==Screen change==
I have two questions.
The in game fixed camera position is not as close as the 4:3 aspect ratio fixed camera position.
Were the screens of the laptop taken at a "fixed camera position"?
Also, is it possible to decrease the FOV when the camera is "fixed?"
==Singleplayer anomalies==
I'd take the 2D screens and bring them up here instead of putting them under HUD stretch.
==Aspect ratio support==
It's incorrect to say that all three aspect ratios are supported, because 16:10 is not supported. A 16:10 resolution just uses the 16:9 aspect ratio.
==Grading==
Calculated grade: D+
Major unresolved issues: None
Minor unresolved issues: None
Summary of widescreen-related flaws:
Complicated solution.
16:10 is not supported properly.
2D screens stretch.
HUD stretches.
Cranky's coverage estimate: 100%