Triple Widescreens

Discussions about getting games to run in a Multi-Mon setup.
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skipclarke
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Armed Assault 2

Post by skipclarke »

I may give TH a go if a centre screen HUD mod arrives.


Thats weird, running stoftth the hud is centered, but not running matrox ?

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skipclarke
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Armed Assault 2

Post by skipclarke »

maybe the parameters from OFP will work form arma2 too?


uiTopLeftX=0.333333;
uiTopLeftY=0.000000;
uiBottomRightX=0.666667;
uiBottomRightY=1.000000;
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skipclarke
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Armed Assault 2

Post by skipclarke »

No, ill try to tweak some values, but to play at 5040x1050 i dont think itll be possible since you cant launch Arma 2 at this res., just at 3840x1024, and then change in the video options menu to 5040x1050 - and this resets, at least for me, any ui changes.
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skipclarke
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Armed Assault 2

Post by skipclarke »

The HUD issue is fixed, easiest way possible haha :D, simply edit your ARMA2PROFILE at C:UsersHomeDocumentsArmA 2 or C:UsersHomeDocumentsArmA 2 Other Profiles , setting :

triplehead=1;

:idea:
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skipclarke
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Armed Assault 2

Post by skipclarke »

BI finnaly fixed that D3D error you got when trying to launch Arma 2 at 5040x1050, try the latest beta patch (check the readme file of the patch to correctly install / run it) :

ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_Build_59323.zip

Code: Select all

[59318]  Fixed: support the highest Matrox TrippleHead2Go resolutions 
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skipclarke
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Armed Assault 2

Post by skipclarke »

Yeah DLing the patch now, I have all sorts of problems with this in TH

Thanks again Thales
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skipclarke
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Posts: 7358
Joined: 13 Oct 2003, 05:00

Armed Assault 2

Post by skipclarke »

Yeah DLing the patch now, I have all sorts of problems with this in TH

Thanks again Thales


Cool, its running just fine now. :P
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