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| Moto Racer 2 https://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=26424 |
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| Author: | Garrett [ 19 Jul 2013, 09:52 ] |
| Post subject: | Moto Racer 2 |
![]() Widescreen Grade: C Ultra-Widescreen Grade: C Multi-monitor Grade: Incomplete 4k Grade: C Read Full Detailed Report - Moto Racer 2 Take on the competition, on road and off, in the sequel to Moto Racer. ![]() 4:3 ![]() 16:10 ![]() 16:9 ![]() 21:9 ![]() 3x1 |
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| Author: | Garrett [ 13 Feb 2016, 10:15 ] |
| Post subject: | Re: Moto Racer 2 |
I have updated the report with widescreen details. Note that these resolutions won't be available on most normal systems (I had to add them to the display's resolution list). |
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| Author: | Garrett [ 12 May 2016, 11:46 ] |
| Post subject: | Re: Moto Racer 2 |
I have updated the report with details about using the new dgVoodoo2 DirectX resolution override to play in high resolutions. Multi-monitor doesn't seem to be possible, at least for AMD setups. AMD doesn't support adding the necessary custom resolutions to Eyefinity and I didn't have any success forcing a windowed mode with D3DWindower or DxWnd (the game's native windowed mode switched back to fullscreen when I tried to use a borderless program with it). The game can successfully produce a 5760x1080 output in single-screen fullscreen mode, so hopefully a future version of dgVoodoo2 will introduce some other feature that can be used in combination to get around this limitation. Attachment:
File comment: Moto Racer 2 in 5760x1080 (internal resolution 1024x192)
Moto Racer 2 5760x1080 gameplay.jpg [ 545.83 KiB | Viewed 2335 times ] |
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