Beyond Divinity

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Tanuki
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Joined: 07 Jul 2007, 23:55

Beyond Divinity

Post by Tanuki »



Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Beyond Divinity

Beyond Divinity is the sequel to the popular RPG, Divine Divinity. The game retains the same open-ended exploration of its predecessor along with a buffet of character customization options. Character stats and skills are increased through player choices allowing for total specialization.

A big difference from Divine Divinity is the addition of multiple character parties. The main character discovers early on that he is bound to a Death Knight and only through cooperation will they both survive. Tailor the skills of these two opposing forces to best meet the challenges and adventures that await.

This is a RPG for an experienced gamer who enjoys challenging combat and frequent quick saves.



4:3


16:10


16:9


3x1

Last edited by Tanuki on 03 Mar 2014, 00:23, edited 3 times in total.
Reason: Edit
The_cranky_hermit
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Beyond Divinity: Detailed Report

Post by The_cranky_hermit »

FYI, there's a new policy on screenshots. Now that we have a revamped auto-scaler, you should post the images at full resolution and let the scaler take care of everything.


==Screen change==

It looks to me here like the 4:3 and 16:9 shots were taken at the same place, but in the 16:10 shot, the camera has been bumped northwards about 30 pixels. Can you try re-taking the screenshots here?


==Supported resolutions==

Did you try every single resolution other than 1440x900 to make sure that the problem described below does not occur in any of them? And have you double-checked 1440x900 afterwards to make sure that the problem is definitely related to being that particular resolution?


==Singleplayer anomalies==

The title menu doesn't look cropped at all to me in the 1920x1200 and 1920x1080 shots. It looks like the original image is scaled to fill the vertical span of the screen and then pillarboxed, which is a proper way of handling static 2D screens.


==Multiplayer support==

Does "none" mean that the game has no multiplayer mode, or that the game has no widescreen support for multiplayer mode?


==Grading==

*waiting for your response*
Tanuki
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Joined: 07 Jul 2007, 23:55

Beyond Divinity: Detailed Report

Post by Tanuki »

Pic fixed. "None" changed to "No multiplayer".

All resolutions listed were brought in game expect 1440x900. I tried again after I saw the 640x480 image size. It is the resolution causing the problem.


The title screen crops worse at other resolutions. The 1920x1200 does not crop because 1200 is a game native height. Their is cropping visible at the bottom of the 1920x1080 image. That is all the screen data. I moved the image up on the monitor and their was nothing else.
The_cranky_hermit
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Beyond Divinity: Detailed Report

Post by The_cranky_hermit »

All resolutions listed were brought in game expect 1440x900.

I don't understand what you mean by that.

The title screen crops worse at other resolutions.

Worse than what, and at which resolutions?
Tanuki
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Beyond Divinity: Detailed Report

Post by Tanuki »

In game as in past the title screen. Into the actual playable game.


1280x800


1680x1050


The title screen crops at different resolutions to different degrees.



1280x800



1680x1050
The_cranky_hermit
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Beyond Divinity: Detailed Report

Post by The_cranky_hermit »

Ok. It looks like the screen change is "pixel based." And I'm assuming that 1440x900 is the only resolution with major problems. In that case, here's the grading:


==Grading==

Calculated grade: B

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
.ini solution.
Two-dimensional screens can be cropped or have misaligned text.
1440x900 doesn't work.

Cranky's coverage estimate: 100%
Tanuki
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Beyond Divinity: Detailed Report

Post by Tanuki »

If there is a way to use the keyboard to start a new game than 1440x900 could work. The problem is the mouse cannot get to the needed buttons.

Maybe a pet project for someone. :D
Tanuki
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Beyond Divinity: Detailed Report

Post by Tanuki »

Updated for issues.
Tanuki
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Joined: 07 Jul 2007, 23:55

Beyond Divinity: Detailed Report

Post by Tanuki »

Added resolutions due to pixel-based solution.

Reworded HUD section. Removed HUD size as a flaw.
krist2
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Beyond Divinity: Detailed Report

Post by krist2 »

tried this ini hack at 1680x1050, got the same problems as stated in this thread regarding the 1440x900 resolution. Jus a part of the startingscreen is visible.
What could be wrong?
Tanuki
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Beyond Divinity: Detailed Report

Post by Tanuki »

tried this ini hack at 1680x1050, got the same problems as stated in this thread regarding the 1440x900 resolution. Jus a part of the startingscreen is visible.
What could be wrong?


Nothing. That is the anticipated behavior. There is a 1680x1050 pic a few posts back. You should have access to every menu option but quit. Which can be accomplished by pressing Alt+F4.

In game should be fine with just the journal screen misalignment.
Cauzar
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1440x900 issues

Post by Cauzar »

1440x900 resolution works absolutely fine on my monitor, except that the zoom is no longer working. The start screen is displayed in 4:3 format (I think), all buttons are accessible. If the zoom issue does not bother you, you should give 1440x900 a try.
Tanuki
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Joined: 07 Jul 2007, 23:55

Beyond Divinity: Detailed Report

Post by Tanuki »

1440x900 resolution works absolutely fine on my monitor, except that the zoom is no longer working.


What zoom are you talking about? The automap screen?

Could you post a picture of the 1440x900 menu screen?


EDIT - Nevermind about the zoom. I found it. Thanks. Still would like the 1440x900 pics if possible. Thanks again.
Tanuki
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Joined: 07 Jul 2007, 23:55

Beyond Divinity: Detailed Report

Post by Tanuki »

Updated for issues.
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

Beyond Divinity: Detailed Report

Post by Tanuki »

Cranky..

Six zoom levels.

Max Zoom (Deault View)


2


3


4


5


6


They look good. Not like Sacred zooms that really look like crap.
Cauzar
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1440*900 screenshots

Post by Cauzar »

I should mention that my version is 1.470 german. It was a full version on the cover DVD of GameStar magazine, Germany, issue 03/2007.







My monitor is a Medion MD3099PD S22 19". It was under €200, but I love it.
Hope the info was helpful! (And even if it wasn't, I learned how to post screenshots :P )
Tanuki
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Joined: 07 Jul 2007, 23:55

Beyond Divinity: Detailed Report

Post by Tanuki »

Thank you for your pics.

I went back and tested mine again and this is what I now get. :shock:




Reasons I may have been getting the original problem...

1-I typed the wrong res
2-Windows update changed something
3-Video card drivers update changed something
4-Custom resolution of 1440x900 was not added to my drivers
5-Computer gremlin

Oh well. It works now. 8)
Tanuki
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Joined: 07 Jul 2007, 23:55

Beyond Divinity: Detailed Report

Post by Tanuki »

Updated for issues. Again.
The_cranky_hermit
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Beyond Divinity: Detailed Report

Post by The_cranky_hermit »

I think the best way to go about this is to grade it as if the higher resolutions are not supported. It seems pretty clear that the game wasn't designed to handle things bigger than 1280x1024 in the first place, so we can just say "1440x900 and bigger *might* work, but use at your own risk, and expect problems."

==Grading==

Calculated grade: B

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
.ini solution.
Two-dimensional screens can be cropped or have misaligned text.
1440x900 and greater are "unstable."

Cranky's coverage estimate: 100%
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