Fallout New Vegas: Problems

Discussions about getting games to run in a Multi-Mon setup.
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Butch_N
Posts: 216
Joined: 24 May 2009, 02:07

Fallout New Vegas: Problems

Post by Butch_N »

Hi all

It appears FoNV has the same issues that Fo3 had.
Here are the binoculars:


Here is a computer:


I hope the person that fixed Fo3 will soon get FoNV fixed too, please :)

EDIT:
Changed Binocular pic for one during daytime, for a better view of what is happening.
Siberian_Khatru
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Joined: 19 Jul 2010, 00:11

Re: Fallout New Vegas: Problems

Post by Siberian_Khatru »

Has anyone tried the Fallout 3 fix for widescreen on New Vegas yet?
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Abram
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Re: Fallout New Vegas: Problems

Post by Abram »

Oh no! God damnit.
Ceogar
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Re: Fallout New Vegas: Problems

Post by Ceogar »

BUt you could fix the Fallout 3 with a simple ini fix?
boredtotears001
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Joined: 11 Dec 2009, 03:31

Re: Fallout New Vegas: Problems

Post by boredtotears001 »

Wow this is a massively disappointing to me :(
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MobsterOO7
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Re: Fallout New Vegas: Problems

Post by MobsterOO7 »

It appears FoNV has the same issues that Fo3 had.

Are we supposed to assume you already tried fixing FoNV using the same fixes for Fo3?
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Butch_N
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Re: Fallout New Vegas: Problems

Post by Butch_N »

Okay, I tried the things in the Fallout 3 fix thread:
These worked for me in Fallout 3.
http://www.widescreengamingforum.com/forum/viewtopic.php?f=57&t=14785&hilit=fallout+3
Nothing is working in Fallout NV though. No FOV, HUD, Computer fixes. They don't seem to apply, even though I changed them in both the Fallout.ini and the FalloutPrefs.ini. I even set them to Read Only. Nothing changes in the game. :?

Here are the edits I made:
[Display]
fDefaultFOV=92.0000
fPipboy1stPersonFOV=60.0

[Interface]
iSafeZoneXWide=770
iSafeZoneYWide=15
iSafeZoneX=770
iSafeZoneY=15

[RenderedTerminal]
fRenderedTerminalZoom=55

EDIT:
I just changed:
[Display]
fDefaultFOV=92.0000 to 180.0000 and it does work, but computer HUD and binoculars are still messed up.
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Abram
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Re: Fallout New Vegas: Problems

Post by Abram »

Sounds like it's time for some lobbying efforts. Oy.
Butch_N
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Joined: 24 May 2009, 02:07

Re: Fallout New Vegas: Problems

Post by Butch_N »

Yes, for sure. And I don't think the FOV is changing either, sorry.
I even went to the main folder and renamed the Fallout_Default.ini to .iniX. Made a copy and changed the values in it and named it Fall_Default.ini to take the originals place.
Nothing, the settings do not take for some reason....

this will make playing impossible. Computers will no doubt HAVE to be hacked in some quest. Bound to be,,, I don't know with 100% certainty, but feel sure there will be some that must be hacked to continue some quest.
Only way around would be a console edit to unlock it. In other words we will be forced to cheat.

Someone will figure it out shortly, I imagine.
Until then, be sure to save before you try a computer. I couldn't even figure how to exit out of them and have to use task manager to close the game. Best to leave them alone.
You can pick locks, but they don't display any options like they are probably suppose to. Just a big lock face is all you see. So if you go in, you better pick it. I don't know how to close one of them either. I thought it was supposed to be X key, but it doesn't close a computer Might not a lock either.
Anyway, this is a problem.
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thales100
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Re: Fallout New Vegas: Problems

Post by thales100 »

Nah ill wait for a fix, wont buy the game till then.
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Ryukan
Posts: 55
Joined: 01 Jun 2010, 17:31

Re: Fallout New Vegas: Problems

Post by Ryukan »

What a bummer, was really hoping they would address these things between games. It's not like they had to make a new game engine and after the letdown of Alpha Protocol Obsidian could have stepped it up with F:NV. I also can't get any .ini changes to take affect.. It's pretty dang pathetic for there to be a 'bEnableEyefinity' line in the ini and the game supports the triple monitor resolution (it detected my resolution of 6048x1080 without me having to set anything) which implies there was some thought to Eyefinity support yet they completey overlook WELL KNOWN issues with key elements in the game like computer terminals, interface spacing and lockpicking. That's just sloppy and/or lazy developing. Looks like I'll be shelving this for awhile until either the developers get it together and patch it or some indepenent programmers do the devs job for them and tweak it.
boredtotears001
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Joined: 11 Dec 2009, 03:31

Re: Fallout New Vegas: Problems

Post by boredtotears001 »

I've made a post in the lobbying central section
http://www.widescreengamingforum.com/forum/viewtopic.php?f=63&t=20662

and the thread we are using on the official Fallout forums is here
http://forums.bethsoft.com/index.php?/topic/1122870-no-option-for-5760x1200/
Colthorn
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Joined: 20 Oct 2010, 02:11

Re: Fallout New Vegas: Problems

Post by Colthorn »

Guys,

New here. I just got the game and was P!SSED it didnt work with eyefinity.

I did some messing around and so far, I got the computer console to work.

I just hacked around with my INI files and am not sure what part ofthe edit I did to get it working.


First, I disabled the read only on the Fallout.ini.

I changed the fdefaultFOV=75.00 to fdefaultFOV=180.00

I then saved and changed it back to read only.


Then, I ran the game with the INI open. The computer console in game still was too large BUT....the 180.00 value DIDN'T change back to 75.00 like it did previously.


Next, I opened the FalloutPrefs.ini and made the same change to the fdefaultFOV=75.00 to 180.00

Saved, then ran the game and it worked.


Of note:

I don't know if it was me leaving the INI file open and running the game OR if I just had to make that same change for both INI files.
morfinx
Posts: 77
Joined: 05 Sep 2005, 21:03

Re: Fallout New Vegas: Problems

Post by morfinx »

Portrait Eyefinity is messed up too. Nested menus are completely off the screen :(
Kryzaach
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Joined: 20 Oct 2010, 11:40

Re: Fallout New Vegas: Problems

Post by Kryzaach »

Been lurking for ages, but figured I'd verify what Colthorn is saying with eyefinity


The changes I made to get the terminals working properly:


Change fdefaultFOV to 180 in both fallout.ini and falloutprefs.ini.


Set both files to read only.

Seems to work flawlessly.

Running in 4492x900(game res is set to 1440x900)
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thales100
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Re: Fallout New Vegas: Problems

Post by thales100 »

Seems to work flawlessly.

Running in 4492x900(game res is set to 1440x900)


Screenshot ?
CrashAegis
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Joined: 20 Oct 2010, 15:00

Re: Fallout New Vegas: Problems

Post by CrashAegis »

While trying to muck about with the files I had the same problem as others did with changes not sticking. It was two things for me:

[list][*]Properly changing the Read Only value on fallout.ini, and pasting my changes into falloutprefs.ini, including the copy in the Steam app data folder.[/*:m][/list:u]
[list][*]Setting "bEnableEyefinity" to 0, which for me was on by default[/*:m][/list:u]

bEnableEyefinity seems to shoehorn the game into predefined Eyefinity settings which work okay, but they don't center the UI correctly and cause similar blurry text problems that were seen in Fallout 3. With it disabled I can center the UI just as I did in Fallout 3 and adjust fDefaultFOV to correctly display the PipBoy, hacking screen, etc.

My current problem is that when you disable bEnableEyefinity the game loses sharpness and the aspect ratio goes out of whack, as if I'm at a non-native resolution. Anyone know if there are values in the INI to force resolution (5760x1080 for the record) and to disable AA?
Kryzaach
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Re: Fallout New Vegas: Problems

Post by Kryzaach »



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Ryukan
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Re: Fallout New Vegas: Problems

Post by Ryukan »



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I have the same problem with the computer terminal fonts, hard to make out. I could pretend that it is just part of the deterioration of technology and an added challenge to the game, but I'm not going to. Nice to see the same ole problems from Fallout 3 show up in this glorified MOD.

Still I'm hoping to enjoy it when and if some fixes/patches take care of these issues.
Butch_N
Posts: 216
Joined: 24 May 2009, 02:07

Re: Fallout New Vegas: Problems

Post by Butch_N »

Running in 4492x900(game res is set to 1440x900)

So it is stretching the image? Looking at your screenshot, the background behind the computer looks stretched.
How does the game look outside, in first person view?

Trying bEnableEyefinity=0 didn't do anything for me.
Nothing has :(
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