Moto Racer 4

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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scavvenjahh
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Moto Racer 4

Post by scavvenjahh »



Widescreen Grade: A
Ultra-Widescreen Grade: B
Multi-monitor Grade: Unsupported
4k Grade: A

Read Full Detailed Report - Moto Racer 4

Developed using Unreal Engine 4, Moto Racer 4 has revived the craze for the winning formula that made the original trilogy so successful. High-speed races on powerful bikes alternate with motocross on more nimble machines for a white-knuckle ride that remains playable despite the need for technical prowess, with rules of fair-play often put to one side. Moto Racer 4, which is still developed by Microïds and Artefacts Studio, under the supervision of its original designer, Paul Cuisset, will include no less than 15 single and multiplayer game modes.


4:3


16:10


16:9


21:9


3x1

Margen67
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Joined: 13 May 2014, 05:47

Re: Moto Racer 4

Post by Margen67 »

It looks like the FOV is overflowing with 3x1 (above ~179°) causing the camera to be flipped upside down.

It should be possible to fix it with 3x1 with Cheat Engine assuming Denuvo doesn't interfere. (If the price and amount of DLC didn't already..)
I can't test this due to not having an ef/s setup and resizing the game's window being too difficult.

For anyone who wants to test it there's a demo that's not listed on the Steam store page here: https://steamdb.info/app/572460/
To download it you can make a desktop shortcut of any Steam game, right click that shortcut, and change the number (appid) to 572460.
So the shortcut should look like: steam://rungameid/572460
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scavvenjahh
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Re: Moto Racer 4

Post by scavvenjahh »

Way to keep the ball rolling :onethumb: Wouldn't it be possible to work on FOV fixes using plain portrait mode ?
Margen67
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Re: Moto Racer 4

Post by Margen67 »

scavvenjahh wrote:Way to keep the ball rolling :onethumb: Wouldn't it be possible to work on FOV fixes using plain portrait mode ?

How would I do that?
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scavvenjahh
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Re: Moto Racer 4

Post by scavvenjahh »

Set the display to Portrait orientation (in Windows or graphics driver) so you can use "tallscreen" resolutions in games. If your monitor's stand does not support it, you're in for a world of neck pain... but it will give the game a native non-16:9 resolution for you to fiddle with.
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