Microsoft Flight Simulator 2004

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Post Reply
User avatar
Dem Pyros
Posts: 1060
Joined: 08 Dec 2006, 06:01

Microsoft Flight Simulator 2004

Post by Dem Pyros »



Widescreen Grade: C
Multi-monitor Grade: Unsupported

Read Full Detailed Report - Microsoft Flight Simulator 2004

FS 2004 is the 2003 release in the venerable flight sim series from Microsoft. This release celebrates 100 years of flight.





Last edited by Dem Pyros on 27 Mar 2013, 13:12, edited 1 time in total.
Reason: Edit
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Microsoft Flight Sim 2004: Detailed Report

Post by The_cranky_hermit »

==Screen Change==

From the looks of things, the controls stretch, but the 3D landscape is vert -. I guess this game would be considered vert -, but the stretched controls would be considered a major singleplayer anomaly.


== Singleplayer anomalies ==

I would note the stretched controls here.


== Multiplayer anomalies ==

You forgot this section.


== Aspect ratio ==

You forgot this section.


== HUD stretch ==

Does the game feature any kind of HUD aside from the cockpit controls?


==Grading==

Calculated grade: C
Potential grade: C+

Major unresolved issues:
None

Minor unresolved issues:
(waiting for completion of report)

Summary of widescreen-related flaws:
Vert -
Stretched controls

Cranky's coverage estimate: 95.5%
User avatar
Dem Pyros
Posts: 1060
Joined: 08 Dec 2006, 06:01

Microsoft Flight Sim 2004: Detailed Report

Post by Dem Pyros »

As far as stretched HUD, there's a "kneeboard" that contains flight info, which is also stretched.
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Microsoft Flight Sim 2004: Detailed Report

Post by The_cranky_hermit »

==Grading==

Calculated grade: C+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Vert -
Stretched controls
Stretched HUD

Cranky's coverage estimate: 98.5%
User avatar
Dem Pyros
Posts: 1060
Joined: 08 Dec 2006, 06:01

Microsoft Flight Sim 2004: Detailed Report

Post by Dem Pyros »

Thank you once again Cranky.
marius
Posts: 1
Joined: 24 Jun 2007, 03:32

Microsoft Flight Sim 2004: Detailed Report

Post by marius »

Hi everybody,
Can anyone tell me how looks the virtual cockpit on a widescreen? Maybe some screenshots.
Thank you :D .

marius
lawndart
Posts: 2
Joined: 09 May 2005, 00:52

Microsoft Flight Sim 2004: Detailed Report

Post by lawndart »

THe 3DVC is fine and suffers from no distortion. It's all I ever fly, along with using TrackIR.
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Microsoft Flight Sim 2004: Detailed Report

Post by The_cranky_hermit »

Updated grading:

==Grading==

Calculated grade: C
Potential grade: C+

Major unresolved issues:
None

Minor unresolved issues:
Are 1280x768, 1680x1050, 1920x1080, and 1920x1200 supported?

Summary of widescreen-related flaws:
Vert -
Stretched controls
Stretched HUD

Cranky's coverage estimate: 98.5%
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest