Kill.Switch

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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turls
Posts: 13
Joined: 23 Feb 2004, 23:25

Kill.Switch

Post by turls »



Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Kill.Switch

As a relatively straightforward third-person shooter, the most distinguishing characteristic of Kill Switch is its cover system, a mechanic that has the player character taking cover behind objects and around corners in a manner similar to Namco's own Time Crisis series of light gun shooters as well as Koei's third-person shooter WinBack and Konami's stealth game Metal Gear Solid 2: Sons of Liberty. However, Kill Switch was the first third-person shooter to feature the cover system as its core game mechanic, and introduced the blind fire mechanic to the cover system.


4:3


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Last edited by turls on 03 Mar 2018, 05:03, edited 10 times in total.
Reason: Edit
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