Stubbs the Zombie in "Rebel Without a Pulse"

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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czarman
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Stubbs the Zombie in "Rebel Without a Pulse"

Post by czarman »



Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: C

Read Full Detailed Report - Stubbs the Zombie in "Rebel Without a Pulse"

Stubbs the Zombie in Rebel Without a Pulse is a third-person action video game developed by Wideload Games and published by Aspyr Media, and built with the Halo engine. The game takes place in the fictional city of Punchbowl, Pennsylvania at its opening ceremony in 1959. It just so happens that the city, founded by Andrew Monday, Maggie's son, has been built directly on top of Stubbs' not-so-final resting place.
Stubbs rises from his grave as a zombie and decides to get his revenge by eating the brains of the inhabitants of Punchbowl, quickly creating his own army of the undead, causing increasing amounts of havoc as the zombies clash with the various militant factions of the area. During the chaos, Stubbs kills Otis Monday by blowing up his house after a brief reunion.
Shortly before this, in a spoof of the war film Patton, Stubbs stands in front of an American flag hanging from a barn wall and gives a speech to his zombies. Though the speech consists only of the word "Brains" said in many tones with limited gestures his zombies apparently understand him well enough to let loose a cheer of "BRAINS!" before shuffling away.




4:3


16:10


16:9


21:9


3x1

Last edited by czarman on 18 Feb 2017, 19:30, edited 4 times in total.
Reason: Edit
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The_cranky_hermit
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Stubbs the Zombie: Detailed Report

Post by The_cranky_hermit »

==Supported resolutions==

Of these resolutions, which were supported natively?
Tanuki
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Stubbs the Zombie: Detailed Report

Post by Tanuki »

This game has native support for widescreen resolutions smaller than 1600x1200.


1280s

1440x900
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Stubbs the Zombie: Detailed Report

Post by The_cranky_hermit »

C+
ETPC
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Stubbs the Zombie: Detailed Report

Post by ETPC »

I just got the game and I don't know anything about hex editing. All I want to do is run it in 1680x1050.

Can someone help out a complete newbie like myself?
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P-Storm
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Stubbs the Zombie: Detailed Report

Post by P-Storm »

http://www.widescreengamingforum.com/wiki/index.php/Hex_Editing_Tutorial_%28with_SimCity_4_example%29

It is for a other game, but you can find how you do it.

here is a llist of hexadecimal values of common resolutions.
phoenix198
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Stubbs the Zombie: Detailed Report

Post by phoenix198 »

I'm trying to run the Steam version at 1920x1200 at 60Hz have edited edited blam.sav within my Profile just as described in the OP, inserting 80 07 B0 04 as the hex values.

However on launching the game my monitor (Dell 2407WFP) displays a 'can't display this resolution' message.

Any suggestions as to what I may be doing wrong would be welcome, or does this hack not work with the Steam version?
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Stubbs the Zombie: Detailed Report

Post by P-Storm »

Steam version does almost all the time have an other place what you have to edit, sorry, can't help there :( . You have to find them at your own.
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Re: Stubbs the Zombie in

Post by czarman »

New HOR+ solution and screens added - works with Retail and Steam version - updated DR.
Last edited by czarman on 27 Oct 2016, 13:28, edited 1 time in total.
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Re: Stubbs the Zombie in

Post by czarman »

Updated DR with new FIX from ThirteenAG and added back the optional FOV Solution - use both at the same time to get it mega wide:

Stubbs 2016-10-27 13-55-01-23.jpg
Stubbs 2016-10-27 13-55-01-23.jpg (815.6 KiB) Viewed 5538 times
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