Darksiders Eyefinity fix [HEX]

Topics about game solutions, and success or failure in getting them to work.
lmimmfn
Posts: 15
Joined: 21 Jul 2010, 23:57

Darksiders Eyefinity fix [HEX]

Post by lmimmfn »

Sorry if someone posted this already( did a search and couldnt find anything )

Ok,so simple enough fix

Download a hex editor, i just used hexedit - http://www.physics.ohio-state.edu/~prewett/hexedit/

Backup options.dopt( in C:UsersUSER_NAMEAppDataLocalDarksiders for Vista and Win 7 users )
Now open up options.dopt( in C:UsersUSER_NAMEAppDataLocalDarksiders for Vista and Win 7 users ) in the hex editor

Horizontal resolution is on the 3rd line( 20 ), it will be 0500 if you have res in game set to 1280x1024, so modify this to the horizontal res of your setup( use windows calculator in programmer mode to convert resolution to hex values ). I have mine set to 0F00 for my setup( 3840x1024 )

Vertical( i didnt have to change mine ) should be just before than, i.e. line 2 ends in 04000000. the 0400 part should be the vertical resolution.

Modify both values to your eyefinity resolution and save the file, launch the game and you should be good.

And thats it, youll have to modify the settings file again every time you change them in game, but its handy enough

The FOV looks correct too

Heres some pix for proof :)
http://img205.imageshack.us/img205/6877/darksiders1u.jpg
http://img251.imageshack.us/img251/7036/darksiders2.jpg

Hope it helps :)
lmimmfn
Posts: 15
Joined: 21 Jul 2010, 23:57

Darksiders Eyefinity fix [HEX]

Post by lmimmfn »

Sorry if someone posted this already( did a search and couldnt find anything )

Ok,so simple enough fix

Download a hex editor, i just used hexedit - http://www.physics.ohio-state.edu/~prewett/hexedit/

Backup options.dopt( in C:UsersUSER_NAMEAppDataLocalDarksiders for Vista and Win 7 users )
Now open up options.dopt( in C:UsersUSER_NAMEAppDataLocalDarksiders for Vista and Win 7 users ) in the hex editor

Horizontal resolution is on the 3rd line( 20 ), it will be 0500 if you have res in game set to 1280x1024, so modify this to the horizontal res of your setup( use windows calculator in programmer mode to convert resolution to hex values ). I have mine set to 0F00 for my setup( 3840x1024 )

Vertical( i didnt have to change mine ) should be just before than, i.e. line 2 ends in 04000000. the 0400 part should be the vertical resolution.

Modify both values to your eyefinity resolution and save the file, launch the game and you should be good.

And thats it, youll have to modify the settings file again every time you change them in game, but its handy enough

The FOV looks correct too

Heres some pix for proof :)
http://img205.imageshack.us/img205/6877/darksiders1u.jpg
http://img251.imageshack.us/img251/7036/darksiders2.jpg

Hope it helps :)
PatternSpotter
Posts: 7
Joined: 25 Sep 2010, 11:15

Re: Darksiders Eyefinity fix

Post by PatternSpotter »

Works a treat across 3x 24" ~ 1920x1080 @ 5760x1080 using SoftTH, excellent work ! :rockout

(Read only the .dopt file might help as well as between launches of the game it sometimes seems to reset the resolution)
lmimmfn
Posts: 15
Joined: 21 Jul 2010, 23:57

Re: Darksiders Eyefinity fix

Post by lmimmfn »

Works a treat across 3x 24" ~ 1920x1080 @ 5760x1080 using SoftTH, excellent work ! :rockout

(Read only the .dopt file might help as well as between launches of the game it sometimes seems to reset the resolution)

glad it worked :), yeah good idea, setting .dopt to read only permissions would prevent the game overridding it.
tricky
Posts: 205
Joined: 29 Mar 2008, 17:19

Re: Darksiders Eyefinity fix

Post by tricky »

Thanks! Followed your directions above and now the game works Nvidia Surround 5208x1050 (bezel correction).

I overwrote the two values, did a Save As... from HexEdit to a different filename, then deleted the original and renamed the edited file options.dopt and it worked great!

Game is a mix of Prototype + Devil May Cry to me, lots of action.

HEXEDIT BEFORE 1680x1050 (0690x041A)

44 4f 50 54 00 04 00 00 00 56 60 4a 58 01 21 21 01 00 01 01 01 01 01 39 00 00 00 1a 04 00 00 90 06 00 00 6e 42 fe 3e 00

HEXEDIT AFTER 5208x1050 (1458x041A)

44 4f 50 54 00 04 00 00 00 56 60 4a 58 01 21 21 01 00 01 01 01 01 01 39 00 00 00 1a 04 00 00 58 14 00 00 6e 42 fe 3e 00
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Amon Amarth
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Re: Darksiders Eyefinity fix

Post by Amon Amarth »

Thanks a ton guys, 5760x1200 looks great on this game! :rockout
B3NJ1
Posts: 56
Joined: 11 Apr 2010, 01:51

Re: Darksiders Eyefinity fix

Post by B3NJ1 »

Thanks a ton guys, 5760x1200 looks great on this game! :rockout


Could you help out a noob and post your digits for 5760x1200 please :)
Could this be done in registry?
lmimmfn
Posts: 15
Joined: 21 Jul 2010, 23:57

Re: Darksiders Eyefinity fix

Post by lmimmfn »

[quote]Thanks a ton guys, 5760x1200 looks great on this game! :rockout


Could you help out a noob and post your digits for 5760x1200 please :)
Could this be done in registry?
hex values for 5760x1200 are:
1680 = 5760
4B0 = 1200

Nope, cant be done in registry, the file is the only place to change it.
B3NJ1
Posts: 56
Joined: 11 Apr 2010, 01:51

Re: Darksiders Eyefinity fix

Post by B3NJ1 »

[quote][quote]Thanks a ton guys, 5760x1200 looks great on this game! :rockout


Could you help out a noob and post your digits for 5760x1200 please :)
Could this be done in registry?
hex values for 5760x1200 are:
1680 = 5760
4B0 = 1200

Nope, cant be done in registry, the file is the only place to change it.

Thanks I got that bit already...
Just not sure how to input those figures into HexEdit :roll:

Please help a noob...
I been searching for hexedit tutorial without luck
lmimmfn
Posts: 15
Joined: 21 Jul 2010, 23:57

Re: Darksiders Eyefinity fix

Post by lmimmfn »



Thanks I got that bit already...
Just not sure how to input those figures into HexEdit :roll:

Please help a noob...
I been searching for hexedit tutorial without luck

just click on the values you want to edit with the mouse and type them in, it will override the previous ones, e.g. in you screen it looks like 0700 is your horizontal resolution and 0400 is your vertical( weird res is that right? i.e. 1792x1024 )
Change them to ones you want and save and youre sorted
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LordJuanlo
Posts: 97
Joined: 06 Nov 2006, 10:37

Re: Darksiders Eyefinity fix

Post by LordJuanlo »

Thanks guys, it runs perfectly in EyeFinity. I don't know why developers haven't implemented it officially. Main menu and FMVs are on central monitor, no stretching... it could be EyeFinity validated with no problems if they allowed to choose those resolutions from game setup
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B3NJ1
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Joined: 11 Apr 2010, 01:51

Re: Darksiders Eyefinity fix

Post by B3NJ1 »

[quote]

Thanks I got that bit already...
Just not sure how to input those figures into HexEdit :roll:

Please help a noob...
I been searching for hexedit tutorial without luck

just click on the values you want to edit with the mouse and type them in, it will override the previous ones, e.g. in you screen it looks like 0700 is your horizontal resolution and 0400 is your vertical( weird res is that right? i.e. 1792x1024 )
Change them to ones you want and save and youre sorted

So this is correct for 5760x1200?
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Paradigm Shifter
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Re: Darksiders Eyefinity fix [HEX]

Post by Paradigm Shifter »

Moved to Confirmed Solutions. If this is anything like DMC, I'm gonna need to buy this. :D
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skipclarke
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Re: Darksiders Eyefinity fix

Post by skipclarke »

Works a treat across 3x 24" ~ 1920x1080 @ 5760x1080 using SoftTH, excellent work ! :rockout

(Read only the .dopt file might help as well as between launches of the game it sometimes seems to reset the resolution)


Did you have to do the Hex Edit, and then set up SoftTH?
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Tamlin
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Re: Darksiders Eyefinity fix [HEX]

Post by Tamlin »

Update:

According to user BHawthorne (Solution section is locked, so I have to update):

Just picked up this game tonight. The hex edits on options.dopt are not sticking for me when I start the game. they're resetting at each launch. 6000 = 70 17 1920 = 80 07 3000 = B8 0B 800 = 20 03 Neither 600x1920 nor 3000x800 5x1P resolutions are sticking.


and

Yes, I set read-only in file preference after saved. The engine seems not to like something about 5x1P aspect ratio and defaults even with a locked preference file.
landrass
Posts: 95
Joined: 26 Nov 2011, 09:05

thanks works great

Post by landrass »

thanks works great 5760-1080
hex for 6020-1080 help?
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dopefish
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The game detects and supports

Post by dopefish »

The game detects and supports all resolutions with NV Surround for me. I did not have to hex edit any files.
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killerbeecan
Posts: 2
Joined: 29 May 2012, 00:51

I'm trying to get this

Post by killerbeecan »

I'm trying to get this working also using Eyefinity 3xSamsung P2450 1080p 6970 CF, with bezel correction current res is 6056x1080 if someone could help me out i'd really appreciate it.

Thanks in advanced
ikeyes
Posts: 6
Joined: 15 Jan 2006, 02:52

killerbeecan wrote:I'm trying

Post by ikeyes »

I just picked this up on the Steam Summer Sale for $4.99 and was able to use the OP's solution to get Darksiders running at 6048x1080... changed it to Read Only and have been gaming happily ever since... Thanks!

I'm trying to get this working also using Eyefinity 3xSamsung P2450 1080p 6970 CF, with bezel correction current res is 6056x1080 if someone could help me out i'd really appreciate it.

Thanks in advanced


On the third line down, starting from the first column this is line 20... the first four values are your horizontal resolution so for 6056 (17A8 in HEX) it looks like this:

20 | 17 a8 00 00 00 40 3f 00

Hope that helps
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helifax
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Hello all,I made a small

Post by helifax »

Hello all,

I made a small plugin for WSF so no more HEX editing required. It will be part of WSF very soon. Simply specify in the plugin what resolution you want to use, start the game and ALT+TAB once. That is it:)

Best Regards,
Helifax
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