Fallout New Vegas: Problems

Discussions about getting games to run in a Multi-Mon setup.
atf300
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Re: Fallout New Vegas: Problems

Post by atf300 »

the new patch did something , since now my isafe settings dont work anymore , no matter what i change it to
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Abram
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Re: Fallout New Vegas: Problems

Post by Abram »

Did you remember to change the other, read-only .ini to match falloutprefs.ini? I
coen4d
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Re: Fallout New Vegas: Problems

Post by coen4d »

Hi all, first off i wand to thank you people for helping, I have new vegas allmost completly running in eyefinity (5760*1200), my only problems now are:

The one armed bandit (bambling slot) is rendered way to big, Sniper scope is to big and off course the lockpicking is to big

i cant help but think that these textures ,or that ever they are, are connected becouse they all seem to be scaled up in the same fasion.

Any tips?
Dehumanization
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Re: Fallout New Vegas: Problems

Post by Dehumanization »

Hello guys, i got a problem here.
I guess this is what is caused by going in the water and get out...i'm walking to out of it and on the surface you have the same blurry screen like in the water.
Now, before i read this forum no other website could offer a solution to this problem exactly so i did several things in-game that maybe would fix the problem.
I tryd the Eyefinity thing but that's not rlly the "cause" of it because this is constantly and letters + pipboy are readable. just the game that stays in a vision like you'r swimming in the water.
I cba about going into the .ini file without any preknowledge like you guys got and look wich exact line is causing this problem so i'm asking you guys if you know any solution if it's now the ini file or anything else to solve this
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AussieTimmeh
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Re: Fallout New Vegas: Problems

Post by AussieTimmeh »

I've not had this problem at all. If you quick-save the game and reload it, does it fix the problem? Or restart the game and load the saved game fix it?

Fortunately you only enter the water a few times during the course of the game, so while it's annoying, it's no worse than the random-crashing bugs or the impossible-to-complete quest bugs.

Not much help but it's probably easier to work around than burn hours trying to fix.
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AussieTimmeh
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Re: Fallout New Vegas: Problems

Post by AussieTimmeh »

Hi all, first off i wand to thank you people for helping, I have new vegas allmost completly running in eyefinity (5760*1200), my only problems now are:

The one armed bandit (bambling slot) is rendered way to big, Sniper scope is to big and off course the lockpicking is to big

i cant help but think that these textures ,or that ever they are, are connected becouse they all seem to be scaled up in the same fasion.

Any tips?

I'm having the opposite problem, where they are all too small. And you're right, they all seem connected to the same value, but I haven't been able to find the right one yet without totally ruining the other views.
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Truckchase!
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Re: Fallout New Vegas: Problems

Post by Truckchase! »

I was checking out the newvegasnexus forums and found this for getting a picture back on the scoped view:

EARVH42: Edit your ini file and add the following to the display section:

fScopeScissorAmount 0

This will eliminate the masking the game engine automatically applies.


I'm not far in enough to try it out, but the responses on that forum have been positive.



Confirmed, just make sure to do fScopeScissorAmmount=0 . I added to both fallout.ini (default as well) and falloutprefs.ini
Hydralisk_X
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Re: Fallout New Vegas: Problems

Post by Hydralisk_X »

Anyone have a comprehensive list of changes you need to make to what files to get this game working properly? I'm downloading right now from steam (got it for $30 from gamestop -> entered code on steam, worked like a charm).

EDIT: Followed CrashAegis's steps on page 2 as well as the 'fix' on page 3. Everything's working dandy so far. Should probably add those to the OP so people know in the future... Also, xfire does nothing for this game. Disappointing.

EDIT EDIT: So the mouse sensitivity is completely messed up in the menus (3x as sensitive in X as it is in Y). Is there a way to fix this? I've been using my xbox360 controller for a while because of this. I think I can get by the menus with pure keyboard inputs though... if that's the only way.

EDIT EDIT EDIT: So I figured out a few things:
- The crazy super X sensitive mouse in menus can be fixed by editing the bBackgroundMouse value to 1
- With the latest steam update, the file that keeps overriding the Fallout.ini file is in the steamapps / fallout new vegas folder called Fallout_default.ini. Just edit that file and everything should stick without having to do the workaround mentioned earlier.
lowdog
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Re: Fallout New Vegas: Problems

Post by lowdog »

As has been mentioned previously in this thread.

Don't start the game with the launcher just start it directly via the FalloutNV.exe in Steam > steamapps > common > fallout new vagas and no settings will get overwritten also make all your changes in the Fallout_default.ini here as well.

Make your changes in Fallout.ini and falloutPrefs.ini in Documents > My Games > FalloutNV just like CrashAegis has mentioned in his posts and some of the others have mentioned in theirs and all is well.
Hydralisk_X
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Re: Fallout New Vegas: Problems

Post by Hydralisk_X »

As has been mentioned previously in this thread.

Don't start the game with the launcher just start it directly via the FalloutNV.exe in Steam > steamapps > common > fallout new vagas and no settings will get overwritten also make all your changes in the Fallout_default.ini here as well.

Make your changes in Fallout.ini and falloutPrefs.ini in Documents > My Games > FalloutNV just like CrashAegis has mentioned in his posts and some of the others have mentioned in theirs and all is well.


Tried that and it still launched the launcher no matter which exe I used. Either way, the Fallout_defaults.ini file in the steamapps folder makes things stick.

I've given up on the mouse. I can't get it to feel right no matter what. It's so broken it's not even funny. Also, apparently there aren't any 'hotkeys' for the kb/m controls? With the xbox360 controller I get to even hotkey items and weapons. Go figure. Feels 100% smooth with the controller. Sigh.

As for the blurry pipboy text... it actually becomes more readable if you sit further back.
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AussieTimmeh
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Re: Fallout New Vegas: Problems

Post by AussieTimmeh »



I've given up on the mouse. I can't get it to feel right no matter what. It's so broken it's not even funny..

Have you tried this that was previously mentioned in this thread? The first part (adding the following commands) worked a charm for me.


Could be a problem with the mouse acceleration, the sensitivity was VERY different for me as well in-game/menus, until I added the same command lines for turning mouse acceleration off, just like in Fallout 3.

Add these in Fallout_default.ini (Steam/steamapps/common/fallout new vegas) under the [Controls] section, if you haven't tried it already:

fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0

If that doesn't solve it, try disabling V-Sync in the same INI file by changing "iPresentInterval=1" to "iPresentInterval=0", just like in Fallout 3, the tick box in the launcher for V-Sync does not work.
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Hydralisk_X
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Re: Fallout New Vegas: Problems

Post by Hydralisk_X »


Have you tried this that was previously mentioned in this thread? The first part (adding the following commands) worked a charm for me.


It's not the mouse accel or vsync that's bothering me. I do have those things in the ini files.

It's the fact that the X and Y axis have different sensitivies while in the menu. Here's what I've gathered:

- DEFAULT: In single monitor 16:9, the X axis is more sensitive than the Y by a proportional amount to the aspect (I'm guessing). Either way, the X is sensitive enough that it feels very awkward to do anything with the mouse in menus. The aim sensitivity is fine. Every menu can be navigated by arrow keys (even the pip boy using shift + arrows)... EXCEPT for the VAT menu (as far as I can tell). It's a 'working' solution, but it feels very clunky and I always like to use my mouse first. In 48:9, the mouse is practically unusable in menus due to the fact that the X-axis goes berserk (much like Metro2033).

- INI EDITS: There's two things I can change in the ini files to tweak the mouse with respect to this issue.
1) bBackground Mouse=1 (default is 0) will make the mouse have 1:1 sensitivity in menus. The mouse then becomes super sluggish in the menus though. I end up using my higher DPI setting on my G500 and turn down the aim sensitivity to compensate. This works perfectly EXCEPT when the mouse reaches the edge of the screen, it will sometimes minimize the game when I click (i.e. shoot). When I maximize the screen again, the mouse is back to its old self (the default).
2) fXenonVertLookSpeed = 1200.0000 and fXenonHorizLookSpeed 1500.0000 (default). If I change the horizontal look speed, it does nothing to the menus. All it does is change the aiming sensitivity as far as I can tell (in reality I actually didn't notice squat by changing these values EXCEPT when the xbox controller is plugged in. I.E. changing fXenonHorizLookSpeed to some absurdly low value doesn't make my mouse aim sensitivity change, but it does make my controller x-axis aim sensivity super low. I'm going to guess these values are actually for the look speed of the controller and not the mouse).

Right now, I'm trying out a DPI setting that sets the X-axis lower than the Y-axis and seeing how that works. I somehow made it so that the default menu sensitivity behaves like 16:9 instead of 48:9 (only 1.5x more sensitive in X as opposed to 9001x more sensitive).

I REALLY want to use Kb/m for three main reasons over my xbox360 controller (the controller is 100% functional for a CONSOLE experience): 1) console commands (kb is disabled when in 360 mode), 2) The third person mode where you rotate about your character is not smooth at all with the controller, not sure why, 3) QUICK SAVE (no such function on the controller).

EDIT: Just tried using 1600 DPI for Y and 800 DPI for X. The menus are now perfect. But... my X-aiming is super low now. Changing the XenonLookSpeed values don't affect my mouse at all. How in the world did this mouse sensitivity retardation get past QA? Or did they test the PC game using a xbox360 controller?

I'm now just going to live with the hyper sensitive X in the menus and hope I get used to it.
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AussieTimmeh
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Re: Fallout New Vegas: Problems

Post by AussieTimmeh »

[quote]
Have you tried this that was previously mentioned in this thread? The first part (adding the following commands) worked a charm for me.


It's not the mouse accel or vsync that's bothering me. I do have those things in the ini files.

It's the fact that the X and Y axis have different sensitivies while in the menu. Here's what I've gathered:


I am running a 48:10 configuration and the fixes I posted from TBZ fixed everything for me including what you are talking about. Did you try adding the extra lines that were not in the original config file as per the post or did you just dismiss the post altogether because you had already modified the one existing line and it didn't work by itself?
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Hydralisk_X
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Re: Fallout New Vegas: Problems

Post by Hydralisk_X »

[quote][quote]
Have you tried this that was previously mentioned in this thread? The first part (adding the following commands) worked a charm for me.


It's not the mouse accel or vsync that's bothering me. I do have those things in the ini files.

It's the fact that the X and Y axis have different sensitivies while in the menu. Here's what I've gathered:


I am running a 48:10 configuration and the fixes I posted from TBZ fixed everything for me including what you are talking about. Did you try adding the extra lines that were not in the original config file as per the post or did you just dismiss the post altogether because you had already modified the one existing line and it didn't work by itself?
I have the 4 extra lines as well as the 'vsync fix' line. In both Falloutprefs.ini, Fallout_default.ini, and the Fallout.ini file (which as far as I can tell just copies the Fallout_default file). I've had them since the start to fix the 'mouse accel' issue. Mouse acceleration has nothing to do with sensitivity though.

I'm just playing with the x-axis being a bit more sensitive than the y and learning to deal with it. I just don't get why something like the mouse can be so broken when this game is just an iteration of Fallout 3 (which btw also had similar mouse issues... it's like they didn't even attempt to fix anything).
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AussieTimmeh
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Re: Fallout New Vegas: Problems

Post by AussieTimmeh »


I have the 4 extra lines as well as the 'vsync fix' line. In both Falloutprefs.ini, Fallout_default.ini, and the Fallout.ini file (which as far as I can tell just copies the Fallout_default file). I've had them since the start to fix the 'mouse accel' issue. Mouse acceleration has nothing to do with sensitivity though.

I'm just playing with the x-axis being a bit more sensitive than the y and learning to deal with it. I just don't get why something like the mouse can be so broken when this game is just an iteration of Fallout 3 (which btw also had similar mouse issues... it's like they didn't even attempt to fix anything).

You're right, it should work out of the box, but on several multi-monitor setups I've used or helped friends setup with this game, it has been curable so must be something different about your setup to all ours.

The game has been fairly buggy through-out (random crashes etc) but been pretty fun, about to complete it but not sure I'll replay it, especially with so many games on sale on Steam from now until Xmas!
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curto
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Re: Fallout New Vegas: Problems

Post by curto »

ok guys no one has said anything about this game for a while which is weird cause i dont think all the problems have been resolved. anyways ive managed to get everything perfect except for lockpicking where its way too zoomed out. not sure how to fix this although i havent done any research into it yet, well not much. anyways ill update everyone on what fixes we have working so far. oh and i dunno if it matters but fallout.ini keeps reverting its self back to default however this doesnt affect anything to my knowledge.

anyways in falloutprefs.ini
ive found for my setup the following values

fDefaultFOV=130.0000 (for a 16:10 eyefinity setup)
fScopeScissorAmount 0 (add this to display to get scopes working)
iSize W=5760 (resolution)
iSize H=1200
iSafeZoneXWide=770 (this stuff puts the health bars and whatnot within the middle monitor)
iSafeZoneYWide=15
iSafeZoneX=770
iSafeZoneY=15

fRenderedTerminalZoom=60 (fixes terminal zoom)
sFontFile_2=TexturesFontsGlow_Monofonto_VL_dialogs.fnt (improves pipboy font)
sFontFile_5=TexturesFontsGlow_Monofonto_Medium.fnt (improves terminal font)

yes im aware the font still goes below the screen in terminals but only by half a line so you can still read it, and its the best font ive come across yet (there is another one that stops it from going off the screen, but its very hard to read in my opinion)

so yeah the last problem is the lockpicking zoom, if anyone knows how to fix that let me know
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Abram
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Re: Fallout New Vegas: Problems

Post by Abram »

Uhhh terminalFOV is what you want to change, i think. I've doen so much messing with my prefs.ini that I'm not too sure... but i use:

fRenderedTerminalFOV=0.20
fRenderedTerminalZoom=36


And terminals and lockpicking are the correct size. Terminals are a little hard to read still, but theyr'e good enough that I don't worry about further improvemnts. Unelss a real fix comes along.
curto
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Re: Fallout New Vegas: Problems

Post by curto »

Uhhh terminalFOV is what you want to change, i think. I've doen so much messing with my prefs.ini that I'm not too sure... but i use:

fRenderedTerminalFOV=0.20
fRenderedTerminalZoom=36


And terminals and lockpicking are the correct size. Terminals are a little hard to read still, but theyr'e good enough that I don't worry about further improvemnts. Unelss a real fix comes along.


hmmmmmmmmmmmm yeah well the terminals look fine with my settings, however yeah maybe its affecting the lockpicking? ill try it your way and see if it fixes it

EDIT: yes your method works as well, however i have mine set on 0.25. im still having the lockpick fov/zoom problem though
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AussieTimmeh
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Re: Fallout New Vegas: Problems

Post by AussieTimmeh »

Surely you don't need the lockpicking to be at a perfect size? Seems like too much effort to keep trying to fix that one thing if it's perfectly functional...

However, if you do think it's important enough and manage to solve it for your machine, then any future players may find the fix helpful.

I think that it seems difficult to make a 'complete list of fixes' because it looks like not all machines need the same fixes, but I think part of it is personal preference also.
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Abram
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Re: Fallout New Vegas: Problems

Post by Abram »

True, it's still quite functional with it being small. Mine was tiny for a while, too but I really have no clue as to what i did to get it back to normal....
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