Heroes of Might and Magic V

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Deceneu
Posts: 25
Joined: 18 Nov 2005, 17:25

Heroes of Might and Magic V

Post by Deceneu »



Widescreen Grade: Unsupported
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Heroes of Might and Magic V

ifth installment of the Heroes of Might and Magic fantasy turn-based strategy video game series


4:3


16:10


16:9


3x1

Last edited by Deceneu on 24 Feb 2015, 10:41, edited 4 times in total.
Reason: Edit
Deceneu
Posts: 25
Joined: 18 Nov 2005, 17:25

Solution: Heroes of Might and Magic V - Beta Test - [Res]

Post by Deceneu »

The game supports wide resolutions at least up to 1440*900 as this is the max resolution of my monitor. i was able to choose 1280*720 also, so I guess higher wide resolutions are supported too.


The game has a zoom in/out option with the mouse wheel, so basically, the field of view can be whatever you want it to be ... 8)


Screenshots ...

The Heaven castle

16:10


4:3



A lumber mill close-up

16:10


4:3
8)
Komoto
Posts: 46
Joined: 01 Jun 2004, 15:33

Solution: Heroes of Might and Magic V - Beta Test - [Res]

Post by Komoto »

Well, yay. HoMaM is one of my favorite series (except IV). Now the only problem is Starforce :(

Remember, kids. It's HoMaM or HMM, not HoMM. If you include the O, you must include the A ;) My personal crusade. HOMAM!
Deceneu
Posts: 25
Joined: 18 Nov 2005, 17:25

Solution: Heroes of Might and Magic V - Beta Test - [Res]

Post by Deceneu »

lets see if i works.......damn.......i can build a computer with my eyes closed but i've got problems when fiddling with html tags.

The Heaven castle

16:10


4:3



A lumber mill close-up

16:10


4:3


now that i compare them lke this, the wide ones seem strectched. just look at the wall surrounding the heaven castle.

Komoto, i'd rather write HoM&M :D
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Paddy the Wak
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Joined: 27 Jul 2004, 17:42

Solution: Heroes of Might and Magic V - Beta Test - [Res]

Post by Paddy the Wak »

Yeah ... unfortunatly they are stretched ... :( ... but atleast ther are widescreen resolutions ... :D
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Paddy the Wak
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Joined: 27 Jul 2004, 17:42

Solution: Heroes of Might and Magic V - Beta Test - [Res]

Post by Paddy the Wak »

Hi there ... could you do us a screenshot the same as one of these views but zoomed out a bit to show how the FOV can be altered ... ?

Cheers ... :)
Deceneu
Posts: 25
Joined: 18 Nov 2005, 17:25

Solution: Heroes of Might and Magic V - Beta Test - [Res]

Post by Deceneu »

i'll do that when i get home and post them here

here they are

it's the same location but this time it's not a lumber mill. i just zoomed out to maximum.

4:3



16:10



there is an autoexec.cfg file with lots of settings and i found these

//mission_camera_def_pos Fov Pitch Yaw fRod(Distance)
//mission_camera_def_pos 50 -53 0 50
mission_camera_def_pos 50 -53 16 46

it seems fov is set to 50 when starting a mission, but that should be the default fov when not zooming. changing the value didn't do anything. camera position when starting a map was the same, no matter what value i gave it. once you start the mission though, you can zoom in or out without any problems. there are settings for zooming also like zoom acceleration, which i found nice. anyway, the game is so laggy online. all these pics are done with the hot seat mode.
kasius
Posts: 7
Joined: 23 Sep 2005, 10:02

Solution: Heroes of Might and Magic V - Beta Test - [Res]

Post by kasius »

Any hack working on HOMM 3 or 4??
Thanks
IIDX
Posts: 109
Joined: 23 Jan 2006, 22:12

Solution: Heroes of Might and Magic V - Beta Test - [Res]

Post by IIDX »

Just wanted to note it supports 1360x768 native, but it looks like it is doing some stretching...things lookjust a tad off.

Very neat game so far though. I'd love to see a true hack though to get the fov right. Let me dig around real quick and see if I can find something.
NUMENOR
Posts: 6
Joined: 03 May 2006, 16:39

Solution: Heroes of Might and Magic V - Beta Test - [Res]

Post by NUMENOR »

That would be awesome man!


Im really interested in your findings about making Heroes 5 a true WS game (or look like one at least :) )


Num
jjwa
Posts: 2
Joined: 17 Mar 2007, 03:27

Solution: Heroes of Might and Magic V - Beta Test - [Res]

Post by jjwa »

I've dug up this game and would like to play it, but it would be really nice if someone had found or made a solution to the stretching :).
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