World War Z
World War Z
I'm not sure if I'm getting the game but one of the devs said this on the game's ultrawide support:
I've also been told that the game uses an in-house engine, not Unity or Unreal Engine that we're familiar with. This would need to be confirmed though. I'll update the thread if I find out more.
EDIT: I modified the game .exe to remove the pillarboxing. See my post right here.
I've also been told that the game uses an in-house engine, not Unity or Unreal Engine that we're familiar with. This would need to be confirmed though. I'll update the thread if I find out more.
EDIT: I modified the game .exe to remove the pillarboxing. See my post right here.
Last edited by Rose on 19 Apr 2019, 14:44, edited 1 time in total.
you can buy me a coffee at ko-fi.com/rozziroxx
-
Guest
Re: World War Z
Hello, I've just tested on PC, no ultrawide support (21/9 3440x1440), black bars on left and right (looks like regular 16/9, no bars on top or bottom).
So dev are liars
.
So hard to code Ultrawide ? -_- ....
Can we have a fix please guys ?
So dev are liars
So hard to code Ultrawide ? -_- ....
Can we have a fix please guys ?
Re: World War Z
I also summarized the situation and whether the game supports other hardware here on PCGamingWiki. I did test for multimonitor support as well by changing to a custom resolution, and it was pillarboxed but seeing how the game allows you to select a screen, I wasn't sure, so it's still at "unknown" and needs proper testing by someone who actually has a triple monitor setup.
In other news, the same Saber Interactive dev said ultrawide support is planned. Let's hope it's not vert-

In other news, the same Saber Interactive dev said ultrawide support is planned. Let's hope it's not vert-

you can buy me a coffee at ko-fi.com/rozziroxx
- SurvivalJunkie
- Posts: 1
- Joined: 17 Apr 2019, 03:33
Re: World War Z
Rose wrote:I also summarized the situation and whether the game supports other hardware here on PCGamingWiki. I did test for multimonitor support as well by changing to a custom resolution, and it was pillarboxed but seeing how the game allows you to select a screen, I wasn't sure, so it's still at "unknown" and needs proper testing by someone who actually has a triple monitor setup.
In other news, the same Saber Interactive dev said ultrawide support is planned. Let's hope it's not vert-
Hi I am Survival Junkie on the discord. I have both an Ulta Wide(Z35P) and also 3 Hp 23es monitors. What do you need tested with a triple monitor config? I might be able to try it for you.
Re: World War Z
For the wiki and general awareness, we need to know whether the game is pillarboxed for multimonitor users. You can also check whether the cutscenes are windowboxed by starting any campaign. You can take a screenshot / photo of the outcome too but that's not necessary.
you can buy me a coffee at ko-fi.com/rozziroxx
Re: World War Z
Yes! So we can expect this functionality in the next patch ?
I hope for this...
I hope for this...
Re: World War Z
Rose wrote:For the wiki and general awareness, we need to know whether the game is pillarboxed for multimonitor users. You can also check whether the cutscenes are windowboxed by starting any campaign. You can take a screenshot / photo of the outcome too but that's not necessary.
I can 100% verify that on Nvidia Surround @ 5760x1080 : 3x 1080p the game is pill boxed and the Left and Right screen have black overlays. Also I can verify that the FOV is low but not as an error it is the same as 1080p and just needs a slider so it is better aka 100 - 120ish. The game owns I really love it if they can add Ultra Wide and multi screen that be insane as well a FOV slider.
Here are some screens:
Also the game supports DX11 and Vulkan API, both work great and run super fast as well as the game looks real nice.
Here is the EXE I renamed them to wwzRetailEgs.zip_004.zip the original name is wwzRetailEgs.zip.004 so the file extension is .001 - .004 they are just a group of zip files. To get them to work just rename them back.
- Attachments
-
- wwzRetailEgs.zip_004.zip
- (2.66 MiB) Downloaded 1958 times
-
- wwzRetailEgs.zip_003.zip
- (5 MiB) Downloaded 1459 times
-
- wwzRetailEgs.zip_002.zip
- (5 MiB) Downloaded 3813 times
-
- wwzRetailEgs.zip_001.zip
- (5 MiB) Downloaded 1493 times
-
- warzg_p_4
- warzg_p_4.jpg (920.91 KiB) Viewed 55167 times
-
- warzg_p_3
- warzg_p_3.jpg (532.01 KiB) Viewed 55185 times
-
- warzg_p_2
- warzg_p_2.jpg (466.19 KiB) Viewed 55172 times
-
- warzg_p_1
- warzg_p_1.jpg (598.52 KiB) Viewed 55155 times
Re: World War Z
Ok, so I have figured out a way to get stretched image until we get patch from devs.
Im running a 3440x1440 monitor, and here is what I did:
1. go to C:\Users\(((your user name)))\AppData\Local\Saber\WWZ\client\storage
2. open video.dat with notepad.
3. Change to "WindowSizeX": 2560 and "OutputSizeX": 2560 instead of 3440 , and save.
4. In nvidia panel I go to desktop size and position (mine is in Swedish so I translated)
5. Scaling: Fullscreen , save.
6. Run game, should be in 2560x1440 , stretched.
Lets hope we get patch sooner than later from devs. They have it on the "to-do-list" apperantly.
Im running a 3440x1440 monitor, and here is what I did:
1. go to C:\Users\(((your user name)))\AppData\Local\Saber\WWZ\client\storage
2. open video.dat with notepad.
3. Change to "WindowSizeX": 2560 and "OutputSizeX": 2560 instead of 3440 , and save.
4. In nvidia panel I go to desktop size and position (mine is in Swedish so I translated)
5. Scaling: Fullscreen , save.
6. Run game, should be in 2560x1440 , stretched.
Lets hope we get patch sooner than later from devs. They have it on the "to-do-list" apperantly.
Re: World War Z
cabante wrote:Ok, so I have figured out a way to get stretched image until we get patch from devs.
Im running a 3440x1440 monitor, and here is what I did:
1. go to C:\Users\(((your user name)))\AppData\Local\Saber\WWZ\client\storage
2. open video.dat with notepad.
3. Change to "WindowSizeX": 2560 and "OutputSizeX": 2560 instead of 3440 , and save.
4. In nvidia panel I go to desktop size and position (mine is in Swedish so I translated)
5. Scaling: Fullscreen , save.
6. Run game, should be in 2560x1440 , stretched.
Lets hope we get patch sooner than later from devs. They have it on the "to-do-list" apperantly.
Could you post a few screenshots for us to see how bad/ok it looks please ?
Re: World War Z
Thanx Cabante i try this tonight!
You rock!
You rock!
- Evil_Raven
- Posts: 88
- Joined: 25 Jun 2018, 08:06
- Contact:
Re: World War Z
original file wwzRetailEgs.exe https://1drv.ms/u/s!Auff7P9WrPtFlHgld4M ... c?e=5OGIYn
Steam Profile https://steamcommunity.com/profiles/76561198066031175
Re: World War Z
Tried acecel method
No success, Same Old Black Bars On the Side Of Screen
No success, Same Old Black Bars On the Side Of Screen
Re: World War Z
I've had the game since its release but I avoided playing it or trying anything, hoping for the devs to release an update. It's only today that I decided to disassemble the exe and look into it. Took me about 5 to 10 minutes to remove the pillarboxing.
Download the modified exe here, put it in WorldWarZ\en_us\client\bin\pc\ and overwrite.
Alternatively, try out this patcher that should work with every version:
Edit: Updated the patcher to be permanent.
Download the modified exe here, put it in WorldWarZ\en_us\client\bin\pc\ and overwrite.
Alternatively, try out this patcher that should work with every version:
Edit: Updated the patcher to be permanent.
Last edited by Rose on 04 Jul 2019, 17:06, edited 12 times in total.
you can buy me a coffee at ko-fi.com/rozziroxx
Re: World War Z
Rose wrote:I've had the game since its release but I avoided playing it or trying anything, hoping for the devs to release an update. It's only today that I decided to disassemble the exe and look into it. Took me about 5 to 10 minutes to remove the pillarboxing.
Download the modified exe here, put it in WorldWarZ\en_us\client\bin\pc\ and overwrite.
Temped to try it though, but I am a little worried that this might get you banned or something, even though I have no idea what kind of anti cheat WWZ has (if any).
- Evil_Raven
- Posts: 88
- Joined: 25 Jun 2018, 08:06
- Contact:
Re: World War Z
Garwinski wrote:Rose wrote:I've had the game since its release but I avoided playing it or trying anything, hoping for the devs to release an update. It's only today that I decided to disassemble the exe and look into it. Took me about 5 to 10 minutes to remove the pillarboxing.
Download the modified exe here, put it in WorldWarZ\en_us\client\bin\pc\ and overwrite.
Temped to try it though, but I am a little worried that this might get you banned or something, even though I have no idea what kind of anti cheat WWZ has (if any).
no anti-cheat
Steam Profile https://steamcommunity.com/profiles/76561198066031175
Re: World War Z
Rose wrote:I've had the game since its release but I avoided playing it or trying anything, hoping for the devs to release an update. It's only today that I decided to disassemble the exe and look into it. Took me about 5 to 10 minutes to remove the pillarboxing.
Download the modified exe here, put it in WorldWarZ\en_us\client\bin\pc\ and overwrite.
Thanks for this, but could you explain the method you used to do it ?
As there is already a new version 1.01 with some fixes, and it won't be the last patch
- Evil_Raven
- Posts: 88
- Joined: 25 Jun 2018, 08:06
- Contact:
Re: World War Z
Steam Profile https://steamcommunity.com/profiles/76561198066031175
Re: World War Z
acecel, as far as I know, version 1.01 was the launch version. There's no universal way of achieving ultrawide support across different engines.
Evil_Raven, you don't need to upload the .exe anymore. I have had the game since its release. I also updated the comment shortly after the "1.02" hotfix came out. Thank you for the gorgeous screenshots though!
I have some news from Discord as well, now that I'm finally able to post here without getting timed out:
Evil_Raven, you don't need to upload the .exe anymore. I have had the game since its release. I also updated the comment shortly after the "1.02" hotfix came out. Thank you for the gorgeous screenshots though!
I have some news from Discord as well, now that I'm finally able to post here without getting timed out:
you can buy me a coffee at ko-fi.com/rozziroxx
Who is online
Users browsing this forum: No registered users and 8 guests





