Metal Gear Solid: Ground Zeroes Surround/Eyefinity Support

Discussions about getting games to run in a Multi-Mon setup.
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AndroidVageta
Posts: 5
Joined: 06 Sep 2014, 04:45

Metal Gear Solid: Ground Zeroes Surround/Eyefinity Support

Post by AndroidVageta »

It has none.

Well...it supports the proper resolutions on my end (only if fullscreen) but the FOV is all messed up. Going from 1080p to 5760x1080 results in the game zooming in about 4x into the left hand corner.

Any chance we can get a fix?

Here's an upload for the .exe:

https://drive.google.com/file/d/0B5YWQ3 ... sp=sharing

Thanks! Was hoping it would work from the get go but unfortunately it doesn't. Other than that I have no complaints. Seems stable, fast, Crossfire works, graphics look great, etc...only thing missing is multi-monitor.
Standards
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Joined: 19 Dec 2014, 05:37

Re: Metal Gear Solid: Ground Zeroes Surround/Eyefinity Suppo

Post by Standards »

Same applies to 21:9, as well. The game doesn't support the actual resolution in borderless, and when attempting to use the correct 21:9 resolution in fullscreen it just zooms in.
bajs1988
Posts: 9
Joined: 20 Nov 2013, 11:51

Re: Metal Gear Solid: Ground Zeroes Surround/Eyefinity Suppo

Post by bajs1988 »

http://imagizer.imageshack.us/a/img912/7930/rs702M.png

Looks like it might come later, if 21:9 support is in the works I am sure Surround/Eyefinity would work as well.
AndroidVageta
Posts: 5
Joined: 06 Sep 2014, 04:45

Re: Metal Gear Solid: Ground Zeroes Surround/Eyefinity Suppo

Post by AndroidVageta »

Standards wrote:Same applies to 21:9, as well. The game doesn't support the actual resolution in borderless, and when attempting to use the correct 21:9 resolution in fullscreen it just zooms in.


Thanks for letting me know it just isn't an issue on my end.

[quote=bajs1988]http://imagizer.imageshack.us/a/img912/7930/rs702M.png

Looks like it might come later, if 21:9 support is in the works I am sure Surround/Eyefinity would work as well.[/quote]

Thanks for the info! I would ASSUME that the problem will be fixed. I'm guess we know nothing about when an actual fix will come?

Either way, can't wait. Been playing it all day and having a blast...widescreen will certainly be useful. Always is with these types of games!
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Slinky
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Re: Metal Gear Solid: Ground Zeroes Surround/Eyefinity Suppo

Post by Slinky »

Yep, the game does the same for me. Let's hope they patch it soon because I'm itchin to play it!
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TheRealDeal
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Joined: 10 Nov 2014, 17:41

Re: Metal Gear Solid: Ground Zeroes Surround/Eyefinity Suppo

Post by TheRealDeal »

bajs1988 wrote:http://imagizer.imageshack.us/a/img912/7930/rs702M.png

Looks like it might come later, if 21:9 support is in the works I am sure Surround/Eyefinity would work as well.

Hopefully the current 21:9 mode for GZ is terrible and you actually see less of the game because it just zooms in and crops stuff out, the whole point of ultra widescreen is to see more at once.
Mesenzio
Posts: 25
Joined: 25 Jan 2015, 18:51

Re: Metal Gear Solid: Ground Zeroes Surround/Eyefinity Suppo

Post by Mesenzio »

Hello, in case someone is interested, the guys that created the modding tool for Ground Zeroes are also looking into fixing the 21:9 ratio problems.

More info in this Steam post: http://steamcommunity.com/app/311340/di ... 359109/#p2

It seems they are still far from a solution though.
ThirdEyientist
Posts: 15
Joined: 18 Jun 2015, 19:52

Re: Metal Gear Solid: Ground Zeroes Surround/Eyefinity Suppo

Post by ThirdEyientist »

I was just about to install this and try it out. Is it still not working in surround?
Asus VG248QE 24-Inch LED-Lit Monitor X3
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axium
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Joined: 01 Dec 2013, 15:42

Re: Metal Gear Solid: Ground Zeroes Surround/Eyefinity Suppo

Post by axium »

So, 8 months after this demo came out, this is still an issue. Doesn't leave me hopeful for the main game when it launches.
LePewp
Posts: 4
Joined: 27 May 2015, 22:29

Re: Metal Gear Solid: Ground Zeroes Surround/Eyefinity Suppo

Post by LePewp »

Yeah, I just revisited it today after getting my new 21:9 monitor a few weeks ago. Came here to look for a fix. It's definitely a bummer. I agree with you, though. After this long without a fix, there's not a lot of hope they'll do it right for MGSV.
CY:G
Posts: 273
Joined: 16 Apr 2008, 17:16

Re: Metal Gear Solid: Ground Zeroes Surround/Eyefinity Suppo

Post by CY:G »

Im really hoping no one looked at this game because of the bad press it got about being short, it would be a damn shame if no one fixes it for Triple screen, please Hayden or someone, come save us.
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jackfuste
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Re: Metal Gear Solid: Ground Zeroes Surround/Eyefinity Suppo

Post by jackfuste »

CY:G wrote:Im really hoping no one looked at this game because of the bad press it got about being short, it would be a damn shame if no one fixes it for Triple screen, please Hayden or someone, come save us.

http://www.wsgf.org/forums/viewtopic.ph ... 13#p160313
CY:G
Posts: 273
Joined: 16 Apr 2008, 17:16

Re: Metal Gear Solid: Ground Zeroes Surround/Eyefinity Suppo

Post by CY:G »

jackfuste wrote:
CY:G wrote:Im really hoping no one looked at this game because of the bad press it got about being short, it would be a damn shame if no one fixes it for Triple screen, please Hayden or someone, come save us.

http://www.wsgf.org/forums/viewtopic.ph ... 13#p160313


Oh my goodness, thank you SO much, it was a long wait but it finally happened, THANK YOU.
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