Red Orchestra: Ostfront 41-45

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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XAN_
Posts: 21
Joined: 20 Jul 2008, 10:17

Red Orchestra: Ostfront 41-45

Post by XAN_ »



Widescreen Grade: C
Multi-monitor Grade: C

Read Full Detailed Report - Red Orchestra: Ostfront 41-45

Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. You can play as infantry, using a wide range of infantry weapons, or crew one of the many armored combat vehicles available in the game, from half-tracks to the most famous German and Soviet heavy tanks.

Engage the enemy with everything in your arsenal, from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.






Last edited by XAN_ on 23 May 2013, 20:46, edited 2 times in total.
Reason: Edit
The_cranky_hermit
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Red Orchestra: Ostfront 41-45

Post by The_cranky_hermit »

Could you bump up the resolution of the 16:10 shot? It should be at least 960x600. Preferably its original size.

Also, which resolutions are supported natively, and which require the .ini fix?
XAN_
Posts: 21
Joined: 20 Jul 2008, 10:17

Red Orchestra: Ostfront 41-45

Post by XAN_ »

Could you bump up the resolution of the 16:10 shot? It should be at least 960x600. Preferably its original size.

Also, which resolutions are supported natively, and which require the .ini fix?
In my case - all widescreen resolution exept desktop one (1680x1050)
XAN_
Posts: 21
Joined: 20 Jul 2008, 10:17

Red Orchestra: Ostfront 41-45

Post by XAN_ »

BTW, Vert- is beneficial in this game - wile engaging in long range combat with a bolt rifle or a tank (and in tank your vertical fov is limited with view slid/optic sight anyway...) you can aim better.
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