Call of Duty

Topics about game solutions, and success or failure in getting them to work.
Woods
Posts: 2
Joined: 20 Jan 2005, 23:39

Call of Duty

Post by Woods »

can anyone help me with that cannot find anything about that


thx alot
User avatar
Paddy the Wak
Editors
Editors
Posts: 3436
Joined: 27 Jul 2004, 17:42

Call of Duty

Post by Paddy the Wak »

Ok ... here you go ... :D

Run the game once ... then ... edit or add these lines in config.cfg for the original Call of Duty and uoconfig.cfg for United Offensive

These cfg files will be found in the Call of DutyMain folder and the Call of Dutyuo folder.

seta cg_fov "115" Set this to whaterver looks best for your widescreen resolution.
seta r_customheight "800" Set this to whatever res you want.
seta r_customwidth "1280" Set this to whatever res you want.

seta r_mode "-1"
Woods
Posts: 2
Joined: 20 Jan 2005, 23:39

Call of Duty

Post by Woods »

Ok ... here you go ... :D

Run the game once ... then ... edit or add these lines in config.cfg for the original Call of Duty and uoconfig.cfg for United Offensive

These cfg files will be found in the Call of DutyMain folder and the Call of Dutyuo folder.

seta cg_fov "115" Set this to whaterver looks best for your widescreen resolution.
seta r_customheight "800" Set this to whatever res you want.
seta r_customwidth "1280" Set this to whatever res you want.

seta r_mode "-1"



does it works for multiplayer??

thx
Da_Bears
Posts: 5
Joined: 16 Jan 2005, 05:58

Call of Duty

Post by Da_Bears »

I believe most multiplayer is set by the server you are playing on so that one person will not have an unfair advantage. I may be mistaken on that though.
DOGtown
Posts: 3
Joined: 21 Feb 2005, 12:42

Call of Duty

Post by DOGtown »

Hi there,

i didn't exactly know where to post this question, but this thread seemed quite reasonable.

I did the patching or editing of the config file in the editor. The picture looks nice. It works fine, if I only I wouldn't get these errors in the top line of the screen like
"Actor allocation failed" whatever that means.
And whenever I die (which is of course rarely the case :-)) I get a whole load of errors that disappear too quickly to be listed here in detail....

Maybe someone had a similar experience, if not, what the hell....it works apart from these little messages...

And btw, hello to everyone since i'm new here and plan to stay while, because i assume that's not gonna be the last time i'm asking questions....
User avatar
Paradigm Shifter
Editors
Editors
Posts: 5706
Joined: 14 Oct 2003, 13:52

Call of Duty

Post by Paradigm Shifter »

Welcome to the forum. :)

I believe the messages are the Developer mode... have you added a '-developer' switch or something to one of the commandlines?
DOGtown
Posts: 3
Joined: 21 Feb 2005, 12:42

Call of Duty

Post by DOGtown »

Hi,

thanks for your answer.
And no i haven't added anything extra to the cfg.
In what kind of format do i have to add this?
Or am i just to lazy to browse the rest of the forum where I can find the answer to my question!!
DOGtown
Posts: 3
Joined: 21 Feb 2005, 12:42

Call of Duty

Post by DOGtown »

:roll:
OK, browsed the Forum, found the solution...
seta developer "0"
did it for me
No more messages.
Thx for the hint.
User avatar
Paradigm Shifter
Editors
Editors
Posts: 5706
Joined: 14 Oct 2003, 13:52

Call of Duty

Post by Paradigm Shifter »

Welcome. :)
TP1125
Posts: 12
Joined: 26 Feb 2005, 22:05

Call of Duty

Post by TP1125 »

I just tried to force COD UO in 1680 x 1050 on my dell 2005fpw after I did vid restart the game will not launch anymore. I even tried 1280 x 720 and still nothing. Is there a way to fix this in the COD config file?
User avatar
Paradigm Shifter
Editors
Editors
Posts: 5706
Joined: 14 Oct 2003, 13:52

Call of Duty

Post by Paradigm Shifter »

Hand edit the .cfg file - instructions for that are here:

http://www.widescreengamingforum.com/node/

If it's really messed up, delete the .cfg file, and let Call of Duty create another default one.
User avatar
skipclarke
Founder
Founder
Posts: 7358
Joined: 13 Oct 2003, 05:00

Call of Duty

Post by skipclarke »

I posted some pics on the screenshot section showcasing the differences between fullscreen and widescreen in this game.

http://images.widescreengamingforum.com
CaptainValor
Posts: 56
Joined: 29 May 2005, 15:56

Call of Duty

Post by CaptainValor »

This solution worked perfectly for me. The menu and HUD are stretched, and it appears the FOV hack only works in Single Player, but it is still better than nothing. Thank you! :)
loser_boy_3
Posts: 11
Joined: 16 Jun 2005, 01:13

Doesnt work for me at 1080i

Post by loser_boy_3 »

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: robert
IP: 192.168.1.100
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
...setting mode -1: 1920 1080 FS
...using colorbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...registered window class
...created window@105,0 (1926x1118)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
Hunk_Clear: reset the hunk ok
Could not load OpenGL. Make sure that you have the latest drivers for your video card from the manufacturer's web site.
CaptainValor
Posts: 56
Joined: 29 May 2005, 15:56

Call of Duty

Post by CaptainValor »

Code: Select all

...PIXELFORMAT 5 selected


Sounds like you forgot this...

Code: Select all

seta r_mode "-1"


:wink:
Cmarr
Posts: 20
Joined: 15 Apr 2005, 23:56

Call of Duty

Post by Cmarr »

Is there a way to get videos to work with a custom res?
User avatar
Paradigm Shifter
Editors
Editors
Posts: 5706
Joined: 14 Oct 2003, 13:52

Call of Duty

Post by Paradigm Shifter »

Not that I know of.
CaptainValor
Posts: 56
Joined: 29 May 2005, 15:56

Call of Duty

Post by CaptainValor »

Is there a way to get videos to work with a custom res?


Most of the videos encoded for games are in a single format (4:3). Prerendered cutscenes and intro videos (with the exception of Unreal Tournament's) are never rendered in realtime and are therefore stretched to fit the widescreen aspect ratio. Unless companies start building games with widescreen in mind, and include 16:10, 16:9, and 4:3 versions of all prerendered videos, we'll have to deal with stretched 4:3 for a while.
Cmarr
Posts: 20
Joined: 15 Apr 2005, 23:56

Call of Duty

Post by Cmarr »

[quote]Is there a way to get videos to work with a custom res?


Most of the videos encoded for games are in a single format (4:3). Prerendered cutscenes and intro videos (with the exception of Unreal Tournament's) are never rendered in realtime and are therefore stretched to fit the widescreen aspect ratio. Unless companies start building games with widescreen in mind, and include 16:10, 16:9, and 4:3 versions of all prerendered videos, we'll have to deal with stretched 4:3 for a while.

It's not stretched, it just not visible, period. You can only hear the videos, you can't watch them when you are using custom resolutions. I would be happy if it was just stretched, I would like to be able to watch them.
CaptainValor
Posts: 56
Joined: 29 May 2005, 15:56

Call of Duty

Post by CaptainValor »

Well for Q3 engine games, you are correct; intro videos usually don't show at all. However, for games like Republic Commando, the intro videos are stretched.
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 14 guests