Warhammer 40,000: Dawn of War II Retribution

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Dem Pyros
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Warhammer 40,000: Dawn of War II Retribution

Post by Dem Pyros »



Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Warhammer 40,000: Dawn of War II Retribution

Dawn of War II is a real-time strategy/tactical role-playing video game developed by Relic Entertainment and published by THQ based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of War video game series.


4:3


16:10


16:9


3x1

Last edited by Dem Pyros on 13 Nov 2013, 21:57, edited 2 times in total.
Reason: Edit
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scavvenjahh
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Re: Dawn of War II

Post by scavvenjahh »

1360x768, 1680x1080, 1920x1080, 1920x1200 and 2560x1600 confirmed to work (Steam demo v1.1.1).
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Dem Pyros
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Re: Dawn of War II

Post by Dem Pyros »

Thanks scavvenjahh, updated.
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Re: Dawn of War II

Post by The_cranky_hermit »

Calculated grade: B

CCE: 99.5%
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Re: Dawn of War II

Post by scavvenjahh »

Oops: 1280x720 confirmed working, too.
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Re: Dawn of War II

Post by The_cranky_hermit »

Calculated grade: B

Surround issues and vert - cut-scenes are blemishes.

CCE: 100%
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Re: Dawn of War II

Post by Downtown1 »

Surround issues are blemishes? You can't load out your squad while in the squad screen in surround, you have to change your resolution, if you play coop this disconnects your coop session...

Which wait for it, makes it completely unplayable in coop in surround. Unless you let your coop mate play without surround and do all the loadouts, but then what if you both have surround? Only one of you can play..

Love the game, but something that is a functional defect while in surround is hardly a "blemish."
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scavvenjahh
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Re: Dawn of War II

Post by scavvenjahh »

It's a blemish because it only affects Surround AND does not hinder "normal" gameplay (i.e what happens on a map). It's a stupid problem and it should be noted that there's no workaround *in co-op* *if both players have Surround*, but I don't think that's reason enough to give the game a C.
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Re: Dawn of War II

Post by skipclarke »

Can you adjust your res to make the selections during single player?
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Dem Pyros
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Re: Dawn of War II

Post by Dem Pyros »

Can you adjust your res to make the selections during single player?
You have to exit out of singleplayer to the main menu, change your resolution, load up the game again, make the changes, exit back out, change resolution again, and reload the game (for every mission).

So yes, you can do it, but it's a pain.
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Re: Dawn of War II

Post by Downtown1 »

Maybe, not a C, maybe a B- or a rewording from 'blemish' to 'functional defect'. This game's biggest single player selling point to me is that you can play it completely in coop, so since changing resolutions in coop while disconnecting is impossible it effectively makes it non-surround only while playing coop.

My point is there exists a part of the game (coop single player) that is almost nigh inaccessible in surround so calling it a 'blemish' is invalid. Well, sure you can reestablish coop sessions every time, but that takes easily 20+ seconds, you're going to waste a minute between every map and piss off your coop partner?
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Re: Dawn of War II

Post by The_cranky_hermit »

A total lack of surround support is regarded as an overall blemish on the game. To grade a functional defect that only affects surround more harshly than that wouldn't make sense, no matter how bad the defect is.
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Re: Dawn of War II

Post by sipitai »

March 10, 2010 - Warhammer® 40,000: Dawn of War II® Update Released

Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted.

Global

[list][*] Support for screen resolutions with a wider aspect ratio than 16x9, such as those used with AMD's Eyefinity technology[/*:m][/list:u]
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Re: Dawn of War II

Post by The_cranky_hermit »

Thanks for the heads up. Anyone want to verify that the surround issues described above have been resolved?
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Re: Dawn of War II

Post by Dem Pyros »

Thanks for the heads up. Anyone want to verify that the surround issues described above have been resolved?

I'll get back to you on that by this afternoon.

Update: I'll need to play the game a bit more to get to a point where I can access the squad screen. Other than that I haven't noticed any changes. The text is still missing off of the loading screen in surround. Cut scenes are still Vert-. The HUD is still not centered.

The only change I did notice was that I can no longer skip the opening videos. Which is a pain :evil:.
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Re: Dawn of War II

Post by rei »

use "-nomovies" switch to start the game without the intro movies.

also, if you vsync is off by default in dow2 unless you edit configuration.lua and change:

{
setting = "vsync",
value = 0,


to:

(value = 1,
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Re: Dawn of War II

Post by scavvenjahh »

Thanks to the [H] guys and ViciousXUSMC, we may have a solution to the multi-mon issues:
http://www.widescreengamingforum.com/node/11853

Can anyone confirm ? None of this seems to work with the demo v1.1.1.
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Re: Warhammer 40,000: Dawn of War II Retribution

Post by asvenice »

2560x1080 on 21:9 work ingame, but the main menu have black bars and UI not centrated
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Re: Warhammer 40,000: Dawn of War II Retribution

Post by Murissokah »

For anyone still interested, you can get the game to run at 21:9 without the black bars by edditing the "lua" configuration file and setting 2 monitors. This will make the HUD weird (the HUD will not be at horizontal edges of the screen, but more to the center), but you get to run at full resolution and avoid the black bars. Definitely not ideal, but I found this preferable to running 16:9 on a 21:9 monitor or having black bars in the menus (those prevent you from reading skills, for example).

Also, you can run it in a borderless window with DXWnd. If you are alt-tabbing a lot, or if you have a second monitor like me, this is a godsend.
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