothing out of place. Of course, people's minds do play tricks on the owner.
- skipclarke
- Founder

- Posts: 7358
- Joined: 13 Oct 2003, 05:00
Star Wars: Republic Commando FOV Discussion
[quote][quote]Configured it for 1920x1200 anf 100.38886 on the system.ini works for me.
the resolution might work but if you take a look at your crosshair, its not a perfect circle, its a little bit stretched which suggests that it's still at 90 FOV... are you talking about the demo or the retail?
Retail. I'll check tonight. I don't remember how the crosshairs are. However, if for some strange reason the crosshairs are static images, then the FOV could be right and the crosshairs would still not be a perfect circle.
I did check for the fisheye lens effect by running around and spinning in place and found nothing out of place. Of course, people's minds do play tricks on the owner.
I did change the FOV to like 200 and 300... this would clearly give me a fisheye world but it did not. You're right about the crosshair being stretched if they are static images. Even that happens on COD even thought the world FOV is changed.
I think the design itself was forced on 90 FOV, we'll have to start a petition for WS support for the next patch.
By this time, all games should be WS supported. Like Dell's new FPW2405 would be damn sweeet at 1920x1600
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