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PostPosted: 19 May 2011, 21:05 
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extracted from the community the witcher 2 (official website)

David M
Please add native support for Nvidia surround and Eyefinity, thanks is advance :))

AdamCdpRed
We'll do this quite soon. Thanks


:wink:


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PostPosted: 19 May 2011, 22:10 
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HaYDeN is trying to find out a multi-mon solution. :bowdown


Awesome sauce!

MW2, from what I've read and the Dev diary disc that came with the game leaves no indication that the game was suppose to be a "PC exclusive". They made the new engine with both PC's and consoles in mind, from the ground up, so seems like it was planned for consoles all along. They'd be fools to ignore such a large market.

It would just be nice if it was ported to consoles rather than ported to PCs...

In either case it seems like for CDProjekt coming from PC exclusivity, its more than a large oversight that the game doesn't support Surround/Eyefinity and SLi out of the box.

but anyway, three cheers for HaYDeN's efforts! :rockout

I played a little bit but I want to play it in surround, so I should wait... don't want to wait, play now, wait, play now... suck.

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PostPosted: 19 May 2011, 22:29 
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HaYDeN is trying to find out a multi-mon solution. :bowdown


:rockout :cheers


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PostPosted: 19 May 2011, 22:39 
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Hi all,

Got my retail version yesterday and...

No full screen mode, and bad FPS on windowed mode. WTF? The game is that heavy?
I am runing a portrait eyefinity @ medium settings.

My config:
AMD 965 BE
8gb DDR 3
2 x Asus 6870 1GB (CF)
3 x 24"

I know the full screen is bug (must be), but, the bad FPS in medium settings? Is that for real?

Cheers!


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PostPosted: 20 May 2011, 03:07 
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Let's go HayDen Go Go :savews :triplewide


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PostPosted: 20 May 2011, 05:01 
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extracted from the community the witcher 2 (official website)

David M
Please add native support for Nvidia surround and Eyefinity, thanks is advance :))

AdamCdpRed
We'll do this quite soon. Thanks


:wink:


That's great, where did you find it though? The official forums are still down. Link please.

It's been what like 4 days? They could've migrated to a whole 'nother forum in this amount of time by writing the SQL scripts themselves... or did their forum admins all quit?


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PostPosted: 20 May 2011, 09:58 
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or did their forum admins all quit?

Probably just contracted from the same company that provides security for Sony. ;)

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PostPosted: 20 May 2011, 15:57 
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the game will not launch when my computer is in eyefinity mode. i have to physically unplug my to surround screens and play on the centre. it then runs great.


I have several CCC user profiles. I just added another with only my centre/main monitor being active (All others deactivated via CCC). This way, it runs just fine in full-screen. No need to physically disconnect my monitors.

we shall need some serious GPU power to run this in multi monitor though. im currently running the game with the bioshock profile to get a bit of xfire performance. although you get a bit of flickering in some areas of the game, the huge FPS boost makes it well worth it!


CrossFire dosen't work for the moment with the game. @CatalystCreator announced via Twitter that there will be a new driver release for The Witcher 2, giving a performance boost for Single and Multi-GPU setups.

I guess, with some tweaking here and there, it will run just fine in Eyefinity/Vision Surround as soon it is implemented and AMD/nVidia released their new drivers.

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PostPosted: 20 May 2011, 16:08 
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http://www.en.thewitcher.com/community/entry/19/


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PostPosted: 20 May 2011, 17:15 
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I seriously hate the developers of this game - the way alot of stuff is done in engine is... STRANGE.

I can successfully remove the black bars, but you end up with the 16:9 output stretched across the display resolution... see images.

If I could find a way to increase the horizontal resolution all would be swell.

Normal Aspect:


Corrected Aspect:

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PostPosted: 20 May 2011, 17:25 
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the way alot of stuff is done in engine is... STRANGE.

I haven't seen the code but I share your thoughts.

I can't run the game fullscreen, neither crossfire. I only tested if for a few minutes @ 1680 and made a few steps.
When I pressed ESC during a cutscene or dialogue and tabbed to windows, the model of the witcher went into T-POSE when I tabbed back to the game. LOL strange

Hayden I hope all the best. :bowdown
I will not even START to play the game without the crossfire (fullscreen) issue fixed. On top of that I want eyefinity.
I don't want to kill the entire fun of it only because playing it too soon. I'm playing something else instead.

But for the record....will not pre-order any CD Projekt games any more.


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PostPosted: 20 May 2011, 17:46 
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ok, so I think i've got it....

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PostPosted: 20 May 2011, 17:59 
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ok, so I think i've got it....


The pics wont open for me, but this is truely epic ... :bowdown :bowdown


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PostPosted: 20 May 2011, 18:01 
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PostPosted: 20 May 2011, 18:05 
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:shock: Including centered HUD !! :P


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PostPosted: 20 May 2011, 18:14 
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Looking really good. I guess it's time to fire up my downloader and install the game in anticipation.

Quick question: is this based on a retail disc version of the game or one of the digital distros? I'm hoping the fix can be usable by all, but we may have to version test & tweak.

Great work! :twothumb

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PostPosted: 20 May 2011, 18:16 
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I think its based on steam version, but HaYDeN may clarify if its supposed to work fine on retail and GOG versions too.
Fantastic work !!!!! :cheers


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PostPosted: 20 May 2011, 18:18 
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Hayden for President! :cheers


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PostPosted: 20 May 2011, 19:14 
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Great work Hayden! :bowdown


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PostPosted: 20 May 2011, 19:23 
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All hail Hayden!

So... how do we fix it ? I'm itching to get the same setup going. I'm comfortable modifying memory, registry, hex...


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PostPosted: 20 May 2011, 19:57 
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If only you could fix The Witcher 1 too, then I'll buy this game for sure!


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PostPosted: 20 May 2011, 20:01 
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So it's working or not? I'm waiting before order the game.

Hayden, please let us know your solution please


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PostPosted: 20 May 2011, 20:03 
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amazing news!

fantastic! well done hayden!

i assume the fix is inbound soon?

when will it be ready?


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PostPosted: 20 May 2011, 21:11 
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will release shortly....

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PostPosted: 20 May 2011, 21:13 
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Hayden,

can you tell if this will work also for 5:4 monitor setup (3840x1024)?


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PostPosted: 20 May 2011, 21:16 
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Hayden,

can you tell if this will work also for 5:4 monitor setup (3840x1024)?


In theory, yes - please report your findings when the fix is available.

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PostPosted: 20 May 2011, 21:18 
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be assured, i will do. :)


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PostPosted: 20 May 2011, 21:19 
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OK - I've tested it and yes it still letterboxes vertically.... I can probably sort it tho

[edit]sorted, UI is screwed tho[/edit]

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PostPosted: 21 May 2011, 00:35 
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Am I the only one sitting here refreshing the site every couple minutes praying Hayden has published the fix?
:WWTH2Go


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PostPosted: 21 May 2011, 00:53 
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Me too LOL
But I'm give up now, time for sleep


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PostPosted: 21 May 2011, 01:00 
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Am I the only one sitting here refreshing the site every couple minutes praying Hayden has published the fix?
:WWTH2Go


You're definitely not the only one

Stellar work HaYDen, CDproject Red should of hired you for QA control. :cheers


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PostPosted: 21 May 2011, 01:21 
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http://www.flawlesswidescreen.org/

It's very BETA guys, but for the witcher.... make sure flawlessws is running before you start the witcher...
make sure enabled is ticked under advanced....

Start the witcher 2.

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PostPosted: 21 May 2011, 01:26 
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http://www.flawlesswidescreen.org/

It's very BETA guys, but for the witcher.... make sure flawlessws is running before you start the witcher...
make sure enabled is ticked under advanced....

Start the witcher 2.


:bowdown :bowdown LOVE YOU HaYDeN! :bowdown :bowdown


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PostPosted: 21 May 2011, 01:34 
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also - For some really strange reason I seem to get really poor performance when I choose full screen, but if I choose full screen = disabled it still runs at full res but the performance is 5 fold higher....

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PostPosted: 21 May 2011, 01:36 
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Hmm it works for me (after running Flawless as admin) but I have all these white dots on the right screen


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PostPosted: 21 May 2011, 01:42 
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Ive tested the fix, it works great for The Witcher 2 at 5040x1050, running Nvidia Surround. Awesome job !!! :rockout


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PostPosted: 21 May 2011, 01:51 
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also - For some really strange reason I seem to get really poor performance when I choose full screen, but if I choose full screen = disabled it still runs at full res but the performance is 5 fold higher....


Amazing job HaYDen, just like that you've basicly fixed what should have been finished before game release.

Some small feedback here. I noticed on my right monitor, there is a rather strange line of white dots. Also, some of the text is stretched.



Also, I think I'm getting the FPS decrease that you mentioned. Where do I need to go to choose Fullscreen = Disabled? Did you mean in the Witcher 2 configuration?


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PostPosted: 21 May 2011, 01:57 
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Some small feedback here. I noticed on my right monitor, there is a rather strange line of white dots. Also, some of the text is stretched.


Are you running the Steam version ?


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PostPosted: 21 May 2011, 02:01 
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[quote]Some small feedback here. I noticed on my right monitor, there is a rather strange line of white dots. Also, some of the text is stretched.


Are you running the Steam version ?

Yup, Steam version.


EDIT: It seems that while the game's FOV changes for a character conversation, the white dots disappear, and the text is not stretched, but normal.


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PostPosted: 21 May 2011, 02:35 
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great work hayden!!! amazing job mate. you are showing up the professionals on how to do their jobs.

this community owes you matey

i am running the steam version as well. im getting the white dots on the right screen too.

the biggest problem for me which isnt haydens fault is that i have to run the game windowed. the damn game wont even start if i select full screen in the launcher.

sadly as i have multi GPU;s only 1 gpu is working and have a really bad frame rate.

once the devs patch the problem this fix will work great... great job hayden!

does anyone else have this problem?

btw im running a ATI 5970 watercooled


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PostPosted: 21 May 2011, 02:39 
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great work hayden!!! amazing job mate. you are showing up the professionals on how to do their jobs.

this community owes you matey

i am running the steam version as well. im getting the white dots on the right screen too.

the biggest problem for me which isnt haydens fault is that i have to run the game windowed. the damn game wont even start if i select full screen in the launcher.

sadly as i have multi GPU;s only 1 gpu is working and have a really bad frame rate.

once the devs patch the problem this fix will work great... great job hayden!

does anyone else have this problem?

btw im running a ATI 5970 watercooled


I'm not sure if this is just restricted to just AMD, but my Nvidia SLI setup is getting what I believe is abnormally low FPS. If you look at my screenshot above, I have EVGA Precision going and it is using a good chunk of both my GPU's, although I don't know if the actual game itself is taking advantage of AFR technology.


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PostPosted: 21 May 2011, 02:41 
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does anyone else have this problem?



Yep, 3-way SLI GTX 480 here, only windowed mode, fullscreen wont launch the game, hope the developers can fix this soon.


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PostPosted: 21 May 2011, 03:06 
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Thanks Hayden!!

I am having some problems with Flawless Widescreen crashing. As soon as I pick any plugin from the dropdown the app crashes with a "flawlessws.exe has stopped working."

I have installed all the c++ 2010 Redistributables (86 and 64), closed all background apps, disabled av and ran as administrator and it still crashes instantly I pick any game. I'm running Win7 64 Pro with a AMD 6970(11.5). Anyone have this problem before?

-edit, nevermind I fixed it. I was running the app with the dll right off my desktop. As soon I as I put them both in a folder on the desktop it now works correctly.


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PostPosted: 21 May 2011, 03:09 
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Thanks Hayden!!

I am having some problems with Flawless Widescreen crashing. As soon as I pick any plugin from the dropdown the app crashes with a "flawlessws.exe has stopped working."

I have installed all the c++ 2010 Redistributables (86 and 64), closed all background apps, disabled av and ran as administrator and it still crashes instantly I pick any game. I'm running Win7 64 Pro with a AMD 6970(11.5). Anyone have this problem before?


Second this I'm getting a StackHash_b97e error, I d/led c++ 2010 redistributables from MS website but it still happens


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PostPosted: 21 May 2011, 03:20 
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Great work Hayden! Is there any way to get this to work for us non-steam users? My copy is legit. I bought it from GoG.

Thank you


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PostPosted: 21 May 2011, 03:30 
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I notice that Flawless is finding my witcher process but If I hit the hot key the screen will not go wide. Can someone help me?


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PostPosted: 21 May 2011, 03:36 
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I notice that Flawless is finding my witcher process but If I hit the hot key the screen will not go wide. Can someone help me?


Sorry, I'm not sure if it's been tested for anything other than the Steam version at the moment. I'm sure HaYDeN will get to it, just gata wait. 8)


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PostPosted: 21 May 2011, 04:08 
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Ok, I fixed the issue of hashstack.dll by placing both files from the zip into a different folder as apposed to desktop.
But now the hotkey won't do anything :| I am running the D2D edition though. Under resolution detected it says 160 x 27


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PostPosted: 21 May 2011, 05:15 
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Hey guys - long time lurker, first time poster :)

Just wanted to thank HayDen for the fantastic work on getting this up and running - I've been putting off starting what I hope will be a fantastic game because of the lack of Eyefinity (and the lack of crossfire) support, and now, the part that I thought was going to take longer of the two is ready to go.

I just tested it on my Steam version and it works perfectly (with the annoying exception of having to run it in a window, for the same reason as everybody else).

I guess I'm going to hold off until the patch comes out, but just wanted to add my voice to all the folks thanking you for such an awesome job :)


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PostPosted: 21 May 2011, 05:42 
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Hmm, strange bug. When dialog, inventory, or anything that was framed before pops up. My cursor no longer can move past half way point on my screen. Looks like the frame for the cursor got moved to the far left and is now bound to a maximum of the old 16:9 width.

Out of those interaction screens the cursor is fine, same with the main menu.


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PostPosted: 21 May 2011, 06:17 
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Just a tip for people only able to run in windowed mode:

Set your desktop resolution to 1920x1080, and then launch the Witcher.

You should find that the game then launches in fullscreen at your chosen res.


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PostPosted: 21 May 2011, 09:00 
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Wow hayden, amazing job and so fast too! :). Definitely worked for me. Unfortunately since I can't run the game full screen, it's not getting anywhere near playable performance even with pretty much all graphics settings set to low. So I have to play single screen till they fix the full screen bug :(.


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PostPosted: 21 May 2011, 11:48 
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hello :rockout

c es what is possible to have a dll witcher 2 for this program?

I do not know how to return this software can give me a hand

HAYDEN great work you can try with another version? non steam

thanks


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PostPosted: 21 May 2011, 11:51 
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hello

c es what is possible to have a dll witcher 2 for this program? http://www.widescreenfixer.org/

I do not know how to return this software can give me a hand

HAYDEN great work you can try with another version? non steam

thanks


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PostPosted: 21 May 2011, 12:00 
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Thanks for the time spent on that job but it's definitely not working with the non Steam version. :cry: :cry:


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PostPosted: 21 May 2011, 12:54 
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Hi Guys - thanks for your input, I am aware of the GUI mouse restriction appearing on occasion, altho if you launch with Flawless running... it shouldn't happen any where near as often, if you apply it mid way through or while its running then you will see it often....

The fullscreen performance issue is there even without patching/modifying it, your best to set it to run windowed at the fullscreen res you desire in the stock launcher, make sure your taskbar etc is minimized, other than 2-3 pixels down the bottom it should pretty much seem like its running fullscreen.

The correct process for launching any game going forward with this new tool is to start Flawless and enable the hack for the specified game, THEN launch the game, the hotkey is for turning it OFF and ON after its already been launched, shouldn't be using it to enable it after the game has launched. [however the witcher is the only game that will do strange things due to it]

BTW - all your thanks should be directed at Thales100 - he donated the game specifically to be fixed for you guys... cheers, Thales100.

RE: GOG - it seem's its not byte compatible with the Steam release...... (judging by the PM's and responses saying GOG version doesn't work with this) -- can someone confirm its base address?

The steam binary is 14.8MB (15,523,840 bytes) version 1.0.6050.43457 (File Version)

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PostPosted: 21 May 2011, 13:42 
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Nah forget about it, ive just donated the game, you deserve all thanks.
Btw this is the best game ive played in ages ... :cheers







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PostPosted: 21 May 2011, 14:19 
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3 d ready??,in surround


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PostPosted: 21 May 2011, 14:21 
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The steam binary is 14.8MB (15,523,840 bytes) version 1.0.6050.43457 (File Version)


I assume you mean witcher2.exe:

Retail Version: 22,5MiB (23.664.128 Bytes); File Version 1.0.6041.43456

Remember that the Retail Version uses SecuROM, while the GOG version does not use any copy protection at all! Dunno about Steam version etc.

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PostPosted: 21 May 2011, 14:22 
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The steam binary is 14.8MB (15,523,840 bytes) version 1.0.6050.43457 (File Version)


The GoG binary is : 14.4Mb (15.172.096 bytes) version 1.0.6041.43456 (File Version)
I can provide the exe file if needed.

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PostPosted: 21 May 2011, 14:24 
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GoG version binary:

Size: 14.4Mb (15,172,096 bytes)
Version: 1.0.6041.43456

I can provide the exe file if needed.

regards

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PostPosted: 21 May 2011, 14:37 
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GOG.com Version: 14,4MB (15.172.096 Bytes) version 1.0.6041.43456


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PostPosted: 21 May 2011, 15:32 
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The GOG binary is 14.4mb (15,172,096 bytes)version 1.0.6041.43456

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Mmmhhh.....for me it doesnt work yet. flawlessws.exe seems not even find my witcher process. :?

any idea what i am doing wrong? (c++2010 is installed)


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PostPosted: 21 May 2011, 16:18 
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Mmmhhh.....for me it doesnt work yet. flawlessws.exe seems not even find my witcher process. :?

any idea what i am doing wrong? (c++2010 is installed)


Steam version ? Run flawlessws, choose the The Witcher 2 ( Steam ) plugin at left, then check the "Enabled" box (right), only then run the game.


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PostPosted: 21 May 2011, 16:21 
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I can also confirm that the retail version of the witcher2.exe file is the same as Falcon1's response.

Retail Version: 22,5MiB (23.664.128 Bytes); File Version 1.0.6041.43456

Hayden - Let me know if you need any files from the retail version to make your program compatible with it. I can PM/Email you the necessary files.

Thank you both Hayden and Thales100 for your efforts to making this work and I look forward to more updates.

kiax0001


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PostPosted: 21 May 2011, 16:31 
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thats exactly what i done (yes, steam). when i am ingame than and checking flawless, there is still "searching for witcher process". :?


maybe it really doesnt work for 5:4 monitors.


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PostPosted: 21 May 2011, 16:32 
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thats exactly what i done (yes, steam). when i am ingame than and checking flawless, there is still "searching for witcher process". :?


K, can the game is still pillarboxed with the fix enabled ?


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PostPosted: 21 May 2011, 16:36 
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Now I so wished that I bought the damn steam version instead :*(


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PostPosted: 21 May 2011, 16:37 
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yes, i put resolution on 3840x1024 and get only the normal 16:9 screen with big black balks left and right.


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PostPosted: 21 May 2011, 16:45 
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Mmm, turn off UAC and run flawlessws as admin.


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PostPosted: 21 May 2011, 16:59 
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i am running it as admin all the time. (windows xp, this cant be the problem, or?)

when the game is running and witcher process is found, does he say anthing, like "witcher found" or similiar? because he is searching all the time.


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PostPosted: 21 May 2011, 17:20 
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i am running it as admin all the time. (windows xp, this cant be the problem, or?)

when the game is running and witcher process is found, does he say anthing, like "witcher found" or similiar? because he is searching all the time.


Yes, it says, like this :



I dont know about XP, HaYDeN can clarify it.


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PostPosted: 21 May 2011, 17:30 
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I'm using the retail version of Witcher 2.

When i start up the plugin, it already says game is detected even though I haven't started the game up. The Plugin Status Messages section says this:

Game Detected: True
Detected Resolution: 901x970
Original Aspect: 1.7778
New Aspect: 0.9289

When I start the game up and alt tab out to look at this, the message doesn't change, and pressing the hotkey in game (Alt) doesn't do anything.


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PostPosted: 21 May 2011, 17:36 
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Whoops, looks like I didn't have the plugin and program in the bin folder. When I put it there it works correctly in seeing there is no Witcher 2 before I start, and then it detects the game when I do start it. But hitting the hotkey still does nothing.


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PostPosted: 21 May 2011, 18:27 
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i can even put the plugin into "bin" folder, it dont recognize the game running. :(

there is also a bug in program. when i go to settings -> configuration, the new appeared window cant be closed anymore and i have to quit the program via taskmanager.


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PostPosted: 21 May 2011, 20:03 
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What files do I need to turn my game from D2D edition into GoG edition?


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the EXE (flawlessws.exe) and the DLL must be in the same folder, anywhere is fine, they do not go in the witcher folder!

Also for the guy's seeing strange detection habbits, the app is looking for a window named "The Witcher 2" - if you have any other windows open with this name then its entirely possible flawlessws will latch onto the wrong window, additonally, when you see a strange Resolution in the status thats because you have it minimized! of course the resolution will be tiny!

And I have no idea if it runs on Window XP... I pretty much consider Windows XP to EOL and unsupported.

[edit]requesting the GOG exe is probably borderline piracy... please dont provide the GOG exe[edit]

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PostPosted: 22 May 2011, 01:06 
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Can you do the fix for GoG edition too pls?????? :bowdown


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PostPosted: 22 May 2011, 02:17 
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Can you do the fix for GoG edition too pls?????? :bowdown


Please enable updates in FlawlessWS - Settings > Configuration and Tick Check for Updates.... [disabled by default as people might not like stuff being automatically grabbed] if you want them to install automatically... tick Automatically Install...

After the update is installed you should see a new version in the version drop down box under advanced, called "Version 1.0.6041.43456 (GOG?)"

See if that works!

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PostPosted: 22 May 2011, 02:58 
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No luck with the Direct2Drive version at 2500x1600 (uses regular Witcher 2 exe, same file size as retail). Plugin detects the game running as "true" and the "original aspect" and "new aspect" ratios are different (1.77 vs 1.6), but nothing actually changes and the horizontal bars remain.


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PostPosted: 22 May 2011, 04:32 
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I am running the steam version and my exe seems to be identical to the one specified earlier in the thread. but it doesn't seem to work. it detects the settings as (running at 6040x1080)

Game Detected: True
Detected Resolution: 160x27
Original Aspect: 1.7778
New Aspect: 5.9259

Anyone else having this issue?


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PostPosted: 22 May 2011, 04:49 
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Tried the GOG version and still no luck :(

Game is detected by flawless stating resolution is 5760x1064 but I still get black bars on side-screen. I can't run fullscreen either, it just takes me back to launcher every time I try to run it.

I have everything ticked under Witcher 2 drop-down.

Thanks!


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PostPosted: 22 May 2011, 05:23 
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Tried the GOG version and still no luck :(

Game is detected by flawless stating resolution is 5760x1064 but I still get black bars on side-screen. I can't run fullscreen either, it just takes me back to launcher every time I try to run it.

I have everything ticked under Witcher 2 drop-down.

Thanks!


Well that's based on the Steam files + replacing it with the GOG executable (or what I believed to be the GOG executable)

I used these files -> http://www.mediafire.com/?b59voyw5uk5xgo0 , which are apparently the ones that GOG uses? eg. unprotected?

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PostPosted: 22 May 2011, 05:48 
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[quote]Tried the GOG version and still no luck :(

Game is detected by flawless stating resolution is 5760x1064 but I still get black bars on side-screen. I can't run fullscreen either, it just takes me back to launcher every time I try to run it.

I have everything ticked under Witcher 2 drop-down.

Thanks!


Well that's based on the Steam files + replacing it with the GOG executable (or what I believed to be the GOG executable)

I used these files -> http://www.mediafire.com/?b59voyw5uk5xgo0 , which are apparently the ones that GOG uses? eg. unprotected?

Ah right, got it to work now. Had to open with the Witcher 2 exe not the launcher.

Works fine now however I can't get it to run fullscreen so have to use windowed mode which also means no CF support so bad fps.

Thanks a lot, this game looks great in eyefinity :bowdown


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PostPosted: 22 May 2011, 05:55 
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didnt realise there was a difference between the launcher and not using the launcher...

Hah! looks like I broke the steam version... :/

[edit] should be fixed now [edit]

Right so - GOG version works so long as you start it using binwitcher2.exe instead of using the launcher?

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Right so - GOG version works so long as you start it using binwitcher2.exe instead of using the launcher?


Yep that's how mine works now. How did you get it to run fullscreen? Mine doesn't launch at all when I have fullscreen enabled with any eyefinity resolutions :(


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Does this fixer work with Re5?


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PostPosted: 22 May 2011, 09:22 
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I'm still getting the "searching for Witcher 2 process" within Flawless. (I have the Steam version) Does anybody know how to fix this?

To test this, I also have Borderlands on Steam and tried Flawlesss with it. It prompts with "searching for Borderlands process" as well. :(


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PostPosted: 22 May 2011, 09:32 
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Does this fixer work with Re5?


Again - I don't own it.

If you want to use a cracked EXE. Sure I'll add it for you.

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[quote]Can you do the fix for GoG edition too pls?????? :bowdown


Please enable updates in FlawlessWS - Settings > Configuration and Tick Check for Updates.... [disabled by default as people might not like stuff being automatically grabbed] if you want them to install automatically... tick Automatically Install...

After the update is installed you should see a new version in the version drop down box under advanced, called "Version 1.0.6041.43456 (GOG?)"

See if that works!

Hi HaYDeN,

Been trying to update using automatic updates, but nothing happening... Is there another way to get the GOG plugin?

Thanks for all you've been doing for surround gamers!

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Well, I have the disc version of Witcher 2, and the tool doesn't work with that .exe, I also tried the GOG .exe and it still doesn't work. The tool does detect the game but still no cigar :(

I have tried running both tool and witcher 2.exe as admin, no difference, and I have tried to run the game in a window instead of fullscreen but no change.

I'm wondering if the tool have to be in a certain folder (maybe the game's installation folder?) I already tried to put the tool in the bin folder in Witcher 2, guess what, no luck.

I really hope that this tool will eventually be compatible with non steam editions of it's supported games, because all my games are certainly not on Steam (some of them are) :)

Ps. I also tried the tool with Borderlands disc version (using 1.4.1 crack as I hate that securom shit). but nothing worked :-(

Pps. Is it very complicated to make the tool compatible with non Steam versions?


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PostPosted: 22 May 2011, 11:13 
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Well, I have the disc version of Witcher 2, and the tool doesn't work with that .exe, I also tried the GOG .exe and it still doesn't work. The tool does detect the game but still no cigar :(

I have tried running both tool and witcher 2.exe as admin, no difference, and I have tried to run the game in a window instead of fullscreen but no change.

I'm wondering if the tool have to be in a certain folder (maybe the game's installation folder?) I already tried to put the tool in the bin folder in Witcher 2, guess what, no luck.

I really hope that this tool will eventually be compatible with non steam editions of it's supported games, because all my games are certainly not on Steam (some of them are) :)

Ps. I also tried the tool with Borderlands disc version (using 1.4.1 crack as I hate that securom shit). but nothing worked :-(

Pps. Is it very complicated to make the tool compatible with non Steam versions?


Right click your witcher2 exe > properties, and post here, the version, the filesize in bytes and your operating system etc.

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PostPosted: 22 May 2011, 11:33 
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[quote]Well, I have the disc version of Witcher 2, and the tool doesn't work with that .exe, I also tried the GOG .exe and it still doesn't work. The tool does detect the game but still no cigar :(

I have tried running both tool and witcher 2.exe as admin, no difference, and I have tried to run the game in a window instead of fullscreen but no change.

I'm wondering if the tool have to be in a certain folder (maybe the game's installation folder?) I already tried to put the tool in the bin folder in Witcher 2, guess what, no luck.

I really hope that this tool will eventually be compatible with non steam editions of it's supported games, because all my games are certainly not on Steam (some of them are) :)

Ps. I also tried the tool with Borderlands disc version (using 1.4.1 crack as I hate that securom shit). but nothing worked :-(

Pps. Is it very complicated to make the tool compatible with non Steam versions?


Right click your witcher2 exe > properties, and post here, the version, the filesize in bytes and your operating system etc.

Allright.

Witcher 2.exe English disk version (1.0.6041.43456)

File size: (23.664.128 bytes)
Size on disk: (23.666.688 bytes)

and the GOG version that I use...

version (1.0.6041.43456):
File size: (15.172.096 bytes)
Size on disk: (15.175.680 bytes)


My OS: Windows7 64 bit Ultimate

And thank you for being so helpful :)

Ps. Currently downing Singularity on Steam for testing with your tool. Gonna give feedback in the Singularity thread.


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PostPosted: 22 May 2011, 12:55 
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hi i have try all but for me dont' work :( gog version


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I'm still getting the "searching for Witcher 2 process" within Flawless. (I have the Steam version) Does anybody know how to fix this?

To test this, I also have Borderlands on Steam and tried Flawlesss with it. It prompts with "searching for Borderlands process" as well. :(


What kind of OS do you have? I have same problem and estimate its because using win xp.


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PostPosted: 22 May 2011, 16:35 
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Omg hayden your the beast! The update works for me(after I replaced d2d edition with gog executible, I can run the game in full screen.

I only get like 30-40 fps in cities. Can your come up with some patch that makes us get more fps?


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PostPosted: 22 May 2011, 16:49 
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Guys,

I was able to get the retail version to work with a few modifications.

Here are the steps I followed.

1). Update the plugin for Hayden's Tool.
2). Download the GOG files from here http://www.mediafire.com/?b59voyw5uk5xgo0
3). Place the downloaded files in the Bin folder (I saved my original retail copies into a different folder in case Hayden creates a cracked .exe for the retail version)
4). Start Flawless and select "Version 1.0.6041.43456 (GOG?)"
5). Run the witcher2.exe file from the bin folder (not the launcher).

Issues:
-White dots in a line on the right screen (as mentioned before)
-Cannot run in Full-Screen
-FPS is very low for ATI (Need crossfire profiles and New driver from ATI which should be here shortly).

Thanks again to Hayden for your efforts! :rockout

kiax0001


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PostPosted: 22 May 2011, 17:15 
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Omg hayden your the beast! The update works for me(after I replaced d2d edition with gog executible, I can run the game in full screen.

I only get like 30-40 fps in cities. Can your come up with some patch that makes us get more fps?


Weird, I replaced D2D exe with GOG exe and nothing changed for me, using either "latest version" or "GOG?" version.


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PostPosted: 22 May 2011, 17:32 
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you have to use gog edition from the scroll down menu in flawless and when you replace your exec you have to replace paul.dll as well and run both as admin running actual file not the launcher.


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PostPosted: 22 May 2011, 18:53 
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[quote]Does this fixer work with Re5?


Again - I don't own it.

If you want to use a cracked EXE. Sure I'll add it for you.

Oh, sorry man. I didn't catch that part.

But sure, I prefer to use a crack, anyway. Good job, btw.

Spanks.


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PostPosted: 22 May 2011, 21:48 
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It's Working!..... in Windowed Mode ^^ but thats enuf! Thx a lot!

Maybe Topic creator could Edit First Post and write a How To ?

Here some Screenshots :)

http://img827.imageshack.us/g/14082612.jpg/

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you have to use gog edition from the scroll down menu in flawless and when you replace your exec you have to replace paul.dll as well and run both as admin running actual file not the launcher.


Ah, thanks, that did it - I hadn't replaced the paul.dll before since they're the same size.

e: Although - and this is strange - if I launch the game directly instead of using launcher (which is needed to get this program to work), there's an annoying blur or DOF filter on the screen any time I move my character. This doesn't happen when I launch game from launcher, even if I have all the DOF and blur stuff enabled there.

Very strange. I did some further testing and it happens as soon as I use the "remove vertical black bars" checkbox. I don't have vertical black bars, but unchecking the setting reintroduces the horizontal black bars.

So long story short, going to 16:10 AR with this program introduces some annoying and heavy handed blur effect if you even walk around in-game, at least for me (using GOG exe and paul.dll on D2D installation).


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I can confirm Flawless not working on XP. Crashes on launch every time. (Yes, C++ 2010 redist installed)

Regardless, huge thanks to HaYDeN for the tool. For those of you benefiting from his hard work, don't be afraid of hitting that Donate button on his site!

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I can confirm Flawless not working on XP. Crashes on launch every time. (Yes, C++ 2010 redist installed)

Regardless, huge thanks to HaYDeN for the tool. For those of you benefiting from his hard work, don't be afraid of hitting that Donate button on his site!


Wow didn't realise people still used Windows XP, Probably a NT specific function I've used somewhere.... I'll look into it.

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[quote]I can confirm Flawless not working on XP. Crashes on launch every time. (Yes, C++ 2010 redist installed)

Regardless, huge thanks to HaYDeN for the tool. For those of you benefiting from his hard work, don't be afraid of hitting that Donate button on his site!


Wow didn't realise people still used Windows XP, Probably a NT specific function I've used somewhere.... I'll look into it.

While I use Win 7 on my gaming computer, lots of old corporate computers are stuck on windows XP. Enterprise moves at a snails pace. They even make us use IE 5.5 or 6 to access some of our intranet sites. :doh


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Wow didn't realise people still used Windows XP, Probably a NT specific function I've used somewhere.... I'll look into it.

Yeah, some people ride the cutting edge...I'm at the lazy end. ;) Didn't even upgrade from 2000 to XP until a month before Vista released.

Thanks for looking into the compatibility issue.

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Omg hayden your the beast! The update works for me(after I replaced d2d edition with gog executible, I can run the game in full screen.

I only get like 30-40 fps in cities. Can your come up with some patch that makes us get more fps?


Hi mate how did you get it to run fullscreen? Mine doesn't load with any resolution above 1080p :?:


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absolutely brand new installation of Windows XP SP3.... ran first pop.



Can you elaborate on the error you see?

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PostPosted: 23 May 2011, 08:23 
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absolutely brand new installation of Windows XP SP3.... ran first pop.
Can you elaborate on the error you see?

Sure:


Not sure how helpful that is.

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PostPosted: 23 May 2011, 08:33 
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Google seems to think your memory is poked, seems its a common issue.....?

Be interested to hear if any others have successfully executed on WinXP.

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PostPosted: 23 May 2011, 09:31 
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Google seems to think your memory is poked, seems its a common issue.....?

Be interested to hear if any others have successfully executed on WinXP.

By poked I assume faulty? Went ahead and started a memtest...up to 84% coverage with no errors so far.

I gets more interesting, though. I removed the c++ 2010 runtime, tried the program, and it failed like before. Next I removed the UPX compression, and presto the app runs fine and dandy:


Haven't tried it with a game yet, but there's something interesting going on. Any theories?

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PostPosted: 23 May 2011, 11:43 
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Hello Hayden,


yr program is running fine under win xp here (no memory crash etc). there are only two problems which i discovered:

1. when the fix is enabled, the plugin never finds the witcher process. (i tried everything)

2. when you open the configuration window (with settings for hotkey etc.), you cannnot close it anymore. have to close than the flawless program via taskmanager.


Did you managed to detect the witcher process under xp?


(why i am using xp? never change a running system. :D for me, win xp is quite stable os and ie. Witcher 2 is running very smooth, without any problems or FPS dropdowns and i dont have the "uber pc". win7 is still quite new os and seems to use a lot resources by himself. (win vista was always buggy.) I wanted to wait for os change until the first games are released who doesnt support DX9 anymore.)


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PostPosted: 23 May 2011, 13:31 
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Noob here came to ask what GoG means. I have the retail version, is there a fix for that yet? Last post I saw someone had posted their info but nothing after that. Thanks for the work you guys do.


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PostPosted: 23 May 2011, 16:05 
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First off: THANK YOU HAYDEN!!!!! You rock in ways only the gods speak of. :rockout

The ALT hotkey not working for the flawless program is because the game binds it to "Target Lock" toggle.

You either have to unbind it in the game launcher or bind it something else in Flawless.

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PostPosted: 23 May 2011, 16:17 
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Noob here came to ask what GoG means. I have the retail version, is there a fix for that yet? Last post I saw someone had posted their info but nothing after that. Thanks for the work you guys do.


GoG is Good Old Games. A website that offers the game with no DRM like the retail version has.

I also have the retail version however I d/l the GoG executable and paul.dll from gamecopyworld.

This is "supposedly" linked with better FPS in the game however I haven't noticed to much of that.

However, the game launches 4-5 times faster because of the lack of DRM checking garbage and the retail version of the game runs fine with the GoG Witcher2.exe and paul.dll.

You'd have to replace your game exe with the GoG one. Then run the flawless widescreen fix using the GoG game profile.

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PostPosted: 23 May 2011, 16:29 
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[quote]Noob here came to ask what GoG means. I have the retail version, is there a fix for that yet? Last post I saw someone had posted their info but nothing after that. Thanks for the work you guys do.


GoG is Good Old Games. A website that offers the game with no DRM like the retail version has.

I also have the retail version however I d/l the GoG executable and paul.dll from gamecopyworld.

This is "supposedly" linked with better FPS in the game however I haven't noticed to much of that.

However, the game launches 4-5 times faster because of the lack of DRM checking garbage and the retail version of the game runs fine with the GoG Witcher2.exe and paul.dll.

You'd have to replace your game exe with the GoG one. Then run the flawless widescreen fix using the GoG game profile.

I also have the retail version with the GOG files, but can't make it work with the flawless utility, it detects the game but doesn't remove the black bars.

GOG game profile??? What is that?

EDIT: NVM, got the new version, but sadly that didn't help me either, the only change for me, is that menu text ingame is now unreadable (like somebody used a white "censor pencil" on the menu items).


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PostPosted: 23 May 2011, 16:43 
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I haven't ran it yet as I'm just reading this and I'm at work...

Will be trying when I get home though... can't wait!

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PostPosted: 23 May 2011, 18:34 
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Hello,

HaYDeN ,I was wondering if you can post what values are you modifying in order to "unlock" the 4:3 aspect ratio. Why I ask this? Because the game will get eventually patched and it will be easier (for some of us) to know what to look for... (or we can wait for you to update the program).

Was just a suggestion so don't be angry on me or anything:)) Anyway AWESOME JOB! I'm playing GoG version on nVidia 3D Surround (fullscreen here).

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PostPosted: 23 May 2011, 19:41 
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Hi, I've been following this thread since page 2, day after day, have been loving the developments and big thanks to Hayden for making this possible!

I did however sign up today to let people know what my problem was and how I fixed, as well as to ask for some help.

I had the retail box version, not steam or GoG, and I could never get it to work on my 3 screens, I would check everyday for an update that would fix my issues but to no avail. So I did some reading on the GoG version and I found I could convert my Retail into a GoG version by changing the paul.dll as well as my witcher.exe. I know this may be a bit shady, I was a bit apprehensive myself but basically goto this site: *use google search* and download the GoG version and backup your files and replace them.

Having done that you can use the GoG Version in Flawless and I got it to work today and its amazing!! Thank you Hayden :)

The only issue I have is the white lines on the right screen which has been mentioned many times, I was wondering if anyone found a way to fix that or some solution.

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PostPosted: 23 May 2011, 22:39 
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[quote][quote]Well, I have the disc version of Witcher 2, and the tool doesn't work with that .exe, I also tried the GOG .exe and it still doesn't work. The tool does detect the game but still no cigar :(

I have tried running both tool and witcher 2.exe as admin, no difference, and I have tried to run the game in a window instead of fullscreen but no change.

I'm wondering if the tool have to be in a certain folder (maybe the game's installation folder?) I already tried to put the tool in the bin folder in Witcher 2, guess what, no luck.

I really hope that this tool will eventually be compatible with non steam editions of it's supported games, because all my games are certainly not on Steam (some of them are) :)

Ps. I also tried the tool with Borderlands disc version (using 1.4.1 crack as I hate that securom shit). but nothing worked :-(

Pps. Is it very complicated to make the tool compatible with non Steam versions?


Right click your witcher2 exe > properties, and post here, the version, the filesize in bytes and your operating system etc.

Allright.

Witcher 2.exe English disk version (1.0.6041.43456)

File size: (23.664.128 bytes)
Size on disk: (23.666.688 bytes)

and the GOG version that I use...

version (1.0.6041.43456):
File size: (15.172.096 bytes)
Size on disk: (15.175.680 bytes)


My OS: Windows7 64 bit Ultimate

And thank you for being so helpful :)

Ps. Currently downing Singularity on Steam for testing with your tool. Gonna give feedback in the Singularity thread.


I have the same issue. The Flawless fix is not working.

The retail and the GoG witcher2.exe file version numbers are the same even though the file size is different, 22 vs. 14mb. I am running the GoG .exe and .dll though.

1) Replaced RETAIL 22mb exe and paul.dll with the GoG versions.
2) Put Flawless fix in a folder on a different drive, running it with Admin rights
3) Run the witcher2.exe from the install folder and not using the launcher
4) x86 and x64 C++ redistributables are installed
5) Nvidia 2x 570gtx with 275.27 beta driver

Running the desktop res at 1920x1080, 1920x1200, default 5760x1200, windowed mode for the game, all combinations there of.

Load a game and everything loads but it is just the way it was, center monitor only.

Any ideas?

Thanks for all the hard work thus far, HaYDen, very very much appreciate your effort.

EDIT:: I spoke too soon. When I start Flawless the default "Enable/Disable" option is CHECKED. I thought, maybe I need to disable it and then enable it once I'm in game, so I disabled it and launched the game.

Game loaded fine, picked my last save, loaded it and walla! Game loaded in triple screen, fullscreen, didn't even have to enable anything.

There are the 2 column of white dots on the left edge of the right monitor all the time but sweet! It works :rockout

Now just need to lower my settings to get the framerate acceptable.

Thanks again, HaYDen! Awesome work.

(can we get rid of the white dots?)

:cheers

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PostPosted: 23 May 2011, 23:31 
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Hello,

HaYDeN ,I was wondering if you can post what values are you modifying in order to "unlock" the 4:3 aspect ratio. Why I ask this? Because the game will get eventually patched and it will be easier (for some of us) to know what to look for... (or we can wait for you to update the program).

Was just a suggestion so don't be angry on me or anything:)) Anyway AWESOME JOB! I'm playing GoG version on nVidia 3D Surround (fullscreen here).


Pretty sure their patch is going to fix it all?

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PostPosted: 24 May 2011, 09:30 
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Hayden,

did you tried to find witcher2 process when you installed XP?

just want to be sure, if thats the problem. :?


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PostPosted: 24 May 2011, 10:11 
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Why do I get the feeling that this is more consolitis?

Tired of seeing PC gaming being hindered by the existence of consoles. :cry:

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PostPosted: 24 May 2011, 10:55 
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Ok, I don't know how and why, but now Hayden's tool works for me :) I have been fiddling around Nvidia control panel, making changes to the scaling mode, maybe that helped.

Anyway, much needed witcher 2 patch is incoming, so Hayden will most likely have to update his tool (Anyway, I hope you do) :)


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PostPosted: 24 May 2011, 13:14 
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Pretty sure their patch is going to fix it all?


No, you missunderstood me. I wanted to say that eventually (after a patch) the game binary might change (and also the values and memory locations) and we don't know if you will be around to update your awesome tool for every patch. That is why I ask. I don't want to steal your work or finds, but posting your solution might be helpfull (for some of us) in case something changes in the future and the current tool will not be compatible;))

thanks:)

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PostPosted: 24 May 2011, 13:31 
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I'm wondering if the incoming patch will be affected by the GoG.exe/paul.dll replacement.

I have the retail version so I'm thinking maybe I should put those files back prior to launching the game for fear that the patch may detect the GoG version when I actually have the Retail and screw something up forcing a reinstall.

I wonder if this will be an issue.

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PostPosted: 24 May 2011, 13:56 
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[quote]Hello,

HaYDeN ,I was wondering if you can post what values are you modifying in order to "unlock" the 4:3 aspect ratio. Why I ask this? Because the game will get eventually patched and it will be easier (for some of us) to know what to look for... (or we can wait for you to update the program).

Was just a suggestion so don't be angry on me or anything:)) Anyway AWESOME JOB! I'm playing GoG version on nVidia 3D Surround (fullscreen here).


Pretty sure their patch is going to fix it all?


The CDP RED guy Marcin360 stated on the GoG forums patch 1.1 thread that the 4:3, 16:10, and other Aspect related issues would not be addressed in the patch and that he had no info on them at all.

He did mention in the response to a question,
------------------------------------------------
": Any ETA on the 4:3 support then? Game's unplayable for me in its current state.

Unfortunately no info about other aspects support. They will be implemented though. "
------------------------------------------------
That the Aspect issues WILL be addressed... just no time frame.

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PostPosted: 24 May 2011, 14:12 
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the 4:3, 16:10, and other Aspect related issues would not be addressed in the patch and that he had no info on them at all.



These AR issues are fixed by HaYDeN`s tool.


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PostPosted: 24 May 2011, 14:25 
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Hi all, first of all, thank you Hayden for your work.
I have things working with the exe from the GoG, there is only one problem: on my resolution 4056 * 1024 (3 5:4 monitor with the bezel compensation) the HUD (Map, the level of health, etc.) falls exactly on the bezels of monitors, so they are hard to see. Can I do something myself like to move the HUD from the center to the edges? So I will be more convenient.

Thanks again.

Sorry for English, its Google translate.


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PostPosted: 24 May 2011, 14:46 
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Just spoke to witcher 2 support. The patch should be out today or tomorrow at the latest.

Patch should solve fullscreen launching issues but the game will jot support eyefinity.

Thank the good lord to Hayden. What a legend. I shall donate to u chap.

Sn0w


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PostPosted: 24 May 2011, 15:03 
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[quote] the 4:3, 16:10, and other Aspect related issues would not be addressed in the patch and that he had no info on them at all.



These AR issues are fixed by HaYDeN`s tool.
Yes, but the promised patch coming out today or tomorrow will most likely invalidate the tool for both gog and steam version.


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PostPosted: 24 May 2011, 15:36 
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He's right guys, I may get abducted by aliens!!!!!!!

What makes you think I wouldn't update it? It's not like I've only just popped in to visit the forums....

This is the entire point of having a tools that modulised and supports updates... something my hacks/fixes have never had previously.

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PostPosted: 24 May 2011, 15:50 
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Thanks again for the job Hayden, it's working now but there is annoying bug.
While the HUD is centered the mouse isn't. It's always displaying on the left screen so that it's hard to play.
Do you think it's possible to correct that ?? :bowdown


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PostPosted: 24 May 2011, 15:53 
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Hayden,

pls could you advise re my question if you were able to detect the witcher process under xp?


(i know, iam annoying :D )


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PostPosted: 24 May 2011, 15:57 
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Thanks again for the job Hayden, it's working now but there is annoying bug.
While the HUD is centered the mouse isn't. It's always displaying on the left screen so that it's hard to play.
Do you think it's possible to correct that ?? :bowdown


That only happens if you enable the fix AFTER you have launched the witcher.

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PostPosted: 24 May 2011, 15:58 
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Hayden,

pls could you advise re my question if you were able to detect the witcher process under xp?


(i know, iam annoying :D )


I'm not sure I can run games in a VM, I sure as hell am not installing Windows XP :)

I'll try look into it.

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PostPosted: 24 May 2011, 16:15 
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[quote]Thanks again for the job Hayden, it's working now but there is annoying bug.
While the HUD is centered the mouse isn't. It's always displaying on the left screen so that it's hard to play.
Do you think it's possible to correct that ?? :bowdown


That only happens if you enable the fix AFTER you have launched the witcher.
You're right but if i activate first the fix then the menu is unreadable whatever is checked.


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PostPosted: 24 May 2011, 16:34 
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[quote][quote]Thanks again for the job Hayden, it's working now but there is annoying bug.
While the HUD is centered the mouse isn't. It's always displaying on the left screen so that it's hard to play.
Do you think it's possible to correct that ?? :bowdown


That only happens if you enable the fix AFTER you have launched the witcher.
You're right but if i activate first the fix then the menu is unreadable whatever is checked.

GOG or Steam?

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PostPosted: 24 May 2011, 16:38 
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Gog


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Releasing a update in 10-15 minutes... I think I know why the issue you are reporting is happening...

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PostPosted: 24 May 2011, 16:41 
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You're fast. Not only the menu is affected. The texts ingame also are affected.


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You're fast. Not only the menu is affected. The texts ingame also are affected.


Are you talking about the text hovering over people speaking? or GUI text?

I can't easily fix the hovering text issue, well not without spending 6 months trying to fix it.

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I don't expect you to work 6 month on it :lol:
I meant the gui texts ie. when you try to grab items on the floor.


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[quote] the 4:3, 16:10, and other Aspect related issues would not be addressed in the patch and that he had no info on them at all.



These AR issues are fixed by HaYDeN`s tool.

They are, you're right, and I/we love HaYDeN for it too!

But is there any way we can get rid of the three columns of white dots?

This is on Nvidia surround 2x 570s with 1920x1200 monitors, latest 275.27 betas and Win7 x64.

Any ideas? Its not that bad and I know its a slight issue, but it does take away from some of the emmersivness and if there's a way to get rid of them it would be much better.

I can provide SS if needed. They've been mentioned several times in this thread.

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PostPosted: 24 May 2011, 17:38 
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I can provide SS if needed. They've been mentioned several times in this thread.


I think we all have these white dots, thats the only small issue i experience with this great tool.


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HaYDeN thank you so much for fixing this. Finally I can play the game after 5 days. Letterboxing effects tend to make me physically ill if I look at them for more then an hour, same thing happens with 3d viewing for me.

I have donated, THANK YOU SO MUCH!

Jason
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Well, sometimes i have the texts unreadable somtimes not. Just don't know why.

Edit, i can have the texts sometimes to be readable. It's related to the stretch HUD check. With or without checked it helps sometimes.
When the text is screwed, everything is. Gui, dialogues, even the white dots that makes me think they have something to do with texts.


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PostPosted: 24 May 2011, 18:28 
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If you really want rid of the dots then you will have to go back to a stretched HUD and stretched menu's, otherwise you'll just have to suffer.





Can add the option if you REALLY want.

yes. the dots are part of the HUD.

Someone go look for the artwork for the HUD and try modify it that way.

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PostPosted: 24 May 2011, 18:30 
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If you really want rid of the dots then you will have to go back to a stretched HUD and stretched menu's


White dots for me pls :wink:


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Well that could be an interesting option. Who knows, it may help me ... :roll:
Dunno if it has something to do with it but i can't start the game in fullscreen.


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PostPosted: 24 May 2011, 18:44 
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Dunno if it has something to do with it but i can't start the game in fullscreen.


This has nothing to do with HaYDeN`s hack, this fullscreen issue should be fixed by a game patch tomorrow.


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Yeah i know. I just wondered if the fact that i can't launch the game in fullscreen mode could be the reason why i have problems with stretched texts.


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Hope Patch is gonna help to get it in Fullscreen!

Some1 else has really bad performance ?

I'm running it in 6048x1080 in windowed mode on a Core2Duo E8400 and AMD Radeon HD6970, had 45FPS in 1920x1080 High details!
But now in Eyefinity i get 7-9 FPS in Very High, 15-20 in High, 22-25 in Middle, and 28-32 in Low ! If i manually put everythig to the lowest i get something like 35 FPS! But The Witcher in Low Quality is unplayable! (just happend to make some Videos of quality xD (FPS is dropping extremly because of recording) Watch them on my Youtube Channel)

Is that Normal?

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Thank you HaYDeN !!! awesome work.

I am running at 6048x1200 with high settings but Bloom off, textures medium, and shadows medium.
My GPU is an ATI 5970. My CPU is i7 X980. 12GB DDR3.
Steam version of Witcher2.

I had performance issues until I turned off Bloom and turned down textures/shadows.


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Hope Patch is gonna help to get it in Fullscreen!

Some1 else has really bad performance ?

I'm running it in 6048x1080 in windowed mode on a Core2Duo E8400 and AMD Radeon HD6970, had 45FPS in 1920x1080 High details!
But now in Eyefinity i get 7-9 FPS in Very High, 15-20 in High, 22-25 in Middle, and 28-32 in Low ! If i manually put everythig to the lowest i get something like 35 FPS! But The Witcher in Low Quality is unplayable! (just happend to make some Videos of quality xD (FPS is dropping extremly because of recording) Watch them on my Youtube Channel)

Is that Normal?

Just monitor your GPU usage. You will probably see that it's not running full time @ 99% ...


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If you really want rid of the dots then you will have to go back to a stretched HUD and stretched menu's, otherwise you'll just have to suffer.





Can add the option if you REALLY want.

yes. the dots are part of the HUD.

Someone go look for the artwork for the HUD and try modify it that way.



I don't see any files that even relate to the HUD in the Witcher directory unless its part of the .exe or in one of the archives in the CookedPC directory, maybe pack0.dzip? (~9GB).

I have Visual Studio and Photoshop so I could give it a shot. Any idea where to start looking for HUD graphics, HaYDeN?

I'm sure this will get removed when they release their FOV/res patch later but... why not do it now :)


dzip will not open .dzip files as they're not ".dz" and changing the suffix doesn't work either. Where to get a program to open .dzip :

Did find this though. link

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I gave that Flawlesswidescreen program a try but I cannot seem to get it to work for me using Windows 7 64 bit.
When I looks at the process info it says:

Detected Resolution 160x27

but I do see 1920x1200 for a brief second when I alt tab back to the desktop and look at the program. Everything is enabled and I selected the GOG version which I am using from the drop down menu. Bummer I cannot seem to get this to work.


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Update released -

Hopefully fixes the Windows XP issues.
More stable pointers for the witcher 2 hopefully, should stop some of the weird stuff people are seeing - if you do find the mouse trapped on one screen, try restarting it.
Added Resident Evil 5
Couple of other minor fixes.

Ninja rebuild.

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Hi hayden,

It seems now there is no more pb. I have tried a couple of time to launch the game and nothing weird happened.
You definitely rock.
It's hard to believe that surround gaming has not been implemented yet by the developers and will not be in the forthcoming patch.
It took you several days to make it work fine without the knowledge of the code.
They definitely should fire every employee at the dev studio and hire you ... :surroundsmiley


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Hello Hayden,

good news and bad news. :)

1. it works under win xp. game is detected and got fullscreen resolution (3840x1024). :)

2. however everytime I speak to someone ingame and dialogue screen starts, the game crash to desktop. :(


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Hello Hayden,

good news and bad news. :)

1. it works under win xp. game is detected and got fullscreen resolution (3840x1024). :)

2. however everytime I speak to someone ingame and dialogue screen starts, the game crash to desktop. :(


Try turning off some of the individual options... I can't run it on XP but the way I was opening the process was not XP compatible, so I still havent actually tested it on XP.

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[quote]Hello Hayden,

good news and bad news. :)

1. it works under win xp. game is detected and got fullscreen resolution (3840x1024). :)

2. however everytime I speak to someone ingame and dialogue screen starts, the game crash to desktop. :(


Try turning off some of the individual options... I can't run it on XP but the way I was opening the process was not XP compatible, so I still havent actually tested it on XP.


I tried already turning off the option "stretched HUD" - but first of all, i couldnt regognize any change ingame. the text is stretched also with that option enabled. and game crash (in dialogues) either this option is enabled/disabled. The other two options (removing black bars) i will try today evening.


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Have to say that no matter if the HUD strecthed option is checked or not, it makes no change to my game experience.


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Have to say that no matter if the HUD strecthed option is checked or not, it makes no change to my game experience.


Stretch only takes place if the aspect is < 1.78 (aka, 16:10 or 4:3, 5:4) - 16:9 and above, it does not stretch

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I gave that Flawlesswidescreen program a try but I cannot seem to get it to work for me using Windows 7 64 bit.
When I looks at the process info it says:

Detected Resolution 160x27

but I do see 1920x1200 for a brief second when I alt tab back to the desktop and look at the program. Everything is enabled and I selected the GOG version which I am using from the drop down menu. Bummer I cannot seem to get this to work.


160x27 is what mine also shows, however this doesn't seem to affect anything. My game runs fullscreen 5916x1200 with only the white dots. I don't pay any attention to the "detected res". Its wrong but surround works. I am using Nvidia cards.

Are you on ATi, Owen?


Also, in the patch notes posted on the site...

"8. nVidia surround vision now works properly."

:w00t That CAN'T be right.... you think they fixed Nv Surround in the patch???

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I am running a Nvidia GTX 260 with the latest beta drivers.


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Oh, my bad. Thought you were trying to run 3x widescreen res. You're just trying to get rid of the black bars... my bad.

I can't help you on that as I'm not running that configuration. It may be fixed in the patch though.

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So am I the only one seeing weird DOF/blur effect with this patch enabled? As soon as I move, everything but my character blurs immediately. This doesn't happen without the patch regardless of what blur settings I put into the launcher. Maybe the launcher does something to the executable that directly launching doesn't?

I'm using the GOG version and a GOG exe on a D2D installation.


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PostPosted: 26 May 2011, 01:50 
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nVidia surround vision now works properly.

Patch 1.1 notes


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Will this ever work with the retail DVD version of the game??????

Apparently one of the devs said if you use the GOG.exe hack then the game will be broken later on and quests will be unplayable so this fix realy needs to be implemented to work with retail version.

Suppose Hayden will need the exe version details from the retail game after it's been patched with the upcoming 1.1 patch????


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Dev's stated that performance for the Retail version (the one I own) will see the biggest performance gains. This is only because of the DRM protection that they'll either be removing the protection or fixing it properly so it doesn't interfere with game performance.

Just swap the original .exe back in to place and use the launcher to get the patch after it is released. I have mine in place now.

With the GoG .exe the game runs fine with flawless fix.

Of course HaYDeN will update the fix. He already said so.

I just hope against all hope that when the Devs stated in the release notes that, "Nvidia surround vision is fixed" er whatever, that this would include the simple edit of removing the white dots columns from the HUD overlay.

Follow this thread if you want feedback from the CDPR RED commnunity manager, Marcin360:

http://www.gog.com/en/forum/the_witcher_2/the_witcher_2_patch_1_1/page43

They're using it because of their own forums being down.

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So, now, what does the "Fix for 3D Vision Surround" mean!?

At least for Eyefinity it doesn't fix anything... Still black borders on Eyefinity resolutions.

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Falcon1 I am running the gog version and after patching to version 1.1, the only difference I have seen so far is better framerates and the ability to run full screen, but in doing so it has broken HaYDeN's flawless fix (back to center monitor only but in full screen, lol). So now I am, waiting for HaYDeN to work his magic. :)


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::After the 1.1 patch::

Now I launch the game at 5916x1200 and it loads!

Triple head and all. Only issue is it loads at 57606x1080 with black bars top and bottom even though res is set to 5916x1200, also, bezel correction is not working.

The old Retail load time of 20-30 seconds is gone. Now it takes 5-6 seconds like it did with the GoG .exe replacement.

Performance in the city used to be 11-30fps with the Flawless fix. Now it never dips below 19 and never goes above 32, it usually sits right around 28fps. In the forest outside of Flotsam with the Flawless fix it used to be 28-49fps. Now with the 1.1 patch its the same usually hanging out around 37-38fps even in battle with 4-5 enemies at once.

I'm guessing the frame boost is only from the 5916x1080 new res vs. the old x1200 res. A difference per frame of 709,920 pixels... nearly 1MP. So from 7MP per frame to 6.4MP per frame is probably why the frame rate doesn't dip so low.

Overall gameplay is smooth and fluid when it needs to be... usually around 35-40fps which is great. When it dips to 19 its in the city where it really doesn't matter.

The New 1.1 patched .exe for Retail is:

Version 1.1.6157.43917
Size is 14.4MB (14,817KB) <----I think this is the size of the old GoG .exe?

So they fixed surround for Nvidia cards... except the put the black bars back in... and guess what, they left the 3 columns of white dots... what a bloody ommision.

Great job overall by the developers however leaving ATi out in the cold is kinda bum... anyone with ATi have the 1.1 patch yet?


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PostPosted: 26 May 2011, 23:20 
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If it is indeed Nvidia only then its very interesting that they made an active decision to block out ATI eyefinity, because there's no actual "code" difference between the two, clearly in this instance they actually have additional "code" to check if its Nvidia based, and if it then allow it - my update is truckin along very very slowly.

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PostPosted: 26 May 2011, 23:23 
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Yeah, I'm curious to see if Eyefinity is fixed as well.

Though it does ignore the res and sets to 5760x1080 with no bezel correction and black bars.

The real suprise for me was that they did this and left in the white dots.... I'm sure they know right where that HUD grafic is and could have removed it...

Would you like the edited .exe so we can get rid of the black bars at least?

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Yes - supply the links [best to PM], I don't have time to do it now tho - have to goto work!

Remember to include paul.dll

They have successfully made it HOR+ for Nvidia tho by the look of it, still locked to 16:9 (but hor+)

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PostPosted: 26 May 2011, 23:47 
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Done. Pm'd.

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Hmm, I have the Western European retail 1.1 (Non German) English language and it's size differs from Cinnabuns's file.
It's the Collector's edition (Don't know if that makes a difference).

Size: 14,4 MB (15.172.608 bytes)

Size on disk: 14,4 MB (15.175.680 bytes)


Hayden: Gonna PM you with .exe and paul.dll


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I just noticed something. Comparing the 5760x1080 SS post patch to the Flawless 5916x1200 SS, Geralt is "larger" and there is a slight zoom in the Flawless SS going on here.

I'm guessing that the image in the Flawless fix is 5760x1080 is zoomed up to the 5916x1200 res. I actually prefer it because Geralt is just a tad larger and everything looks a tad closer and more "in the place" (more like fps... I'm not a fan of 3rd person).

It will be nice if Nvidia releases a proper bezel correction driver and the devs at CDPR RED implement the correct resolution however I'm sure it will impact framerate because with the 275.27 betas, SLi is pegged top and bottom so its working but there will be that extra 650,000 pixels to render (10% more).

Still always more emmersive to see more.

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and guess what, they left the 3 columns of white dots... what a bloody ommision.



OMG... :doh :doh


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Hmm, I have the Western European retail 1.1 (Non German) English language and it's size differs from Cinnabuns's file.

Size: 14,4 MB (15.172.608 bytes)

Size on disk: 14,4 MB (15.175.680 bytes)


Hayden: Gonna PM you with .exe and paul.dll


The difference is probably just in language file sizes contained there in. I'm sure the International patch just detects and installs based on the current installed .exe.

Sucks though that there may be as many file sizes/versions as there are languages the game is released in...

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[quote] and guess what, they left the 3 columns of white dots... what a bloody ommision.



OMG... :doh :doh


hAhA!

I KNOW you're making fun of me for being so anal but hey... its a professional development studio, you'd think if they went to the trouble of implementing surround they could at least remove some dots from an alpha graphic... :roll:

Seems a little short sighted.

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clearly in this instance they actually have additional "code" to check if its Nvidia based, and if it then allow it - my update is truckin along very very slowly.


UBI did the same with SC Conviction, but concerning Eyefinity, then WSGF got the help of Kyle at HardOCP and UBI quickly added surround to the mix.


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Yeah, was gonna say, SC Conviction ran fine in surround. I didn't even hear about all the huhbub... and I'm sure there was alot of it. So much drivel on forums.

Just loaded it, ran fine in surround, and played it with my brother. Great game.

I sent a message to Marcin360 on GoG forums.
----------------------------------------------------------
Hey Marcin360 :)

First of all want to thank you and the guys at CD Projekt for an outstanding game. The Witcher 1 also... head and shoulders above the rest! Please don't ever stop making PC exclusive (sure you can port them to consoles but not the other way around :))

I am very enthused that you guys added Nvidia surround support in the 1.1 patch so soon. I am curious though about the implementation and when fixed certain things could be expected. (no rush)

I'm running the game at 5916x1200 and with the Flawless widescreen fix it worked at that resolution with bezel correction.

Now with the 1.1 patch it loads without the Flawless fix which is awesome. It does however load not at the resolution that is in the User.ini file. It loads at 5760x1080 with black bars at the top and bottom.

The HUD also has 3 columns of white dots on the right monitor? Now sure what this is but I'm curious as to why surround resolution was fixed and these white dots were not removed from the HUD graphic.

Here is a link to a screen shot of the dots and I'm sure you're aware of the black bars so just disregard the pointer to those. Its the elongated oval circled on the right of the monitor.

https://lh4.googleusercontent.com/-N_nwCuCY3Zs/Td7LpCrhDLI/AAAAAAAABoA/ucd_TBv4rGQ/s800/witcher2%2525202011-05-26%25252017-45-36-21.jpg

Any idea when these dots will be removed?

Thanks in advance and please keep up the exceptional work!
52 min. ago
-----------------------------------------------------------------------------------------

I'll update on the outcome.

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its a professional development studio, you'd think if they went to the trouble of implementing surround they could at least remove some dots from an alpha graphic...


Absolutely. Yes, SCC is great.


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thales100, pm.

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PostPosted: 27 May 2011, 01:52 
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After the 1.1 fix on the gog version, fix isn't working anymore. Any eta on it?

Thanks, its greatly appericated!! :D


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PostPosted: 27 May 2011, 03:50 
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This is just unbelievable.. I've been waiting a week for this patch now, they said they fixed "nvidia surround vision" and I was ecstatic last few days.

I get home and I find out that... still has the black bars. I get to this forum and see that they fixed it for Nvidia (though with artifacts!). What's the meaning of this?

Hayden, hopefully you can unlock their fix to work with ATI as well? :bowdown


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PostPosted: 27 May 2011, 07:49 
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No change at all here (for 4:3/5:4 resolution - 3840x1024). If resolution is set to 3840x1024, game loads in single 16:9 mode with black bars left and right.

Flawlessws doesnt work anymore as well. Games is detected, but no change to resolution.

:?


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PostPosted: 27 May 2011, 09:15 
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GOG 1.1 ... ATI 5040 x 1050 ... Flawless 1.0.3 .... Eyefinity Broken

But fullscreen bug is fixed, and Framerate improved ........ perhaps because of Catalyst 11.5b Hotfix (Crossfire optimized)


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PostPosted: 27 May 2011, 09:32 
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So the status is, 16:9 Nvidia Surround is working fine but AMD Eyefinity, 16:10-ultrawide, non-ultrawide and bezel compensated resolutions are getting screwed?

And the white dots...

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PostPosted: 27 May 2011, 09:40 
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Your flawless soft is not working anymore with this new patch whatever version of the exe i choose.


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PostPosted: 27 May 2011, 14:50 
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Updating now...

Steam is done, couple of people have sent me "retail" exe's... what about GOG? is there a difference?

Also if you sending EXE links, english/US only versions please.

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PostPosted: 27 May 2011, 14:55 
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Updating now...

Steam is done, couple of people have sent me "retail" exe's... what about GOG? is there a difference?

Also if you sending EXE links, english/US only versions please.


About the GOG.exe. I suppose it's differs from the English retail & steam version since these have securom implemented and because the 1.0 GOG was different than my English retail (disk version).

But this is just an assumption since I haven't gotten hold of the updated GOG.

Anyway, thx for your good work :)


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PostPosted: 27 May 2011, 16:26 
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Retail + Steam complete.

Someone please supply the GOG executable, paul.dll and launcher.exe

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PostPosted: 27 May 2011, 17:07 
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HaYDeN, PM sent.


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PostPosted: 27 May 2011, 17:14 
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Retail + Steam complete.

Someone please supply the GOG executable, paul.dll and launcher.exe


Hayden, I will supply them in 5 minutes:)

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PostPosted: 27 May 2011, 17:16 
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[quote]Retail + Steam complete.

Someone please supply the GOG executable, paul.dll and launcher.exe


Hayden, I will supply them in 5 minutes:)

Badass!! :D


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PostPosted: 27 May 2011, 17:22 
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Just got hold of the 1.1 GOG files, and strangely enough, they are identical to my Western European 1.1 retail disk version patch.


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PostPosted: 27 May 2011, 17:26 
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The version number should be changed with the GOG 1.1 update but the size is about the same.


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PostPosted: 27 May 2011, 17:29 
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Done.

Sent the files to Hayden for GoG Version 1.1

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PostPosted: 27 May 2011, 17:38 
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All 3 version are different and are not compatible with each others respective fix.

Kind of a pain in the ass. (ouch)

I have them now, another 15-20 mins.

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PostPosted: 27 May 2011, 17:46 
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hey hayden.

tryed to run the updated app of yours with the steam version but still not seeming to work for me.

it detects the EXE but doesnt remove the black bars.

just thought i would give you a heads up matey

sn0w


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PostPosted: 27 May 2011, 17:47 
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I haven't released any of them yet, you will know when I do.

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PostPosted: 27 May 2011, 19:03 
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Update is live :cheers

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PostPosted: 27 May 2011, 19:35 
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Hmm, I have just tried the updated tool. First with my retail 1.1 files and after that, with the 1.1 gog files. It doesn't work! :cry:

The tool is detecting the game running and correct resolution, but the black bars stay, and the inventory doesn't strecth.


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PostPosted: 27 May 2011, 19:38 
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Hmm, I have just tried the updated tool. First with my retail 1.1 files and after that, with the 1.1 gog files. It doesn't work! :cry:

The tool is detecting the game running and correct resolution, but the black bars stay, and the inventory doesn't strecth.


Running via the Launcher this time?

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PostPosted: 27 May 2011, 19:44 
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I cant seem to get latest to work with Matrox Triplehead2go and Latest Flawless(Thanks HaYDeN). Running the gog v1.1 and still have the pillarbox on sides(center screen only). It is detected by Flawless and shows the correct res. Any ideas? Had it working with the pre-patched version and previous Flawless.


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PostPosted: 27 May 2011, 19:50 
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well it's only as good as the files people send me, if the GOG or Retail ones were wrong... then yeah.

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PostPosted: 27 May 2011, 19:58 
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GOG 1.1 files linked to by silhouette

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PostPosted: 27 May 2011, 20:00 
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[quote]Hmm, I have just tried the updated tool. First with my retail 1.1 files and after that, with the 1.1 gog files. It doesn't work! :cry:

The tool is detecting the game running and correct resolution, but the black bars stay, and the inventory doesn't strecth.


Running via the Launcher this time?

I have tried to run from both launcher.exe and witcher2.exe (retail & gog) in admin mode. But it doesn't work.
On top of that, I have experienced the occasional crash when launching the game, and sometimes when I hit escape when controlling Geralt, the game doesn't go to the main menu, it just quits to desktop.

I don't know about the gog files I sent you, but I can vouch for the retail files I gave you, as they are from my own Uncensored English Collector's edition (Disk based). The gog, I got from a guy on the GOG forums.


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PostPosted: 27 May 2011, 20:24 
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It appears replacing the steam base files with the GOG/Retail EXE/paul/launcher no longer generates the same result, something is now different between the steam base files and the retail/gog base files post update.

Dreading having taken this on now TBH... check back later, I'll need to acquire the ISO.

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PostPosted: 27 May 2011, 20:27 
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It appears replacing the steam base files with the GOG/Retail EXE/paul/launcher no longer generates the same result, something is now different between the steam base files and the retail/gog base files post update.

Dreading having taken this on now TBH... check back later, I'll need to acquire the ISO.


I see. That's unfortunate. But thank you for doing a stand up job. :)


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PostPosted: 27 May 2011, 21:21 
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Quick OT question: Any update regarding the RE5 fix?

Thanks! :D


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PostPosted: 27 May 2011, 21:28 
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HaYDeN, the .exe and paul.dll I sent you, are from the 1.1 International_Patch applied to the Retail English version purchased in the US.

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PostPosted: 27 May 2011, 21:29 
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The GoG files I sent you are geniune...from my GoG version (after 1.1 patch was applied). However even for me the tool doesn't work. In cutscenes I get the image only on the middle monitor.

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PostPosted: 27 May 2011, 22:51 
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So everyone knows, this is from the witcher 2 site.


Patch 1.2 will be available next week.

It will support different aspect ratios, effectively removing the "black bars".

http://www.en.thewitcher.com/community/entry/40/

See the comments section.


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PostPosted: 28 May 2011, 00:14 
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I agree... Doesn't work here either. Good luck in fixing this, Hayden.

However... Hope we will get an official fix soon.

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whenever I try to run it, it crashes immediately saying it has stopped working. I'm running Win7 Ultimate 64 bit and has C++ distributable x86 and x64 installed. Any ideas?


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PostPosted: 28 May 2011, 03:59 
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So everyone knows, this is from the witcher 2 site.


Patch 1.2 will be available next week.

It will support different aspect ratios, effectively removing the "black bars".

http://www.en.thewitcher.com/community/entry/40/

See the comments section.

That links to the twitter feed which doesn't actually say this... it does say "16:10 is to be implemented at a later time" NOT 1.2

http://twitter.com/#!/witchergame

whenever I try to run it, it crashes immediately saying it has stopped working. I'm running Win7 Ultimate 64 bit and has C++ distributable x86 and x64 installed. Any ideas?


Ok I have almost the same problem. I got the latest Flawless WS (tried downloading and using auto updater both), running Win7 64-bit, ATI card here, Steam version 1.1. After loading a game it crashes to desktop instantly (no error message). Game works fine if I run it without the fix enabled (or if I enable the fix afterwards.. but enabling the fix after running the game doesn't actually do anything?).

I should also add that with 1.0 the fix worked great.

Anyway, keep up the awesome job Hayden :rockout


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Quick OT question: Any update regarding the RE5 fix?

Thanks! :D


I made some changes, yes. wither it helps i dont know.

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Updated again - if it still doesnt work, then.... :nudgenudge

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PostPosted: 28 May 2011, 05:41 
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Updated again - if it still doesnt work, then.... :nudgenudge

Hey I just figured something out ....

If I load a game in chapter 2, it will just crash right away. If I load a game in chapter 1 (in my case "where is triss merigold"?) the game is fine and its fixed (no black bars). Then I can load a game in chapter 2 and it will not crash.

So maybe they are running some slightly different code in chapter 2 the first time the aspect ratio is loaded? Anyway I recommend the above workaround to anyone else whose having crashing issues.


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are you able to send me the save? a chapter 2 one

I can soon fix that, atleast its working again in some capacity.

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are you able to send me the save? a chapter 2 one

I can soon fix that, atleast its working again in some capacity.

Yeah, where do you want me to send it to (email?)?


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either [email protected] or some form of filehost

also some people are moaning about the fact it auto enables then crashes the witcher before they can select version? you should heed the advice given, eg. do not start the witcher first.

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PostPosted: 28 May 2011, 06:11 
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Just Joined this site to say thanks Hayden...

It works with the polish retail version (1.1)... only thing it does not do is: in the inforamtion
box state what version etc.. it displays " fix Disabled" but my old 24" CRT is now filled with
pixels :cheers


thanks again...


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PostPosted: 28 May 2011, 06:17 
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Just registered to say thanks Hayden!...

It works with the Polish 1.1 retail version the only (nitpicking really) thing it does not do is:

show anything in the information box.. ( except "fix Disabled") but I don't care about that..

My old 24" CRT is filled with Pixels....

:cheers


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PostPosted: 28 May 2011, 06:42 
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Updated again - if it still doesnt work, then.... :nudgenudge



Confirmed working now with retail 1.1 game. :cheers

unbelievable.....devs should give you a job or a big rap at least....can't believe they didn't implement 16:10 or eyefinity...lazy bastards!

Thanks for the program, know it's not much but awsome effort non the less. :D


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PostPosted: 28 May 2011, 06:55 
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HaYDeN .... PM Sent.

P.S. (Of-Topic) Your Graw 2 WS Fix is singularly the most beautiful thing I have ever seen :-) . I know you have rolled it into Flawless, but outstanding effort. It was one game that the community eventually gave up on ... then BAM, here comes HaYDeN.

How do you find the offsets?? Decompile then extrapolate / experiment? Hexworkshop till the cows come home?

Anyway, cheers (just donated $10 via the link on your site)


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PostPosted: 28 May 2011, 06:56 
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Hayden,

I also wanted to confirm that the 1.1 retail version is now working with your tool.

I truely appreciate your efforts in making this work for everyone (Retail,Steam,Gog).

Well Done Sir :cheers

kiax0001


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I too can finally use this tool after all the issues I was having with the 1.0 version of the Witcher 2 and the the Widescreen fix. Now if you could do something about the voices and make the background noise less audible so that they can be heard, I might be able to start playing this game.


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GOG 1.1 is AOK ... working perfectly now!!!!!!


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Hayden I just wanted to post that it is working with the retail version. I get the white dots like everyone. I updated my vid card to the latest hotfix 11.5b but that has a problem with glowing lights bleeding through, so until they fix that which enables me to use my crossfire, then I cant even use your tool because I dont want to lower any settings. BUT thats my problem and you did a great job!!

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OOHLALAAA! It works with my retail 1.1 .exe :D

Hayden...You are the man! And if you weren't a man, I would kiss you! :D


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OOHLALAAA! It works with my retail 1.1 .exe :D

Hayden...You are the man! And if you weren't a man, I would kiss you! :D


Any1 else can confirm this? Shall I finally buy this game and play it on 4:3 monitor with no letterbox? :D


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[quote]OOHLALAAA! It works with my retail 1.1 .exe :D

Hayden...You are the man! And if you weren't a man, I would kiss you! :D


Any1 else can confirm this? Shall I finally buy this game and play it on 4:3 monitor with no letterbox? :D

Buy the game! It's an awesome RPG that treats the gamer with respect. No dumbing down despite the game can played with a gamepad. But the beginning is difficult as hell, you have been warned... :)


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[quote][quote]OOHLALAAA! It works with my retail 1.1 .exe :D

Hayden...You are the man! And if you weren't a man, I would kiss you! :D


Any1 else can confirm this? Shall I finally buy this game and play it on 4:3 monitor with no letterbox? :D

Buy the game! It's an awesome RPG that treats the gamer with respect. No dumbing down despite the game can played with a gamepad. But the beginning is difficult as hell, you have been warned... :)

Don't worry. I will buy this game for sure. I know it is an awesome game and that's why I refuse to play it with black bars. It ruins game experience so I will wait until it is fixed. :D


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I can confirm the new fix is working for my gog version 1.1 as well, thanks hayden! I'm only in chapter 1 so no clue if it has issues with later in the game as of yet.


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I have a very weird behaviour....here for the GoG 1.1 Version...running on nVidia card.(I know the Surround aspect is fixed by the patch but I don't like that during cutscenes I get only central monitor view. )

It's hard to describe it but it's like this:
The image flickers like someone is doing a very rapid resize of the whole image. for 1 second the image is in the original format than for 1 second is resized and for 1 second is in original format back and so on and so on...

Hayden, any ideea why this is happening?

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you will need to explain better as I don't understand.

The only thing I can think of is sometimes when the engine switches to rendering for <1 second before the GUI overlay kicks in during loading scenes and stuff.

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you will need to explain better as I don't understand.

The only thing I can think of is sometimes when the engine switches to rendering for <1 second before the GUI overlay kicks in during loading scenes and stuff.


I will try to record and show you:)

Edit: here is a link to a video I recored and put on Youtube: http://www.youtube.com/watch?v=rCYNDHY0Cn8
If you want I can send the avi via e-mail (is higher res)

Also I noticed that if I put the flawless tool in the Wicher 2bin folder and try to start the app from there it crashes. But if I launch it from a different location like a folder on a desktop it loads up.

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PostPosted: 28 May 2011, 13:10 
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Oh I get you now....

Clearly things operate differently when you are running on Nvidia gear, this suggests to me that those values are being constantly written to, whenever flawless updates the values they are being overwritten, on ATI etc this does not happen, the values are static and not changed except after screen loads and stuff, but just the once.

I write my values every 50 milliseconds, even that is overkill - in your situation it would need to constantly write to those values as to overwrite what the application is natively doing, or one would have to remove the offending assembly from the executable responsible for updating those values (the better choice) - I don't have nVidia gear so I am not in a position to fix this for you easily... you would need to fire up something like CheatEngine, find out what ASM is writing to those values then NOP them out.

They've actually made the experience WORSE for nvidia users if this is the case (by making fixing it a bitch), there is no need for them to be continuously writing those values.

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PostPosted: 28 May 2011, 13:20 
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Oh I get you now....

Clearly things operate differently when you are running on Nvidia gear, this suggests to me that those values are being constantly written to, whenever flawless updates the values they are being overwritten, on ATI etc this does not happen, the values are static and not changed except after screen loads and stuff, but just the once.

I write my values every 50 milliseconds, even that is overkill - in your situation it would need to constantly write to those values as to overwrite what the application is natively doing, or one would have to remove the offending assembly from the executable responsible for updating those values (the better choice) - I don't have nVidia gear so I am not in a position to fix this for you easily... you would need to fire up something like CheatEngine, find out what ASM is writing to those values then NOP them out.

They've actually made the experience WORSE for nvidia users if this is the case (by making fixing it a bitch), there is no need for them to be continuously writing those values.


Damn... this is their so called "Surround optimization".... no bezel corrected resolution and 1 monitor cutscenes.... Your tool with v1.0 of the game provided a WAAY better performance than their so called patch...
If it would help I could use CheatEngine and try to find out what is happing and what is written in the values but I don't know exactly what I'm looking for...

Can you please tell me what to look for in order to "freeze" the content of that variable?:)

Thanks

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PostPosted: 28 May 2011, 13:24 
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Hold on, trying to see if I can find the nvidia specific stuff .

In the meantime, see if this (nasty hacky workaround) works - http://www.flawlesswidescreen.org/fws.zip

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PostPosted: 28 May 2011, 13:37 
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I used this mod in the link to remove most of the hud along with your Flawless Widescreen Tool and now the white dots are gone, Thanks a lot lot Hayden I have been following this topic from Day 1 I really appreciate your dedication. People like you are the reason PC Gaming is the best and will continue to do so.

http://www.gog.com/en/forum/the_witcher_2/quick_mod_hud_b_gone_static_edition/page1



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Hold on, trying to see if I can find the nvidia specific stuff .

In the meantime, see if this (nasty hacky workaround) works - http://www.flawlesswidescreen.org/fws.zip


This nasty hacky hackzor hack works! but...I could not use the included flawless.exe So I used the one from 1.05 version (it kept crushing when trying to open it).

Still I noticed that after loading a game and entering the menu...the game tries to "resize" the image for a couple of seconds. This happen only in menu so it's nothing big and everyone can live with it.

I will try to see if I use a bezel corrected resolution everything is in order.. I tried on 5040 atm and everything was splitted in 2 where the bezels are.

Anyway Awesome work!! (around or hack:)))

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PostPosted: 28 May 2011, 13:50 
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clearly its not really compatible with Nvidia anymore, I'm battling their implementation. (not sure if the same strange behaviour happens in non-surround resolutions)

and re the bezel corrected resolutions, again if they have some code that is changing the resolution from your requested resolution to something else, then no it wont work.

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clearly its not really compatible with Nvidia anymore, I'm battling their implementation. (not sure if the same strange behaviour happens in non-surround resolutions)

and re the bezel corrected resolutions, again if they have some code that is changing the resolution from your requested resolution to something else, then no it wont work.



Bezel Corrected Resolutions work properly with the fix (unlike in the official patch which doesn't know about this and still renders on 5040x1050 ....>:<)

Well it seems that you are winning the fight as it works very well. As a suggestion you could add a separate checkbox (option) in the program like "Nvidia Surround hardware hack" or something. It's your work and I find it very good even if it's not very "catholic".

Thank again:) I can finally play "as ment to be played". You rock!

Ps: the provided exe failed to load. It crashed with the following (don't know if it really helps):

Problem signature:
Problem Event Name: APPCRASH
Application Name: flawlessws.exe
Application Version: 0.0.0.0
Application Timestamp: 4de0ebd0
Fault Module Name: StackHash_a356
Fault Module Version: 6.1.7600.16559
Fault Module Timestamp: 4ba9b29c
Exception Code: c0000374
Exception Offset: 000cdc9b
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: a356
Additional Information 2: a3567fa5f898cd483d7d54ab70a5e9c6
Additional Information 3: 4952
Additional Information 4: 4952554a977b6f15c0406118ccc0be35

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PostPosted: 28 May 2011, 14:12 
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[quote] As a suggestion you could add a separate checkbox (option) in the program like "Nvidia Surround hardware hack" or something.


Done.

Actually what you missed was I re-edited that post to remove the link but you had already downloaded it helifax... I later changed it to fws.zip, so ignore the crashing... download the new update.

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PostPosted: 28 May 2011, 14:14 
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[quote][quote] As a suggestion you could add a separate checkbox (option) in the program like "Nvidia Surround hardware hack" or something.


Done.

Actually what you missed was I re-edited that post to remove the link but you had already downloaded it helifax... I later changed it to fws.zip, so ignore the crashing... download the new update.

I tried to re-download http://www.flawlesswidescreen.org/fws.zip but file is not found :(

Edit: ah nevermind:) the tool auto-updated:D So I will try it now and see what happens:D

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Update it normally, Settings -> Check for Updates... I've deployed to public now.

It literally brute forces the values, it'll do for now I suspect.

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Update it normally, Settings -> Check for Updates... I've deployed to public now.


Yes working properly now:D Your the man:)) hehe thanks:)) for putting my name there for the workaround:)) but it's your work..I only recorded the problem and report it:))

It literally brute forces the values, it'll do for now I suspect.


Yes, it works good for now! Hope and the future they will change the stupidity they are doing of rewritting the value over and over again.

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Well if they were just not being such sticklers for keeping to 16:9 and writing the "right value" none of this would have ever have been a problem.

I rekon they should:
Unlock all aspects (including wide, non 16:9) for both ATI and nVidia.
Make the HUD scale correctly on <16:9
Remove the white dots from the HUD overlay.

Boom, _everyone_ is happy.

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Well if they were just not being such sticklers for keeping to 16:9 and writing the "right value" none of this would have ever have been a problem.

I rekon they should:
Unlock all aspects (including wide, non 16:9) for both ATI and nVidia.
Make the HUD scale correctly on <16:9
Remove the white dots from the HUD overlay.

Boom, _everyone_ is happy.


Indeed! I don't understand why they "locked" everything up in the first place.... Most LCD's are 16:10 anyway....
They made a powerful engine only to be "locked" up in a very weird and bizzare way...

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PostPosted: 28 May 2011, 15:59 
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For me, with the game running at 5916x1200, I can only get the fix to work by checking the boxes,

* Remove Vertical Black Bars
* Stretch HUD Vertically
* nVidia Workaround

I find this odd, because it removes the top and bottom Horizontal black bars, there aren't and never were Vertical black bars.

Also the Fix detects 5760x1200 res and not 5916x1200 that the game is actally set to. Bezel correction is also not working (probably because of the resolution not being the BC'd res).

With the nVidia Workaround checked I occasionally get a 2" high, bright red bar across the bottom of the center monitor that flashes 1 time and then you don't see it flash again for quite a while. It hasn't caused any crashes though.

In cutscenes I now also get the old behavior where the mouse is locked to the right monitor and can't select any dialog options.

One excellent side effect of using your fix though is that my frames without it dipped down to 19 er so in the city at times. With the fix it never goes below 24 and my max frames are also exactly 10fps higher with the Fix running. Sweet!

Thanks for your continuing work, HaYDeN, you definitely rock! :rockout

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For nVidia Users (like myself):

1. If you want the cutscenes to be rendered on 3 monitors like the rest of the game only the "nVidia Workaround" needs to be enabled.
This will provide the best outcome with the least video glitches (however during cutscenes the image might "shrink" to 1 monitor for 1 second period and then reverting to 3 monitors aspect)
2.Using the above mentioned option will "stress" your CPU more...(on my AMD X4 955 @3.5Ghz its about 20% load only when using that option without loading the game).
3. For bezel corrected resolutions:
- Change your Windows resolution to the bezel corrected resolution.
- Using the witcher 2 configurator.exe select it.
- Run flawless tool. It should properly detect and use that resolution now.


Hayden, do you believe you can "improve" the timings when the values are written? like increase a little bit the frequency of writing?

Best regards.

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I just wanna confirm that with the latest update, it works beautifully with my retail 1.1. Now the only problem left is the words on screen (ppl's dialogue that pop up above their heads) are somewhat scretched, hopefully that could be fixed. FANTASTIC work man, thank you very much.


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I wuz gonna d/l the new patch for performance increase, but now seeing everyone has problems with it I guess I'll just finish the game unpatched


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Retail v1.1 works fine here now. Though, I still kept playing on one monitor... Performance hit in dialogue scenes is massive. In Flotsam, I get about 30-40fps (Maxed everything, Uber-Sampling deactivated) which is fine and well playable. However, dialogue scenes drop down to 13fps.

Any suggestions, what to disable or something like that? Unplayable this way.


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Retail v1.1 works fine here now. Though, I still kept playing on one monitor... Performance hit in dialogue scenes is massive. In Flotsam, I get about 30-40fps (Maxed everything, Uber-Sampling deactivated) which is fine and well playable. However, dialogue scenes drop down to 13fps.

Any suggestions, what to disable or something like that? Unplayable this way.

"Maxed everything" start by unmaxing everything.. then slowly turn things back on until you get the performance you want. Also I assume you already have CCC 11.5b drivers which improves the Witcher 2 CF profiles.


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I just upgraded to the latest Steam version 1.1
It was working with 6048x1200 resolution before the Steam update with HaYDeN's earlier fix.
But now I am no longer able to achieve that.
And the game automatically goes into 1920x1200 resolution.

I have the latest download from HaYDeN.


ATI 5970 with 3 24" monitors
i9 X980 CPU with 12 GB DDR3
CCC 11.5b

waiting to play until i can get back to 6048x1200 again. :-(


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For the ATI users that have updated to 11.5b hot fix, is anyone else experiencing the glowing lights bleeding etc? I've seen on other forums that it is a problem with the fix, if I rename my exe to CompatAFR-1x1 I dont get it the bleeding but I'm able to use crossfire. Hayden does the flawless utility look for the witcher2.exe or would it still pick it up? I haven't had much success. Just a question.

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I'm using the steam version of witcher 2 and your application is detecting the .exe find and calculating the correct FOV and everything but it isn't removing the bars no matter how I have the checkboxes configured, here's a screenshot showing you what I mean. I normally play in fullscreen but I made it window mode for the pic. I also tried launching the game through the launcher.exe and witcher2.exe in the steam folder. Nothing seems to be working, I'm stumped.


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PostPosted: 28 May 2011, 23:22 
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Well, it seems that this "patch" of theirs didn't really fix it. I mean, yeah it enabled three monitors, but now I have these nice long letter boxes spanning across three monitors. Is there anything we can do to remove them? I've updated flawless and tried checking a variation of different options, none of them seem to remove those letter boxes.

Anyway, thanks for continuing to support this HaYDeN. :cheers


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The most interesting thing I discovered. (This might be just the Steam version...or MY version)

When I choose the options Remove Horizontal Black Bars, Stretch HUD, and nVidia Workaround, the black bars actually go our of their way to completely CLOSE up my monitors. The only thing I can see from that point, is a very small thin bar spanning across my monitors with a little tiny bit of the viewable game.

Here's a screen:



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The nVidia Workaround was tested only on GoG 1.1 Version on nVidia hardware.... the best solution I found is to only have that option checked. Deselect the other options and see if is working on steam...
Nevertheless there still are some problems during cutscenes: The tool forces to render on 3 screens why the game "battles" to render on 1 screen. As a result you will get from time to time the image shrink down to the left monitor for 1 sec or so.... That is because CDPRJ decided to write in those memory locations the values again and again and again....

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I see. Really disappointing on CD Project's end.

Oh well, back to Terraria while waiting for the game to be playable.


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Retail v1.1 works fine here now. Though, I still kept playing on one monitor... Performance hit in dialogue scenes is massive. In Flotsam, I get about 30-40fps (Maxed everything, Uber-Sampling deactivated) which is fine and well playable. However, dialogue scenes drop down to 13fps.

Any suggestions, what to disable or something like that? Unplayable this way.



Try and disable Cinematic depth of field, that fixed performance for me in dialogues and cutscenes. And I can't even see degradation in visual quality. :)


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[quote]Retail v1.1 works fine here now. Though, I still kept playing on one monitor... Performance hit in dialogue scenes is massive. In Flotsam, I get about 30-40fps (Maxed everything, Uber-Sampling deactivated) which is fine and well playable. However, dialogue scenes drop down to 13fps.

Any suggestions, what to disable or something like that? Unplayable this way.

"Maxed everything" start by unmaxing everything.. then slowly turn things back on until you get the performance you want. Also I assume you already have CCC 11.5b drivers which improves the Witcher 2 CF profiles.

Turns out, that I only had to turn off "Cinematic depth of field"... Now everything runs fine. I wonder if I can turn it back on, as soon as we get an official fix for Multi-Monitor. :hide

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Try and disable Cinematic depth of field, that fixed performance for me in dialogues and cutscenes. And I can't even see degradation in visual quality. :)


Ahh... well... Just found out myself... But thanks for the answer ;)

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Heydan,

I know you modified the interval when you write your values from 50 miliseconds to something less.
I was wondering if you can increase the frequency of writing these values for the nVidia Workaround for like (5ms or something). I want to see if this provides better results. Currently some problem appear from time to time...

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Heydan,

I know you modified the interval when you write your values from 50 miliseconds to something less.
I was wondering if you can increase the frequency of writing these values for the nVidia Workaround for like (5ms or something). I want to see if this provides better results. Currently some problem appear from time to time...


not easily.

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[quote]Heydan,

I know you modified the interval when you write your values from 50 miliseconds to something less.
I was wondering if you can increase the frequency of writing these values for the nVidia Workaround for like (5ms or something). I want to see if this provides better results. Currently some problem appear from time to time...


not easily.

If you are willing to try and increase the writing rate, I can test it and provide the necessary feedback...I've been meddling with Cheat Engine in the witcher 2 exec but can't say I really find out the code that re-writes the aspect ration and render viewport...

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hi there hayden

sorry chap but its not working for me. ive got the latest version of steam running and the latest flawless..

no matter what i try i cant get rid of the black bars..

anyone else having this problem?

sn0w


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hi there hayden

sorry chap but its not working for me. ive got the latest version of steam running and the latest flawless..

no matter what i try i cant get rid of the black bars..

anyone else having this problem?

sn0w


Same, as I stated above.


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I get weird lag sometimes with eyefinity. It isn't low fps related as game runs over 30 fps. When I start go over 40 fps the game starts to lag eg when looking at the sky (break 50fps).

Is anyone else having this?

Another thing

I wonder is it possible to remove dialogue lines in game but not in dialogue. Because it's kinda annoying when they enlarged.


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hi there hayden

sorry chap but its not working for me. ive got the latest version of steam running and the latest flawless..

no matter what i try i cant get rid of the black bars..

anyone else having this problem?

sn0w


Snow, are you running Flawless as Administrator? You must run it as admin otherwise it will do nothing.

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[quote]hi there hayden

sorry chap but its not working for me. ive got the latest version of steam running and the latest flawless..

no matter what i try i cant get rid of the black bars..

anyone else having this problem?

sn0w


Snow, are you running Flawless as Administrator? You must run it as admin otherwise it will do nothing.


I've just tried running in Administrator, no luck. Same as before.


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PostPosted: 30 May 2011, 16:07 
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Hi!

Whenever I load certain savegames (almost all chapter two saves) TW2 crashes back to desktop. All former savegames worked just fine and in general I don't have any issues except these C2Ds. When Flawless is disabled or not started, it works fine and loads regulary.

Anyone else noticed something similar? What could be the problem? Config is Win7, 5870 with 11.5CAT.


/Appearantly its some randome issue with the game itself. I tried it again today but this time I loaded an earlier working savegame and from there on I loaded the ones I couldn't before. That worked.

Thanks a lot for the tool btw.


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PostPosted: 31 May 2011, 17:38 
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Could you add manual selection of the resolution as an option? SoftTH seems to break your detection algorithm. In window mode (on two screens since the third is on another graphicscard) it works ok, but triplewide using SoftTh results in black bars all along.


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PostPosted: 01 Jun 2011, 01:38 
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Could you add manual selection of the resolution as an option? SoftTH seems to break your detection algorithm. In window mode (on two screens since the third is on another graphicscard) it works ok, but triplewide using SoftTh results in black bars all along.


I doubt that very much - are you sure your not just looking at the resolution when you have it minimized? (it's minimized, of course the window size will be wrong)

I imagine there is some other reason why it is not working for you.

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PostPosted: 01 Jun 2011, 17:33 
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But thats what i get:
2DP windowed without SoftTH:

2DP fullscreen with SoftTH:

I had to use snippingtool since print button etc. wouldn`t work. Normaly the center screen would show something too, but you can allready see on the little right part that the aspect isn´t fixed.


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PostPosted: 01 Jun 2011, 17:38 
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I've noticed a wierd in-game behavior using your tool today. I have 1.1 retail version of game and while the black bars are gone, there's this thing with enviroment shadows moving all over the place while I'm running around or simply when rotating camera. It only happens if I turn your tool on with vertical black bars removed.

I know I'm not the only one who encountered this problem as some guy posted exact same findings in gog forums, he was also using your tool.

I'm runing a game on 5:4 monitor, 1280x1024.

Is there any way to fix this unwanted side effect?

P.S. Thank you for this wonderfull utility, the bars were simply gamebreaking for me but so are those fast moving shadows since I've noticed them.


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PostPosted: 01 Jun 2011, 18:21 
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Hi everyone,

For me, the results are better if I enable the hack/tool AFTER I start the game....
Try it..might work better for you too;))

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PostPosted: 02 Jun 2011, 04:15 
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Hi everyone,

For me, the results are better if I enable the hack/tool AFTER I start the game....
Try it..might work better for you too;))


On that note, I found something interesting (again). Running the tool after the game starts, the detected resolution tells me it's 5046304x7602277.



Also, ever since the Steam client update, Flawless will now cause the game to crash when I load my save. Before, it was simply not working. :cry:


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PostPosted: 02 Jun 2011, 13:43 
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You should not see this Fix Disabled behaviour stated above - and the reason for the huge int vales is the fact they are uninitilised/nothing has been assigned to them, its not entering the code block it should be entering.


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PostPosted: 03 Jun 2011, 06:13 
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Hi HaYDeN,

Your 1.0.5 version of the tool has several new advanced options I don't see. Is this new?
I currently have the 1.1 steam game and your latest posted 1.0.5 Flawless tool.
Your earlier version and the 1.0 steam game allowed me to play super-wide (6048x1200) in windowed mode.
But now I seem unable to run in super-widescreen.

Every time I start Witcher 2, regardless of your tool's settings, the game always starts up as 1920x1200.
And the Flawless Widescreen tool seems to have no effect - no matter what is checked.

Do you have any idea what might be wrong?? ...this used to work for me.

Any help is most appreciated.
Thanks.


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PostPosted: 03 Jun 2011, 12:25 
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Program doesn't work with the 1.1 Steam version. (Yes I'm running as admin).



The black bars still remain.


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PostPosted: 03 Jun 2011, 15:45 
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hmm still cant get this working even when running as admin on the flawless.exe and the witcher2.exe off steam.

any suggestions guys? the app detects the game and res, but doesnt get rid of the bars when enabling the fix

if i pre run the fix with it ENABLED, the game crashes past the intro screen back to desktop... weird!


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PostPosted: 03 Jun 2011, 16:31 
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New Game Patch v1.2:

http://www.en.thewitcher.com/patch1-2/

@Hayden: Will Send you .exe and paul.dll.

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PostPosted: 03 Jun 2011, 17:39 
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I thought they were fixing all the issues and unlocking aspect ratios?

When did it come out?

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PostPosted: 03 Jun 2011, 18:32 
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@HaYDeN

Witcher 2 patch 1.2 was released today. I have emailed you the GOG version of paul.dll, luncher.exe, and witcher2.exe

Thanks again for your time, effort, and work.

Skooby


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PostPosted: 03 Jun 2011, 18:56 
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I thought they were fixing all the issues and unlocking aspect ratios?

When did it come out?


Yeah me too...also fixing the damn 3D Vision bug...(which is not nvidia fault...but rather their fault for using incorrect APIs)

Also please don't remove the nVidia workaround from the tool^_^ thx

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PostPosted: 03 Jun 2011, 20:13 
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Yeah me too...also fixing the damn 3D Vision bug...
which is still not fixed, at least on my system

(which is not nvidia fault...but rather their fault for using incorrect APIs)
O RLY?
So what was it like working with NVIDIA? How did the company assist you in development?
Bartłomiej Wroński: Well, we [got] lots of help from NVIDIA engineers. They helped us, for example, to implement NVIDIA 3D Vision and it looks really nice in our game. They have helped us develop NVIDIA Surround and they provided lots of technical help, for example, for optimization for NVIDIA cards to make the game run very nice on new GeForce cards to make it fully scalable in SLI and also they provided us with cool equipment like 3D monitors and 3D glasses.
@http://www.geforce.com/#/News/articles/witcher-2-deep-dive-part-3


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PostPosted: 03 Jun 2011, 20:29 
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So what was it like working with NVIDIA? How did the company assist you in development?
Bartłomiej Wroński: Well, we [got] lots of help from NVIDIA engineers.


Shit man, its hard to imagine how the game would run in 3D without this help. :doh


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PostPosted: 03 Jun 2011, 21:15 
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[quote]Yeah me too...also fixing the damn 3D Vision bug...
which is still not fixed, at least on my system

(which is not nvidia fault...but rather their fault for using incorrect APIs)
O RLY?
So what was it like working with NVIDIA? How did the company assist you in development?
Bartłomiej Wroński: Well, we [got] lots of help from NVIDIA engineers. They helped us, for example, to implement NVIDIA 3D Vision and it looks really nice in our game. They have helped us develop NVIDIA Surround and they provided lots of technical help, for example, for optimization for NVIDIA cards to make the game run very nice on new GeForce cards to make it fully scalable in SLI and also they provided us with cool equipment like 3D monitors and 3D glasses.
@http://www.geforce.com/#/News/articles/witcher-2-deep-dive-part-3


Posted a few days ago:

http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2995&p_created=1306426465&p_sid=xEgO1Cvk&p_accessibility=0&p_redirect=&p_srch=&p_lva=&p_sp=cF9zcmNoPSZwX3NvcnRfYnk9JnBfZ3JpZHNvcnQ9JnBfcm93X2NudD05OTYsOTk2JnBfcHJvZHM9JnBfY2F0cz0mcF9wdj0mcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MQ!!&p_li=&p_topview=1

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PostPosted: 04 Jun 2011, 03:21 
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Please post link to GOG, paul.dll, launcher.exe and witcher2.exe - some people have sent bits and peices, but not all togeither - I don't want to invest the time doing it to find paul changed or the launcher changed so I'd prefer have them all, even if the filesize is the same, a simple recompile can often change the structure.

I assume they havent updated the steam version? As it still works here.
[edit] seems the steam update is not released yet, until the rest of my base is updated I can't proceed. [/edit]

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PostPosted: 04 Jun 2011, 05:24 
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Please post link to GOG, paul.dll, launcher.exe and witcher2.exe - some people have sent bits and peices, but not all togeither - I don't want to invest the time doing it to find paul changed or the launcher changed so I'd prefer have them all, even if the filesize is the same, a simple recompile can often change the structure.

I assume they havent updated the steam version? As it still works here.
[edit] seems the steam update is not released yet, until the rest of my base is updated I can't proceed. [/edit]


Sorry for sounding like a broken record, but was the Steam version ever working with Nvidia surround? I never got it to work my self after 1.1.


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PostPosted: 04 Jun 2011, 06:05 
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Posted a few days ago:
http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2995&p_created=1306426465&p_sid=xEgO1Cvk&p_accessibility=0&p_redirect=&p_srch=&p_lva=&p_sp=cF9zcmNoPSZwX3NvcnRfYnk9JnBfZ3JpZHNvcnQ9JnBfcm93X2NudD05OTYsOTk2JnBfcHJvZHM9JnBfY2F0cz0mcF9wdj0mcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MQ!!&p_li=&p_topview=1

Last Updated: 06/03/2011 01:43 PM: A workaround which will fix performance when 3D Vision is disabled has been be provided by NVIDIA through the v275.33 graphics.

oh, it works ok when disabled, right


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PostPosted: 04 Jun 2011, 11:04 
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And no Eyefinity support according to their changelog ... :evil:


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PostPosted: 04 Jun 2011, 13:49 
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Currently working on it atm - Check for updates in a hour or two.

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PostPosted: 04 Jun 2011, 16:37 
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Update is live. Enjoy :D

-> Follow the usual process, ensure updates are enabled and goto Settings->Check for Updates.

Some significant changes, hopefully I did not break anything.

Changes from 1.0.11 -> 1.0.12: (Plugin.default.dll)
- (Hopefully) improved nVidia workaround to The Witcher 2
- Added FOV and Camera Adjustment to Witcher 2 (GOG/Retail 1.2 and Steam 1.1 ONLY)
- Updated support for The Witcher 2, now supporting Version 1.2
- Modified Resident Evil 5 Yet again (Maybe it works now)
- Added Game: Duke Nukem Forever Demo
- Minor SigScan Routine modifications (used for RE5 only)



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PostPosted: 04 Jun 2011, 17:26 
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Thanks HaYDeN! It's working perfect here on my GoG v1.2, awesome work! :D

Thank You for your time and effort to fix this.

Skooby


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PostPosted: 04 Jun 2011, 17:51 
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[quote]Please post link to GOG, paul.dll, launcher.exe and witcher2.exe - some people have sent bits and peices, but not all togeither - I don't want to invest the time doing it to find paul changed or the launcher changed so I'd prefer have them all, even if the filesize is the same, a simple recompile can often change the structure.

I assume they havent updated the steam version? As it still works here.
[edit] seems the steam update is not released yet, until the rest of my base is updated I can't proceed. [/edit]


Sorry for sounding like a broken record, but was the Steam version ever working with Nvidia surround? I never got it to work my self after 1.1.

Steam version never worked for me either.


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PostPosted: 04 Jun 2011, 17:58 
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[quote][quote]Please post link to GOG, paul.dll, launcher.exe and witcher2.exe - some people have sent bits and peices, but not all togeither - I don't want to invest the time doing it to find paul changed or the launcher changed so I'd prefer have them all, even if the filesize is the same, a simple recompile can often change the structure.

I assume they havent updated the steam version? As it still works here.
[edit] seems the steam update is not released yet, until the rest of my base is updated I can't proceed. [/edit]


Sorry for sounding like a broken record, but was the Steam version ever working with Nvidia surround? I never got it to work my self after 1.1.

Steam version never worked for me either.

That's 2 cases I've seen.. If a substantial amount of others raise the issue I'll investigate...

If I can't reproduce the problem, I can't fix it.

Try this:
Ensure you start flawlessws.exe with Full administration privileges...

Untick ALL the options including enable, choose a entirely different version, re-tick the options you want, choose the correct version and click enable, then launch the Witcher 2 via Launcher. (this basically ensures every single value/variable get's initialized with your choices)

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PostPosted: 04 Jun 2011, 18:05 
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Will give it a try tomorrow. Hope it will work like a charm with latest version of the game.


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Thanks for the quick turn around. I've got a 3240x1920 setup and while it was working under Witcher 2 1.0 the forced 16:9 in 1.1 and 1.2 looks like ass. When I set the tool to Remove Horz, Remove Vert, and nVidia Workaround the screen looks right but mouse is restricted to the top portion of the screen. Any recommendations?


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PostPosted: 04 Jun 2011, 20:57 
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Update is live. Enjoy :D

-> Follow the usual process, ensure updates are enabled and goto Settings->Check for Updates.

Some significant changes, hopefully I did not break anything.

Changes from 1.0.11 -> 1.0.12: (Plugin.default.dll)
- (Hopefully) improved nVidia workaround to The Witcher 2
- Added FOV and Camera Adjustment to Witcher 2 (GOG/Retail 1.2 and Steam 1.1 ONLY)
- Updated support for The Witcher 2, now supporting Version 1.2
- Modified Resident Evil 5 Yet again (Maybe it works now)
- Added Game: Duke Nukem Forever Demo
- Minor SigScan Routine modifications (used for RE5 only)



Man! You absolutely UBER RULE!!!!!!!! The nVidia Surround FIX is simply NO COMMENT (SUPERB). It works like the you are part of the development team from CDPRJ (are you sure you aren't???)
The Fov fixes and cameras work perfectly and are awesome!!!!!
PS: I am using GoG 1.2 Version!

I will donate when I my salary gets here!!! No offence but you are a ROBOT and the tool is absolutely FLAWLESS!!!!

AWESOME JOB!!! :rockout

PPS: In order to fully take advantage of the tool use these steps:

Start the game.
Start the Flawless screen tool and enable ONLY nvidia workaround.
Alt+tab to game and alt+tab to tool.
Enable the rest of the options.
Alt+tab to game and Enjoy.

Sometimes after loading a game when you use the load game option the game crashes to desktop. If so simple start the game and use the above steps.

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PostPosted: 04 Jun 2011, 21:33 
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WOHOO! Thank you Hayden. It works perfectly! :D And look at all those new options, nice! :)


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Excellent work, HaYDeN!

FPS cam is great for screenshots :)


Thanks a million!

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[quote]
Sometimes after loading a game when you use the load game option the game crashes to desktop. If so simple start the game and use the above steps.


I can't re-produce this crashing event that you speak of, Downtown sent me one of his saves... quite odd.

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PostPosted: 05 Jun 2011, 03:53 
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That's 2 cases I've seen.. If a substantial amount of others raise the issue I'll investigate...

If I can't reproduce the problem, I can't fix it.

Try this:
Ensure you start flawlessws.exe with Full administration privileges...

Untick ALL the options including enable, choose a entirely different version, re-tick the options you want, choose the correct version and click enable, then launch the Witcher 2 via Launcher. (this basically ensures every single value/variable get's initialized with your choices)



Well, gave it a try with 1.1 Steam. Since the flawless update, the Witcher 2 will actually crash back to the launcher whenever I try to load my save. However, it only crashes when I have the option "Remove Horizontal Bars" ticked. It starts my save just fine without it. Now, when I'm already in-game and I Alt-Tab out to go to flawless, the only option the game will react to is "Stretch HUD Vertically". When I untick that option while in game, it makes every single HUD element supper thin. Just like the screen shot I posted earlier.



If you look in the center, you will see a really thing line in the center, that's the main menu.

Also, I've tried your suggestion HaYDen, unfortunately this doesn't seem make a difference. :cry:


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I tried using the newest version with my Retail version using eyefinity+crossfire but non of the fixes have any effect...still the two side screens are black. Any ideas?


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PostPosted: 05 Jun 2011, 07:38 
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Hello, thanks for the wonderful work!

I can't seem to download the newest version of Flawless Widescreen though; when I download the file using http://www.flawlesswidescreen.org/ I always get version 1.05, which is incompatible with The Witcher 1.2...
When using the built-in update feature I keep getting this message: "No updates avalailible!" (with typo :) )

Where can I find the latest version?


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[quote][quote]
Sometimes after loading a game when you use the load game option the game crashes to desktop. If so simple start the game and use the above steps.


I can't re-produce this crashing event that you speak of, Downtown sent me one of his saves... quite odd.

Yeah, well I'm also experiencing this crash when loading a save game after dying.


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I tried using the newest version with my Retail version using eyefinity+crossfire but non of the fixes have any effect...still the two side screens are black. Any ideas?


Are you running flawlessws as admin and you have exe and plugin files in the same folder (not both in desktop or in a folder that has other files)

This is working just fine aside white dots and lightbug. 1.2 retail with 1.2 fix

You are ASUM HaYDeN :rockout


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[quote]This is working just fine aside white dots and lightbug. 1.2 retail with 1.2 fix


Are you using nVidia or ATI? If you are using nVidia DON'T use the SLI guide to set the CUSTOM profile (change the SLI compatibility bits)... That is the reason the weird lights appear.
With the latest drivers the game has SLI support so use the default profile...

If you are using ATI...well I don't know what might cause it:(

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Yeah, well I'm also experiencing this crash when loading a save game after dying.


send me a save.

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[quote]Yeah, well I'm also experiencing this crash when loading a save game after dying.


send me a save.

Save game sent. Btw. The crash happens whenever I load a save game and not only when I have died. But it never crashes when I startup the game and load a savegame from the main menu, it only happens when I'm in control of Geralt and when I have died. :)


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Alright I can reproduce it - is it just the Steam version or the GOG/Retail ... or both?

I reproduced it on Steam.

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Alright I can reproduce it - is it just the Steam version or the GOG/Retail ... or both?

I reproduced it on Steam.


I only have the GOG & Retail, and the same crash happens with both versions.

Ps. As far as I know, the steam version has not been patched to 1.2 yet for any region (I guess CDPR released the patch to late last Friday).


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It's the camera stuff thats caused the problem - I am going to have to remove it for now, basically on the first load everything is fine, on the second load it's writing to a place it shouldnt!

Spent a couple of hours trying to fix it - given up.

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It's the camera stuff thats caused the problem - I am going to have to remove it for now, basically on the first load everything is fine, on the second load it's writing to a place it shouldnt!

Spent a couple of hours trying to fix it - given up.


I see. That's unfortunate, but the "basic" fixes is Golden imo.

I guess we can't have it all :)


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PostPosted: 05 Jun 2011, 17:12 
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Update live. *cringe*

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Update live. *cringe*


It works with GOG & with retail files (not combined) :)


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It's the camera stuff thats caused the problem - I am going to have to remove it for now, basically on the first load everything is fine, on the second load it's writing to a place it shouldnt!

Spent a couple of hours trying to fix it - given up.



Registred just to post this:

Noooooo!

I really liked FoV stuff. Is there any chance just to enable it, without other camera stuff?


P.S.
I especially like how it worked well with cutscenes, which retained correct FoV.


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It's the camera stuff thats caused the problem - I am going to have to remove it for now, basically on the first load everything is fine, on the second load it's writing to a place it shouldnt!

Spent a couple of hours trying to fix it - given up.


Noooo!!! I loved the camera tweaks!!!! and I found a workaround. Before loading disable the hack; load the game; enable the hack and it works very good!!! Damn the tool updated....So I don't have the camera options anymore...
Can you please provide both versions? with camera tweaks and without??

Thanks!

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Hey,

I just noticed that I run the game without running the "flawlessws" fix and I get surround NV...

- I still get the white dots on the right screen (how come ??)
- The shadows looks like sh*t (any fix ?)


I use sli 470 with 275.33 driver (just updated), witcher v1.2

Elior
You can see the white dots and the ugly shadows..



(just click on it)


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[quote]I tried using the newest version with my Retail version using eyefinity+crossfire but non of the fixes have any effect...still the two side screens are black. Any ideas?


Are you running flawlessws as admin and you have exe and plugin files in the same folder (not both in desktop or in a folder that has other files)

This is working just fine aside white dots and lightbug. 1.2 retail with 1.2 fix

You are ASUM HaYDeN :rockout

Ya I'm running the tool in its own folder with the plugin button, running as admin, and I tried enabling it before and after I lunch the game, but no effect either way. The tool says it found the process and has changed the FOV, but the two side screens are still black....


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PostPosted: 06 Jun 2011, 01:08 
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awesome work, HaYDeN !!! :cheers

All is working with the latest steam version at 6048x1200 in full-screen mode.

I donated just now!

Thank you.


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awesome work, HaYDeN !!! :cheers

All is working with the latest steam version at 6048x1200 in full-screen mode.

I donated just now!

Thank you.


Same, working the way it's meant to now. Thanks a bunch HayDeN! :rockout


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[quote]also - For some really strange reason I seem to get really poor performance when I choose full screen, but if I choose full screen = disabled it still runs at full res but the performance is 5 fold higher....


Amazing job HaYDen, just like that you've basicly fixed what should have been finished before game release.

Some small feedback here. I noticed on my right monitor, there is a rather strange line of white dots. Also, some of the text is stretched.



Also, I think I'm getting the FPS decrease that you mentioned. Where do I need to go to choose Fullscreen = Disabled? Did you mean in the Witcher 2 configuration?

same here with the dots...


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One issue i seem to get is an odd sort of "motion blur" when i run, this issue is not present when flawless isnt running.


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One issue i seem to get is an odd sort of "motion blur" when i run, this issue is not present when flawless isnt running.


Turn off motion blur.

same here with the dots...


The dots are the dev's fault - even in their native nvidia surround solution, it still happens.

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Is it true I can run surround NV with out "flawlessws" fix ?

10x !


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Is it true I can run surround NV with out "flawlessws" fix ?

10x !


Yes, you "can", but youll have horizontal bars. :wink:


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and white dots...


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Hi there.
I'm running Flawless on V 1.2 of the UK Retail edition of the Witcher 2.
My OS is Windows 7 x64 and I have a pair of nVidia GTX 480s running at 6080 x 1080.
I ran an activated Flawless before starting the game, but rather than removing the vertical bars in cutscenes I just get weird red flashes everywhere instead.

Am I doing something wrong?

Thanks,
Dan

:)


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Hi there.
I'm running Flawless on V 1.2 of the UK Retail edition of the Witcher 2.
My OS is Windows 7 x64 and I have a pair of nVidia GTX 480s running at 6080 x 1080.
I ran an activated Flawless before starting the game, but rather than removing the vertical bars in cutscenes I just get weird red flashes everywhere instead.

Am I doing something wrong?

Thanks,
Dan

:)


You'll need to tick the Nvidia workaround option.

The way they implemented it for nvidia surround is a bit odd.

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Hi, HaYDeN,
Thanks for the speedy reply! :)

The nVidia workaround was already ticked.
I am using the latest drivers btw.

I get these messages in the status window...

Game Detected: True
Detected Resolution: 160x27
Original Aspect: 1.7778
New Aspect: 5.9259

...does that help? (Probably not...)


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Hi, HaYDeN,
Thanks for the speedy reply! :)

The nVidia workaround was already ticked.
I am using the latest drivers btw.

I get these messages in the status window...

Game Detected: True
Detected Resolution: 160x27
Original Aspect: 1.7778
New Aspect: 5.9259

...does that help? (Probably not...)


Hey!

Here is how I do it (playing the game in 3D Surround..where possible):

- Start the game.
- Load the launcher and select "nvidia workaround" and enable the hack.
- Alt+tab to game then alt+tab out.
- Now select "Remove H + V" bars
- Alt tab to game and play.

It seems they did modify something from 1.1 to 1.2
PS: Ocasionaly you will get a red bar or resize of the window for like 1 sec or so. But the frequency is now very less (in the latest edition of flawless).

Hope this helps. If now let us know it;))

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I'm having a problem. I'm running 2x gtx 465's and I used the flawless widescreen to get 2d surround vision to work. The performance I'm getting isn't that great, so I want to go back to 1920x1080. The problem is that I can't... I set the resolution to 1920x1080 in the launcher, but it still loads in 5760x1080. I'm not running the flawless widescreen .exe anymore. I even uninstalled and reinstalled The Witcher 2 but it still always loads in 5760x1080 even though I have it set to 1920.

Anyone else with a similar problem?


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I'm having a problem. I'm running 2x gtx 465's and I used the flawless widescreen to get 2d surround vision to work. The performance I'm getting isn't that great, so I want to go back to 1920x1080. The problem is that I can't... I set the resolution to 1920x1080 in the launcher, but it still loads in 5760x1080. I'm not running the flawless widescreen .exe anymore. I even uninstalled and reinstalled The Witcher 2 but it still always loads in 5760x1080 even though I have it set to 1920.

Anyone else with a similar problem?


Welcome to their poor implementation...

A couple of people have asked me if I make changes anywhere else - no I do not, if you are not running flawlessws it has absolutely no lasting effects.

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[quote]I'm having a problem. I'm running 2x gtx 465's and I used the flawless widescreen to get 2d surround vision to work. The performance I'm getting isn't that great, so I want to go back to 1920x1080. The problem is that I can't... I set the resolution to 1920x1080 in the launcher, but it still loads in 5760x1080. I'm not running the flawless widescreen .exe anymore. I even uninstalled and reinstalled The Witcher 2 but it still always loads in 5760x1080 even though I have it set to 1920.

Anyone else with a similar problem?


Welcome to their poor implementation...

A couple of people have asked me if I make changes anywhere else - no I do not, if you are not running flawlessws it has absolutely no lasting effects.

Do you know where resolution settings are stored? I don't see them in any of the bin/config files.


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[quote][quote]I tried using the newest version with my Retail version using eyefinity+crossfire but non of the fixes have any effect...still the two side screens are black. Any ideas?


Are you running flawlessws as admin and you have exe and plugin files in the same folder (not both in desktop or in a folder that has other files)

This is working just fine aside white dots and lightbug. 1.2 retail with 1.2 fix

You are ASUM HaYDeN :rockout

Ya I'm running the tool in its own folder with the plugin button, running as admin, and I tried enabling it before and after I lunch the game, but no effect either way. The tool says it found the process and has changed the FOV, but the two side screens are still black....


HaYDen? Any ideas?


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PostPosted: 07 Jun 2011, 11:04 
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Well, it seems every single post of mine is that of bad news. Steam 1.2 came out, and once again broke flawless.

I'm seriously disabling auto update now, lol.


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Do you know where resolution settings are stored? I don't see them in any of the bin/config files.

Look at "Viewport" in "MyDocuments/Witcher2/config/User.ini" .

Still no success in getting SoftTH to work.


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PostPosted: 07 Jun 2011, 15:46 
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Thanks for the tip helifax.
I tried it out with no joy.
Unless I start Flawless before the Witcher 2. with everything ticked, the game stutters uncontrollably.
In fact, sometimes it stutters even that way.

Is there an easier way to just remove the vertical black bars in the cutscenes?
:(

Thanks,
Dan


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Oh... I've just noticed that I can't change the resolution!

The resolution settings seem to stick when I change them, and changes to all the other graphics options work, but the game seems to be stuck at maximum resolution.

Very, very strange...

Any ideas on how I might fix this?

:(

Dan


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Oh... I've just noticed that I can't change the resolution!

The resolution settings seem to stick when I change them, and changes to all the other graphics options work, but the game seems to be stuck at maximum resolution.

Very, very strange...

Any ideas on how I might fix this?

:(

Dan


On my Surround Setup the game takes the resolution from Windows... To change the resolution in game use the "Options" from the Launcher.

As for the flawless. I launch the tool before....but have the "enable" checkbox disabled. I enable it only after the game. If I don't this I get the stutters you mention. Maybe this helps:D

Hope it helps..

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Yeah, even when I select 1920x1080, the game will still launch in 5760x1080 if i have surround enabled.

If I change my desktop resolution to 1920x1080, the game still launches in 5760x1080. I have to go into the NVCP and actually disable surround spanning entirely to even get The Witcher2 to launch on only one screen.

I like playing this one on a single panel, cause even with 3 GTX480's, I find the FPS suffers too much in surround with the Ultra settings.


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I had my Witcher 2 Steam game set to "do not update" - for some reason steam reset this setting on me, and started downloading the 1.2 update.

When I noticed, I tried shutting down the update process, and re-setting the game again
to "do not update" - but now steam won't let me play unless i finish the update... sigh.

so the short of it is that now I can no longer play in 6048x1200. :-(

HaYDeN... will you please update your tool again?

Thanks.


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PostPosted: 08 Jun 2011, 17:39 
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Yeah, even if you set steam to "do not update automatically" it will still try to get the update when you play the game. You have to start steam in offline mode to get around that.


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I've tried everything since the update. My game just doesn't want to work with this, admin, every different setting, start before and after the games launch, previously thought it may just have been with the 1.1 patch when i last played still like this for me.

On my 16:10 screen i still get the black bars, unless i change to my Eyefinity resolution which works but my actual game view doesn't expand horizontally. My Steam overlay reacts to my Eyefinityu resolution, so no problems there.

The fixer seems to be working in the status message info, but to no avail. I can't be the only one right?


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Assuming people still care - updating for steam v1.2 now.

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Changes from 1.0.14 -> 1.0.15:
- Updated addressing for The Witcher 2, now supporting Steam edition v1.2

Update deployed.

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Now, if only FoV options would get back... :(


P.S.
Still using bugged release with those options. Yeah, reload is borked, but I can live with that.


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Great Work Hayden! Thx for all the work :)

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Awesome work HaYDeN !!! :cheers

I really appreciate your efforts.
and this time I have put Steam in "offline" mode, in addition to "disabled updates" for Witcher 2.


Note for anyone unfamiliar with Steam: even if you have "disabled updates" for Witcher 2, if Steam is not in "offline" mode, it will begin to download the update anyway and hose your game. This happened to me earlier when I had a 1.1 version working.


Thanks HaYDeN


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HaYDeN,

Fantastic Work once again! Thank You for your time and effort. :D


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Flawlessws crashes on me the second I open it. Any idea why?

Problem signature:
Problem Event Name: APPCRASH
Application Name: flawlessws.exe
Application Version: 0.0.0.0
Application Timestamp: 4df0e882
Fault Module Name: StackHash_9066
Fault Module Version: 6.1.7600.16559
Fault Module Timestamp: 4ba9b29c
Exception Code: c0000374
Exception Offset: 000cdc9b
OS Version: 6.1.7600.2.0.0.256.4
Locale ID: 1033
Additional Information 1: 9066
Additional Information 2: 9066aa1f34c992d2810e0bfb5318f0d7
Additional Information 3: 673b
Additional Information 4: 673bca5d8c6234e8f7f0cf8b8b93c753


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It's most likely computer/configuration specific....

What operating system? [windows 7 i guess according to report], what file path are the files in?

Does the Windows form appear or not?

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Mine was crashing on startup too, but strangely, just moving the folder to a new location stopped that.


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That's why I asked what the file path is - I did find a error with the array allocation for the path... would only effect users with scarily long path names.

[edit]
Can those experiencing issues with crashes on startup try http://www.flawlesswidescreen.org/flawlessws/flawlessws-test.zip and report your findings.
[/edit]

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Could anyone upload the 1.06 version?.. i missed it and would like to try the custom FoV mods


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I was having crash on startup, I fixed it by setting the properties of the exe file with run as admin and compatibility with XP SP3.

Also the eyefinity wasn't working even if I had Flawlessws enabled, and I fixed that by running it through the launcher instead of the actual game exe.

Thought that would help.


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Could anyone upload the 1.06 version?.. i missed it and would like to try the custom FoV mods

https://www.flawlesswidescreen.org/


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[quote]Could anyone upload the 1.06 version?.. i missed it and would like to try the custom FoV mods

https://www.flawlesswidescreen.org/


Thank you :-)

And thanks Hayden for the Fov add-in


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Hello Hayden,

I played a little with the beta fix for Mass Effect (the one available in this tool). Do you think you can find a way to make the HUD appear when the game is running in Eyefinity/Surround? The Fov increase is gorgeous but the hud is not visible... If this would be possible it would be uber....

Best regards.

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Hello Hayden,

I played a little with the beta fix for Mass Effect (the one available in this tool). Do you think you can find a way to make the HUD appear when the game is running in Eyefinity/Surround? The Fov increase is gorgeous but the hud is not visible... If this would be possible it would be uber....

Best regards.


Entirely unfinished and I haven't spent anymore time on it as yet.

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PostPosted: 22 Jun 2011, 14:44 
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just wanted to say! it works! GOG 1.2! Thanks a lot, good work!

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PostPosted: 23 Jun 2011, 22:06 
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@Hayden: what's up with the blur? ( nvidia/1.2 retail/all checked except helifax workaround )

standing still seems ok but was blurry on an early version on 1.1 iirc:


but when moving:


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PostPosted: 24 Jun 2011, 07:03 
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I think you need to disable blur, blur in most games is way over done anyways... it'd be fixable but not exactly a priority imo.

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PostPosted: 25 Jun 2011, 00:07 
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I think you need to disable blur, blur in most games is way over done anyways... it'd be fixable but not exactly a priority imo.

Motion Blur to be exact
strange that it works as designed only with your fix :doh


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PostPosted: 27 Jun 2011, 17:23 
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It works great, because it's only subtle, without the th-fix. The fix makes it allways run on "full throttle", thats why you noticed it.

@topic: Still not working with softth. log says some weird things:

Device window pre-create: 0x0/4540x1050
Device window post-create: 0x0/1680x1050

Flawlessws definatly changes something, but it's resizing to 16:9 instead of increasing to at least 16:10. Some log might be usefull, i can`t read what the tool says and use all screens at the same time ;) .


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Hi folks,

First of all, thanks Hayden for this amazing tool, really nice to be able to correct the devs' mistakes or omissions and not being forced to upgrade hardware uselessly. I have my Hyundai L90D+ 5:4 monitor for 5 years, and don't want to change it for one of those longer monitors for the moment.

Which brings me to my problem. I just downloaded TW2 and the fix doesn't work for me. I'm on Windows 7, GOG version of the game (with 1.2 patch), I downloaded the fix, runned it as admin, set all things correctly, as far as I can tell, started the game from the .exe and I still have those horizontal black bars which eat up almost a third of my screen.

Here is what the fix says when I run the game:

"Game Detected: True
Detected Resolution: 160 x 27
Original Aspect: 1.7778
New Aspect: 5.9259"

What I have ticked is remove horizontal black bars, vertical black bars and stretch HUD vertically. And yes, the fix in enabled, and it still doesn't change a thing whether I run it or not as I play. My GPU is a Radeon 6850, if that's of any use.

Thanks for your help guys, I hope I'm not just doing something blatantly stupid that prevents the fix from working.


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PostPosted: 09 Jul 2011, 17:03 
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Patch 1.3 changelog:
Patch 1.3 Corrections/Amendments

1. New FREE DLC – “A Sackful of Fluff” is a new quest in Chapter 2 of the game. To start the quest, visit the eccentric Elthon, who inhabits a solitary hut near the quarry outside Vergen. The quest will prove most rewarding to those who demonstrate patience.
2. Game now supports 4:3, 5:4, 16:10 aspect ratios.
3. Item storage has been added. Players can now store items from their Inventory at inns. To leave items in storage or collect previously stored items, talk to innkeepers.
4. A ‘Junk’ panel has been added to Inventory to provide greater clarity in item classification.
5. New menu option added in ‘Extras’ - enables players to view in-game animated sequences (flashbacks, memory flashes, dreams stolen by harpies) outside of the game.
6. A ‘Quickload’ option has been added under the F9 key.
7. The game's HUD can now be hidden in order to produce HUD-free screenshots! On newly installed game copies, the option to hide/show the HUD is available by default under the 'H' key. Users who have modified the key assignments on their installations should go to the 'Input Settings' dialogue of the Witcher 2 Configuration Tool to assign a key to this option. Please note that the game cannot be played with the HUD hidden.
8. Issue involving the game not running at 2560x1440 resolution has been resolved.
9. Issues with nVidia 3D Vision technology have been resolved. Players no longer need to uninstall the related drivers.

10. Key bindings have been corrected to enable configuration of mouse buttons for use by left-handed players.
11. Assorted key binding options have been added to facilitate configuration of controls and quick access to various in-game panels.
12. Issue related to game settings being reset to defaults upon patch installation has been resolved. Patches no longer reset game settings.
13. The configuration file is no longer over-written when the launcher/configuration tool is patched and over-written.
14. The launcher now closes while the game is being patched, thus eliminating the resulting game patching error.
15. The launcher now closes completely and no longer continues to operate in the background.
16. ‘Installed game version is invalid or incomplete’ error in updater when free space on system drive is insufficient – message has been corrected to reflect more accurately the nature of the error.
17. Mutagens are now alchemy ingredients. Minor mutagens drop more frequently than do major mutagens, though the overall mutagen drop rate has been reduced.
18. Corrections have been made in the mutagen drop rate and in Thorak’s store.
19. ‘Dragon’ section of Prologue does not become available until after all assault-related sections have been completed, thereby softening the difficulty curve at the start of the game.
20. During the fight against the kayran, when the bridge collapses, a map pin appears at the end of the bridge to facilitate player navigation and quest completion.
21. Map pins have been corrected in many quests.
22. Quen Sign slightly de-buffed – Sign dissipates 20% faster after foes land a blow. Assorted minor balance issues related to this Sign have also been resolved.
23. Issue with Dragon’s Dream bombs has been resolved. Damage to bosses from cast daggers has been reduced by one-half.
24. Several optimization improvements have been made in the tavern in Vergen.
25. Problem with music accompanying ‘stealth’ sequences has been resolved.
26. Issue related to arm wrestling Bart Bargee has been resolved. Players can no longer win coin from this character endlessly.
27. Option to fist fight woman praying at a statue in Vergen has been deactivated.
28. Mini-game contestants at one of the in-game taverns now switch positions correctly without blocking one another.
29. Problem involving Fenn’s sword in combat has been resolved.
30. Problems with herbalist’s gloves have been resolved.
31. In the Prologue, Geralt retains his steel long sword throughout, i.e., he is no longer automatically equipped with his default sword for the ‘Assault’ sequence.
32. Problem with some nekkers being immortal has been resolved.
33. Issue with triggered black screens blocking game progress has been resolved.
34. Interactions no longer appear on nekker nests after these have been destroyed.
35. The “Scent of Incense” quest no longer shows up as failed after being completed successfully.
36. Sudden switch to gameplay just prior to cut scene involving Cynthia and Philippa has been eliminated.
37. Triss, Roche and Iorveth are now de-spawned before the final credits roll.
38. Guard pacing cycles have been corrected.
39. The Redanian messenger in Henselt’s tent can no longer be killed, preventing him from re-spawning.
40. Elf woman in Vergen no longer strikes a T-pose.
41. Rotfiends feeding on corpses no longer re-spawn after corpse is burned.
42. Several fixes have been made in the functioning of in-game populaces.
43. Numerous problems with cameras in dialogue sequences have been resolved.
44. Assorted corrections have been made in dialogue sequences (including King Foltest’s gestures on the town walls in the Prologue).
45. A progression break in the ‘In the Claws of Madness’ quest has been eliminated.


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PostPosted: 09 Jul 2011, 18:07 
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Nice patch.


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PostPosted: 11 Jul 2011, 06:57 
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Did they fix the Nvidia-only surround support? Does it work with AMD cards now?


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 Post subject: There is nothing about
PostPosted: 11 Jul 2011, 17:33 
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There is nothing about Surroundgaming in there.
2560x1440 is an aspect ratio of 16:9 and Nvidia 3D Vision is a whole different thing then Nvidia Vision Surround(but they can be combined to 3D Vsion Surround).

But the patch isn`t out yet, so maybe we will get lucky none the less.


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PostPosted: 13 Jul 2011, 18:20 
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Michał Kiciński
I must admit that we bloody morons do everything what is possible to fix it;-)
But I'm afraid that more on that can be done by other group of bloody morons, responsible for introducing 3D tech to our game.

Already progress has been made. 3D Vision doesn't need to be turned off and it doesn't cause drop in performance.

Hope more too come,
Michal The Bloody;)
PS. Don't forget not to turn on uber sampling, cause otherwise you'll really need rig from outer space;-)
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 Post subject: So... Patch 1.3 has been
PostPosted: 20 Jul 2011, 14:54 
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So... Patch 1.3 has been released. No Eyefinity support. The Configuration tool doesn't even list Eyefinity resolutions any more...

Luckily, you still can set the resolution in the users.ini.

Once again, Hayden is the only way to get it Triple-Head for us...

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 Post subject: HaYden to the rescue?
PostPosted: 20 Jul 2011, 22:14 
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HaYden to the rescue?

:tired:


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PostPosted: 21 Jul 2011, 00:53 
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HaYden to the rescue?

:tired:


Yes, that's how it looks on my 16:10 monitor. Pretty annoying :(


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PostPosted: 21 Jul 2011, 02:58 
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I can't believe the idiots have screwed up the fov so much from patch to patch....1.3 is just ridiculous now.


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 Post subject: I'm running the retail
PostPosted: 21 Jul 2011, 19:23 
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I'm running the retail version of Witcher 2 and just manually installed Patch 1.3 last night. I'm running NVIDIA 3D Surround, and 5760x1080 shows up fine for me in the options. I'm also NOT using Hayden's flawless widescreen fixer, as running the fixer for me would leave 3DVision enabled even after I quit the game, forcing a restart of the computer to disable the glasses and emitter. The patch also seems to have removed the white dots on the right side of the screen, so now I can run the game without having to use the no-HUD mod, and all the HUD elements are centered. As far as I'm concerned this patch has nearly eliminated all problems with playing in triple wide resolutions. (the cutscenes still cut off the side monitors and just play on the center monitor, but I can live with that as the triple wide cutscenes from when I did run Hayden's fix were sometimes glitchy for me). Sad that it took this long for things to get sorted out, but at least I can get into this game fully now.


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PostPosted: 21 Jul 2011, 19:41 
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Can you please post a screenshot parad1gm ? I still have black bars running Nvdia Surround + patch 1.3 (steam version).


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PostPosted: 21 Jul 2011, 19:42 
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I'm running the retail version of Witcher 2 and just manually installed Patch 1.3 last night. I'm running NVIDIA 3D Surround, and 5760x1080 shows up fine for me in the options. I'm also NOT using Hayden's flawless widescreen fixer, as running the fixer for me would leave 3DVision enabled even after I quit the game, forcing a restart of the computer to disable the glasses and emitter. The patch also seems to have removed the white dots on the right side of the screen, so now I can run the game without having to use the no-HUD mod, and all the HUD elements are centered. As far as I'm concerned this patch has nearly eliminated all problems with playing in triple wide resolutions. (the cutscenes still cut off the side monitors and just play on the center monitor, but I can live with that as the triple wide cutscenes from when I did run Hayden's fix were sometimes glitchy for me). Sad that it took this long for things to get sorted out, but at least I can get into this game fully now.


And you are not experiencing any shadow anomalies in 3D surround???

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PostPosted: 21 Jul 2011, 19:55 
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I'll post a screenshot when I get home tonight. I'm also running 270.61 drivers as I found the 275s a bad set of drivers, with monitors desyncing in 3D vision and various games having anomalies and glitches.

I'm also not getting any 3D Vision anomalies as far as I recall. I'll post a JPS 3D Vision screenshot when I get the chance.


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PostPosted: 22 Jul 2011, 01:00 
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I'll post a screenshot when I get home tonight. I'm also running 270.61 drivers...I'm also not getting any 3D Vision anomalies as far as I recall. I'll post a JPS 3D Vision screenshot when I get the chance.

it would have been cool, but using the older driver does not help, still shadows run amok :(

3D Vision was tested like every other change and it works without any issue. If you have any problems with it please contact our technical support.

Andrzej Kwiatkowski
CD Projekt RED
@ :santa:

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PostPosted: 22 Jul 2011, 01:32 
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Yup, I spoke too soon. I only tested it in 3D for like 2 minutes last night, and it was during the rain in an area without shadows. When it became sunny and shadows came out again, I noticed all the shadows being out of whack. I'll just post a pic of 2D Surround working then.

This is running a retail copy of Witcher 2 1.3 without Hayden's fix. Surround resolution being detected fine, HUD centered, and no row of white dots on the right. Now crossing my fingers for a 3D Vision fix.

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PostPosted: 22 Jul 2011, 01:42 
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This is running a retail copy of Witcher 2 1.3 without Hayden's fix.
Since Hayden did not yet updated it the fix is useless when using patch 1.3 anyway.


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PostPosted: 22 Jul 2011, 02:18 
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Surround resolution being detected fine, HUD centered, and no row of white dots on the right. Now crossing my fingers for a 3D Vision fix.


Lol my steam version still has the black bars, cant believe it, thanks for posting newparad1gm.

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well, I noticed that your pic is 5040x1050, which is a 3x16:10 aspect ratio right? I'm at 5760x1080, which is 3x16:9. So its very likely that they just removed the black bars for the single monitor 4:3 and 16:10 resolutions, and didn't bother with the triple wides.


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well, I noticed that your pic is 5040x1050, which is a 3x16:10 aspect ratio right? I'm at 5760x1080, which is 3x16:9. So its very likely that they just removed the black bars for the single monitor 4:3 and 16:10 resolutions, and didn't bother with the triple wides.


Exactly!!! the 16:10 and 4:3 fixes work only on 1 screen! but hey...they fixed it.... =))

Thanks to all for the screenshot! So far not a positive result found... had hoped somebody discovered a way to fix the shadows or was something on our machines...looks like CDPRJ did it again:))

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Any idea whether Hayden is gonna update the Flawless WS tool for the v1.3 patch game version? (Retail/GOG)

I really hate CDPR for having such a good game and then only supporting nVidia Surround, bot not Eyefinity :(

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I sent an email to [email protected] to see if they have any plans to update in response to the 1.3 patch for Witcher 2.

I'll leave a post if I hear anything back.


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 Post subject: Falcon1 wrote:Any idea
PostPosted: 25 Jul 2011, 06:26 
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Any idea whether Hayden is gonna update the Flawless WS tool for the v1.3 patch game version? (Retail/GOG)

I really hate CDPR for having such a good game and then only supporting nVidia Surround, bot not Eyefinity :(



Agreed 100%.....why the hell no eyefinity support ffs????


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 Post subject: lowdog wrote:Falcon1
PostPosted: 25 Jul 2011, 19:00 
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[quote]Any idea whether Hayden is gonna update the Flawless WS tool for the v1.3 patch game version? (Retail/GOG)

I really hate CDPR for having such a good game and then only supporting nVidia Surround, bot not Eyefinity :(



Agreed 100%.....why the hell no eyefinity support ffs????

nVidia moneyhat "the way its meant to be played", remember Assassins Creed 1? nVidia forced Ubisoft to remove Direct X 10 support because at the time only ATI cards supported it. :(

Dont believe me? : http://techreport.com/discussions.x/14707


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 Post subject: Yeah, actually it was DX
PostPosted: 25 Jul 2011, 22:10 
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Yeah, actually it was DX 10.1, which was not supported by nVidia.

And yes, my question was rhetorical... :(

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 Post subject: lowdog wrote:Falcon1
PostPosted: 27 Jul 2011, 04:02 
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[quote]Any idea whether Hayden is gonna update the Flawless WS tool for the v1.3 patch game version? (Retail/GOG)

I really hate CDPR for having such a good game and then only supporting nVidia Surround, bot not Eyefinity :(



Agreed 100%.....why the hell no eyefinity support ffs????


Well I've managed to play in portrait eyefinity since launch. I think its because of the whole fixed 16:9 thing. I've been using 3240x1920 (3x1080x1920) as a resolution. The aspect ratio of 27:16 is between 16:9 and 16:10 so I get a very slight black bar. If its possible I'd actually encourage you to try it in portrait mode because the game as an amazing since of height between its castles, forests, mountains, pits, towers and flying enemies. It's prob my favorite game for portrait eyefinity rather than landscape, the game world feels a lot less real and just flat if its not in portrait mode. Then again outside of shooters I prefer most of my games in portrait eyefinity.


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PostPosted: 31 Jul 2011, 22:44 
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still nothing? I've purchased this game a while ago but was waiting on my second 6950 to play, now I can't. I still can't believe how it works with nvidia when there's really no difference.


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 Post subject: The official The Witcher
PostPosted: 01 Aug 2011, 19:10 
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The official The Witcher forums are finally up and running.

So I thought I rise a thread about this topic in the official forums... http://en.thewitcher.com/forum/index.php?/topic/22241-nvidia-vision-surround-support-but-no-eyefinity-support-why/

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CD Projekt basically said they never said they were going to implement support so they don't have to. Hayden is there any chance you can fix this?


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Well I'm sure this won't be of news to any long time members, but I posted an explanation for why they're full of it:

http://en.thewitcher.com/forum/index.php?/topic/22241-nvidia-vision-surround-support-but-no-eyefinity-support-why/page__st__40__gopid__700249#entry700249

Either they have really terrible internal miscommunication, or Nvidia is blocking them from supporting Eyefinity. The only other approach I can see at this point is trying to go to the "gaming media" and getting some exposes, maybe stir up something about Nvidia anticompetitive behavior.


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I can't believe these mongrel bastards (nVidia) are allowed to get away with stunts like this, this is the reason I haven't wanted to touch nVidia products for a few years now (can anyone say Assassins Creed)


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Anyone know what happened to Hayden? He's "offline" for more than a month now...Did he abandon the community??

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I can't believe these mongrel bastards (nVidia) are allowed to get away with stunts like this, this is the reason I haven't wanted to touch nVidia products for a few years now (can anyone say Assassins Creed)


I blame CD Projekt for not doing anything to fix it.


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 Post subject: Still no proper
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Still no proper Eyefinity-support, months after release. Just thinking about how long it took for some basic non-16:9 support was really disappointing, especially for a game that was supposed to be developed for PC's.
Lack of Eyefinity and the horrible stuttering are two sad blemishes on a game that otherwise actually was quite nice. After reading the previously mentioned thread at the official Witcher 2 forums, I got the feeling that we never actually will get the support since CDPR either doesn't care about AMD-users or is forced by Nvidia to not give us Eyefinity. Since Surround is supported, it shouldn't be much work, if any, to add full support for multi-screened setups.

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 Post subject: Hayden?
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I agree that it sounds like the developer isn't going to be doing anything in the near future to fix this issue which is unfortunate. Our only help would be someone in this community. I know Hayden had originally starting working on this through the 1.2 patch but it looks like he abandon the project since he's been offline for over a month and the flawless fixer website he created is down. I'm hoping he'll return to fix this otherwise it looks like we would have to uninstall the game and only play version 1.2 if we want eyefinity.


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Patch v2.0 has been released today... Anybody tried it yet?

An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.


This sounds promising.
Download Link here: http://en.thewitcher.com/patch2/

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Patch v2.0 has been released today... Anybody tried it yet?

An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.


This sounds promising.
Download Link here: http://en.thewitcher.com/patch2/


I just tried it. Didn't do anything for my Eyefinity-setup. The picture is still on the middle screen with black bars either on the top/bottom or the sides depending on the chosen aspect ratio.

Tried it with Witcher 2 patch 2.0 (obviously) and 6048x1200 and all aspect ratios (16:10, 16:9, 5:4 and 5:3). I kind of feel like there is a 48:10 and 48:9 missing or something.

I do hope anyone else get any better results from this patch.

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PostPosted: 30 Sep 2011, 15:39 
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Apparently the configuration utility adds a line AspectRatio=x to the User.ini file - I wonder if playing with values of x might let you set it to a value that the utility isn't showing?


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 Post subject: I tried EvilMatts
PostPosted: 30 Sep 2011, 15:43 
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I tried EvilMatts suggestion.

As soon as you set the value of "x" to anything other than 0-4 like 5 for example you get a black screen when you start the game.

We need to figure out which file these values are being read from so that we can manipulate the file and set the proper aspect ration for triple screens.

Anyone know how to read from the DZIP files?

kiax0001


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PostPosted: 30 Sep 2011, 16:27 
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Did you try a negative value like -1? Sounds odd, but Theif: Deadly Shadows opened up options with a negative value.


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PostPosted: 30 Sep 2011, 16:42 
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The engine does not use the aspect ratio variable to modify the viewport size... especially if you are non nVidia.

Or atleast it didn't several patches back - it's calculated internally.

Aspect ratio in any given engine generally only determines the aspect within the already defined/pre-defined viewport.

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PostPosted: 04 Oct 2011, 17:42 
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Will we see a update of your tool, any time in the future, Hayden?

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PostPosted: 08 Oct 2011, 01:25 
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Lucky for those who don't own the Steam version, at least they can go back to 1.2 and enjoy the game in EyeFinity.

Can't believe those guys at Projekt RED are still blocking AMD users, there's barely any point now, any exclusivity Nvidia had since launch has long since passed.

------
EDIT: Apparently this game works fine on multi-portrait mode on EyeFinity, but with Nvidia multi-portrait is letterboxed (black bars top/bottom). I find that kind of shoddy implementation pretty amusing :doh


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 Post subject: RoFL at that!I can
PostPosted: 13 Oct 2011, 23:58 
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RoFL at that!

I can confirm..on 3D Surround (or 2d Surround) on nVidia while using portrait mode...the black bars are present on upper and bottom parts...Weird stuff here:))

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 Post subject: Downtown1 wrote:EDIT:
PostPosted: 30 Dec 2011, 00:52 
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EDIT: Apparently this game works fine on multi-portrait mode on EyeFinity, but with Nvidia multi-portrait is letterboxed (black bars top/bottom). I find that kind of shoddy implementation pretty amusing :doh

Got any examples? It's all related to resolution and aspect ratio isn't it?

I mean, multi-portrait should mean nothing at all. If I can just put in that resolution and aspect ratio and run the game in a window, that's good enough for me.


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 Post subject: same thing with
PostPosted: 13 Jan 2012, 18:32 
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same thing with 3840x1024.
even with the v2.0 patch and the nvidia surround fixed etc they still never bothered to really fix the letterboxing on 4:3 setups and such.

nvidia surround here on 3x 1280x1024s and the letterboxing is terrible. its enough that i won't even play the game.

guess im stuck going back to 1.2 and using the fix posted in pages earlier as the only solution. sucks

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 Post subject: Is the fix going to be
PostPosted: 11 Mar 2012, 13:19 
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Is the fix going to be updated? i want to play the game but i really don't want to play single screen.

or does anyone know where i can get the steam 1.2 files?


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PostPosted: 13 Apr 2012, 14:45 
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Will eyefinity be fixed in the enhanced edition update? Anyone knows this?


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 Post subject: Just tried the Enhanced
PostPosted: 17 Apr 2012, 13:34 
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Just tried the Enhanced Edition patch and Eyefinity doesn't work now either. And the horrible stuttering is still there.

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PostPosted: 18 Apr 2012, 07:51 
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Just tried the Enhanced Edition patch and Eyefinity doesn't work now either. And the horrible stuttering is still there.


I was looking at the steam/witcher 2 forums and it looks like NVidia surround doesn't work anymore

Just posted on The Witcher 2 forums about no eyefinity support in EE version, post and give me support.

http://en.thewitcher.com/forum/index.php?/topic/29359-still-no-eyefinity-support/#entry803838


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PostPosted: 18 Apr 2012, 11:59 
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Hey, Just tried This after EE patch and surround has stopped working...can anyone else confirm this? I can't remember whether I needed to do an .ini hack or something :-/

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 Post subject: For the record, Enhanced
PostPosted: 18 Apr 2012, 16:57 
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For the record, Enhanced Edition breaks nVidia Surround too.


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PostPosted: 18 Apr 2012, 17:14 
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For the record, Enhanced Edition breaks nVidia Surround too.


Let's hope they fix both solutions then.

[quote]Just tried the Enhanced Edition patch and Eyefinity doesn't work now either. And the horrible stuttering is still there.


I was looking at the steam/witcher 2 forums and it looks like NVidia surround doesn't work anymore

Just posted on The Witcher 2 forums about no eyefinity support in EE version, post and give me support.

http://en.thewitcher.com/forum/index.php?/topic/29359-still-no-eyefinity-support/#entry803838

I might join in later. Lost my hope for CDPR but might get my interest back depending on how they solve the missing Surround for Geforce-cards.

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PostPosted: 18 Apr 2012, 19:03 
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Most crappiest game coded ever:
- Low performance
- No Eyefinity support at all.
- nvidia surround wasn't working properly in the 1st place
- poor 3D Vision support for a 3D Vision title?!?!?!
- Patch after patch after patch doing nothing

Enhanced edition came:

- No surround
- Incompatibility with .NET 4 because they dont know how to code
- Download additional 4GB patch (Critical horsesht) as they call it that breaks support with Steam

= The most awesome game ever created.... they should be ashamed!!!!!!!!

== Game in garbage can!

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PostPosted: 18 Apr 2012, 22:13 
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Sounds like they broke nVidia Surround as well now http://en.thewitcher.com/forum/index.php?/topic/29221-tw2-ee-nvidia-surround-not-working/

Wasn't particularly hopeful that the EE would improve their trash graphics engine and it sounds like they in fact managed to make it worse, so I won't be bothering to pay any mind to CDPR projects in future as they're clearly pretty clueless. Why they have such a good reputation is beyond me.

Edit: Go me for reading the entire page before posting heh


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PostPosted: 19 Apr 2012, 00:07 
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Most crappiest game coded ever:
- Low performance
- No Eyefinity support at all.
- nvidia surround wasn't working properly in the 1st place
- poor 3D Vision support for a 3D Vision title?!?!?!
- Patch after patch after patch doing nothing

Enhanced edition came:

- No surround
- Incompatibility with .NET 4 because they dont know how to code
- Download additional 4GB patch (Critical horsesht) as they call it that breaks support with Steam

= The most awesome game ever created.... they should be ashamed!!!!!!!!

== Game in garbage can!


Ouch, this is surprising coming from you! But one the less, it's been an entire year, and CDproject RED still hasn't solved the surround problems.

Wow, if they need advice, they should just ask us!


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PostPosted: 19 Apr 2012, 11:02 
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Well :)) Yeah... it was also a BIG surprise to see that they broke the Nvidia Surround :( but before that I needed to download a 4GB patch to make the game work and get rid of the error 142 since I have the Steam Edition:( SO after Updating to Enhanced Edition and wasting 2h to figure it out why I get errors 0x05 and 0x142 apparently this is a known compatibility problem with .NET 4. Funny I have other programs that use net 4 and dont have any problems.

So after digging I found on their forums that this is a known problem and I needed to download a 4gb patch that broke all integration with Steam...(no achievements, no updates, no cloud etc).

I did that also..only to see 1Xscreen resolution is supported.. You can imagine how I felt when 1 week ago it was working fine....

So if installing a game takes this MUCH damn hassle and then just breaking a perfect working previous functionality...what can I say?:)) Usually developers add to software not remove functionality...

Best Regards,
Helifax

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PostPosted: 19 Apr 2012, 12:10 
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Well :)) Yeah... it was also a BIG surprise to see that they broke the Nvidia Surround :( but before that I needed to download a 4GB patch to make the game work and get rid of the error 142 since I have the Steam Edition:( SO after Updating to Enhanced Edition and wasting 2h to figure it out why I get errors 0x05 and 0x142 apparently this is a known compatibility problem with .NET 4. Funny I have other programs that use net 4 and dont have any problems.

So after digging I found on their forums that this is a known problem and I needed to download a 4gb patch that broke all integration with Steam...(no achievements, no updates, no cloud etc).

I did that also..only to see 1Xscreen resolution is supported.. You can imagine how I felt when 1 week ago it was working fine....

So if installing a game takes this MUCH damn hassle and then just breaking a perfect working previous functionality...what can I say?:)) Usually developers add to software not remove functionality...

Best Regards,
Helifax


Have you tried the GoG-version? It's redeemable with retail copies at least, not sure about Steam-editions. Might not help you with your issue but maybe someone else at least. Nice not having to use the DVD's any more as well. =)

http://www.gog.com/witcher2/backup/

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PostPosted: 21 Apr 2012, 16:05 
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Hello all,

Since I am such a bad boy:)) and blame companies for breaking functionality.. I thought : "What the hell..lets give it a try" :) So here it is: Surround/Eyefinity Support for the Witcher 2 Enhanced Edition.

PS: This is using the Steam Edition of the game. Since I cannot obtain a GOG version (steam doesnt list the CD-key..... -_-) if anyone is using GOG version please mail me the executable (and probably other files will be needed but not sure).

Like I said before, Screenies!

Best Regards,
Helifax

Now I just need to write a nice plugin;))


Attached files

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 Post subject: Awesome you fixed it!
PostPosted: 21 Apr 2012, 16:21 
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Awesome you fixed it! Seriously I have no idea what we would do without you and dopefish. Yes its mental what dev do with games lately it blows the mind. You heard that Deamon Souls for PC will limit the game to 30fps, wtf why would you do that?

Anyways I am going to send you the EXE of the D2D version, hopefully it will be fixable I believe they are all the same exe no matter where they come from they should have the same MD5(gog should be the same as Steam).

Thanks for your work helifax m/

Here is the exes, Game, Launcher, and config --> http://renewsoft.com/Witcher2_EE/TheWitcher2.rar (on my web site so anyone can check it out and do what ever)

Good luck, if you guys need any exe's just let me know I buy most of the new PC games that come out, been really busy with my work so have not been keeping up with wsgf if you guys need anything PM me.


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 Post subject: This is amazing news
PostPosted: 21 Apr 2012, 16:42 
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This is amazing news Helifax!!

Will your solution only work for nvidia surround or eyefinity as well?

Also I purchased the retail edition of witcher 2 and in the process of upgrading online to the enhanced edition.

Would you prefer that I email you the retail copy executable files or should I download the independent DRM free version on GOG.com and send you those files instead?

Let me know.

I look forward to your plugin :)

Thanks,

kiax0001


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 Post subject: This why I give you guys
PostPosted: 21 Apr 2012, 16:42 
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This why I give you guys money, cause you deserve every cent! Thanks Helifax, I actually have the retail version, but hopefully it's like the GOG version - If not then I'll just download that it you fix that version! Which I hope you can do soon :) I've been waiting for EE so I can play through again, but not on freaking single screen!

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PostPosted: 21 Apr 2012, 17:12 
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helifax - instructions on how to find your CD Key if you've got the Steam version are here. Valve (for some reason) encrypt the CD Key in the script that runs when you first install/run the game from inside Steam. But the CD Key is easy enough to find in the registry anyway.


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PostPosted: 21 Apr 2012, 17:46 
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helifax - instructions on how to find your CD Key if you've got the Steam version are here. Valve (for some reason) encrypt the CD Key in the script that runs when you first install/run the game from inside Steam. But the CD Key is easy enough to find in the registry anyway.


Big Thanks!!!!! I will look into it and get the key based on the description there;)) I will try to make the fix working for Steam & GoG. Retail version I think can be claimed through GOG and enhanced edition is GoG +Steam anyway:) So only 2 versions exist.

Back to work now;))

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 Post subject: Nice work helifax. =)
PostPosted: 21 Apr 2012, 18:11 
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Nice work helifax. =)

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PostPosted: 21 Apr 2012, 18:18 
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Hello all,

I made the plugin for the STEAM EDITION ONLY - Have no IDEA if it works on GOG or not.
Please test it and let me know - I am MOST interested if EYEFINITY WORKS Please let me know!!!

To be used with latest version of WideScreen Fixer : www.widescreenfixer.org

Best Regards,
Helfiax

Attached files Plugin.Witcher 2.rar (141.9 KB)

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PostPosted: 21 Apr 2012, 18:34 
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Awesome you fixed it! Seriously I have no idea what we would do without you and dopefish. Yes its mental what dev do with games lately it blows the mind. You heard that Deamon Souls for PC will limit the game to 30fps, wtf why would you do that?

Anyways I am going to send you the EXE of the D2D version, hopefully it will be fixable I believe they are all the same exe no matter where they come from they should have the same MD5(gog should be the same as Steam).

Thanks for your work helifax m/

Here is the exes, Game, Launcher, and config --> http://renewsoft.com/Witcher2_EE/TheWitcher2.rar (on my web site so anyone can check it out and do what ever)

Good luck, if you guys need any exe's just let me know I buy most of the new PC games that come out, been really busy with my work so have not been keeping up with wsgf if you guys need anything PM me.


Can you please try to archive the whole bin folder?

As for my CD-key is not in the registry...:(


Anyone with GOG version that is not afraid of remote desktop programs (teamviewer for ex) and wants to help me to get my addresses for the GOG executable please let me know;))

Best Regards

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PostPosted: 21 Apr 2012, 18:44 
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Hello all,

I made the plugin for the STEAM EDITION ONLY - Have no IDEA if it works on GOG or not.
Please test it and let me know - I am MOST interested if EYEFINITY WORKS Please let me know!!!

To be used with latest version of WideScreen Fixer : www.widescreenfixer.org

Best Regards,
Helfiax


I will try out my GoG-copy with my Eyefinity-system. It will propably take some time since the installfiles is located on an external USB2-HDD.

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 Post subject: anders190 wrote:helifax
PostPosted: 21 Apr 2012, 19:15 
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[quote]Hello all,

I made the plugin for the STEAM EDITION ONLY - Have no IDEA if it works on GOG or not.
Please test it and let me know - I am MOST interested if EYEFINITY WORKS Please let me know!!!

To be used with latest version of WideScreen Fixer : www.widescreenfixer.org

Best Regards,
Helfiax


I will try out my GoG-copy with my Eyefinity-system. It will propably take some time since the installfiles is located on an external USB2-HDD.

I dont think it will work on the GoG Copy...The executables are different in size and probably the memory layout is also different....

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 Post subject: helifax wrote:anders190
PostPosted: 21 Apr 2012, 19:37 
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[quote][quote]Hello all,

I made the plugin for the STEAM EDITION ONLY - Have no IDEA if it works on GOG or not.
Please test it and let me know - I am MOST interested if EYEFINITY WORKS Please let me know!!!

To be used with latest version of WideScreen Fixer : www.widescreenfixer.org

Best Regards,
Helfiax


I will try out my GoG-copy with my Eyefinity-system. It will propably take some time since the installfiles is located on an external USB2-HDD.

I dont think it will work on the GoG Copy...The executables are different in size and probably the memory layout is also different....

It didn't work. Widescreenfixer did detect the game and all but nothing happened ingame when I tried to use the hotkey.

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 Post subject: anders190 wrote:helifax
PostPosted: 21 Apr 2012, 20:00 
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[quote][quote][quote]Hello all,

I made the plugin for the STEAM EDITION ONLY - Have no IDEA if it works on GOG or not.
Please test it and let me know - I am MOST interested if EYEFINITY WORKS Please let me know!!!

To be used with latest version of WideScreen Fixer : www.widescreenfixer.org

Best Regards,
Helfiax


I will try out my GoG-copy with my Eyefinity-system. It will propably take some time since the installfiles is located on an external USB2-HDD.

I dont think it will work on the GoG Copy...The executables are different in size and probably the memory layout is also different....

It didn't work. Widescreenfixer did detect the game and all but nothing happened ingame when I tried to use the hotkey.


Do you have team viewer? I need only 2 minutes on your PC (with Cheat Engine + game running).

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PostPosted: 22 Apr 2012, 00:51 
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If you have The Witcher 2 on Steam, you can find your CD Key in the Registry quite easily.

HKEY_CURRENT_USERSoftwareCD Projekt REDThe Witcher 2

You can use this CD Key with GOG and it will work just fine.

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PostPosted: 22 Apr 2012, 01:00 
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If you have The Witcher 2 on Steam, you can find your CD Key in the Registry quite easily.

HKEY_CURRENT_USERSoftwareCD Projekt REDThe Witcher 2

You can use this CD Key with GOG and it will work just fine.



I dont have any CD key in regedit..... apparently I am not the only one...

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PostPosted: 22 Apr 2012, 01:11 
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Did you look in the location I posted?

HKEY_CURRENT_USERSoftwareCD Projekt REDThe Witcher 2

The key will be "SerialNumber" in that path.

It might be different for non-English users, but it should still exist.

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PostPosted: 22 Apr 2012, 01:13 
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Did you look in the location I posted?

HKEY_CURRENT_USERSoftwareCD Projekt REDThe Witcher 2

The key will be "SerialNumber" in that path.

It might be different for non-English users, but it should still exist.



Nope is not there...dammit:(

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 Post subject: helifax wrote:dopefish
PostPosted: 22 Apr 2012, 01:48 
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[quote]Did you look in the location I posted?

HKEY_CURRENT_USERSoftwareCD Projekt REDThe Witcher 2

The key will be "SerialNumber" in that path.

It might be different for non-English users, but it should still exist.



Nope is not there...dammit:(

I sent you a PM, but I don't know if it got through -- Hey mate, I'd be happy to give you my retail CD Key to download the GOG file, and work on...obviously I'd need you to uninstall it so I can use it :) or you can do that remote compute access thing?

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PostPosted: 22 Apr 2012, 11:58 
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[quote][quote]Did you look in the location I posted?

HKEY_CURRENT_USERSoftwareCD Projekt REDThe Witcher 2

The key will be "SerialNumber" in that path.

It might be different for non-English users, but it should still exist.



Nope is not there...dammit:(

I sent you a PM, but I don't know if it got through -- Hey mate, I'd be happy to give you my retail CD Key to download the GOG file, and work on...obviously I'd need you to uninstall it so I can use it :) or you can do that remote compute access thing?

Yeah, A remote connection to another PC would make it much more easier;)) Since I dont have to download 16gb, install, update the fix and then uninstall.;))

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PostPosted: 22 Apr 2012, 13:20 
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[quote][quote][quote]Did you look in the location I posted?

HKEY_CURRENT_USERSoftwareCD Projekt REDThe Witcher 2

The key will be "SerialNumber" in that path.

It might be different for non-English users, but it should still exist.



Nope is not there...dammit:(

I sent you a PM, but I don't know if it got through -- Hey mate, I'd be happy to give you my retail CD Key to download the GOG file, and work on...obviously I'd need you to uninstall it so I can use it :) or you can do that remote compute access thing?

Yeah, A remote connection to another PC would make it much more easier;)) Since I dont have to download 16gb, install, update the fix and then uninstall.;))

Mate I'm game if you are, just tell me what I need to do

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PostPosted: 22 Apr 2012, 13:42 
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A guy "Natai" at the witcher official forums found a solution to fix the EE braking of Surround 2D/3D.
http://en.thewitcher.com/forum/index.php?/topic/29221-tw2-ee-nvidia-surround-not-working/page__gopid__809314#entry809314

Setting the AspectRatio=5 works for me.

Using 3-way Sli 2D surround in 5790*1080

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 Post subject: anteronoid wrote:A guy
PostPosted: 22 Apr 2012, 13:46 
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A guy "Natai" at the witcher official forums found a solution to fix the EE braking of Surround 2D/3D.
http://en.thewitcher.com/forum/index.php?/topic/29221-tw2-ee-nvidia-surround-not-working/page__gopid__809314#entry809314

Setting the AspectRatio=5 works for me.

Using 3-way Sli 2D surround in 5790*1080

Regards


I just did this and can confirm that it works!! Yay! Also is there a way to increase FOV?

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PostPosted: 22 Apr 2012, 13:49 
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[quote]A guy "Natai" at the witcher official forums found a solution to fix the EE braking of Surround 2D/3D.
http://en.thewitcher.com/forum/index.php?/topic/29221-tw2-ee-nvidia-surround-not-working/page__gopid__809314#entry809314

Setting the AspectRatio=5 works for me.

Using 3-way Sli 2D surround in 5790*1080

Regards


I just did this and can confirm that it works!! Yay! Also is there a way to increase FOV?

Yes, this sunday is saved :)

Nope, sorry i have no idea on how to fix the FOV, for me it looks great how it is now.

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 Post subject: anteronoid wrote:A guy
PostPosted: 22 Apr 2012, 14:50 
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A guy "Natai" at the witcher official forums found a solution to fix the EE braking of Surround 2D/3D.
http://en.thewitcher.com/forum/index.php?/topic/29221-tw2-ee-nvidia-surround-not-working/page__gopid__809314#entry809314

Setting the AspectRatio=5 works for me.

Using 3-way Sli 2D surround in 5790*1080

Regards


It works indeed but your aspect ratio is not exactly 5 is 4.98 or close:) Anyway:) I fixed the GoG version for nvidia Surround and also I fixed the GoG version for Eyefinity. The above mentioned edit doesnt work for Eyefinity:)

Will release the plugin as soon as it is done;))

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 Post subject: helifax wrote:anteronoid
PostPosted: 22 Apr 2012, 15:13 
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[quote]A guy "Natai" at the witcher official forums found a solution to fix the EE braking of Surround 2D/3D.
http://en.thewitcher.com/forum/index.php?/topic/29221-tw2-ee-nvidia-surround-not-working/page__gopid__809314#entry809314

Setting the AspectRatio=5 works for me.

Using 3-way Sli 2D surround in 5790*1080

Regards


It works indeed but your aspect ratio is not exactly 5 is 4.98 or close:) Anyway:) I fixed the GoG version for nvidia Surround and also I fixed the GoG version for Eyefinity. The above mentioned edit doesnt work for Eyefinity:)

Will release the plugin as soon as it is done;))

So what will the your fix do Helifax? Does it change the FOV at all?

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PostPosted: 22 Apr 2012, 17:44 
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AspectRatio=5 fixed the issue for me in the User.ini located in the folder --> C:Users[user name]DocumentsWitcher 2Config.


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PostPosted: 22 Apr 2012, 18:07 
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[quote][quote]A guy "Natai" at the witcher official forums found a solution to fix the EE braking of Surround 2D/3D.
http://en.thewitcher.com/forum/index.php?/topic/29221-tw2-ee-nvidia-surround-not-working/page__gopid__809314#entry809314

Setting the AspectRatio=5 works for me.

Using 3-way Sli 2D surround in 5790*1080

Regards


It works indeed but your aspect ratio is not exactly 5 is 4.98 or close:) Anyway:) I fixed the GoG version for nvidia Surround and also I fixed the GoG version for Eyefinity. The above mentioned edit doesnt work for Eyefinity:)

Will release the plugin as soon as it is done;))


So what will the your fix do Helifax? Does it change the FOV at all?

No FoV change. It will enabled Eyefinity/Surround for everyone. Not just the guys who use nVidia Hardware:)


New Plugin is part of WSF: https://www.widescreenfixer.org/

Supports GoG & Steam Verions
Supports both Eyefinity & Surround

Big thanks to dopefish and kiax0001 for letting me use his PC.

Best Regards,
Helifax

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PostPosted: 23 Apr 2012, 11:02 
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Unable to get the fix working on eyefinity with retail version of witcher 2 patched upto enhanced version. WSF tells me the game is detected and fix running, pressing the * key to activate does change the fov in game but it does not fill out to the side monitors. The game shows only on the centre screen and black screens on the side monitors. Tried both steam and cog in the settings and tried with both full screen on and off in settings. Ingame resolution set to 5760*1980, profile set to 3*16.9


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PostPosted: 23 Apr 2012, 12:08 
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Unable to get the fix working on eyefinity with retail version of witcher 2 patched upto enhanced version. WSF tells me the game is detected and fix running, pressing the * key to activate does change the fov in game but it does not fill out to the side monitors. The game shows only on the centre screen and black screens on the side monitors. Tried both steam and cog in the settings and tried with both full screen on and off in settings. Ingame resolution set to 5760*1980, profile set to 3*16.9


Mate I don't know what you are doing wrong but I have the retail version also and it works fine. I enable it when the menu appears. Make sure you have all the right settings, and you don't enable it too soon. Also you didn't edit the .ini file did you?


Helifax - is there a way to adjust the FOV? I kinda like to be zoomed out a little more.

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PostPosted: 23 Apr 2012, 12:52 
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[quote]Unable to get the fix working on eyefinity with retail version of witcher 2 patched upto enhanced version. WSF tells me the game is detected and fix running, pressing the * key to activate does change the fov in game but it does not fill out to the side monitors. The game shows only on the centre screen and black screens on the side monitors. Tried both steam and cog in the settings and tried with both full screen on and off in settings. Ingame resolution set to 5760*1980, profile set to 3*16.9


Mate I don't know what you are doing wrong but I have the retail version also and it works fine. I enable it when the menu appears. Make sure you have all the right settings, and you don't enable it too soon. Also you didn't edit the .ini file did you?


Helifax - is there a way to adjust the FOV? I kinda like to be zoomed out a little more.


Thx for the reply.
Can i ask what settings you are using? I am using the following

Widescreen fixer - pretty much default (auto detect 3*16:9)
Witcher 2 settings - Full screen enabled, Resolution set to 5760*1080 , 16:9

No i have not edited the ini


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PostPosted: 23 Apr 2012, 13:39 
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[quote][quote]Unable to get the fix working on eyefinity with retail version of witcher 2 patched upto enhanced version. WSF tells me the game is detected and fix running, pressing the * key to activate does change the fov in game but it does not fill out to the side monitors. The game shows only on the centre screen and black screens on the side monitors. Tried both steam and cog in the settings and tried with both full screen on and off in settings. Ingame resolution set to 5760*1980, profile set to 3*16.9


Mate I don't know what you are doing wrong but I have the retail version also and it works fine. I enable it when the menu appears. Make sure you have all the right settings, and you don't enable it too soon. Also you didn't edit the .ini file did you?


Helifax - is there a way to adjust the FOV? I kinda like to be zoomed out a little more.


Thx for the reply.
Can i ask what settings you are using? I am using the following

Widescreen fixer - pretty much default (auto detect 3*16:9)
Witcher 2 settings - Full screen enabled, Resolution set to 5760*1080 , 16:9

No i have not edited the ini

Hello all, thank you for the feedback. I wasnt able to test the plugin on an Eyefinity setup after the plugin was created. But I suspect to be a problem in the plugin, one that it will be easy to fix;)) I will look into it and post the updated plugin.

On Nvidia it works because the Surround enabling is done different in the game engine than Eyefinity;))

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PostPosted: 23 Apr 2012, 13:48 
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Hm the WSF crashes my game now if I set the AspectRatio in the User.ini to anything else but 5. Though setting it to 5, WSF doesn't strech the image but only changing the FoV when using the hotkey... very weird. Any ideas? I have the steam version, 2 monitors only and eyefinity. A year ago it worked just fine :/


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Is there still no way to get the new cut scenes to work in 16:10?


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Is there still no way to get the new cut scenes to work in 16:10?


what is the problem with the new cutscenes? Ah nevermind..Found out that they play only on 16:9 aspect ratio..strange thing.

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This is what I'm running into with Eyefinity.

WSF settings, either on Auto, or 3x10:9 and Horizontal Resolution set to 6080, I enable the hotkey fix on the menu screen, load a game, and then only picture is on my center monitor.

Two outside monitors are black, but the picture on the center monitor is all squashed inwards.

This is using the GOG edition.


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PostPosted: 23 Apr 2012, 18:46 
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This is what I'm running into with Eyefinity.

WSF settings, either on Auto, or 3x10:9 and Horizontal Resolution set to 6080, I enable the hotkey fix on the menu screen, load a game, and then only picture is on my center monitor.

Two outside monitors are black, but the picture on the center monitor is all squashed inwards.

This is using the GOG edition.


Yes I know, I said a little above in a post that I am aware of the problem;)) is a small error in the plugin that is being corrected;)) Keep you posted.


Edit: The problem has been fixed. And it will be updated on WideScreen Fixer today. So just grab the latest version and let me know if it works for you;))


Best Regards,
Helifax

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PostPosted: 23 Apr 2012, 19:29 
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[quote]This is what I'm running into with Eyefinity.

WSF settings, either on Auto, or 3x10:9 and Horizontal Resolution set to 6080, I enable the hotkey fix on the menu screen, load a game, and then only picture is on my center monitor.

Two outside monitors are black, but the picture on the center monitor is all squashed inwards.

This is using the GOG edition.


Yes I know, I said a little above in a post that I am aware of the problem;)) is a small error in the plugin that is being corrected;)) Keep you posted.


Edit: The problem has been fixed. And it will be updated on WideScreen Fixer today. So just grab the latest version and let me know if it works for you;))


Best Regards,
Helifax

After the new fix, this is what happens. It just showed a blue-ish hue on the screen, and I could look around and it would change to maroon and blue...



Attached files


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PostPosted: 23 Apr 2012, 19:45 
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Just try to enable/disable and enable the fix again:) and tell me if is the same thing. Also try to manually configure it correctly with your system details( the plugin I mean).

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PostPosted: 23 Apr 2012, 20:05 
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Just try to enable/disable and enable the fix again:) and tell me if is the same thing. Also try to manually configure it correctly with your system details( the plugin I mean).


No luck.

These are the values I've tested.

Auto Detect UNchecked.
3 x 16:9
Horizontal Res: 6080

Auto Detect Checked
This sets Auto Aspect-Ratio to 152 in the first box, and 27 in the second box.
Auto Horizontal Res: 6080

Auto Detect UNchecked
Custom
Custom Aspect Ratio: 16 in the first box, and 9 in the second box.
Horizontal Res: 6080

Most of these options just squash the center screen still. I haven't been able to duplicate that blue/maroon screen again.

*EDIT*

HOLD THE PHONE!!
I just did this again:
Auto Detect UNchecked
3 x 16:9
Horizontal 6080

Enabled it in game, then Alt + Tab back to my desktop, then went back in the game and hot diggity dog, Eyefinity works!
Thanks again! You guys are crazy.

Here's a pic, also just to show you that words are stretched. Not that I'm complaining at all, just to make you aware.



Attached files


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 Post subject: after much trial i aslo
PostPosted: 23 Apr 2012, 21:03 
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after much trial i aslo managed to get it to work. Uncheck auto detect, 3*16:9 and 5988.Load game, apply fix, screen went blue.disabled fix, enable fix again then alt tab to desktop and back to game and it works in eyefinity. Many thanks Helifax thats 3 of my fav games now working in eyefinity (Skyrim, KoA, Witcher), now if only there was a fix for Tribes Ascend ;) Thanks again Helifax


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PostPosted: 24 Apr 2012, 16:20 
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[quote]This is what I'm running into with Eyefinity.

WSF settings, either on Auto, or 3x10:9 and Horizontal Resolution set to 6080, I enable the hotkey fix on the menu screen, load a game, and then only picture is on my center monitor.

Two outside monitors are black, but the picture on the center monitor is all squashed inwards.

This is using the GOG edition.


Yes I know, I said a little above in a post that I am aware of the problem;)) is a small error in the plugin that is being corrected;)) Keep you posted.


Edit: The problem has been fixed. And it will be updated on WideScreen Fixer today. So just grab the latest version and let me know if it works for you;))


Best Regards,
Helifax

Thanks a lot dude. That version also fixed the crashing problem I had yesterday!


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PostPosted: 27 Apr 2012, 16:56 
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When i first tried the fix it worked, but then i came home from work and tried it, it just crashes to desktop.

I tried applying the patches in the menu and in game, both crash to the desktop. Im running the steam version of the witcher 2.


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PostPosted: 27 Apr 2012, 18:45 
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When i first tried the fix it worked, but then i came home from work and tried it, it just crashes to desktop.

I tried applying the patches in the menu and in game, both crash to the desktop. Im running the steam version of the witcher 2.


have you updated the latest version of WideScreen Fixer? That should solve the problem.

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 Post subject: Steam just update 10.1Mb
PostPosted: 27 Apr 2012, 20:29 
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Steam just update 10.1Mb widescreen fix dont work anymore, please helifax can you do something?

Thanks crack!


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 Post subject: Confirmation
PostPosted: 27 Apr 2012, 23:37 
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Steam just update 10.1Mb widescreen fix dont work anymore, please helifax can you do something?

Thanks crack!


I can confirm this too, just had a update through steam and now the game crashes to the desktop if the Fixer is used either in game or if enabled during loadup it just closes the game just after its finished loading.


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PostPosted: 28 Apr 2012, 02:27 
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[quote]When i first tried the fix it worked, but then i came home from work and tried it, it just crashes to desktop.

I tried applying the patches in the menu and in game, both crash to the desktop. Im running the steam version of the witcher 2.


have you updated the latest version of WideScreen Fixer? That should solve the problem.

Yeh im using Version 3.1 r430


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I'm sorry in advance if this isn't the right thread to post this in, but can someone please make a fix to adjust the FOV. I only use a single 1440p monitor, but I'm in desperate need of a way to adjust the FOV so I can finally play this game after having it since day one.

Thank you.


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PostPosted: 28 Apr 2012, 16:25 
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Hey there:)

I will look into it this evening:) But only for Steam version. For GoG version I need someone with a Gog version & Teamviewer :) and the will to help me ofc:)

Best Regards,
Helifax

Edit:
Updated the Steam updated version for both Surround and Eyefinity. Later on the plugin will be part of Widescreen Fixer. I have no idea if anything changed for GoG version of the game:(



Attached files Plugin.The Witcher 2 Assassins of Kings.rar (17.7 KB)

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PostPosted: 28 Apr 2012, 18:17 
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Helifax I have it for Gog, tell me what you need man.

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 Post subject: Well basically a PC with
PostPosted: 28 Apr 2012, 18:54 
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Well basically a PC with TeamViewer + GoG version +Cheat Table;)) It take about 2minutes to get what I need;))

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PostPosted: 28 Apr 2012, 19:05 
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Sure, send me a PM with the details when.

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PostPosted: 28 Apr 2012, 19:08 
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thanks helifax I made a small donation in appreciation for all your work


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PostPosted: 30 Apr 2012, 22:20 
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Not sure what causing it exactly but it seem the game still refuses to startup with the fixer enabled :/ its strange because it worked fine before that annoying steam quick patch a few days ago :/


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PostPosted: 30 Apr 2012, 23:42 
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Not sure what causing it exactly but it seem the game still refuses to startup with the fixer enabled :/ its strange because it worked fine before that annoying steam quick patch a few days ago :/



Well the fix should be enabled after the game was launched:) not before:) Then it should work:) I see no reason not to:))

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PostPosted: 25 May 2012, 07:20 
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Does anyone know if there is a tool somewhere to adjust the FoV? There used to be one by Hayden but that died. He made a new utility but didn't include the FoV functions. FoV feels pretty bad in 16:10...


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PostPosted: 13 Jul 2012, 02:06 
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Dang, thought this was fixed since Flawless Widescreen and Widescreenfixer both have fixes. But it looks like the EE is completely borked.

EDIT: Finally managed to get it to work through the tutorial last night with Widescreenfixer. Stopped playing after that. Picked it back up tonight and it just instantly crashes the moment I activate the fix.


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 Post subject: Hydralisk_X wrote:Dang,
PostPosted: 13 Jul 2012, 17:16 
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Dang, thought this was fixed since Flawless Widescreen and Widescreenfixer both have fixes. But it looks like the EE is completely borked.

EDIT: Finally managed to get it to work through the tutorial last night with Widescreenfixer. Stopped playing after that. Picked it back up tonight and it just instantly crashes the moment I activate the fix.


Hey there:) The WideScreen Fixer plugin was made for versions of the game before they introduced the custom aspect ratio in the Configuration tool and you were basically stuck on 1 monitor. Now with a patch you can select your 3x resolution and correct aspect ratio so no need for the tool.

As for the FOV the plugin doesn't fix this.

Why would you want to use the fix if is not needed?

Best Regards,
Helifax

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 Post subject: new update from steam
PostPosted: 13 Jul 2012, 23:46 
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new update from steam Widscreen fixer don't work for me. someone else??


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PostPosted: 14 Jul 2012, 05:22 
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[quote]Dang, thought this was fixed since Flawless Widescreen and Widescreenfixer both have fixes. But it looks like the EE is completely borked.

EDIT: Finally managed to get it to work through the tutorial last night with Widescreenfixer. Stopped playing after that. Picked it back up tonight and it just instantly crashes the moment I activate the fix.


Hey there:) The WideScreen Fixer plugin was made for versions of the game before they introduced the custom aspect ratio in the Configuration tool and you were basically stuck on 1 monitor. Now with a patch you can select your 3x resolution and correct aspect ratio so no need for the tool.

As for the FOV the plugin doesn't fix this.

Why would you want to use the fix if is not needed?

Best Regards,
Helifax

What custom aspect ratio in the Configuration tool are you talking about?

As you can see, I'm using the latest Steam version and here's what it gives me for Aspect Ratio... It doesn't matter what aspect I set it to, without a fix it's just pillarboxed. Keep in mind I'm using eyefinity, not nvsurround. I'm also aware of the ability to set your own custom aspect ratio in the config file. It appeared to work for someone else on this forum who was using nvsurround, but it does nothing for me.



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PostPosted: 14 Jul 2012, 10:28 
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[quote][quote]Dang, thought this was fixed since Flawless Widescreen and Widescreenfixer both have fixes. But it looks like the EE is completely borked.

EDIT: Finally managed to get it to work through the tutorial last night with Widescreenfixer. Stopped playing after that. Picked it back up tonight and it just instantly crashes the moment I activate the fix.


Hey there:) The WideScreen Fixer plugin was made for versions of the game before they introduced the custom aspect ratio in the Configuration tool and you were basically stuck on 1 monitor. Now with a patch you can select your 3x resolution and correct aspect ratio so no need for the tool.

As for the FOV the plugin doesn't fix this.

Why would you want to use the fix if is not needed?

Best Regards,
Helifax

What custom aspect ratio in the Configuration tool are you talking about?

As you can see, I'm using the latest Steam version and here's what it gives me for Aspect Ratio... It doesn't matter what aspect I set it to, without a fix it's just pillarboxed. Keep in mind I'm using eyefinity, not nvsurround. I'm also aware of the ability to set your own custom aspect ratio in the config file. It appeared to work for someone else on this forum who was using nvsurround, but it does nothing for me.





Let me see. Ahaaa.. Interesting. I am using nvidia surround and here is how it looks for me.. I didn't know this wasn't the case for Eyefinity!!! Rest assured! Will update the plugin today to work with the latest version

Best Regards,
Helifax

Attached files

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 Post subject: Thanks Helifax!
PostPosted: 14 Jul 2012, 10:31 
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Thanks Helifax!


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PostPosted: 14 Jul 2012, 11:41 
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Updated the plugin to the latest Steam version (v.3.2 I guess)

If you cannot see any changes after activating the fix for the 1st time try to disable and enable it again. I noticed that sometimes it doesnt work from the 1st try. Please let me know if it works:)


Best Regards,
Helifax

Attached files Plugin.The Witcher 2 Assassins of Kings.rar (17.7 KB) Plugin.The Witcher 2 Assassins of Kings.rar (17.7 KB)

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PostPosted: 14 Jul 2012, 11:52 
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works fine for me! (nvidia surround). Thanks again Helifax! Great work! ;)


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PostPosted: 14 Jul 2012, 16:19 
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Excellent, it works now! Dug up the update notes and here's the line:

- Relevant Aspect Ratio options are shown in the Configurator.exe if nVidia Surround is supported.

Fortunately we have Helifax for AMD users.


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PostPosted: 14 Jul 2012, 20:19 
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The aspect ratio changes for me but the black bars to not go away...

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 Post subject: Steam of GOG Mobster007?
PostPosted: 14 Jul 2012, 20:54 
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Steam or GOG Mobster007?

I updated the Steam one (not avail. via patch tho) but not GOG one.

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PostPosted: 15 Jul 2012, 00:09 
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The aspect ratio changes for me but the black bars to not go away...


Have you tried 1-2 time to disable/enable the fix again? Sometimes the activation is not done exactly proper...

Also if you are using AMD eyefinity be sure to check the AMD checkbox in the plugin configuration. If you are using nVidia, try to select the AMD option just to see if that gives better results.

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PostPosted: 15 Jul 2012, 06:36 
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Steam or GOG Mobster007?

I updated the Steam one (not avail. via patch tho) but not GOG one.
Sorry, I have the Steam version. If it isn't available as a patch, then where is it available? I downloaded the latest version of flawless widescreen but nothing happens when I enable the flawless widescreen fix.
[quote]The aspect ratio changes for me but the black bars to not go away...


Have you tried 1-2 time to disable/enable the fix again? Sometimes the activation is not done exactly proper...

Also if you are using AMD eyefinity be sure to check the AMD checkbox in the plugin configuration. If you are using nVidia, try to select the AMD option just to see if that gives better results.I am running an Eyefinity setup. And with the Widescreen Fixer I have tried enabling/disabling a couple of times. The viewport just refuses to change.

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 Post subject: MobsterOO7 wrote:HaYDeN
PostPosted: 15 Jul 2012, 13:50 
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[quote]Steam or GOG Mobster007?

I updated the Steam one (not avail. via patch tho) but not GOG one.
Sorry, I have the Steam version. If it isn't available as a patch, then where is it available? I downloaded the latest version of flawless widescreen but nothing happens when I enable the flawless widescreen fix.
[quote]The aspect ratio changes for me but the black bars to not go away...


Have you tried 1-2 time to disable/enable the fix again? Sometimes the activation is not done exactly proper...

Also if you are using AMD eyefinity be sure to check the AMD checkbox in the plugin configuration. If you are using nVidia, try to select the AMD option just to see if that gives better results.I am running an Eyefinity setup. And with the Widescreen Fixer I have tried enabling/disabling a couple of times. The viewport just refuses to change.

Have you tried to manually setup the plugin configuration like here?


Attached files

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PostPosted: 28 Jul 2012, 16:30 
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Have you tried to manually setup the plugin configuration like here?
Yup, I get the same results.
EDIT
I saw something mentioned in regards to another fix that said to try alt tabbing in and out of the game a couple of times to get a fix to "take". So I turned on the fix and alt-tabbed twice and low and behold I got splendid results!

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 Post subject: MobsterOO7 wrote:helifax
PostPosted: 28 Jul 2012, 16:37 
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[quote]Have you tried to manually setup the plugin configuration like here?
Yup, I get the same results.
EDIT
I saw something mentioned in regards to another fix that said to try alt tabbing in and out of the game a couple of times to get a fix to "take". So I turned on the fix and alt-tabbed twice and low and behold I got splendid results!


So the plugin actually worked after alt+tabbing 2 times?:) That is great news.

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PostPosted: 22 Sep 2012, 19:11 
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I cant seem to get Witcher 2 (GOG) working with custom resolutions - 2560x1080 - it seems to letter box on the left/right sides....widescreenfixer and flawlesswidescreen dont seem to do the trick (even tho it says the fix is enabled)

alt-tabbing doesnt seem to work either - any ideas on what else i can try?

Thanks


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