troopergr wrote:I found the game unplayable at 6048x1080p with my 7970, is it only me or is the game very heavy? I know it runs on the unreal engine 2.5 and it is kinda old, but 15 fps is really unplayable Can anyone confirm any settings that make it playable?
thanks
I run this game at 6048x1200 on a 7970 3GB and it runs perfectly using a mix of High/Ultra settings. Using a i7 3770, 16 GB RAM, SSD RAID, and Windows 8.
However as I posted above I'm stuck playing it at 1920x1200 and eyefinity just stopped working like it did before. Doesn't seem any faster at this resolution.
I play at same resolution with a 7950 overclocked 1050/1550 All max except : - vsync : off - Tesselation : off - Shadows : medium. - AA off - occlusion : FIELD AO
Many settings are lowered but it's still beautiful and it never drops below 38 fps which is rarely visible.
ryan461 wrote:Seems todays patch fixed the eyefinity and crossfire issues i was having. hasnt crashed yet.
However started up my first coop mission. The outside screens are black, only middle screen has the game, is this by design?
Yeah I just came here to say I saw there was a 1.7GB Patch and started the game. Eyefinity is back to the way it was before. Got home too late to play some more but I look forward to more.
Can someone please post a copy of the videoSettings.ini in My Documents\Ubisoft\Blacklist
I have a Matrox TripleHead2Go and SC:B is not detecting it as a multimonitor option. I get one display but the other two remain blank. I'm hoping some one else's the videoSettings.ini will help me trouble shoot. Thanks!
I thought the Eyefinity thing was fixed in my last post because the game starts up fine in the Paladin. But when I go to start a mission immediately the left and right screens are blacked out which I assumed at first was for the options/SMI stuff. But when the game loads it's still blacked out.
I have the same issue, it was working fine until after I did the first story mission. Now if I load any of the missions on the map the two side screens are blacked out. I was playing around with the settings and when I changed from Fullscreen to Borderless I even saw a flash of everything being rendered behind the veil of black. I've installed 1.01 and 1.02 updates and it did nothing. I'm afraid I won't be able to play until there is a solution, I wonder if Ubisoft will even address it?
that really sucks, I just hope for AMD users it doesnt turn into a Witcher 2 situation again where multi monitor was curiously disabled for AMD cards when the enhanced edition was released but Nvidia cards still work fine.
Does anyone with an Nvidia surround setup have these issues as well? I don't have the game yet so I wouldn't be able to tell you if its wide spread or not.
Probably best thing to do is maybe contact ubisoft technical support or post on their forums and hopefully this issue gets resolved
darylicked wrote:Does anyone with an Nvidia surround setup have these issues as well? I don't have the game yet so I wouldn't be able to tell you if its wide spread or not.
I've got an Nvidia surround setup, and I'm having the EXACT same issue as Sailor of Fortune. Left and right monitors work in Paladin, but they black out as soon as I start a mission briefing (before mission even loads). Once I come back from a mission, they work in Paladin again. Lather, rinse, repeat.
I think I started having this issue after I alt-tabbed out of Splinter Cell once. Prior to that, I was enjoying triple-wide glory right out of the box...
I'm beginning to notice that missions launched directly from the SMI will black out the side monitors. If you talk to the NPC directly, it keeps things in full view on all screens and loads the headshot of Sam thinking with the option to continue the mission or not. When you hit start mission from there it'll load into Eyefinity just fine. I tried this twice.
I thought I had Splinter Cell Blacklist pegged. Watching last year's Splinter Cell Blacklist E3 demo, I saw a new-look Sam Fisher who appeared far more agile and bloodthirsty than ever before. Dashing up buildings, planting knives in people's throats without hesitation - it was as though Ubisoft had dropped Sam Fisher into an Assassin's Creed game and forgot to change the title. OK, so maybe I was wrong. Having spent a couple of hours playing Splinter Cell Blacklist at a Ubisoft event last week, it's clear that last year's Splinter Cell Blacklist E3 demo might not have painted the most accurate picture of what this Splinter Cell reboot is all about. Blacklist is a much broader game, one that draws influences from Assassin's Creed and doesn't stop there. At various points during the demo, I was reminded of Mass Effect, Metal Gear Solid, and - bear with me here - XCOM: Enemy Unknown. The E3 Splinter Cell Blacklist demo in question.
Just a bump to see if anyone has had anymore luck with this title. Triple monitor worked so well in Splinter Cell: Conviction i can't believe it's totally nerfed in Blacklist.
Jason-Alaska wrote:Just a bump to see if anyone has had anymore luck with this title. Triple monitor worked so well in Splinter Cell: Conviction i can't believe it's totally nerfed in Blacklist.
What's the problem with triple monitor?
起死回生(kishi kaisei)Wake from death and return to life..
i had the same issue with the game crashing. it was so bad i couldnt even complete the first mission. upon google searching i came across a link that explains how to stop it. i am running black list at 4320x900. yea i havent ventered into 1080 yet. but soon. any way. set your ghraphics as high as you want and change it from dx11 to dx9 or 10 what ever the other option it gives you. solved it for me. now i start the game with dx11 enabled and no more issues. im running it on one gtx titan super clocked. im at work when i get home ill drop the link in here. as far as the aspect ratio not being right. mine is right on the money from the install. when i get home again ill drop the link and check my settings to actually see if what im telling yall is right