Dawn of War II is a real-time strategy/tactical role-playing video game developed by Relic Entertainment and published by THQ based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of War video game series.
Surround issues are blemishes? You can't load out your squad while in the squad screen in surround, you have to change your resolution, if you play coop this disconnects your coop session...
Which wait for it, makes it completely unplayable in coop in surround. Unless you let your coop mate play without surround and do all the loadouts, but then what if you both have surround? Only one of you can play..
Love the game, but something that is a functional defect while in surround is hardly a "blemish."
It's a blemish because it only affects Surround AND does not hinder "normal" gameplay (i.e what happens on a map). It's a stupid problem and it should be noted that there's no workaround *in co-op* *if both players have Surround*, but I don't think that's reason enough to give the game a C.
Can you adjust your res to make the selections during single player?
You have to exit out of singleplayer to the main menu, change your resolution, load up the game again, make the changes, exit back out, change resolution again, and reload the game (for every mission).
Maybe, not a C, maybe a B- or a rewording from 'blemish' to 'functional defect'. This game's biggest single player selling point to me is that you can play it completely in coop, so since changing resolutions in coop while disconnecting is impossible it effectively makes it non-surround only while playing coop.
My point is there exists a part of the game (coop single player) that is almost nigh inaccessible in surround so calling it a 'blemish' is invalid. Well, sure you can reestablish coop sessions every time, but that takes easily 20+ seconds, you're going to waste a minute between every map and piss off your coop partner?
A total lack of surround support is regarded as an overall blemish on the game. To grade a functional defect that only affects surround more harshly than that wouldn't make sense, no matter how bad the defect is.
Thanks for the heads up. Anyone want to verify that the surround issues described above have been resolved?
I'll get back to you on that by this afternoon.
Update: I'll need to play the game a bit more to get to a point where I can access the squad screen. Other than that I haven't noticed any changes. The text is still missing off of the loading screen in surround. Cut scenes are still Vert-. The HUD is still not centered.
The only change I did notice was that I can no longer skip the opening videos. Which is a pain :evil:.
For anyone still interested, you can get the game to run at 21:9 without the black bars by edditing the "lua" configuration file and setting 2 monitors. This will make the HUD weird (the HUD will not be at horizontal edges of the screen, but more to the center), but you get to run at full resolution and avoid the black bars. Definitely not ideal, but I found this preferable to running 16:9 on a 21:9 monitor or having black bars in the menus (those prevent you from reading skills, for example).
Also, you can run it in a borderless window with DXWnd. If you are alt-tabbing a lot, or if you have a second monitor like me, this is a godsend.