Star Wars Jedi Knight: Jedi Academy

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
User avatar
czarman
Insiders
Insiders
Posts: 685
Joined: 11 Dec 2008, 23:51
Location: Germany

Star Wars Jedi Knight: Jedi Academy

Post by czarman »



Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: C

Read Full Detailed Report - Star Wars Jedi Knight: Jedi Academy

Jedi Knight: Jedi Academy is a Star Wars themed action game from Raven Software. You play as a Jedi apprentice under the instruction of Luke Skywalker and Kyle Katarn, and must hone your skills through a variety of missions across several Star Wars locations.
As a first/third person shooter set in the Star Wars universe, Jedi Academy puts the player into combat wielding a variety of firearms from the universe, as well as lightsabers and Force powers. The player can choose perspective for every weapon but the lightsaber, which can only be used in third person.
The shooter aspects of the game are typical, including a variety of projectile and energy weapons and explosives. Players have a health meter and a shield meter, which are replenished separately.




4:3


16:10


16:9


21:9


3x1

Last edited by czarman on 14 Jul 2017, 10:48, edited 7 times in total.
Reason: Edit
CZARMAN aka 彼得爸爸
Nabil
Posts: 36
Joined: 09 Jul 2006, 09:18

Jedi Knight: Jedi Academy: Detailed report

Post by Nabil »

I can confirm 1920x1080 and 1920x1200...

Also, the exact FOV for 16:10 is actually 90.4 but that's getting picky

Also no matter what, increasing the FOV (even to 90) will result in a fish-eye effect on the left and right edges of the screen.

To see what I mean, run the game at 90 FOV at a widescreen res. Load a level and find or spawn another character. Now, position your guy so this other character is right in front of you at the center of the screen. Now turn a little so that this other characters is at the very left or right edge of your vision... you'll notice he's fatter than before....

Although, you can't really do anything about this. The more you increase the FOV the worse the fish-eye becomes...
User avatar
skipclarke
Founder
Founder
Posts: 7358
Joined: 13 Oct 2003, 05:00

Jedi Knight: Jedi Academy: Detailed report

Post by skipclarke »

The game is listed here as a C+, but in the "list by grade" thread as a B-. It also doesn't have a medal in the MGL. Just trying to get the final word on the grading.
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Jedi Knight: Jedi Academy: Detailed report

Post by The_cranky_hermit »

It's on the "list by grade" page by accident. There shouldn't be any games on the "list by grade" page that have a letter difference between the calculated and potential grades. I'll correct this.
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Jedi Knight: Jedi Academy: Detailed report

Post by The_cranky_hermit »

Cranky's Coverage estimate: 88.5%
Jade Jedi
Posts: 4
Joined: 07 May 2007, 05:24

Jedi Knight: Jedi Academy: Detailed report

Post by Jade Jedi »

I get an error when i try to play MP solo or create game, it gets as far as start up then says 'jedi academy multi player has encounted a problem and needs to close etc etc....' I have traced it to 'seta r_mode -1'. Any way to fix it and still have widescreen?

I have 1680x1050, cg_fov 115, seta r_mode -1

link to message
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Jedi Knight: Jedi Academy: Detailed report

Post by The_cranky_hermit »

I have traced it to 'seta r_mode -1'.

Does that mean that if you simply change the -1 to a positive integer, MP runs fine? Also, what's the name of the config file used for multiplayer? In Quake III engine games, the SP and MP config files are different.
Jade Jedi
Posts: 4
Joined: 07 May 2007, 05:24

Jedi Knight: Jedi Academy: Detailed report

Post by Jade Jedi »

Yeah if I have r_mode 7 (defult) it runs fine but if I minimise then no widescreen. The MP config is jampconfig.
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Jedi Knight: Jedi Academy: Detailed report

Post by The_cranky_hermit »

Then that probably means that multiplayer doesn't support widescreen resolutions. This wouldn't be the only Quake III engine game that doesn't support widescreen (Soldier of Fortune II doesn't either).
User avatar
ViciousXUSMC
Editors
Editors
Posts: 1497
Joined: 31 Jul 2006, 14:58

Jedi Knight: Jedi Academy: Detailed report

Post by ViciousXUSMC »

I have this game I may play around with it some.

I lost my jedi knight II game wich I liked better.

Also the original Dark Forces was a great classic. I could play that game even today and enjoy it (graphics will seem dated probably, but in memory they look good :P)
ViciousXUSMC on the Web - YouTube :: FaceBook :: Website
PerfectCr
Posts: 29
Joined: 01 Jun 2006, 15:25

Jedi Knight: Jedi Academy: Detailed report

Post by PerfectCr »

Then that probably means that multiplayer doesn't support widescreen resolutions. This wouldn't be the only Quake III engine game that doesn't support widescreen (Soldier of Fortune II doesn't either).

No it does, I play it just fine in WS.
Jade Jedi
Posts: 4
Joined: 07 May 2007, 05:24

Jedi Knight: Jedi Academy: Detailed report

Post by Jade Jedi »

Yeah it plays fine in MP internet connecting through all seeing eye etc, just not when you try to play 'solo game' or create game' from the MP menu, that is when I get the error.
PerfectCr
Posts: 29
Joined: 01 Jun 2006, 15:25

Jedi Knight: Jedi Academy: Detailed report

Post by PerfectCr »

Yeah it plays fine in MP internet connecting through all seeing eye etc, just not when you try to play 'solo game' or create game' from the MP menu, that is when I get the error.

Oh you mean like a local game with bots? Interesting, I need to test that. Hmmm.
Jade Jedi
Posts: 4
Joined: 07 May 2007, 05:24

Jedi Knight: Jedi Academy: Detailed report

Post by Jade Jedi »


Oh you mean like a local game with bots? Interesting, I need to test that. Hmmm.
Yep exactly, sorry I should have been more specific. :oops:
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Jedi Knight: Jedi Academy: Detailed report

Post by The_cranky_hermit »

Can someone provide comparison screenshots for multiplayer, including the FOV increase?
Who Knows?
Posts: 1
Joined: 01 Jun 2007, 17:28

Jedi Knight: Jedi Academy: Detailed report

Post by Who Knows? »

All of this applies to the MP application since its the only one with the problem.

[Edit - Previous method stopped working]

This was done on a mac but I've had similar results with my pc version. I've set the resolution to 1024x768 and switch r_mode to -1 after the map is loaded and you are waiting to spawn and doing a vid_restart and it would reload the map just fine into the widescreen resolution. Just make sure to switch r_mode back before you quit (6 is 1024x768 for me/restarting doesn't matter as you are quitting).
Master_OrHan
Posts: 1
Joined: 22 Aug 2010, 20:51

Re: Jedi Knight: Jedi Academy: Detailed report

Post by Master_OrHan »

Registered to state that the method posted by the OP works awesome for me. I get full 1920X1200 res with some fish eye for the HUD in MP. I have to set the res back to a much lower one like 800X600 to get XFire to respond though, FYI. If the game crashes, I have to reenter the last line at the end of the config for the FOV number. Other than that, I don't have to do anything unusual for it to work constanly in MP.

I have to use the original executable though and not the one from Ultra Utility, if any of you use that. Not a big deal, since if it is already running, all the UU shortcuts will still work. Hope to get some of these other widescreen mods working soon too! Still working on DS II + BW. :D
User avatar
czarman
Insiders
Insiders
Posts: 685
Joined: 11 Dec 2008, 23:51
Location: Germany

Re: Star Wars Jedi Knight: Jedi Academy

Post by czarman »

Updated DR with correct Weapon FOV. Unfortunately couldn't find a fix for the VERT- Cutscenes.
CZARMAN aka 彼得爸爸
User avatar
antrad
Posts: 49
Joined: 26 Aug 2016, 16:41
Contact:

Re: Star Wars Jedi Knight: Jedi Academy

Post by antrad »

czarman wrote:Updated DR with correct Weapon FOV. Unfortunately couldn't find a fix for the VERT- Cutscenes.


It's running on Quake 3 engine. Jackfuste has made several hor+ FOV fixes for other Q3 engine games, maybe he could do his magic here too.
slx
Posts: 1
Joined: 16 Aug 2017, 05:36

Re: Star Wars Jedi Knight: Jedi Academy

Post by slx »

I tried on a non steam version (1.0.1.0) and not works on 4k! If I set the resolution to 3840x2160 I can see the upper left corner of the menu in zoomed view... if I press Alt+Enter it become windowed mode and I can see the bottom left corner of the menu.
The last usable resolution for me 2560x1440 after this the same error happens as with the 4k!
I do not use the described lines in the autoexec.cfg because I modified these lines in the jaconfig.cfg. I tried with the autoexec.cfg but it isn't work that way neither!
Post Reply

Who is online

Users browsing this forum: No registered users and 10 guests