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PostPosted: 25 May 2012, 21:51 
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I noticed that in the report it claimed that SoftTh was tested and works.

I tried last night, however when I try and set the aspect ratio to 16:9 to select my custom resolution, the game crashes.

Anyone that got it to work, can you reply with what you did to make it work?

20x30x20 (1490x1600) PLP

My typical SoftTH process for steam games:

1) Copy the config and dll to the directory containing the .exe.
2) make my left most monitor my primary
3) launch the game, it only launches in the left monitor
4) goto video settings and select 16:9, see my custom res from the config, select it, apply, and softTH kicks in appropriately


Any help is appreciated.


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 Post subject: thelolotov wrote:EDIT:
PostPosted: 25 May 2012, 22:00 
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EDIT: Nevermind, be careful guys, even if you uncheck "Fix enabled" in Flawless Widescreen, it will attempt to patch the game anyway. So, we'll see if I get VACed.


That is not the correct behavior, I will investigate, my apologies.

Fixed: Enable/Disable function was missing from the LUA script.

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PostPosted: 25 May 2012, 23:01 
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I noticed that in the report it claimed that SoftTh was tested and works.

I tried last night, however when I try and set the aspect ratio to 16:9 to select my custom resolution, the game crashes.

Anyone that got it to work, can you reply with what you did to make it work?

20x30x20 (1490x1600) PLP

My typical SoftTH process for steam games:

1) Copy the config and dll to the directory containing the .exe.
2) make my left most monitor my primary
3) launch the game, it only launches in the left monitor
4) goto video settings and select 16:9, see my custom res from the config, select it, apply, and softTH kicks in appropriately


Any help is appreciated.


Woops, checked that on accident, was thinking of a different game. Sorry man, I dunno.


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PostPosted: 28 May 2012, 20:10 
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OK guys, I can confirm that SoftTh works with CS:GO.

FYI: My setup:
20x30x20 PLP
Resolutions: 20 = 1200x1600 : 30 = 2560x1600 (Total = 4960x1600)
With Bezel compensation, the resolution I use in SoftTH = 5360x1600

I followed the standard process for SoftTh, but unfortunately I was unable to select 16:9 aspect ratio without the game crashing. and there was no way to apply the settings on the primary monitor since it was sut off at the low resolution.

So I found that the config file and the dll need to go into the bin folder (C:Program Files (x86)SteamsteamappscommonCounter-Strike Global Offensivebin)
Then I put the following in the "set launch options" [ -w 5360 -h 1600 ] in the properties in steam. That way the game launches at the correct resolution.
as always i have my left most monitor set as the primary.

Here is the config I am using:
Code:
[main]
   renderResolution=5360x1600
   nonlocalFormat=RGB32
   keepComposition=0
   smoothing=1
   debugD3D=0
   zClear=0
   vsync=0
   tripleBuffer=0
   screenshotFormat=jpg
   dllPathD3D9=auto
   dllPathDXGI=auto
   dllPathD3D11=auto
   [overrides]
   forceResolution=0
   antialiasing=0
   processAffinity=0
   FOVForceHorizontal=0
   FOVForceVertical=0
   
   [head_primary]
   sourceRect=0,0,1200,1600
   screenMode=1200x1600
   
   [head_1]
   devID=1
   sourceRect=1400,0,2560,1600
   transportResolution=2560x1600
   transportMethod=local
   noSync=0
   fpsLimit=0
   
   [head_2]
   devID=2
   sourceRect=4160,0,1200,1600
   transportResolution=1200x1600
   transportMethod=local
   noSync=0
   fpsLimit=0


The Hud scaled poorly just like it does with eyefinity, but I downloaded flawless widescreen, and it fixed the scaling perfectly.
1 last note, for a resolution the same as mine I used a different value for the safezone fix
I used: /safezonex=.47000

That puts it almost to the edges of the 30"

Screens:
With the bad scaled HUD


With Flawless widescreen fix, and /safezonex=.47000

Image

Image


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PostPosted: 28 May 2012, 20:53 
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Flawless widescreen actually supports SoftTH detection (including bezel compensation) - when you have odd size monitors you must add a directive to the config file to get it to detect properly, this is because from a calculational perspective it's difficult for it to know if the top and bottom of the larger display is on the same grid axis without "guessing" so you must tell it, Here's an example of what you would put in your SoftTH config for a 3x1 grid.

[FWS]
;GridX must be set to the number of horizontal monitors and GridY must be
;set to the number of vertical monitors.
FWS_GridX=3
FWS_GridY=1

You shouldn't have to adjust anything manually.

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PostPosted: 30 May 2012, 20:42 
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Thanks hayden, i will give that a shot


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PostPosted: 08 Jun 2012, 19:04 
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Hayden,

So i tried adding that to the SoftTH config, and the HUD is still the same.

Resolutions:

20"=1200x1600 / 30"=2560x1600 / 20"=1200x1600

With 200 pixels of bezel correction on each side of the 30"

Total res = 5360x1600



Based on where the hud ends up by deafault, i dont think [FW] is taking into account the bezel correction as it sits 1/3 under the bezel.
If I use safezonex .47000 it moves to the correct spot.


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 Post subject: Update
PostPosted: 21 Jun 2012, 20:37 
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I just update Flawless Widescreen and CS:GO hud is no longer centered.


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 Post subject: There's a HUD size under
PostPosted: 15 Aug 2012, 03:07 
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safezonex 0.333
hud_scaling 0.5

Image

this gets the HUD centered and its a fairly reasonable size. unfortunately the icons at the top (I'm guessing kill stats) get larger whenever they get reordered, so you have to re-run the "hud_scaling 0.5" again to fix it (health ammo etc stays small as normal).

for some reason they took out the "wait" command so you can't just write a quick alias fixhud "hud_scaling 0.5; wait 1; fixhud"; fixhud ... oh well.

EDIT: after playing this for a little while, it seems that the radar (minimap) scales inversely with hud_scaling (i.e. its 2x as big on 0.5 as on 1.0) and also every time someone gets a kill the icons on top get larger again (plus the kill notifications). also the text like "you have leveld up" or your own kill notifications are too big at 0.5 they obscure the crosshair every time making you extremely vulnerable after a kill.


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PostPosted: 15 Aug 2012, 17:59 
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I've had some issues with my Chat and Kill Boxes at my Resolution of 5040x1050.

In the Images i posted my chat box is way too off on the Y Axis and my Killbox is HUGE. Also when im playing on regualr servers my HUD Scale Keeps changing back to 0.75 every few seconds after changing it to 0.25 with the Flawless Widescreen Fixer.

Programs im using are Flawless Widescreen Fixer with hud_scale 0.25 and SafeZoneX 0.33333

Any thoughts on what i can do to fix or adjust this?

Attached files


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PostPosted: 17 Aug 2012, 22:55 
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Ok I think there's a few more important bugs in surround mode:

1) missing damage direction indicator (100% sure about this one) - when you get shot it doesn't have any visual indication. its there in 1920x1080
2) when you shoot enemies your crosshair doesn't turn red (50% sure about this one, i was using a green xhair earlier though so maybe I didn't notice the colors changing)

To be honest it's pretty unplayable with #1/#2 even if the HUD is fixed not to overlap with your crosshair since they are both hit indicators

I posted these bugs here http://forums.steampowered.com/forums/showthread.php?t=2263804 but who knows if they'll ever get around to them


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 Post subject: Update broke fix
PostPosted: 31 Aug 2012, 07:21 
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Update broke fix


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PostPosted: 31 Aug 2012, 21:23 
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flawless widescreen cs:go plugin isn't working since the Aug30th update from Valve

Thanks for your work otherwise hayden

I know Flawless defaults it to 0.33..is there a command i put in the game to make it just slightly bigger? The bomb planted/single-fire/burst-fire notification is too small @ 0.333


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PostPosted: 01 Sep 2012, 01:40 
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I've updated Widescreen Fixer to support the latest version of CS:GO.

There is a slider that lets you control the size to some degree. By default it matches the default value of 0.85 for a single screen. You can set the range between 0.5 and 1.0 so you can increase it slightly.

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PostPosted: 01 Sep 2012, 02:07 
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flawless widescreen cs:go plugin isn't working since the Aug30th update from Valve

Thanks for your work otherwise hayden

I know Flawless defaults it to 0.33..is there a command i put in the game to make it just slightly bigger? The bomb planted/single-fire/burst-fire notification is too small @ 0.333


I've updated just now for 1.18.03.

I'll look into your request.

Cheers.

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PostPosted: 01 Sep 2012, 02:53 
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flawless widescreen cs:go plugin isn't working since the Aug30th update from Valve

Thanks for your work otherwise hayden

I know Flawless defaults it to 0.33..is there a command i put in the game to make it just slightly bigger? The bomb planted/single-fire/burst-fire notification is too small @ 0.333


As per your request....



NOTE: you may need to reload your game after you've changed it for it to take effect.

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PostPosted: 01 Sep 2012, 03:30 
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fantastic work
gonna give it a run later tonight.

I've also noticed the message in my centre screen (ie. joining a server...you were kicked etc) pretty much takes up most of the centre screen. I hope that makes sense, if not i'll take a screenshot.

It doesnt affect the gameplay but is a turn off in the menus. Would you kindly look into it?


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PostPosted: 01 Sep 2012, 03:54 
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HaYDeN, to have it scale and match the default single-screen scaling, you can use this algorithm:

(Single Screen Width / Total Screen Width) * 0.85 (the default HUD scale value)

(1920 / 6056) * 0.85 = 0.2694848

For the safezonex value, you can just do something similar:

1920 / 6056 = 0.3170409

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PostPosted: 01 Sep 2012, 05:24 
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I calculate the values as follows:

local fNewHUDScale = (fDefaultHUDScale / DisplayGridDetails.GridXCoord)

eg. 0.80 / 3 (0.2666666666666667)

and

local WidthPercentage = (PrefDisplay.VisibleWidth / TotalVisibleWidth) - 0.002

eg. 1920 / 5760 - 0.002 (0.3313333333333333)

Calculates properly for me, but if others have issues - do yell out.

[edit] Testing both methods, neither is perfect - both result in some a small degree of inaccuracy at either Bezel comped or non Bezel comped resolutions [/edit]

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PostPosted: 01 Sep 2012, 11:26 
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For my resolution it matched perfectly. I'll have to test some other resolutions.

Here's a screenshot of mine at 1920x1080 and 6056x1080.




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PostPosted: 01 Sep 2012, 19:12 
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Great work guys, again a very big thank you for getting this working.


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PostPosted: 03 Sep 2012, 19:59 
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hayden this was the problem i was talking about



the message takes up most of the centre screen..doesn't affect gameplay at all but makes the menu a bit clunky

if there's a fix to this then the game is perfect in surround.

TIA


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 Post subject: bump
PostPosted: 08 Sep 2012, 02:30 
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bump


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PostPosted: 07 Oct 2012, 08:08 
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Since the recent patch, FW has ceased to work properly. The hud scaling is still correct, but the left and right UI elements are no longer inside the center monitor's width. They are now located about in the middle of the left and right monitors.

Image

It is driving me crazy and I have seen no discussion of this here. Even using the manual override for display detection and setting the hud values there do nothing to change it.

Please help!


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PostPosted: 25 Oct 2012, 20:59 
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This man speaks the truth btw....

Please fix this if/when you get a chance..


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PostPosted: 23 Nov 2012, 20:27 
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bump.
Still broken, the hud_scaling and safezoneX do work with widescreenfixer but i'm not sure where it goes wrong..

Either have the choice between a map that takes up almost the whole left screen or one thats far off to the left - So by the time ive turned my head to look at it, im dead.


Also, the detailed report link from CS:GO on the mgl isnt working anymore.. (definately isnt pointing to this thread, anyway)
I'd contribute/fix myself but you can't do wiki style editing can you?


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PostPosted: 15 Jul 2014, 04:36 
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Is there any way to fix the HUD atm?


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PostPosted: 24 Aug 2014, 20:41 
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Bump! Any fix for this please? It's one of my favorite games and I cannot play it properly without this fix.


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PostPosted: 25 Apr 2015, 15:49 
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atm only the big hud size has to be fixed

please!


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PostPosted: 30 Aug 2015, 14:51 
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Looks like Flawless Widescreen no longer supports CS:GO. Is the Widescreen Fixer patch still working?

https://www.widescreenfixer.org


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PostPosted: 13 Aug 2018, 21:30 
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So I launched CS:GO yesterday. Some update must have happened over the past couple weeks. It now supports Nvidia Surround and HUD items are all fixed perfectly. Very excited to see them support this after so long.


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PostPosted: 02 Dec 2018, 23:12 
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I can't get it to work, I have the latest Widescreen Fixer, at least v3.4 r737.

Flawless widescreen has no longer support for this game.

Anyone that knows of a solution?

And why would they lock safezonex to only 0.85?


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PostPosted: 02 Feb 2019, 18:24 
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Ultrawide Support (21:9 or wider) is BROKEN.
While it now looks alright since the GUI redesign, running at ultra wide resolutions introduces stutters and weird flickering shadows, especially on the newer (remade) maps like Inferno and it is the most noticeable in "Danger Zone". The error message "Warning: Overflowed CClientRenderablesList group 0" is common once this stutter starts

This applies to all 21:9 systems, no matter which CPU, GPU or <insert hardware type here> you have. Everyone is affected as soon as you run a 21:9 resolution. High resolutions such as 4k or 8k are not affected, only those with a wider aspect ratio than 16:9.

Links:
https://www.youtube.com/watch?v=yJ2q-oHwg60
https://steamcommunity.com/app/730/disc ... 888477478/
https://steamcommunity.com/app/730/disc ... 490286401/


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