Star Wars: Republic Commando FOV Discussion

Topics about game solutions, and success or failure in getting them to work.
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Paddy the Wak
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Star Wars: Republic Commando FOV Discussion

Post by Paddy the Wak »

Any way to change the FOV ?
turls
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Star Wars: Republic Commando FOV Discussion

Post by turls »

Under the "[Editor.EditorEngine]" section there is a " FovAngleDegrees=90.000000" line but it is commented out. I don't see anything in game in the menus.
Hase1
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Star Wars: Republic Commando FOV Discussion

Post by Hase1 »

SW Republic CommandoGameDataSavesystem.ini

Change the FullScreenviewports manually.

For the FOV iam Experimenting curretly with the Console
Shift+Ö brings the Console down.
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Paradigm Shifter
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Star Wars: Republic Commando FOV Discussion

Post by Paradigm Shifter »

So uncomment out the FOV line, and see what happens. You can always comment it out again if it screws up. :)
turls
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Star Wars: Republic Commando FOV Discussion

Post by turls »

I did that, but I don't know if it made any difference or not (I did not look that close). I haven't fooled much with POV.
jlhopwo
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Star Wars: Republic Commando FOV Discussion

Post by jlhopwo »

I did this last night, seems to work fine. The game has great graphics, but is VERY linear, i.e. you follow a path without deviation.
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Paradigm Shifter
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Star Wars: Republic Commando FOV Discussion

Post by Paradigm Shifter »

I did that, but I don't know if it made any difference or not (I did not look that close). I haven't fooled much with POV.

The easiest way to see if an FOV change makes a difference is to set it to a high value (like 360) the fisheye effect makes it immediately obvious whether it had an effect or not. ;)

Oh, and I moved this to Solutions. :)
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Paddy the Wak
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Star Wars: Republic Commando FOV Discussion

Post by Paddy the Wak »

I uncomment out the FOV line and makes no difference what you set the FOV too .... :(
DrHockey73
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Can't get this to work

Post by DrHockey73 »

I've edited the system.ini files in both the save & system folder and I still can't get the game to display 1680x1050.

I'm new to widescreen gaming and I've never had to modify an ini file before to do this. Any help would be appreciated! :)

Thanks
The Saint
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Star Wars: Republic Commando FOV Discussion

Post by The Saint »

I'm interested in this too........

I've edited the System.ini file in the Save dir and I don`t think that something has change....

thanks!
:)
turls
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Star Wars: Republic Commando FOV Discussion

Post by turls »

This thread is about the demo, but another thread started was locked, so has anybody had any luck with the actual PC game? There is a nasty bug in the Xbox version that won't allow 480p and widescreen at the same time, supposedly. Leading me to think this is a bug from it being rushed out the door, which could create similar glitches in the PC version.
kilmar
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Star Wars: Republic Commando FOV Discussion

Post by kilmar »

I got it to work on 1680x1050 via the PC the same way as the demo. I wonder if I can do 1920x1200 when the new monitor arrives...

Still working on FOV.
Hase1
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How is it possible to change the FOV in SW Republic Commando

Post by Hase1 »

How is it possible to change the FOV in SW Republic Commando.

Ive found only on variable in the System.inis
StarWars RepublicCommandoGameDataSystemsystem.ini
StarWars RepublicCommandoGameDataSavesystem.ini

[Editor.EditorEngine]
FovAngleDegrees=90.000000

In the Console with Shift+Ö there exists nothing also a insert of this Line
in the System.inis under The Game Engine Section Analog to the Editor ones
but it dont seem to work also without Quotas.

[Engine.GameEngine]
FovAngleDegrees=100.000000

[WinDrv.WindowsClient]
FovAngleDegrees=100.000000

Perhaps anyone has another Idea FOV 100 oder 110 would be fine.
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skipclarke
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Star Wars: Republic Commando FOV Discussion

Post by skipclarke »

changing the

[WinDrv.WindowsClient]
FovAngleDegrees=100.38886

doesn't work for any of the System.ini

StarWars RepublicCommandoGameDataSystemsystem.ini
StarWars RepublicCommandoGameDataSavesystem.ini

i've tried making the ini files READ ONLY and it still doesn't work

this is with the retail version too. there must be a command to enable FOV as it uses the Unreal2 engine.
kilmar
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Star Wars: Republic Commando FOV Discussion

Post by kilmar »

Configured it for 1920x1200 anf 100.38886 on the system.ini works for me.
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skipclarke
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Star Wars: Republic Commando FOV Discussion

Post by skipclarke »

Configured it for 1920x1200 anf 100.38886 on the system.ini works for me.


the resolution might work but if you take a look at your crosshair, its not a perfect circle, its a little bit stretched which suggests that it's still at 90 FOV... are you talking about the demo or the retail?
sp0000nman
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Star Wars: Republic Commando FOV Discussion

Post by sp0000nman »

This is some hot 1680x1050 action on my 6800GT and 2005FPW.

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skipclarke
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Star Wars: Republic Commando FOV Discussion

Post by skipclarke »

yeah, its a great game. its so smooth with my X800XT

i just cant stand the stretched crosshair and the extra wide world. on my 2005FPW, if I set it to 1600x1200 with ASPECT scaling, it still stretches on the whole screen. It doesn't do it on other games, its just plain gay!
kilmar
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Star Wars: Republic Commando FOV Discussion

Post by kilmar »

[quote]Configured it for 1920x1200 anf 100.38886 on the system.ini works for me.


the resolution might work but if you take a look at your crosshair, its not a perfect circle, its a little bit stretched which suggests that it's still at 90 FOV... are you talking about the demo or the retail?

Retail. I'll check tonight. I don't remember how the crosshairs are. However, if for some strange reason the crosshairs are static images, then the FOV could be right and the crosshairs would still not be a perfect circle.

I did check for the fisheye lens effect by running around and spinning in place and found nothing out of place. Of course, people's minds do play tricks on the owner.
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skipclarke
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Star Wars: Republic Commando FOV Discussion

Post by skipclarke »

[quote][quote]Configured it for 1920x1200 anf 100.38886 on the system.ini works for me.


the resolution might work but if you take a look at your crosshair, its not a perfect circle, its a little bit stretched which suggests that it's still at 90 FOV... are you talking about the demo or the retail?

Retail. I'll check tonight. I don't remember how the crosshairs are. However, if for some strange reason the crosshairs are static images, then the FOV could be right and the crosshairs would still not be a perfect circle.

I did check for the fisheye lens effect by running around and spinning in place and found nothing out of place. Of course, people's minds do play tricks on the owner.

I did change the FOV to like 200 and 300... this would clearly give me a fisheye world but it did not. You're right about the crosshair being stretched if they are static images. Even that happens on COD even thought the world FOV is changed.

I think the design itself was forced on 90 FOV, we'll have to start a petition for WS support for the next patch.

By this time, all games should be WS supported. Like Dell's new FPW2405 would be damn sweeet at 1920x1600
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