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 Post subject: World War Z
PostPosted: 16 Apr 2019, 07:36 
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I'm not sure if I'm getting the game but one of the devs said this on the game's ultrawide support:

Attachment:
uw wwz.png
uw wwz.png [ 70 KiB | Viewed 54758 times ]


I've also been told that the game uses an in-house engine, not Unity or Unreal Engine that we're familiar with. This would need to be confirmed though. I'll update the thread if I find out more.

EDIT: I modified the game .exe to remove the pillarboxing. See my post right here.

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Last edited by Rose on 19 Apr 2019, 14:44, edited 1 time in total.

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 Post subject: Re: World War Z
PostPosted: 16 Apr 2019, 09:28 
Hello, I've just tested on PC, no ultrawide support (21/9 3440x1440), black bars on left and right (looks like regular 16/9, no bars on top or bottom).

So dev are liars ;).

So hard to code Ultrawide ? -_- ....

Can we have a fix please guys ?


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 Post subject: Re: World War Z
PostPosted: 16 Apr 2019, 09:51 
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+1 We need it please !


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 Post subject: Re: World War Z
PostPosted: 16 Apr 2019, 18:21 
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Location: Azerbaijan/Baku
No UWHD support

2560x1080 (21:9)
Here is the in-game screenshots

Image

Image


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 Post subject: Re: World War Z
PostPosted: 16 Apr 2019, 22:50 
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I also summarized the situation and whether the game supports other hardware here on PCGamingWiki. I did test for multimonitor support as well by changing to a custom resolution, and it was pillarboxed but seeing how the game allows you to select a screen, I wasn't sure, so it's still at "unknown" and needs proper testing by someone who actually has a triple monitor setup.

In other news, the same Saber Interactive dev said ultrawide support is planned. Let's hope it's not vert-

Image

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 Post subject: Re: World War Z
PostPosted: 17 Apr 2019, 03:35 
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Rose wrote:
I also summarized the situation and whether the game supports other hardware here on PCGamingWiki. I did test for multimonitor support as well by changing to a custom resolution, and it was pillarboxed but seeing how the game allows you to select a screen, I wasn't sure, so it's still at "unknown" and needs proper testing by someone who actually has a triple monitor setup.

In other news, the same Saber Interactive dev said ultrawide support is planned. Let's hope it's not vert-

Image



Hi I am Survival Junkie on the discord. I have both an Ulta Wide(Z35P) and also 3 Hp 23es monitors. What do you need tested with a triple monitor config? I might be able to try it for you.


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 Post subject: Re: World War Z
PostPosted: 17 Apr 2019, 06:08 
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For the wiki and general awareness, we need to know whether the game is pillarboxed for multimonitor users. You can also check whether the cutscenes are windowboxed by starting any campaign. You can take a screenshot / photo of the outcome too but that's not necessary.

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 Post subject: Re: World War Z
PostPosted: 17 Apr 2019, 09:04 
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Yes! So we can expect this functionality in the next patch ?

I hope for this...


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 Post subject: Re: World War Z
PostPosted: 17 Apr 2019, 09:11 
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Rose wrote:
For the wiki and general awareness, we need to know whether the game is pillarboxed for multimonitor users. You can also check whether the cutscenes are windowboxed by starting any campaign. You can take a screenshot / photo of the outcome too but that's not necessary.


I can 100% verify that on Nvidia Surround @ 5760x1080 : 3x 1080p the game is pill boxed and the Left and Right screen have black overlays. Also I can verify that the FOV is low but not as an error it is the same as 1080p and just needs a slider so it is better aka 100 - 120ish. The game owns I really love it if they can add Ultra Wide and multi screen that be insane as well a FOV slider.

Here are some screens:

Also the game supports DX11 and Vulkan API, both work great and run super fast as well as the game looks real nice.

Here is the EXE I renamed them to wwzRetailEgs.zip_004.zip the original name is wwzRetailEgs.zip.004 so the file extension is .001 - .004 they are just a group of zip files. To get them to work just rename them back.


Attachments:
wwzRetailEgs.zip_004.zip [2.66 MiB]
Downloaded 1954 times
wwzRetailEgs.zip_003.zip [5 MiB]
Downloaded 1455 times
wwzRetailEgs.zip_002.zip [5 MiB]
Downloaded 3809 times
wwzRetailEgs.zip_001.zip [5 MiB]
Downloaded 1489 times
File comment: warzg_p_4
warzg_p_4.jpg
warzg_p_4.jpg [ 920.91 KiB | Viewed 55008 times ]
File comment: warzg_p_3
warzg_p_3.jpg
warzg_p_3.jpg [ 532.01 KiB | Viewed 55026 times ]
File comment: warzg_p_2
warzg_p_2.jpg
warzg_p_2.jpg [ 466.19 KiB | Viewed 55013 times ]
File comment: warzg_p_1
warzg_p_1.jpg
warzg_p_1.jpg [ 598.52 KiB | Viewed 54996 times ]
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 Post subject: Re: World War Z
PostPosted: 17 Apr 2019, 20:07 
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Ok, so I have figured out a way to get stretched image until we get patch from devs.
Im running a 3440x1440 monitor, and here is what I did:
1. go to C:\Users\(((your user name)))\AppData\Local\Saber\WWZ\client\storage
2. open video.dat with notepad.
3. Change to "WindowSizeX": 2560 and "OutputSizeX": 2560 instead of 3440 , and save.
4. In nvidia panel I go to desktop size and position (mine is in Swedish so I translated)
5. Scaling: Fullscreen , save.
6. Run game, should be in 2560x1440 , stretched.

Lets hope we get patch sooner than later from devs. They have it on the "to-do-list" apperantly.


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 Post subject: Re: World War Z
PostPosted: 17 Apr 2019, 21:46 
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cabante wrote:
Ok, so I have figured out a way to get stretched image until we get patch from devs.
Im running a 3440x1440 monitor, and here is what I did:
1. go to C:\Users\(((your user name)))\AppData\Local\Saber\WWZ\client\storage
2. open video.dat with notepad.
3. Change to "WindowSizeX": 2560 and "OutputSizeX": 2560 instead of 3440 , and save.
4. In nvidia panel I go to desktop size and position (mine is in Swedish so I translated)
5. Scaling: Fullscreen , save.
6. Run game, should be in 2560x1440 , stretched.

Lets hope we get patch sooner than later from devs. They have it on the "to-do-list" apperantly.

Could you post a few screenshots for us to see how bad/ok it looks please ?


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 Post subject: Re: World War Z
PostPosted: 18 Apr 2019, 14:09 
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Thanx Cabante i try this tonight!

You rock!


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 Post subject: Re: World War Z
PostPosted: 18 Apr 2019, 19:32 
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original file wwzRetailEgs.exe https://1drv.ms/u/s!Auff7P9WrPtFlHgld4M ... c?e=5OGIYn

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 Post subject: Re: World War Z
PostPosted: 18 Apr 2019, 23:31 
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Tried acecel method
No success, Same Old Black Bars On the Side Of Screen


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 Post subject: Re: World War Z
PostPosted: 19 Apr 2019, 12:28 
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I've had the game since its release but I avoided playing it or trying anything, hoping for the devs to release an update. It's only today that I decided to disassemble the exe and look into it. Took me about 5 to 10 minutes to remove the pillarboxing.

Download the modified exe here, put it in WorldWarZ\en_us\client\bin\pc\ and overwrite.

Attachment:
File comment: Pillarboxed
Pc Screenshot 2019.04.19 - 16.54.49.48.jpg
Pc Screenshot 2019.04.19 - 16.54.49.48.jpg [ 294.76 KiB | Viewed 24559 times ]
Attachment:
File comment: Modded
Pc Screenshot 2019.04.19 - 16.52.11.49.jpg
Pc Screenshot 2019.04.19 - 16.52.11.49.jpg [ 335.09 KiB | Viewed 24623 times ]


Alternatively, try out this patcher that should work with every version:
Attachment:
WWZ permanent patcher.zip [14.68 KiB]
Downloaded 7611 times


Edit: Updated the patcher to be permanent.

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Last edited by Rose on 04 Jul 2019, 17:06, edited 12 times in total.

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 Post subject: Re: World War Z
PostPosted: 19 Apr 2019, 17:32 
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Rose wrote:
I've had the game since its release but I avoided playing it or trying anything, hoping for the devs to release an update. It's only today that I decided to disassemble the exe and look into it. Took me about 5 to 10 minutes to remove the pillarboxing.

Download the modified exe here, put it in WorldWarZ\en_us\client\bin\pc\ and overwrite.

Attachment:
Pc Screenshot 2019.04.19 - 16.54.49.48.jpg
Attachment:
Pc Screenshot 2019.04.19 - 16.52.11.49.jpg

Temped to try it though, but I am a little worried that this might get you banned or something, even though I have no idea what kind of anti cheat WWZ has (if any).


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 Post subject: Re: World War Z
PostPosted: 19 Apr 2019, 18:33 
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Garwinski wrote:
Rose wrote:
I've had the game since its release but I avoided playing it or trying anything, hoping for the devs to release an update. It's only today that I decided to disassemble the exe and look into it. Took me about 5 to 10 minutes to remove the pillarboxing.

Download the modified exe here, put it in WorldWarZ\en_us\client\bin\pc\ and overwrite.

Attachment:
Pc Screenshot 2019.04.19 - 16.54.49.48.jpg
Attachment:
Pc Screenshot 2019.04.19 - 16.52.11.49.jpg

Temped to try it though, but I am a little worried that this might get you banned or something, even though I have no idea what kind of anti cheat WWZ has (if any).

no anti-cheat

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 Post subject: Re: World War Z
PostPosted: 19 Apr 2019, 21:57 
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Rose wrote:
I've had the game since its release but I avoided playing it or trying anything, hoping for the devs to release an update. It's only today that I decided to disassemble the exe and look into it. Took me about 5 to 10 minutes to remove the pillarboxing.

Download the modified exe here, put it in WorldWarZ\en_us\client\bin\pc\ and overwrite.

Attachment:
Pc Screenshot 2019.04.19 - 16.54.49.48.jpg
Attachment:
Pc Screenshot 2019.04.19 - 16.52.11.49.jpg

Thanks for this, but could you explain the method you used to do it ?
As there is already a new version 1.01 with some fixes, and it won't be the last patch :mrgreen:


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 Post subject: Re: World War Z
PostPosted: 20 Apr 2019, 14:57 
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new version 1.02 https://1drv.ms/u/s!Auff7P9WrPtFlgbhZR57Mu2e6RLb

Spoiler:
Image
Image

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 Post subject: Re: World War Z
PostPosted: 21 Apr 2019, 02:18 
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acecel, as far as I know, version 1.01 was the launch version. There's no universal way of achieving ultrawide support across different engines.

Evil_Raven, you don't need to upload the .exe anymore. I have had the game since its release. I also updated the comment shortly after the "1.02" hotfix came out. Thank you for the gorgeous screenshots though!

I have some news from Discord as well, now that I'm finally able to post here without getting timed out:

Attachment:
uw news.jpg
uw news.jpg [ 116.6 KiB | Viewed 21316 times ]

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 Post subject: Re: World War Z
PostPosted: 21 Apr 2019, 02:28 
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21:9 Fix


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 Post subject: Re: World War Z
PostPosted: 21 Apr 2019, 07:05 
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Rose wrote:
I've had the game since its release but I avoided playing it or trying anything, hoping for the devs to release an update. It's only today that I decided to disassemble the exe and look into it. Took me about 5 to 10 minutes to remove the pillarboxing.

Download the modified exe here, put it in WorldWarZ\en_us\client\bin\pc\ and overwrite.

Edit: Updated the main link to the April 20 hotfix .exe version just in case. The original modded exe still works.


Thank you so much Man, works perfectly! Awesome stuff, now if they could only add a FOV slider then the game would be perfect :rockout:

Some screens 5760x1080 multi screen 3x :

Attachment:
WZ_ms_fixed_p_6.jpg
WZ_ms_fixed_p_6.jpg [ 2.81 MiB | Viewed 12936 times ]

Attachment:
WZ_ms_fixed_p_1.jpg
WZ_ms_fixed_p_1.jpg [ 1.49 MiB | Viewed 12932 times ]

Attachment:
WZ_ms_fixed_p_5.jpg
WZ_ms_fixed_p_5.jpg [ 1.23 MiB | Viewed 12983 times ]

Attachment:
WZ_ms_fixed_p_3.jpg
WZ_ms_fixed_p_3.jpg [ 1.52 MiB | Viewed 12951 times ]

Attachment:
WZ_ms_fixed_p_2.jpg
WZ_ms_fixed_p_2.jpg [ 1.67 MiB | Viewed 12942 times ]


Makes no sense why the team locked it on purpose seems insane like usual, anyways massive thanks Rose :cheers: really appreciate it!

[ Update ] I also updated the game to the April 20 hotfix and the new fix works perfectly as well, so 100% do that if you have the game they fixed a bunch of stuff in the patch don't use the old build.


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 Post subject: Re: World War Z
PostPosted: 21 Apr 2019, 21:26 
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About the FOV there is a fix posted on this page by l0wb1t

http://fearlessrevolution.com/viewtopic.php?f=4&t=9243

I created a table with only this script and uploaded it, in case you find it easier (you need to install Cheat Engine 6.x first)
https://www.mediafire.com/file/0zirrb3p ... od.ct/file

Like i said i didn't write this script l0wb1t did, so thanks him if you want to, not me.


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 Post subject: Re: World War Z
PostPosted: 22 Apr 2019, 15:45 
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acecel wrote:
About the FOV there is a fix posted on this page by l0wb1t
I created a table with only this script and uploaded it, in case you find it easier (you need to install Cheat Engine 6.x first)
https://www.mediafire.com/file/0zirrb3p ... od.ct/file

Like i said i didn't write this script l0wb1t did, so thanks him if you want to, not me.

Thanks. It works online as well, although it might become bannable if the devs decide to start cracking down on the abundance of people that use other hacks to gain an unfair advantage. Keith of PCGamingWiki also uploaded the CT there.

Attachment:
File comment: Base FOV (ignore the loading texture)
base.png
base.png [ 3.1 MiB | Viewed 13860 times ]
Attachment:
File comment: A high FOV value set through the script
hacked.png
hacked.png [ 3.27 MiB | Viewed 13860 times ]

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 Post subject: Re: World War Z
PostPosted: 27 Apr 2019, 07:09 
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Using the modified exe breaks online. Am I the only one?

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 Post subject: Re: World War Z
PostPosted: 27 Apr 2019, 09:39 
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fourdoorchevelle wrote:
Using the modified exe breaks online. Am I the only one?


Are you sure it's the latest exe, not one you might have had from before?

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 Post subject: Re: World War Z
PostPosted: 28 Apr 2019, 15:24 
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I can confirm online mode is not connecting anymore after modifying latest executable with your patcher. :thumbdown:
Widescreen without black bars works fine though, but only offline:(

wwzRetailEgs.exe file version: 0.1.0.13120
md5 prior patch: 0A669A62FFFC13CDEBAF97A0EED23DF0
md5 after patch: 71A6BBFA148E53BA6B6CCE0D0ECB60F8

**edit**
found the issue
Never launch the exe directly, always start the game via Epic Launcher, then you'll be fine & online even with latest uws pached one :rockout:

Cheers,
Nord


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 Post subject: Re: World War Z
PostPosted: 30 Apr 2019, 16:11 
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Nordmann wrote:
I can confirm online mode is not connecting anymore after modifying latest executable with your patcher. :thumbdown:
Widescreen without black bars works fine though, but only offline:(

wwzRetailEgs.exe file version: 0.1.0.13120
md5 prior patch: 0A669A62FFFC13CDEBAF97A0EED23DF0
md5 after patch: 71A6BBFA148E53BA6B6CCE0D0ECB60F8

**edit**
found the issue
Never launch the exe directly, always start the game via Epic Launcher, then you'll be fine & online even with latest uws pached one :rockout:

Cheers,
Nord


In my experience (also from Metro Exodus) you will indeed have to launch the game through the Epic Launcher, but only once after every patch. After that one time, I can successfully launch the game through the .exe (this was for Metro Exodus though, I always use the shortcut that got placed on my desktop for WWZ, not the .exe directly).


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 Post subject: Re: World War Z
PostPosted: 30 Apr 2019, 20:29 
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Hello, is it possible to get an update for version 1.03 please ?

Or just tell us how to patch the *.exe of the game please ? thanks a lot :)


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 Post subject: Re: World War Z
PostPosted: 30 Apr 2019, 21:21 
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Just use his posted patcher from page 2 of this thread :wtf:
http://www.wsgf.org/forums/viewtopic.ph ... 52#p176052

Rose wrote:
Alternatively, try out this patcher that may also work with future game versions - no guarantees:
Attachment:
wwz_uw.zip


Edit: Updated the patcher (1.04+), main link (1.05)


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 Post subject: Re: World War Z
PostPosted: 01 May 2019, 15:11 
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Just wanted to add a huge thank you for all the work you guys do in this Forum!
Makes playing Ultra-Widescreen so much more fun!


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 Post subject: Re: World War Z
PostPosted: 02 May 2019, 18:35 
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An FOV slider is in the works:

"Other major upgrades in development for further free updates include a wave-based survival mode, private lobbies, the ability to switch classes during PvPvZ matches, field of view (FOV) and level of detail sliders on PC, and more. Stay tuned to learn more about our upcoming updates!"

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 Post subject: Re: World War Z
PostPosted: 04 May 2019, 02:28 
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Rose wrote:
An FOV slider is in the works:

"Other major upgrades in development for further free updates include a wave-based survival mode, private lobbies, the ability to switch classes during PvPvZ matches, field of view (FOV) and level of detail sliders on PC, and more. Stay tuned to learn more about our upcoming updates!"


Amazing news hey! Once they add the FOV slider and with your fix the game will be perfect and also the private servers etc that they have planed.

What a time to be alive :rockout: thanks again for your new fixes.


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 Post subject: Re: World War Z
PostPosted: 04 May 2019, 19:37 
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My game crashed on chapter 3: epi3 with the ultrawide fix, works fine with original exe, any updated version of this fix?


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 Post subject: Re: World War Z
PostPosted: 04 May 2019, 20:31 
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Paligu wrote:
My game crashed on chapter 3: epi3 with the ultrawide fix, works fine with original exe, any updated version of this fix?


For some reason the game has been downgraded from 1.05 to 1.04. I'll make the 1.04 version the main one, although it was still accessible through the changelog feature of the PCGamingWiki Files.

The patcher works with both versions and hopefully will work with future versions.

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 Post subject: Re: World War Z
PostPosted: 05 May 2019, 03:03 
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Rose wrote:
Paligu wrote:
My game crashed on chapter 3: epi3 with the ultrawide fix, works fine with original exe, any updated version of this fix?


For some reason the game has been downgraded from 1.05 to 1.04. I'll make the 1.04 version the main one, although it was still accessible through the changelog feature of the PCGamingWiki Files.

The patcher works with both versions and hopefully will work with future versions.



awesome, thanks patcher works fine.


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 Post subject: Re: World War Z
PostPosted: 07 May 2019, 21:01 
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Hello people!,
first of all thanks for all of your hard work! and help! I need help too, i tryied the RetailEgs.exe and when i go to the online i cant find people to play with i change it by te original and then inmidiatly i can find people, it's happening only to me with that fix?


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 Post subject: Re: World War Z
PostPosted: 07 May 2019, 21:31 
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Serukio wrote:
Hello people!,
first of all thanks for all of your hard work! and help! I need help too, i tryied the RetailEgs.exe and when i go to the online i cant find people to play with i change it by te original and then inmidiatly i can find people, it's happening only to me with that fix?


http://www.wsgf.org/forums/viewtopic.ph ... 58#p176158

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 Post subject: Re: World War Z
PostPosted: 25 May 2019, 13:19 
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The patcher gives me a different version number of the game/.exe, which results in me not being able to invite people or join people. The fixed .exe works fine.


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 Post subject: Re: World War Z
PostPosted: 25 May 2019, 15:53 
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Garwinski wrote:
The patcher gives me a different version number of the game/.exe, which results in me not being able to invite people or join people. The fixed .exe works fine.


The patcher has no effect on version numbers or any bytes apart from the few required to remove the pillarboxing.
The inability to invite friends is a common issue among the ones reported, and has nothing to do with it.

Even the devs recognize it as a game issue.

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 Post subject: Re: World War Z
PostPosted: 25 May 2019, 21:58 
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Rose wrote:
Garwinski wrote:
The patcher gives me a different version number of the game/.exe, which results in me not being able to invite people or join people. The fixed .exe works fine.


The patcher has no effect on version numbers or any bytes apart from the few required to remove the pillarboxing.
The inability to invite friends is a common issue among the ones reported, and has nothing to do with it.

Even the devs recognize it as a game issue.


I had a different version as a friend of mine displayed in the debug info on the main menu (Properties of the .exe still showed 1.06 though). Restoring the original .exe gave me the same version as my friend, and the altered .exe as well.

Probably just a 'fluke' on my end though, as I can imagine that if the patcher really was the culprit, there would be a lot more reports here. Anyways, I can play the game just fine online in 21:9, will try the patcher again after the next update of the game/when needed.


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 Post subject: Re: World War Z
PostPosted: 28 May 2019, 15:39 
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Attachment:
fov.png
fov.png [ 16.64 KiB | Viewed 9257 times ]

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 Post subject: Re: World War Z
PostPosted: 03 Jun 2019, 12:42 
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The update is out now, and the FOV slider is included as promised.
I updated the patcher and the mod.

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 Post subject: Re: World War Z
PostPosted: 03 Jun 2019, 14:34 
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Rose wrote:
The update is out now, and the FOV slider is included as promised.
I updated the patcher and the mod.


Rose I downloaded the updated patcher. However when I try to extract it my Windows Defender won't run the .exe because it says it has a virus. Any idea why it is doing that?


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 Post subject: Re: World War Z
PostPosted: 03 Jun 2019, 14:38 
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bishopotamus wrote:
Rose wrote:
The update is out now, and the FOV slider is included as promised.
I updated the patcher and the mod.


Rose I downloaded the updated patcher. However when I try to extract it my Windows Defender won't run the .exe because it says it has a virus. Any idea why it is doing that?



The virus it is detecting is labeled as "Program:Win32/Unwaders.A!ml


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 Post subject: Re: World War Z
PostPosted: 03 Jun 2019, 21:00 
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bishopotamus wrote:
bishopotamus wrote:
Rose wrote:
The update is out now, and the FOV slider is included as promised.
I updated the patcher and the mod.


Rose I downloaded the updated patcher. However when I try to extract it my Windows Defender won't run the .exe because it says it has a virus. Any idea why it is doing that?



The virus it is detecting is labeled as "Program:Win32/Unwaders.A!ml


The AV software likely sees it as a file unknown to the system, so it blocks it as part of its heuristics algorithm. Anyone can add it to the list of exclusions, as we discussed on Discord.

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 Post subject: Re: World War Z
PostPosted: 04 Jun 2019, 10:13 
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Rose wrote:
The update is out now, and the FOV slider is included as promised.
I updated the patcher and the mod.


Patcher worked flawlessly, have been enjoying the new Tokyo level in 21:9. Thanks!


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 Post subject: Re: World War Z
PostPosted: 06 Jun 2019, 10:05 
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Thanks this fix is awsome and works really well. Does anyone know if i can get rid of these watermark stuff on the bottom of the screen? so irritating :D

Image

Image


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 Post subject: Re: World War Z
PostPosted: 04 Jul 2019, 16:14 
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Patcher doesnt work on the new version 1.21. To be honest, seeing as how the fix of Rose has been working so far, I would have thought 21:9 support would have been added in an official patch already. Rose's fix is practically flawles, and his fix was already available almost immediately after release.


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 Post subject: Re: World War Z
PostPosted: 04 Jul 2019, 16:41 
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I updated the exe as soon as I got the update, which was an hour ago, then updated the patcher just now.
I made it into a permanent solution, so hopefully this is the last time you'll need me to deliver.

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Last edited by Rose on 04 Jul 2019, 17:07, edited 1 time in total.

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 Post subject: Re: World War Z
PostPosted: 04 Jul 2019, 17:07 
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Rose wrote:
I updated the exe as soon as I got the update, which was an hour ago, then updated the patcher just now.
In the future I will look into making a more permanent solution. As of now there are other games that have or likely to have no UW support that I want to look into first.


Oh, hot damn, did not even check your post with the fixes in it as I did not expect you to have them updated not even an hour after release. Thanks! Great work again! Lets hope the devs will add 21:9 support soon, but in the mean time: Thank you very much for the work!


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 Post subject: Re: World War Z
PostPosted: 10 Aug 2019, 17:18 
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This is a great fix! Enabled triple monitor support. Works fine in DX11 but the image is stretched across all three screens with VULKAN enabled.


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