Alien: Isolation

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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TheDestroyer
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Alien: Isolation

Post by TheDestroyer »



Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Alien: Isolation

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.


4:3


16:10


16:9


21:9


3x1

Last edited by TheDestroyer on 03 Jan 2017, 10:09, edited 7 times in total.
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Toothless Spoon
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Re: Alien: Isolation

Post by Toothless Spoon »

Looks like Amd users get a centred HUD - Nvidia is spanned.
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Bifurk8
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Re: Alien: Isolation

Post by Bifurk8 »

Oculus Rift support can be enabled by editing Alien Isolation\Data\ENGINE_SETTINGS.XML following these instructions from reddit. I gave it a quick spin last night on the DK1 and it worked relatively well.
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Nillaz
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Re: Alien: Isolation

Post by Nillaz »

Toothless Spoon wrote:Looks like Amd users get a centred HUD - Nvidia is spanned.


That's disappointing. It's not the end of the world for this game in particular, but I'm pretty tired of spanned HUD's on multimon setups.
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Re: Alien: Isolation

Post by TheDestroyer »

I added Toothless Spoon's screenshot to the DR and changed the "Multi-Monitor issues" to a "Minor Issues (B)" rating due to the spanning of the HUD.

I have also sent out Social Media posts with this information.
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Re: Alien: Isolation

Post by tankertux »

I've noticed an annoying artifact/bug when playing Alien: Isolation on my Nvidia powered rig. The lens flare effect that accompanies use of the flare in-game is wildly stretched, which really detracts from immersion.

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5760x1080:
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Re: Alien: Isolation

Post by TheDestroyer »

How far into the game is that? I can see about power-pushing through the game to see if that happens to me on my AMD rig.
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Re: Alien: Isolation

Post by tankertux »

Not far, I hadn't met the first survivor yet or even had enough items to craft an item yet. Less than an hour into the game I imagine. I noticed it immediately once I popped my first flare. I've been looking for a solution to the problem and stumbled across these forums, so I thought I'd post this issue for anyone else who is playing this game. I've got all graphics settings set to max, except that I keep Vertical Sync disabled (which still yields screen tearing when enabled, but I imagine that has to do with a triple monitor setup).
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Re: Alien: Isolation

Post by Toothless Spoon »

TheDestroyer wrote:How far into the game is that? I can see about power-pushing through the game to see if that happens to me on my AMD rig.


You can pick up the flare really early on - maybe an 1 hour at most? This kinda of effect still happens with Battlefield and some other games, it is a shame.
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Re: Alien: Isolation

Post by helifax »

If anyone is interested:

Made a fix for NVIDIA users regarding the spanned HUD.

The HUD should now be centered. The fix will be part of FWS soon;))
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Re: Alien: Isolation

Post by landrass »

Hvala Helifax!! :onethumb:
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Re: Alien: Isolation

Post by Cinnabuns »

The game was patched and the plugin needs to be updated.

It only partially functions. When you pull up the crafting wheel screen you can no longer click or select using the keyboard, items to create stuff.

I'm not sure what else got broke in the update.

Thanks.
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Re: Alien: Isolation

Post by helifax »

Thanks for the update;))

I am not sure why the update broke the fix, but I will look into it during the weekend;)) (Unfortunately can't sooner;( )
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Re: Alien: Isolation

Post by Cinnabuns »

np, thank you, and have a Happy Thanksgiving~!
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Re: Alien: Isolation

Post by scavvenjahh »

De-certified because of a few squished/stretched 2D elements. If anybody could check these on Eyefinity just to be sure... To see the "teaser trailer", just wait a couple minutes on the start screen.
TheDestroyer wrote:How far into the game is that? I can see about power-pushing through the game to see if that happens to me on my AMD rig.
For the record, I can confirm that the lens flare issue is the same on an AMD card (no Eyefinity though, just faux TripleHead). I suppose this could be what actual lens flare looks like on a hypothetical 5:1 film shot with a panoramic lens (?), but as far as gameplay is concerned it's definitely a big issue in TripleWide.
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Re: Alien: Isolation

Post by imusrt »

Alien: Isolation screenshot. PLP manual full spread. Full-size & instructions here
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Re: Alien: Isolation

Post by phyrewall »

helifax wrote:Thanks for the update;))

I am not sure why the update broke the fix, but I will look into it during the weekend;)) (Unfortunately can't sooner;( )



Did this issue ever get fixed? TIA
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Re: Alien: Isolation

Post by scavvenjahh »

As of today crafting works while the fix is active, so I guess that's a yes.
For some reason the HUD fix never really worked for me, though. I can see it affect the menus, but the health bar remains anchored to the bottom-left corner of my left screen no matter what. Hopefully, someone with better luck will confirm that everything works OK...
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Re: Alien: Isolation

Post by wazoo »

scavvenjahh wrote:As of today crafting works while the fix is active, so I guess that's a yes.
For some reason the HUD fix never really worked for me, though. I can see it affect the menus, but the health bar remains anchored to the bottom-left corner of my left screen no matter what. Hopefully, someone with better luck will confirm that everything works OK...


Same here.

Running NVIDIA 980GTX's in SLI. Health is also pegged to the bottom left. Save icon and audio tape countdown pegged to upper right monitor as well.

Is anyone on Nvidia Surround getting this to work properly?
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Re: Alien: Isolation

Post by helifax »

I've sent the update to Hayden one month ago, along with other patches for other fixes...But apparently I think he is really busy as he didn't push any of the updates on the repo....

I don't know what he is up to;)) The crafting menu worked initially until they changed the engine...
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