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 Post subject: Armed Assault 2
PostPosted: 07 Aug 2009, 17:47 
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I may give TH a go if a centre screen HUD mod arrives.


Thats weird, running stoftth the hud is centered, but not running matrox ?



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 Post subject: Armed Assault 2
PostPosted: 07 Aug 2009, 18:33 
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maybe the parameters from OFP will work form arma2 too?


uiTopLeftX=0.333333;
uiTopLeftY=0.000000;
uiBottomRightX=0.666667;
uiBottomRightY=1.000000;


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 Post subject: Armed Assault 2
PostPosted: 07 Aug 2009, 20:03 
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No, ill try to tweak some values, but to play at 5040x1050 i dont think itll be possible since you cant launch Arma 2 at this res., just at 3840x1024, and then change in the video options menu to 5040x1050 - and this resets, at least for me, any ui changes.


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 Post subject: Armed Assault 2
PostPosted: 08 Aug 2009, 00:37 
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The HUD issue is fixed, easiest way possible haha :D, simply edit your ARMA2PROFILE at C:UsersHomeDocumentsArmA 2 or C:UsersHomeDocumentsArmA 2 Other Profiles , setting :

triplehead=1;

:idea:


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 Post subject: Armed Assault 2
PostPosted: 17 Oct 2009, 11:52 
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BI finnaly fixed that D3D error you got when trying to launch Arma 2 at 5040x1050, try the latest beta patch (check the readme file of the patch to correctly install / run it) :

ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_Build_59323.zip

Code:
[59318]  Fixed: support the highest Matrox TrippleHead2Go resolutions


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 Post subject: Armed Assault 2
PostPosted: 17 Oct 2009, 20:47 
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Yeah DLing the patch now, I have all sorts of problems with this in TH

Thanks again Thales


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 Post subject: Armed Assault 2
PostPosted: 18 Oct 2009, 00:25 
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Yeah DLing the patch now, I have all sorts of problems with this in TH

Thanks again Thales


Cool, its running just fine now. :P


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