Sheep, Dog, 'n' Wolf

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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glocK_94
Posts: 8
Joined: 27 May 2007, 19:34

Sheep, Dog, 'n' Wolf

Post by glocK_94 »



Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Sheep, Dog, 'n' Wolf

Sheep, Dog, 'n' Wolf (also known as Sheep Raider in North America) is a puzzle-platform style game/stealth style game developed by Infogrames in France. Unlike a standard platformer, the game incorporates stealth and strategy.

The game is based on the popular Warner Bros. series of cartoons Sam Sheepdog and Ralph Wolf. Controlling Ralph Wolf, the player must steal Sam Sheep-dog's sheep while navigating through a series of levels including two secret levels and a Bonus level.

Your mission is to steal sheeps guarded by Sam the dog and get them to the other side of the different stages. To achieve this task, you have to imagine complex strategies and make use of hilarious ACME gadgets.



4:3


16:10


16:9


3x1

Last edited by glocK_94 on 26 Feb 2018, 10:21, edited 4 times in total.
Reason: Edit
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Dem Pyros
Posts: 1060
Joined: 08 Dec 2006, 06:01

Sheep, Dog'n Wolf (Une Faim de Loup): Detailed Report

Post by Dem Pyros »

.....ralf?

Isn't that wiley coyote?
glocK_94
Posts: 8
Joined: 27 May 2007, 19:34

Sheep, Dog'n Wolf (Une Faim de Loup): Detailed Report

Post by glocK_94 »

I thought too. I even finished the game beeing sure to play with Coyote but actually, he's supposed to be coyote's valley cousin.
He was the main character from "Sam sheepdog and Ralf the wolf".
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Sheep, Dog'n Wolf (Une Faim de Loup): Detailed Report

Post by The_cranky_hermit »

Thanks for the report! Just one question:

Game menus are stretched (invisible, menus are barely used anyway) ->cf. infra

What does "->cf. infra" mean?


==Grading==

Calculated grade: C+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Vert -
Stretched menus
Stretched HUD elements
Vert - cut-scenes

Cranky's coverage estimate:
99.5%
ragemaster68
Posts: 13
Joined: 12 Sep 2006, 20:47

Sheep, Dog'n Wolf (Une Faim de Loup): Detailed Report

Post by ragemaster68 »

.....ralf?

Isn't that wiley coyote?


Wile E. has a black nose :wink:
glocK_94
Posts: 8
Joined: 27 May 2007, 19:34

Sheep, Dog'n Wolf (Une Faim de Loup): Detailed Report

Post by glocK_94 »

Wile E. has a black nose :wink:
Indeed!
But in the game, you still get to run after the annoying Road runner! :D

Thanks for the report! Just one question:
What does "->cf. infra" mean?
Sorry, it's latin, I thought you'd have it in english too. It just means "see below". :)

EDIT: modified my post to include your summary and replace cf. infra
Apple
Posts: 259
Joined: 31 Jan 2007, 18:04

Sheep, Dog'n Wolf (Une Faim de Loup): Detailed Report

Post by Apple »

In the screen change section, the 16:10 screenshot is labeled as 16/9 and the 16:9 screenshot is labeled 16/10. Might have to change that to stop any confusion.
Other then that nice job. :)
glocK_94
Posts: 8
Joined: 27 May 2007, 19:34

Sheep, Dog'n Wolf (Une Faim de Loup): Detailed Report

Post by glocK_94 »

Oups, you're right. Here. Corrected.
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