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 Post subject: Alien: Isolation
PostPosted: 09 Oct 2014, 05:37 
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Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Alien: Isolation

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.


4:3


16:10


16:9


21:9


3x1


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 Post subject: Re: Alien: Isolation
PostPosted: 09 Oct 2014, 11:52 
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Looks like Amd users get a centred HUD - Nvidia is spanned.


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 Post subject: Re: Alien: Isolation
PostPosted: 09 Oct 2014, 16:52 
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Oculus Rift support can be enabled by editing Alien Isolation\Data\ENGINE_SETTINGS.XML following these instructions from reddit. I gave it a quick spin last night on the DK1 and it worked relatively well.


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 Post subject: Re: Alien: Isolation
PostPosted: 09 Oct 2014, 19:03 
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Toothless Spoon wrote:
Looks like Amd users get a centred HUD - Nvidia is spanned.


That's disappointing. It's not the end of the world for this game in particular, but I'm pretty tired of spanned HUD's on multimon setups.


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 Post subject: Re: Alien: Isolation
PostPosted: 09 Oct 2014, 22:48 
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I added Toothless Spoon's screenshot to the DR and changed the "Multi-Monitor issues" to a "Minor Issues (B)" rating due to the spanning of the HUD.

I have also sent out Social Media posts with this information.

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 Post subject: Re: Alien: Isolation
PostPosted: 10 Oct 2014, 21:20 
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I've noticed an annoying artifact/bug when playing Alien: Isolation on my Nvidia powered rig. The lens flare effect that accompanies use of the flare in-game is wildly stretched, which really detracts from immersion.

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 Post subject: Re: Alien: Isolation
PostPosted: 11 Oct 2014, 02:05 
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How far into the game is that? I can see about power-pushing through the game to see if that happens to me on my AMD rig.

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 Post subject: Re: Alien: Isolation
PostPosted: 11 Oct 2014, 04:33 
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Not far, I hadn't met the first survivor yet or even had enough items to craft an item yet. Less than an hour into the game I imagine. I noticed it immediately once I popped my first flare. I've been looking for a solution to the problem and stumbled across these forums, so I thought I'd post this issue for anyone else who is playing this game. I've got all graphics settings set to max, except that I keep Vertical Sync disabled (which still yields screen tearing when enabled, but I imagine that has to do with a triple monitor setup).


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 Post subject: Re: Alien: Isolation
PostPosted: 11 Oct 2014, 04:57 
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TheDestroyer wrote:
How far into the game is that? I can see about power-pushing through the game to see if that happens to me on my AMD rig.


You can pick up the flare really early on - maybe an 1 hour at most? This kinda of effect still happens with Battlefield and some other games, it is a shame.

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 Post subject: Re: Alien: Isolation
PostPosted: 19 Oct 2014, 13:25 
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If anyone is interested:

Made a fix for NVIDIA users regarding the spanned HUD.

The HUD should now be centered. The fix will be part of FWS soon;))
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 Post subject: Re: Alien: Isolation
PostPosted: 19 Oct 2014, 16:13 
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Hvala Helifax!! :onethumb:

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 Post subject: Re: Alien: Isolation
PostPosted: 26 Nov 2014, 11:03 
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The game was patched and the plugin needs to be updated.

It only partially functions. When you pull up the crafting wheel screen you can no longer click or select using the keyboard, items to create stuff.

I'm not sure what else got broke in the update.

Thanks.

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 Post subject: Re: Alien: Isolation
PostPosted: 26 Nov 2014, 12:56 
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Thanks for the update;))

I am not sure why the update broke the fix, but I will look into it during the weekend;)) (Unfortunately can't sooner;( )

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 Post subject: Re: Alien: Isolation
PostPosted: 27 Nov 2014, 13:27 
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np, thank you, and have a Happy Thanksgiving~!

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 Post subject: Re: Alien: Isolation
PostPosted: 18 Dec 2014, 16:18 
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De-certified because of a few squished/stretched 2D elements. If anybody could check these on Eyefinity just to be sure... To see the "teaser trailer", just wait a couple minutes on the start screen.
TheDestroyer wrote:
How far into the game is that? I can see about power-pushing through the game to see if that happens to me on my AMD rig.
For the record, I can confirm that the lens flare issue is the same on an AMD card (no Eyefinity though, just faux TripleHead). I suppose this could be what actual lens flare looks like on a hypothetical 5:1 film shot with a panoramic lens (?), but as far as gameplay is concerned it's definitely a big issue in TripleWide.


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 Post subject: Re: Alien: Isolation
PostPosted: 05 Jan 2015, 07:29 
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Alien: Isolation screenshot. PLP manual full spread. Full-size & instructions here
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 Post subject: Re: Alien: Isolation
PostPosted: 24 Jan 2015, 11:23 
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helifax wrote:
Thanks for the update;))

I am not sure why the update broke the fix, but I will look into it during the weekend;)) (Unfortunately can't sooner;( )



Did this issue ever get fixed? TIA


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 Post subject: Re: Alien: Isolation
PostPosted: 24 Jan 2015, 16:28 
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As of today crafting works while the fix is active, so I guess that's a yes.
For some reason the HUD fix never really worked for me, though. I can see it affect the menus, but the health bar remains anchored to the bottom-left corner of my left screen no matter what. Hopefully, someone with better luck will confirm that everything works OK...


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 Post subject: Re: Alien: Isolation
PostPosted: 25 Jan 2015, 22:21 
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scavvenjahh wrote:
As of today crafting works while the fix is active, so I guess that's a yes.
For some reason the HUD fix never really worked for me, though. I can see it affect the menus, but the health bar remains anchored to the bottom-left corner of my left screen no matter what. Hopefully, someone with better luck will confirm that everything works OK...


Same here.

Running NVIDIA 980GTX's in SLI. Health is also pegged to the bottom left. Save icon and audio tape countdown pegged to upper right monitor as well.

Is anyone on Nvidia Surround getting this to work properly?

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 Post subject: Re: Alien: Isolation
PostPosted: 29 Jan 2015, 17:46 
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I've sent the update to Hayden one month ago, along with other patches for other fixes...But apparently I think he is really busy as he didn't push any of the updates on the repo....

I don't know what he is up to;)) The crafting menu worked initially until they changed the engine...

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 Post subject: Re: Alien: Isolation
PostPosted: 30 Jan 2015, 00:58 
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helifax wrote:
I've sent the update to Hayden one month ago, along with other patches for other fixes...But apparently I think he is really busy as he didn't push any of the updates on the repo....

I don't know what he is up to;)) The crafting menu worked initially until they changed the engine...


Are the patches standalone plug-ins or are they integrated into the code?

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 Post subject: Re: Alien: Isolation
PostPosted: 04 Feb 2015, 19:57 
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wazoo wrote:
helifax wrote:
I've sent the update to Hayden one month ago, along with other patches for other fixes...But apparently I think he is really busy as he didn't push any of the updates on the repo....

I don't know what he is up to;)) The crafting menu worked initially until they changed the engine...


Are the patches standalone plug-ins or are they integrated into the code?


The patches are standalone but in sync with the Repo server.... Which means If I give you a different version than that is on the server... FWS will detect that and will pull the one from the server.... (automatically overwriting your current one)....

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 Post subject: Re: Alien: Isolation
PostPosted: 11 Jul 2015, 05:11 
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HUD is now working correctly. Thanks Hayden!

Unfortunately, the crafting is still wonky.

As a work around, I temporarily shut off FW to operate the crafting menu.

Otherwise, great stuff!

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 Post subject: Re: Alien: Isolation
PostPosted: 18 Jul 2015, 21:52 
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Any chance of getting a fix for the CrossfireX HUD display? When using 3x1 portrait mode the HUD appears on the left-most monitor, in a 16:9 aspect ratio, squished into the center. It is totally unusable like that.

I find it highly laughable that the game touts the "AMD Gaming Evolved" video and tag, and yet doesn't fully support CrossfireX. Help getting a workaround for this would be great.


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 Post subject: Re: Alien: Isolation
PostPosted: 14 Oct 2015, 18:57 
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wazoo wrote:
HUD is now working correctly. Thanks Hayden!

Unfortunately, the crafting is still wonky.

As a work around, I temporarily shut off FW to operate the crafting menu.

Otherwise, great stuff!


If you click where it would be on the left monitor, its all good. After a couple hours of play its the only issue I've noticed.


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PostPosted: 07 Feb 2017, 14:26 
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Hi eveyrone,

I'm new to this forum it''s great.

However I keep getting this problem, I've got a R390X using 3x 1080p monitors, at 5670x1080 resoltuion.


I start Alien and screens goes black, only a loading bar in the middle screen.

I alt Enter out, and start in windowed mode.

When I do that, and go to settings, and change to full screen 5670x1080, it goes to a full black screen again.


By chance the game has gone full screen, but the crosshairs are on the far left monitor, with the rest f the HUD, therefore shooting is inaccurate!

If anyone can help, please do! I really want to play the game!!!


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