Kingdoms of Amalur: Reckoning

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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scavvenjahh
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Kingdoms of Amalur: Reckoning

Post by scavvenjahh »



Widescreen Grade: B
Multi-monitor Grade: C

Read Full Detailed Report - Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning is a single-player action role-playing game for Microsoft Windows, PlayStation 3 and Xbox 360. Ken Rolston acts as the game's executive designer, R. A. Salvatore created the game universe and lore, with Todd McFarlane working on the artwork, and Grant Kirkhope creating the musical score. It wais developed by 38 Studios and Big Huge Games. The game was released on February 7, 2012 in North America and on February 9, 2012 in Europe. The first public demonstration was at the Penny Arcade Expo East 2011 on March 11, 2011.





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scavvenjahh
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Kingdoms of Amalur: Reckoning

Post by scavvenjahh »



Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning is a single-player action role-playing game for Microsoft Windows, PlayStation 3 and Xbox 360. Ken Rolston acts as the game's executive designer, R. A. Salvatore created the game universe and lore, with Todd McFarlane working on the artwork, and Grant Kirkhope creating the musical score. It wais developed by 38 Studios and Big Huge Games. The game was released on February 7, 2012 in North America and on February 9, 2012 in Europe. The first public demonstration was at the Penny Arcade Expo East 2011 on March 11, 2011.


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Last edited by scavvenjahh on 05 Jan 2015, 02:54, edited 5 times in total.
Reason: Edit
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Skoda Zek
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Re: Kingdoms of Amalur: Reckoning

Post by Skoda Zek »

Hey folks,

Been bashing my head against the wall trying to fix this issue to no avail. At my native resolution of 3440x1440 the in game quest menu does not work, which is game breaking. I have tried virtually everything I could find on google. The WSGF page has a plugin for widescreen fixer (the one that comes with it is out of date and no longer works) but it gives an API error (API 2.4 required, only 2.0 present) that prevents Widescreen Fixer from even opening if the plug in is present.

I am just looking for a fix or workaround so that I can see quest log.

Thanks!
Sincerely,
Skoda Zek
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CoqDuRoi
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Re: Kingdoms of Amalur: Reckoning

Post by CoqDuRoi »

Is there any chance of a fix without the helper?
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susahamat
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Re: Kingdoms of Amalur: Reckoning

Post by susahamat »

what do you mean fix without the helper ? btw it works wonderful on ultrawide (game version :1.0.0.2) also quest log ui are fine too
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CoqDuRoi
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Joined: 09 Dec 2016, 17:27

Re: Kingdoms of Amalur: Reckoning

Post by CoqDuRoi »

I meant fixer. The main page mentions the usage of Widescreen Fixer and broken menus. Your menus seem to be fine. Haver the broken menus with widescreen fixer been fixed or do you use another solution?
Chachardus
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Re: Kingdoms of Amalur: Reckoning

Post by Chachardus »

@susahamat
What is your screen resolution ?
For me, the in game quest menu is fine at 2560x1080p, but it is broken at 3440x1440p.
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