PS - if you don;t mind sharing, what did you have to do to get it like that?
its all memory editing, multiple points of interest - finding stable pointers [chains of addresses pointing to the data you wish to modify that remain pointing at the same destination after multiple restarts, level changes etc] is what makes UE3 problematic.... hours of digging through ASM.
Can be done by replacing parts of the games code also, but I'm not a fan of this approach for cheat detection reasons (not really a issue with RE5 tho)
Think I have pretty much any UE3 based title under control now however, made alot of ground breaking discoveries with Mass Effect actually.
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