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PostPosted: 06 Sep 2010, 16:05 
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Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Amnesia: The Dark Descent

Amnesia: The Dark Descent is a survival/horror game with puzzle elements.


4:3


16:10


16:9


21:9


3x1



Last edited by Jackal Frost on 27 Mar 2014, 13:08, edited 4 times in total.
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PostPosted: 08 Sep 2010, 15:12 
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Great start. A few things.

We don't grade demos (though it does look like the full version would get an A). And, we need to validate 1920x1080 before giving a perfect grade.

None of the screenshots show the HUD. Can you take some screens that show the HUD doesn't stretch? Are there any other in-game menus like an inventory screen? We would need to confirm that as well.

Finally, are there any cut-scenes? If so, what type and how do they behave?


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PostPosted: 09 Sep 2010, 02:22 
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Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.


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PostPosted: 09 Sep 2010, 02:29 
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Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.

hmm. im not sure whats wrong with your setup, but it was definitely playable on a 3940x1080 setup with a single 5770 and max game settings.


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PostPosted: 09 Sep 2010, 04:02 
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[quote]Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.

hmm. im not sure whats wrong with your setup, but it was definitely playable on a 3940x1080 setup with a single 5770 and max game settings.

Yeah I can't figure out what is wrong.. Even tried different drivers. Funny thing is that the lower the settings the worse it runs lol.


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PostPosted: 09 Sep 2010, 04:02 
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Is this game OpenGL only?


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PostPosted: 09 Sep 2010, 11:28 
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Game runs fine here at 5040x1050 on 480s. Please head to the Request/Discuss or Technical forums if you still have performance issues.
This is my first DR, so please let me know if I messed anything up. :mrgreen:
The view angle on your 16:10 & multi-mon gameplay shots is identical, so how come the 4:3 shot is different ? ;)
You could also take screenies showing the hand cursor, and thus demonstrate the "HUD"'s behavior at the same time.

I have yet to find any cut-scene in the full game; the game may briefly take control of the camera at some points, but most of the time Daniel's vision becomes blurry and his movements slow while he gets an audio flashback, so that's still gameplay really. Maybe the ending is different.


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PostPosted: 09 Sep 2010, 13:39 
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Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.


Just regged here after seing this thread.

I'm having exactly the same experience on SLI 470's and it's driving me nuts.


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PostPosted: 09 Sep 2010, 14:17 
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I just noticed that you can fiddle with the FOV by editing the following line:

FOV = "70"

You can find it in the game.cfg file that resides in the config folder of your Amnesia installation directory.

I have adjusted it to 85 for 16:10 res, but I can't see the big difference unless I up it to 100 which gives me the Fish eye effect.


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PostPosted: 10 Sep 2010, 17:27 
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Since the game is natively Hor+, this FOV value is probably the vertical FOV. :wink:


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PostPosted: 11 Sep 2010, 09:42 
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Since the game is natively Hor+, this FOV value is probably the vertical FOV. :wink:


Maybe you are right, but when I increased the FOV to 100 on my 16:10 monitor I got a crazy fish eye effect, doesn't that mean that the FOV has been increased Horisontally?


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PostPosted: 11 Sep 2010, 11:03 
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Maybe you are right, but when I increased the FOV to 100 on my 16:10 monitor I got a crazy fish eye effect, doesn't that mean that the FOV has been increased Horisontally?



It doesn't matter which way the FOV is increased, you are increasing the FOV and will encounter stretching.


I picked this game up the other day at launch. This is great news that it natively supports any resolution.


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PostPosted: 11 Sep 2010, 11:53 
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I had the game preordered, and I completely finished the game in triplehead, no strange behavior of any sort, the only HUD in this game is the inventory screen, which is perfectly centered. Much like HL2, there are no cut scenes, everything is rendered in real time.

And I'm not sure what's wrong with his setup, I have a wimpy 5670 and I finished the game on medium to high settings at 40-60 FPS.

And this is not a source engine game, it's an in-house engine, HPL, I think.

And the demo is free, so if anyone has 1920 x 1080, please test it, I have no reason to think it wouldn't work though.

Is this game OpenGL only?


I bet it is, because there are ports for Linux and Mac.

The view angle on your 16:10 & multi-mon gameplay shots is identical, so how come the 4:3 shot is different ? ;)
You could also take screenies showing the hand cursor, and thus demonstrate the "HUD"'s behavior at the same time.

Regarding the 4:3 shot, I must have moved the mouse or something.


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PostPosted: 11 Sep 2010, 17:05 
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I'm new, so sorry if this is a dumb question, but is there any way to get this game running at 852 x 480?

The games runs well enough for me at 800 x 600, but the image is stretched on my widescreen monitor, and when I turn it up to 1280 x 800 the frame rate chugs enough to be distracting. My card is a Radeon HD 4200.


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PostPosted: 11 Sep 2010, 21:03 
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And the demo is free, so if anyone has 1920 x 1080, please test it, I have no reason to think it wouldn't work though.

I have the full game and I'm playing it at 1920x1080, so it definitely works. :D



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PostPosted: 12 Sep 2010, 02:58 
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[quote]And the demo is free, so if anyone has 1920 x 1080, please test it, I have no reason to think it wouldn't work though.

I have the full game and I'm playing it at 1920x1080, so it definitely works. :D



Awesome, I was fairly certain it would. Will update DR to reflect that.


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PostPosted: 13 Sep 2010, 04:06 
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Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.


Same here with SLI 275's, 15FPS, 28 at the main menu. Also experiencing some flickering in the profile selection screen.


EDIT: Rename Amnesia.exe to Penumbra.exe.

Although I am getting some strange flickering. Some lights, shadows and the inventory flicker.
I figured the engines had to be similar to peneumbra, and the custom made profiles for Amnesia did not 'take'.


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PostPosted: 13 Sep 2010, 21:35 
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If possible, have you tried deactivating SLI mode when running the game?

If you can't do that with SLI, then just ignore this post, I don't have any experience with SLI/CrossFire. :oops:


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PostPosted: 13 Sep 2010, 21:47 
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I tried the demo and it worked perfectly for the first launch, but after I changed some settings and restarted as it asked me to do, the game won't start anymore. It just shows blackscreen for a moment and then the whole UI dissapears as well as my mouse cursor on Windows. I had to use keyboard to navigate taskmanager to shut it down. Now, even if I remove the game settings from my documents the game doesn't work. :(

I'm running Eyefinity with 5850.

EDIT:

For some reason a reboot seem to fix it. :?


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PostPosted: 14 Sep 2010, 07:46 
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[quote]Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.


Same here with SLI 275's, 15FPS, 28 at the main menu. Also experiencing some flickering in the profile selection screen.


EDIT: Rename Amnesia.exe to Penumbra.exe.

Although I am getting some strange flickering. Some lights, shadows and the inventory flicker.
I figured the engines had to be similar to peneumbra, and the custom made profiles for Amnesia did not 'take'.
Yes, it is built on the Penumbra HPL engine.


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PostPosted: 15 Sep 2010, 12:09 
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I'm afraid we have some "inverted stretching" going on on 2D screens... Although the inventory looks ok in all ARs, proportions are not maintained.

4:3


16:10


16:9


48:10


I'm new, so sorry if this is a dumb question, but is there any way to get this game running at 852 x 480?
Not a dumb question, and yes! There is. 8)
Display settings are saved in DocumentsAmnesiaMainmain_settings.cfg so simply open this file in Notepad and edit this line (these are the default settings, your mileage may vary) :
Code:
<Screen Width="1024" Height="768" FullScreen="true" Vsync="false" />


[quote]Since the game is natively Hor+, this FOV value is probably the vertical FOV. :wink:


Maybe you are right, but when I increased the FOV to 100 on my 16:10 monitor I got a crazy fish eye effect, doesn't that mean that the FOV has been increased Horisontally?Oh yes it has, as a result of the higher vert FOV. What you get is Hor+/Vert+ or "zoomed out" gameplay.

16:10, FOV=70


16:10, FOV=85


You can witness the opposite behavior on the main menu: the FOV narrows as you start a game, so the camera is "zooming in" on the door. You can even edit the default and zoomed FOV values in menu.cfg ;)


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PostPosted: 17 Sep 2010, 15:11 
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I'm afraid we have some "inverted stretching" going on on 2D screens... Although the inventory looks ok in all ARs, proportions are not maintained.

4:3


16:10


16:9


48:10


Is this actually a problem? Looks more like a matter of preference to me. Take a look at the original Penumbra games in Surround, I prefer this slightly smallish hud to that giant stretched unreadable hud.


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PostPosted: 18 Sep 2010, 08:43 
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All subjectivity aside, it's a flaw in general widescreen support, that's all I'm saying.


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PostPosted: 19 Sep 2010, 18:22 
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All subjectivity aside, it's a flaw in general widescreen support, that's all I'm saying.

Alright, I respect your opinion.


So.... Hows about some certification?


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PostPosted: 21 Sep 2010, 19:06 
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Well, surround gaming does not work at all for me.

I run Amnesia in Eyefinity mode (3x 1920x1080) and I get this huge stretched image on my left and right screen (*attachment), the middle one is fine.

I tried to fiddle with the FOV setting in configgame.cfg but I couldn't solve it.

So if anyone has an idea how to get a descent image without the huge stretching it would be greatly appreciated.



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PostPosted: 22 Sep 2010, 21:13 
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This is not exactly stretch, your setup works fine.
Objects on the far sides appear to be closer to you than when you face them: that's just how 3D games look like in ultra-wide aspect ratios... which 3x 16:9 sure is.
:arrow: The Truth About Edge Distortion

One way to "fix" this, is for the game to use three cameras (one per screen). Some flight sims can do that. Most games just don't.
It can be distracting at first, but you'll get used to it - just focus on the central portion of the display and let your peripheral vision enjoy the rest.


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PostPosted: 23 Sep 2010, 08:09 
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Yeah I thought so.. but in this game it is far worse then in any other (like crysis or such).

I've made a fraps-recorder to show the amnesia gameplay: http://www.youtube.com/watch?v=WAGzPFh-YWE&hd=1

So if anyone has any idea how to make it better.. would be great.

For comparison I also made an eyefinity video of crysis http://www.youtube.com/watch?v=XPyL6xtZQDA#t=0m40s


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PostPosted: 23 Sep 2010, 14:44 
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1680x1050 and 1920x1200 work ok too :!:

( do i need to provide a sample at 1680x1050:?: )

Yes, it is built on the Penumbra HPL engine.
It's actually HPL2.
HPL1 is opensource already: http://github.com/FrictionalGames/HPL1Engine ;)

Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.
With SSAO samples at 32 max and SSAO texture to Medium ?
It's a steady 30fps ( even without frame limit ) at 1920x1200/HIGH on my GTS250.


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PostPosted: 24 Sep 2010, 17:32 
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Well, surround gaming does not work at all for me.

I run Amnesia in Eyefinity mode (3x 1920x1080) and I get this huge stretched image on my left and right screen (*attachment), the middle one is fine.

I tried to fiddle with the FOV setting in configgame.cfg but I couldn't solve it.

So if anyone has an idea how to get a descent image without the huge stretching it would be greatly appreciated.



Honestly, looks fine to me, but maybe you messed with the FoV? Try restoring the defaults and redoing it, I didn't need to edit the .ini to get my TH res, it was selectable from the config utility, and the FoV was correct.

EDIT: Took another look, I think your FoV is too low, try increasing it, when I get home and can check, I'll post what mine is set to.


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PostPosted: 25 Sep 2010, 23:46 
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Honestly, looks fine to me, but maybe you messed with the FoV? Try restoring the defaults and redoing it, I didn't need to edit the .ini to get my TH res, it was selectable from the config utility, and the FoV was correct.

EDIT: Took another look, I think your FoV is too low, try increasing it, when I get home and can check, I'll post what mine is set to.

Some info here: http://www.frictionalgames.com/forum/thread-4640.html?highlight=eyefinity


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PostPosted: 27 Sep 2010, 04:34 
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List of widescreen resolutions that were not tested:
1280 x 720
etc.

Please list them all next time. The idea of this list is to provide a "TBD" so that other people can see what needs to be tested quite clearly.

Anyway, I confirm support for all these resolutions:
1280x720
1280x768
1280x800
1440x900
1680x1050
1920x1080
1920x1200

And with that, the game gets a B+, with the inventory screen squashing (why?) its sole blemish.


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PostPosted: 28 Sep 2010, 16:44 
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[quote]Honestly, looks fine to me, but maybe you messed with the FoV? Try restoring the defaults and redoing it, I didn't need to edit the .ini to get my TH res, it was selectable from the config utility, and the FoV was correct.

EDIT: Took another look, I think your FoV is too low, try increasing it, when I get home and can check, I'll post what mine is set to.

Some info here: http://www.frictionalgames.com/forum/thread-4640.html?highlight=eyefinity

Wow, took a look at the video, your FoV still looks a little off, but there is definitely a bigger issue here, and I honestly don't know what it is, have you tried reinstalling?


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PostPosted: 12 Oct 2010, 15:54 
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I've been having the same FPS problem as the other folks here.

The game runs silky smooth at 1920x1080 but at surround resolutions I only get 15FPS.
6080x1080 is unplayable. :(

I have a pair of Superclocked GTX 480s, so this shouldn't be an issue!

I tried renaming the exe to penumbra.exe but to no avail.

It looks like bad driver support from nVidia. Maybe it will be fixed in the next release...

In the meantime, does anyone have any suggestions on how to fix this?

Thanks,
Dan


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PostPosted: 12 Oct 2010, 22:56 
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This game has the same mouse issues as Penumbra.

The wider the screen gets, the slower horizontal mouse movement becomes. It makes the mouse feel weird in widescreen, and completely out of whack in surround.

I wish they would fix this problem already :(


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PostPosted: 17 Oct 2010, 14:40 
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This game has the same mouse issues as Penumbra.

The wider the screen gets, the slower horizontal mouse movement becomes. It makes the mouse feel weird in widescreen, and completely out of whack in surround.

I wish they would fix this problem already :(


Wow, seems like everyone had an issue with the game but me.


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PostPosted: 11 Dec 2010, 05:24 
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Yep. I can concur that the game runs terrible in Surround resolutions. I am running two GTX 580 in SLI @ 6050x1080 and the game is simply unplayable.


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PostPosted: 30 Dec 2010, 23:27 
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Perhaps this might be a good game for Lobbying Central? All they really need to do is add separate sensitivity controls for the mouse's horizontal and vertical axis so we can fix the problem ourselves.


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PostPosted: 05 Mar 2011, 22:34 
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Hoping I can help anyone else that has performance issues with triple screens (specifically NV Surround)
**Please note all settings below resulted in the best possible visuals to maintain playable framerate (~30)
***Any setting not mentioned was set to High/Full/ON, etc so as to max the visual settings.

If using Nvidia cards, be sure to rename Amnesia.exe to Penumbra.exe (this resulted in huge fps increase alone due to SLI Profiles)

1) Graphics Options:
SSAO Resolution set to MEDIUM
HIGH results in 17fps, MEDIUM results in 55fps (at title screen)

2) Graphics Options:
SSAO Samples 16 (recommended) = 55fps on title screen / 35fps avg in first section of game
SSAO Samples 32 = 40fps on title screen / 25fps avg in first section of game

3) Post Processing:
I had to turn OFF Image Trail for surround, it bleeds and distorts waaaay too much (Image Trail ON at 1920x1080 was fine)
This did not affect my fps, it was just a visual effect that caused everything to look horrible in surround mode.

4) OPTIONAL - Fix shadow flickering = turn shadows off (of course you lose all shadows, so not really a fix, but it will stop the flicker, and probably increase your fps a bit too)

I noticed while changing some options IN-GAME, the engine would crap out or halve my fps. Exiting game and reloading fixed this. If need be, you can make changes via the launcher first, it should still apply them, even if you have to manually launch the 'Penumbra.exe'

Mouse Sensitivity while in surround:
In surround, this game will also screw up the mouse on the horizontal access; aka takes longer to pan left/right. You can up the mouse sensitivity in game, but then the vertical axis seems way to fast. If you are lucky enough to have a mouse that supports independent x-y sensitivity (aka Razer Naga, etc), you can easily get around this limitation and ramp up your X-axis, but keep the Y-axis the same value.

Well I hope if anyone comes back here and searches for this game that this will help them. I figure that on dual 1gb 460s (pretty low end) that if I can run this game, then other configs with more juice should be able to at least start off with my settings, and increase options from there until they hit the 30fps wall in game.


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