Risen

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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StingingVelvet
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Post by StingingVelvet »

Maybe, but I don't have time for another RPG. I've got too many lined up as it is, and I haven't even finished the first three Gothics yet. That and I've got four and a half seasons of Star Trek TNG left to watch.


Time to quit your job and leave your wife, I say.
The_cranky_hermit
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Post by The_cranky_hermit »

Did that already. I wouldn't be much of a hermit otherwise.
kotkrok
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Post by kotkrok »

There is a way to remove the HUD stretching in ultra wide res.

Edit RisendatainiConfigDefault.xml

VirtalWidth=""
VirtalHeight=""

enter your own resolution there and it will scale perfectly, the background images will still be stretched though
The_cranky_hermit
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Post by The_cranky_hermit »

Thanks! StingingVelvet - think you could incorporate that info into your DR, and maybe update the faux-TH shots as well?
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StingingVelvet
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Post by StingingVelvet »

Sure, give me a bit of time and I will write it up and redo the shots... I don't know about editing the deault config though, hopefully those lines are in the user config.
kotkrok
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Post by kotkrok »

Those lines are not in the user config by default but you can add them yourself to section:


EnableDrawScale="True"
VirtalHeight="800"
VirtalWidth="3840"
>

Tanuki
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Post by Tanuki »

I never checked this before but any non 4:3 or 16:9 resolution has stretching of the HUD and 2D elements. You can see it in the 16:10 gameplay pic in the report.

I will try the above fix later, I imagine it would work.


EDIT - It looks like 16:10 is using the 16:9 aspect ratio for scaling. So the 16:10 stuff is narrower than it should be. You can see this by looking at the inventory squares which are rectangles in 16:10. I would guess 5:4 would be using the 4:3 aspect ratio as well.

Ah, 360 ports!
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StingingVelvet
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Post by StingingVelvet »

Ah, 360 ports!


It was made and designed for the PC, the port to 360 was done by another company and done very poorly, it is not a 360 port.

And I don't really see what you are saying with the HUD, it looks almost identical, maybe slightly thinner, but 16:10 is a thinner res... neither looks stretched at all...
Tanuki
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Post by Tanuki »

It was made and designed for the PC, the port to 360 was done by another company and done very poorly, it is not a 360 port.


I was referring to the behavior of supporting 4:3 and 16:9 perfectly and then lumping all other aspect ratio support under those two. A lot of 360 ports have this problem. It was not meant to slur the game, just the behavior.


And I don't really see what you are saying with the HUD, it looks almost identical, maybe slightly thinner, but 16:10 is a thinner res... neither looks stretched at all...


And that is the problem. They should be the same dimensions exactly. The size of the elements can change in some cases between aspect ratios but they really should not. Most of the time they should be the same size and dimensions if the number of vertical pixels are the same.

So a 1920x1200 pic and a 1600x1200 pic should have a HUD of the same size. As you can see by the health bars the 16:10 is narrower then it should be because it is using a 16:9 aspect ratio instead of a 16:10 aspect ratio. It is in fact stretched vertically, or compressed horizontally, whichever sounds cooler.





EDIT - If you are having trouble seeing it look for simple shapes like squares and circles to compare. In this case, use the gold coin in the inventory box.
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StingingVelvet
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Post by StingingVelvet »

I was referring to the behavior of supporting 4:3 and 16:9 perfectly and then lumping all other aspect ratio support under those two. A lot of 360 ports have this problem. It was not meant to slur the game, just the behavior.


Well, you obviously meant it as calling the game a 360 port, and I wanted to clear that up right away for those reading that it is not one. The game was developed as a PC exclusive but the publisher later decided to have an outside developer port the game to the 360.

If you are having trouble seeing it look for simple shapes like squares and circles to compare. In this case, use the gold coin in the inventory box.


It looks to me like 16:10 might be a little squashed, but it is very minor. I wouldn't even have noticed it if you hadn't pointed out the coin specifically. Cranky didn't notice it in my pics.

I don't think it should effect the rating, personally.
Tanuki
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Post by Tanuki »

Well, you obviously meant it as calling the game a 360 port, and I wanted to clear that up right away for those reading that it is not one.


No I did not, as I explained in my previous post. I am sorry if it was worded poorly but I am not sure why you want to believe I am deceiving you.


The game was developed as a PC exclusive but the publisher later decided to have an outside developer port the game to the 360.


PBytes developed the PC and Euro 360 versions which were released concurrently. The external developer is for the other 360 versions which have yet to be released.

And TBH, considering the PC version tallies worthless achievement points while at the same time missing some simple code for properly displaying the HUD(in 16:10 no less!) I fail to see the big draw of the primary development platform.

It looks to me like 16:10 might be a little squashed, but it is very minor. I wouldn't even have noticed it if you hadn't pointed out the coin specifically. Cranky didn't notice it in my pics.


Hey, it happens. No one picked up on it in Bioshock for a long time as well. I don't want to even imagine how many things I have missed in the reports I did.
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StingingVelvet
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Post by StingingVelvet »

No I did not, as I explained in my previous post. I am sorry if it was worded poorly but I am not sure why you want to believe I am deceiving you.


If you don't think the meaning of "Ah, 360 ports!" is obvious, I don't know what to tell you.

PBytes developed the PC and Euro 360 versions which were released concurrently. The external developer is for the other 360 versions which have yet to be released.


I didn't realize that, the US-centric media just says the 360 port is offshored... still, I see the euro 360 release is a trash second-thought port and the game was obviously developed for PC first and foremost.

Hey, it happens. No one picked up on it in Bioshock for a long time as well. I don't want to even imagine how many things I have missed in the reports I did.


Well I have a 16:9 monitor now, so the 16:10 gameplay looked distorted to me anyway. I didn't notice it in the pics because it is such a slight squashing you can seriously barely tell it is there. If it was designed for 4:3 and then distorted all the way to 16:9 it would be an issue, but as it is, I still don't think it deserves a mention or demerit in the report.

It's cranky's call though, if he wants it in there and marked off for, I will do so.
Tanuki
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Post by Tanuki »

If you don't think the meaning of "Ah, 360 ports!" is obvious, I don't know what to tell you.


When I was editing the post describing the game's behavior I was trying to determine why it seemed familiar. I then remembered some 360 games which had these flaws and so I typed

Ah, 360 ports!


as a personal epiphany(notice the "s") not as a declaration about the game. It was not written well and I can see why you interpreted it the way you did which is why I clarified it in the next post.

If it means that much to you, ask me to edit the original post but, and I am trying to be diplomatic here, please don't try and tell me what I meant when I posted. I think I would know that best.

I didn't realize that, the US-centric media just says the 360 port is offshored... still, I see the euro 360 release is a trash second-thought port and the game was obviously developed for PC first and foremost.


I would say that the 360 version influenced the design of the PC version which kind of negates the exclusive first argument. What I am trying to say is that the roots of the game don't matter as much as the end result.

We have code to ensure the console-required 16:9 HUD is flawless but not the HUDs of the more popular PC aspect ratios of 5:4 and 16:10.

And giving that the game files are littered with 360-only data I don't really see the need to make a big hubbub out of its PC only roots.


_Intern="High"
_InternCommon="High"
Animation="Medium"
EditSupporter="Low"
GUI="High"
Items="Medium"
Level="Medium"
Lightmaps="High"
Sky="Medium"
NoMip="High"
Special="Medium"
Speedtree="High"
Startscreen="High"
TestLevel="Low"
VFX="Medium"
>





HardLimit="268435456"
SoftLimit="218103808"
>

HardLimit="167772160"
SoftLimit="134217728"
>

HardLimit="100663296"
SoftLimit="78643200"
>

HardLimit="167772160"
SoftLimit="134217728"
>



HardLimit="1572864"
SoftLimit="1048576"
>

HardLimit="1572864"
SoftLimit="1048576"
>

HardLimit="1572864"
SoftLimit="1048576"
>

HardLimit="1572864"
SoftLimit="1048576"
>



whismerhill
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Post by whismerhill »

And TBH, considering the PC version tallies worthless achievement points while at the same time missing some simple code for properly displaying the HUD(in 16:10 no less!)

worthless achievement points ?
Tanuki
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Post by Tanuki »

worthless achievement points ?


The game has achievements, which is fine, but it also assigns point values to each achievement. I think the point values are there because of MS points or whatever they call them. It is odd to be given a 50 point achievement and then realize those 50 points don't actually do anything.

And if anyone knows of something they can be used for let me know. It is driving me crazy. I get excited for a green achievement and then, nothing.

The_cranky_hermit
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Post by The_cranky_hermit »

The 16:10 stretch needs to be graded as a blemish. De-certified.

Grade: B+

2D stretching in 16:10 is a blemish.

CCE: 100%
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StingingVelvet
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Post by StingingVelvet »

Well, that sucks for an extremely minor squashing effect... but the rules are the rules.

I will take some pics of close up comparisons and edit the report soon, I am fairly busy right now.
whismerhill
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Post by whismerhill »

worthless achievement points ?


The game has achievements, which is fine, but it also assigns point values to each achievement. I think the point values are there because of MS points or whatever they call them. It is odd to be given a 50 point achievement and then realize those 50 points don't actually do anything.

And if anyone knows of something they can be used for let me know. It is driving me crazy. I get excited for a green achievement and then, nothing.

Do achievement points actually do something on Xbox ?
I thought it was just there to be written in your online profile & to say : I'm the best, here see, I got xxx points achievement

PS: I'm sorry about my lack of knowledge on the matter, I just don't use consoles much ;)
The_cranky_hermit
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Post by The_cranky_hermit »

Aside from bragging rights and OCD rituals, nothing.
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StingingVelvet
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Post by StingingVelvet »

It's neat to see what percentage of people have gotten them... for instance how many people completed the game, which is usually a sickeningly small percentage.

That's about it.
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