Unreal Tournament 2004 is an online FPS from Epic Games and Infogrames, and the follow-up to the previous entry Unreal Tournament 2003. Assault mode returns, and a new strategy-oriented mode called Onslaught is added. Possibly more notable are vehicles throughout the maps, some of which require multiple pilots to operate completely.
Does this actually prevent the HUD from stretching? If it does, and you can demonstrate this with a pair of screenshots, UT2004 can be upgraded to a B+.
Anything 4:3 and anything 16:10 will do. Preferably 1024x768 and 1280x800, but higher resolutions will do. Just make sure you either use thumbnails or resize them to 640x480 and 768x480. Also, make sure you tell us what settings you are using for each setting that's relevant (resolution, FOV, HUDScale, and HUDCanvasScale).
Seems to me that HUD scaling won't do anything to solve the stretching. It scales the HUD in both dimensions, and you need to shrink it in the X component without changing the Y component in order to undo the stretching.
I got this by dividing 4/3 by 16/10. It didn't do anything to the HUD. It still stretches.
Upon further testing, ScaleHUDX doesn't seem to do anything at all unless the value is 0.5 or less. At values greater than 0.33333 but 0.5 or less, the HUD, including the weapon and crosshair, gets shifted over to the right side of my screen, which seriously screws up aiming.
Hey I recently picked up a BenQ FP241W monitor and I've been having problems getting UT2004 to run in a 16:10 resolution outside of the monitor's native res of 1920x1200, which my computer chops a bit on :(.
I see in the confirmed working resolutions that 1280x800 is working but I've tried many times and it doesn't work. Whenever I edit the ini file to that custom resolution, the game ALWAYS resets itself back to the closest resolution it sees fit -- 1280x768 which leaves things stretched quite a bit. Is there a way to get 1280x800 that I'm not seeing? I'd really like to get this solved.
I tried making the change and then making my ini file read only but that didn't work...any idea why this is happening and/or how the others got the game to work at that res without reverting to something else?
I'm willing to bet that your monitor doesn't natively support 1280x800. Try this - try setting your Windows desktop resolution to 1280x800. If you find that you can't do this, this means that no game will be able to either.
If this is the case, you might be able to add a non-native res into your drivers, but it won't be easy, because until recently, ATI has had lousy support for non-native resolutions. You might try your luck with Powerstrip, but I make no guarantees it will work. If you need help using Powerstrip, I suggest asking on either the software or tech support board, and not here.
Works like a charm! thanks for the info on this one. Max res you can select in game was 12x10 for me that would have sucked.
I just installed it today and will have to play some over the next few weeks this game is hard to get old. One of the things so wonderfull is its does support widescreen and increased FOV online unlike another popular FPS title (cough BF2142/BF2) and also its coded so much better than most games. It runs just as fast/smooth on 1920x1080 all max as most other games do with 1/2 the eye candy.
This my fav widescreen fps game for the time being since the prementioned isnt true widescreen.
I know, did play it too mutch back in those days. Now it is relax to play it on lan-party's and other stuff. Can't wait for Unreal tournament 3 (yes so is the new name of unreal tournament 2007)
Just fired this baby up again and it's so refreshing to see a native ingame widescreen/FOV selection.
The gameplay hasn't aged a bit, and as someone mentioned it is incredibly smoothly coded, while looking just as good as a lot of games being released 3-4 years later.
This game was also released for Mac and Linux (it includes an optional OpenGL renderer), which along with everything else says to me they really spent their time creating a polished product. They've certainly supported it well after release with numerous *free* bonus packs.
As of a few patches ago you don't even need the disk in to play.
There is HUD stretch, but it's only for some bits of it.
I will be more than happy to make a purchase of Unreal Tournament 3... it feels really good to know that you're buying a game from a company with such a good record for pleasing the enthusiast :D