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This is the only UE3 game ive seen so far that uses binary files for its configuration settings its something UBisoft have done themselfs. Other games like Roboblitz use conventional text config files so there dead easy to change.
It basically involves altering two hex numbers in the bin file, those numbers represent the "hex" value of the display resolutions vertical and horizontal sizes.
PS: When using one of these modified bin files, do not attempt to alter the resolution in-game as it will reset the display screen sizes. Ignore any value displayed in the options, its WRONG. If you start the game and press "print screen" fire up any paint program and paste you can verify the resolution is correct.
The title screen is not a good example as the title sequence is a low resolution movie file so always appears blocky.
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