3 DualH2Go --> 4 screens accelerated in Vista ?
3 DualH2Go --> 4 screens accelerated in Vista ?
Hi all,
Just wondering if the following setup would work for FSX.
1 DualH2Go connected to the graphics card and the other 2 connected to the first DualH2Go.
Would this work in Vista ?
Nb
I know that when using XP you can connect 2 DualH2Go to one graphics card ( 1 DualH2Go connected to one DVI/VGA out ) and this really gives you 4 3d accelerated screens.
Just wondering if the following setup would work for FSX.
1 DualH2Go connected to the graphics card and the other 2 connected to the first DualH2Go.
Would this work in Vista ?
Nb
I know that when using XP you can connect 2 DualH2Go to one graphics card ( 1 DualH2Go connected to one DVI/VGA out ) and this really gives you 4 3d accelerated screens.
rply
If you haven't bought the dualH2go yet then just get the triplehead2go to power the 3 monitors and then the 4th one will be connected to the second dvi out of your GPU. This is what I have too. So I'm using both DVIs of my GPU. I play FSX with 4 monitors using this set up.
If you have 2 dualh2go, I think you can connect them to each of the DVI. But I'm not sure though.
No need to have 3 dualh2gos.
If you have 2 dualh2go, I think you can connect them to each of the DVI. But I'm not sure though.
No need to have 3 dualh2gos.
3 DualH2Go --> 4 screens accelerated in Vista ?
If 3 dh2g work like that, it would let you show windows a single 3d accelerated window, 2 + 2nd dvi wouldn't, not for most games save for the few exceptions that care about multiple monitors like fsx.
Considering a single dh2g or th2g has problems working by itself, I wouldn't bet on 3 playing nice together though.
Considering a single dh2g or th2g has problems working by itself, I wouldn't bet on 3 playing nice together though.
3 DualH2Go --> 4 screens accelerated in Vista ?
The 4 monitor setup will be used for Flight Simulator X.
Therefor all monitors need to be 3d accelerated.
When using a TH2Go + an extra monitor , the last one will not be accelerated and the framerates will drop at least by 30%.
I like my settings very high , so the extra monitor connected to the same card is not the way for me.
Because of that I was thinking about this 3x DH2Go setup.
Anyone has other suggestions ?
Therefor all monitors need to be 3d accelerated.
When using a TH2Go + an extra monitor , the last one will not be accelerated and the framerates will drop at least by 30%.
I like my settings very high , so the extra monitor connected to the same card is not the way for me.
Because of that I was thinking about this 3x DH2Go setup.
Anyone has other suggestions ?
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[email protected]
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3 DualH2Go --> 4 screens accelerated in Vista ?
Run a separate window the 4th screen.
3 DualH2Go --> 4 screens accelerated in Vista ?
Run a separate window the 4th screen
Like I wrote before : that windows would not be 3d accelerated.
Any other suggestions ?
Like I wrote before : that windows would not be 3d accelerated.
Any other suggestions ?
3 DualH2Go --> 4 screens accelerated in Vista ?
The point of Surround Gaming is aspect ratio over resolution.
Whats the practical use of 4 screens? Have you considered 2 CRT projectors?
Why would you split the image of a double res virtual monitor down the middle? 1 DH2G is for example 2560x1024 to Windows, inputting that to 2 DH2G would give you at best 640 horizontal pixels stretched across 4 screens. Neither Windows or Matrox GXM knows about the 2 later DH2G in chain.
Without knowing what you expect on each screen, you arent going to get very useful suggestions.
Whats the practical use of 4 screens? Have you considered 2 CRT projectors?
Why would you split the image of a double res virtual monitor down the middle? 1 DH2G is for example 2560x1024 to Windows, inputting that to 2 DH2G would give you at best 640 horizontal pixels stretched across 4 screens. Neither Windows or Matrox GXM knows about the 2 later DH2G in chain.
Without knowing what you expect on each screen, you arent going to get very useful suggestions.
[GTX1080 - 4.48GHz 4690k - planning projector mayhem]
rply
hmmm. I think you're opting for a mini flight simulator. You're monitors will act as the windshield and the windows of the cockpit. If that's the case, I suggest you ask the flightsim community. I think they know better. I actually wanted that set up too.
- Mergatroid
- Posts: 185
- Joined: 27 Feb 2007, 00:20
Re: rply
Run a separate window the 4th screen
Like I wrote before : that windows would not be 3d accelerated.
Any other suggestions ?
If you haven't bought the dualH2go yet then just get the triplehead2go to power the 3 monitors and then the 4th one will be connected to the second dvi out of your GPU. This is what I have too. So I'm using both DVIs of my GPU. I play FSX with 4 monitors using this set up.
So, what's the problem?
3 DualH2Go --> 4 screens accelerated in Vista ?
Adding an undocked window to make 4 screens will make you loose 3d acceleration and about 35-40% framerates.
- Mergatroid
- Posts: 185
- Joined: 27 Feb 2007, 00:20
3 DualH2Go --> 4 screens accelerated in Vista ?
Adding an undocked window to make 4 screens will make you loose 3d acceleration and about 35-40% framerates.
And you've actually experienced this, or have heard others experience with this? Or is this an assumption you are making?
If you lost 3d acceleration all together, then FSX would have to run in software mode. I'm pretty sure that's not even possible.
Re: 3 DualH2Go --> 4 screens accelerated in Vista ?
Hi all,I suspect it won't work because I don't think you can daisy-chain these units. Each has a set max input and output resolution. Your best bet (other than the undocked window) would be go back to XP and use span mode. At least that's what worked for me.
Just wondering if the following setup would work for FSX.
1 DualH2Go connected to the graphics card and the other 2 connected to the first DualH2Go.
Would this work in Vista ?
Nb
I know that when using XP you can connect 2 DualH2Go to one graphics card ( 1 DualH2Go connected to one DVI/VGA out ) and this really gives you 4 3d accelerated screens.
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