Avatar the Game in TripleHead ...

Discussions about getting games to run in a Multi-Mon setup.
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Paddy the Wak
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Avatar the Game in TripleHead ...

Post by Paddy the Wak »

Get more info about the game and the demo here ... worthplaying.com ... Avatar the Game

The game seems to take the Aspect Ratio from your desktop ...
So in TripleHead the Aspect Ratio is correct but when I ran it on a single screen it took the Aspect Ratio from all 3 screens.



That said ... the FOV for 3 screens is not correct.

Here is how to change it ...

Find this file ... GamerProfile.xml ...
(In this file there are various settings for Aspect Ratio ... I did not change any of them)
On win 7 it is found here ... C:Users*USERNAME*DocumentsMy GamesAvatar Demo
I would imagine for XP it will be a similar ... Avatar Demo ... folder and probably in the ... My Games ... folder in My Documents of Windows XP.

Open it with NotePad or WordPad ...
Find the text ... WidescreenFOV="0"
Change it to ... WidescreenFOV="1"

As you can see the HUD in TripleHead seems to be set for an Aspect Ratio of 16:9.

Screens ...
Click to enlarge ...

WidescreenFOV="0" ...


WidescreenFOV="1" ...


WidescreenFOV="0" ...


WidescreenFOV="1" ...
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thales100
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Avatar the Game in TripleHead ...

Post by thales100 »

Wow, the demo is out ! Thanks for the tweak Paddy the Wak ! :D
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Paddy the Wak
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Avatar the Game in TripleHead ...

Post by Paddy the Wak »

After some more testing it seems that the FOV is auto adjusted to the aspect ratio if you change the value from 0 to 1 ...

WidescreenFOV="0"
WidescreenFOV="1"

I have edited the original post to reflect this.
kiselk
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Avatar the Game in TripleHead ...

Post by kiselk »

Its crashing with SoftTH and 5760x1200
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MobsterOO7
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Avatar the Game in TripleHead ...

Post by MobsterOO7 »

It seems that there is more to it than just changing the WidescreenFOV variable because I'm still getting a horribly stretched image.

Have you played with the AspectRatio and ForceAspectRatio variables yet paddy?

EDIT: I just carefully re-read the first post and realized that my image was horribly stretched because of the way my desktop is configured. Sorry for any confusion.
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thales100
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Avatar the Game in TripleHead ...

Post by thales100 »

Hehe cool it supports DX10 at 5040x1050 (Nvidia 191.07 drivers). 8)















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Mach1.9pants
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Avatar the Game in TripleHead ...

Post by Mach1.9pants »

Is the game any good?
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ViciousXUSMC
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Avatar the Game in TripleHead ...

Post by ViciousXUSMC »

Hmm never heard of this game, I clicked on the thread expecting to see ang the airbender :D (from the Avatar TV show)
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Avatar the Game in TripleHead ...

Post by MobsterOO7 »

The game shows potential in the demo, I really like that it really is a hostile environment; both the flora and fauna are out to kill you. That's right, killer plants. Don't expect any semblance of plot in the demo though, just you and some dudes plowing through the jungle.

Also, even though every single option was maxed out the game ran smooth as butter at 3840x1024.
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Paddy the Wak
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Avatar the Game in TripleHead ...

Post by Paddy the Wak »

As Mobster says ... it does show some potential ...
The jungle environment looks fantastic ... at night it is even better ...
It has a ... Turrok ... Crysis ... Lost Planet ... kinda feel to it ..
There is no crouch which I find odd ... :?

Cloaking "Predator" style ... :P ...


I hope the full game doesn't disappoint.

The game ran pretty good for me too ... that said ...
If you have an SLi system the latest beta drivers (195.55) have a profile for Avatar ... so rename the AvatarDemo.exe to Avatar.exe to get a nice fps boost.
If you are using older drivers you can rename the .exe to farcry2.exe and get a good fps boost too.

Vicious ... check the teaser out for the movie Avatar - ... awesome sauce !
"The teaser registered over four million streams in its first day on the site, shattering the previous record of 1.7 million."

... http://www.youtube.com/watch?v=fXF2nH4Z9sc
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ViciousXUSMC
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Avatar the Game in TripleHead ...

Post by ViciousXUSMC »

Vicious ... check the teaser out for the movie Avatar - ... awesome sauce !
"The teaser registered over four million streams in its first day on the site, shattering the previous record of 1.7 million."

... http://www.youtube.com/watch?v=fXF2nH4Z9sc


Just watched it... so basically your a night elf with a tail and your killing some aliens on there home planet? :D
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Avatar the Game in TripleHead ...

Post by svr »

Vicious ... check the teaser out for the movie Avatar - ... awesome sauce !
"The teaser registered over four million streams in its first day on the site, shattering the previous record of 1.7 million."

... http://www.youtube.com/watch?v=fXF2nH4Z9sc


Just watched it... so basically your a night elf with a tail and your killing some aliens on there home planet? :D


Sounds fun.

Gameplay trailer looked dull on one screen but triple could be great. Does this one have coop?
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scavvenjahh
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Avatar the Game in TripleHead ...

Post by scavvenjahh »

So, that's native support after all, right ? :?
Isn't there a Widescreen checkbox in the advanced display options, à la FC2 ?
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Avatar the Game in TripleHead ...

Post by Downtown1 »

Oh wow that looks awesome, and the HUD is centered too :shock:
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Re: Avatar the Game in TripleHead ...

Post by PCGH-Kristoffer »

Patch 1.01 for Avatar has been released and includes the following changes:

• Added better support for multi-monitors view mode.
• Added a Force Widescreen FOV option in Display Options menu.


So possibly they fixed the problems mentioned by Paddy the Wak, but I haven't checked it yet.
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Re: Avatar the Game in TripleHead ...

Post by mimix »

thanks for this tip ! it works fine now with eyefinity and in stereo3D with my zalmans screens ! :D

without fov modification, the game is not playable...
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Downtown1
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Re: Avatar the Game in TripleHead ...

Post by Downtown1 »

Loved the movie, should I get the game?
mimix
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Re: Avatar the Game in TripleHead ...

Post by mimix »

the game is really nice with 3d effects and triple head compatibility. but if we speak only about the quality of the gameplay. it's really classical... we can count innovation on only one hand.
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Re: Avatar the Game in TripleHead ...

Post by scavvenjahh »

:lol:
Is it "classical, ok" or "classical, yawn" ?
I loved fooling around in Dunia-powered Far Cry 2, but I wouldn't buy a "meh" game at a AAA price. This should be a good pick in a couple months.
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Re: Avatar the Game in TripleHead ...

Post by mimix »

classical, yawn...
jump, fire, walk, and again jump, walk, fire ...

many guys with guns, always gun and shoots... ok there is pandora's people but not really innovative in fact in the gameplay.

this game is good for a testing of 3d effects and eyefinity/triple head compatibility. but not for just playing. or only if the price is really cheaper !
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