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 Post subject: Guild Wars 2
PostPosted: 03 Sep 2011, 07:00 
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Widescreen Grade: A
Multi-monitor Grade: B

Read Full Detailed Report - Guild Wars 2

Guild Wars 2 is a massively multiplayer online role-playing game in development by ArenaNet. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.







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PostPosted: 28 Apr 2012, 04:37 
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I have not posted in a bit, but I am still out here gaming (when I can) on three 21.5" monitors using Eyefinity. I wanted to update the Guild Wars 2 thread since it seems from searching that very little info is out there for widescreen MMO gamers concerning GW2. Anyway, as is noted, the native resolutions of most any widescreen gamer are automatically supported by GW2. The problem (at least in my eyes) is that the UI is not customizable as of the open beta "weekend" event 4/27/12. The consensus I have seen on various forums is that the current incarnation of the UI is most likely the final UI design. This is a major drawback to GW2 from a widescreen gamers pov. I know I cannot play a game that "while centered" has a myriad of peripheral UI information (minimaps,quest trackers, compass etc etc ) that is placed at the far right/left of the side monitors. Most probably find that pretty much unusable due to the constant having to turn your head to see thing. I am hoping someone might have a workaround that could free up the UI for customization or work like widescreenfixer did for SWTOR before patch 1.2. Any info would be much appreciated!


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 Post subject: updates?
PostPosted: 17 Aug 2012, 20:48 
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Anyone use more recent betas and know if they've allowed centering of UI elements?


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PostPosted: 24 Aug 2012, 16:31 
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I played the latest stress test and everything was centered except the chat. However the game was very unstable at 5760x1080 resolution, I kept getting a bug that zoomed in everything if i moved, similar to when you move your back close to a wall in some games, so it would bounce between zoomed in and out making it nearly unplayable. On top of that my gfx driver crashed twice.

So I had to go back to 1 screen for this game.

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PostPosted: 25 Aug 2012, 20:33 
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So got the retail today, and cutscenes are messed up.

Also, can't seem to find a way to move my UI to middle screen (like minimap, party frames, etc.)

ui screenshot

cutscene screenshot


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 Post subject: Zeyhn wrote:I played the
PostPosted: 26 Aug 2012, 07:54 
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I played the latest stress test and everything was centered except the chat. However the game was very unstable at 5760x1080 resolution, I kept getting a bug that zoomed in everything if i moved, similar to when you move your back close to a wall in some games, so it would bounce between zoomed in and out making it nearly unplayable. On top of that my gfx driver crashed twice.

So I had to go back to 1 screen for this game.



I'm playing now and I get this in the full release. I never had this drama all through beta and even the last 4hr stress test it was working flawlessly. I don't know what they've done! Hope its fixed soon.

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 Post subject: OK, if you already know,
PostPosted: 27 Aug 2012, 22:20 
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OK, if you already know, cool, but just in case.... I just got this to work today!!

In order to get softTH working in Guild wars 2, it requires a hand hold. I am usingthe exact same version and config file I use for L4D2, and CS:GO, and TF2.

What I found is that when I have the config and dll file in the Guild wars 2 directory, the game would not get past the initial splash screen where it downloads updates.

So, I pulled the files, let the update splash screen load, then when the "play" button is showing, I pasted the config and dll file into the directory, and then hit play.

And it works!


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PostPosted: 28 Aug 2012, 05:39 
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As far as the zooming in is concerned, the problem as I see it is that the game does not allow objects to get between the player and camera. Instead of an object which falls between the camera and player becoming transparent, the camera zooms into the player. This causes problems on multi-monitor high resolution configs which have a wide viewing angle, as there are multiple areas in the game which causes repeated zooming. Tight, enclosed areas are particularly problematic.

Im using a Radeon 7970 with latest drivers running at 7680x1600.

I have also posted this on GuildWars2Guru, and raised an issue with AN's tech support.


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 Post subject: As mentioned previously,
PostPosted: 28 Aug 2012, 18:00 
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As mentioned previously, running triple screen 5760x1080 on dual Nvidia 560ti

UI Elements - Cannot move chat window or minimap (they are vertical snap positions only)

Camera issues - Particularly when camera clips on objects or player enters internal structures, camera becomes detached and nearly impossible to view or control player

Cutscene Stretch - All cutscenes characters are stretched


These are three major issues i've seen thus far on triple screen but other than that, outdoors the game is gorgeous.


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PostPosted: 29 Aug 2012, 00:11 
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HaYDeN has a beta version of a plug-in for Flawless Widescreen. It centers the UI elements and fixes the camera "rubber banding". Works great. Only issue is that the game will crash if you enable centered HUD and have CrossFire running. This is a bug with the AMD driver and display detection when running CrossFire.


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PostPosted: 29 Aug 2012, 18:33 
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hi skipclarke,

is Hayden's GW2 beta fix released somewhere?


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 Post subject: hi,was interested in
PostPosted: 31 Aug 2012, 10:50 
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hi,was interested in increasing fov but seems not working for me.
Can u describe how is the procedure? what i did is opening the tool configuring it,open gw2 and i see it is detected by flawless widescreen but when i press enable key and i play with + and - fow,nothing happens-.-
I have fxaa tool installed in the game folder maybe is that?
Can u please also say what the znear camera padding does?

thx


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PostPosted: 31 Aug 2012, 10:52 
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As mentioned previously, running triple screen 5760x1080 on dual Nvidia 560ti

UI Elements - Cannot move chat window or minimap (they are vertical snap positions only)

Camera issues - Particularly when camera clips on objects or player enters internal structures, camera becomes detached and nearly impossible to view or control player

Cutscene Stretch - All cutscenes characters are stretched


These are three major issues i've seen thus far on triple screen but other than that, outdoors the game is gorgeous.


Also happens in single display


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 Post subject: kilyan wrote:hi,was
PostPosted: 31 Aug 2012, 11:02 
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hi,was interested in increasing fov but seems not working for me.
I have fxaa tool installed in the game folder maybe is that?

tried without same problem,doesn't work


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PostPosted: 31 Aug 2012, 19:00 
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anyone can help me make this work?


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PostPosted: 02 Sep 2012, 01:09 
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I cannot get the fixer to work. I don't mind most of the little things like items not being centered, but when I go to my map, most of the waypoints become unclickable..I cannot interact with them! Until I figure out why this happens in multi monitor mode, I can't really do it. Not being able to fast travel via clicking waypoints makes this game almost unplayable.

Thank you for doing your best Hayden. I will await another release of the fixer.


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 Post subject: Flawless Widescreen
PostPosted: 03 Sep 2012, 01:00 
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I haven't been able to get Flawless Widescreen to help with scaling.. yet. Everytime I try, the game crashes during character selection. I'll update if I can get it to work.


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PostPosted: 06 Sep 2012, 02:36 
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I haven't been able to get Flawless Widescreen to help with scaling.. yet. Everytime I try, the game crashes during character selection. I'll update if I can get it to work.

Try disabling the centered HUD. There is an issue with the screen detection and CrossFire. I had the issue with my 2x 7970 setup. I disabled centered HUD and it works great.


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PostPosted: 10 Sep 2012, 18:44 
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I turned off the centered HUD in flawless widescreen and am only using it for camera padding, and it works ok with SoftTh


The only open issues I have so far is the UI:

1) Items that require a double click (such as scavenger kits) will not allow me to double click them. Items like bags of loot, or equipment that you can double click, I just right click and select "use" and that works. But If I want to scavenge, i have to switch back to single screen, get it done, then go back to tripple.

2) The initial load screen where you select your character is cut off on the tomp and bottom so I cant see my characters head or feet. Same thing for cut scenes, characters are out of view for head and feet. (no biggie, but annoying)

Would be gre3at to see these two fixes put into flawless widescreen!


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PostPosted: 10 Sep 2012, 19:21 
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Most folks who believe it's not working (originally like myself) This trully only fixes some folks. I have 3GTX580 SLI 3 monitors. I finally figure that it has to be in Windowed Full Screen format to see the difference. When I run on full screen mode, this fix is not needed. When in Windowed mode, you see the map on the far right and pretty much only belts of the toons when in the cinematic scenes. I also got the screen bounce when close to objects in windows mode unless patched this fix. So just FYI.

I will say this for a fact, when the HUD issues (like the chat box) is fixed I'll donate a good amount. but again I know this is a work in progress.


windowed full screen 958 190




fullscreen // also will look like this in Windowed Mode w/ this fix






When the fix is applied it will actually look lik the Fullscreen


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 Post subject: Patch centers UI
PostPosted: 02 Oct 2012, 04:06 
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After the 10-01-12 patch using the Flawless Widescreen plugin now centers the HUD correctly for Eyefinity.


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PostPosted: 02 Oct 2012, 20:02 
With the recent patch I think it deserves the gold multi-monitor medal now.


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PostPosted: 05 Oct 2012, 21:34 
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With the recent patch I think it deserves the gold multi-monitor medal now.

Things are still messed up for Eyefinity users. All the character models are still Vert- and way cut off.


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PostPosted: 22 Oct 2012, 15:00 
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You should play a Asura then ;) They are so small they are not cut in scenes ^^
In fact I tried the flawless widescreen some times ago but all characters are fat with it, so it was not better than without. In fact the only eyefinity issue with GW2 is that the cutscenes are zoomed and so we miss the head of most characters. Not a big issue though, and I prefer having the head cut than the fat guys and girls with the GW2 flawless widescreen patch.

Except of course if the recent patch fixes this as well... have to check out...


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PostPosted: 22 Oct 2012, 17:54 
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You should play a Asura then ;) They are so small they are not cut in scenes ^^
In fact I tried the flawless widescreen some times ago but all characters are fat with it, so it was not better than without. In fact the only eyefinity issue with GW2 is that the cutscenes are zoomed and so we miss the head of most characters. Not a big issue though, and I prefer having the head cut than the fat guys and girls with the GW2 flawless widescreen patch.

Except of course if the recent patch fixes this as well... have to check out...



I am running GW2 on a 20x30x20 PLP with SoftTh and Flawless widescreen. If you enable the centered hud, and set the hud size ingame to "normal" it all works fine, UI, Cut scenes, even player select menu


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 Post subject: Re: Guild Wars 2
PostPosted: 06 Mar 2016, 19:49 
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I want to have this Game on PLP (4720x1600) but I'm too inexperience to do this.

Monitors
Portrait Sides using ASUS VG23AH (de-bezeled) 1080x1920 16:9 AR (HDMI)
Landscape Center YAMAKASI 301 Sparta 2560x1600 16:10 AR (DVI-D)

GPUs
2 Nividia GTX660 TI 3GB SC Edition (not currently in SLI mode)
Each Liquid Cooled with Corsair H90 140mm using the NZXT Bracket
(3 Noctua 140 Fans in horizontal Push, Push, Pull formation)
Latest Drivers installed and up to date

Windows Display Settings 3-2-1 (Left to Right)
Card 1 Port DVI-D: YAMAKASI (Monitor 2 on Display Settings)
Card 1 Port HDMI: ASUS VG23AH (Monitor 1 on Display Settings)
Card 2 Port HDMI: ASUS VG23AH (Monitor 3 on Display Settings)

CPU
i5-3750K 3.4GHZ Cooled with Corsair H100 (4 Noctua Fans in Vertical 2 bottom Push, 2 Top Pull)
Windows 10
16 Gb Ram

Software
Guild Wars 2 is on the 64 bit client. All files I add to the bin 64 folder.
SoftTH v2.08 alpha 64Bit to Extract the d3d9.dll file (Source http://www.Softth.net)
SoftTH Configuration GUI to Make the Config file (Source http://www.Softth.net)
Reshade and Sweet effect via Overwolf injector (Removed for now)

References
Search how to get SoftTh and SweetFX at the same time
http://www.deadendthrills.com/forum/dis ... infinite-k
The Butcher’s on WSGF says i need Hand holding which is why i'm here

Flawless Widescreen no longer works


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 Post subject: Re: Guild Wars 2
PostPosted: 06 Mar 2016, 20:16 
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update* here is the Config file i'm using


Attachments:
File comment: my Config from the SoftTH configu GUI
config for 1610.JPG
config for 1610.JPG [ 61.19 KiB | Viewed 4089 times ]
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 Post subject: Re: Guild Wars 2
PostPosted: 06 Mar 2016, 21:38 
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I fixed it and it works now.

you have to plug all monitors to one GPU for it to work, but you can still use the second gpu to do all the phsyics which i highly recommend otherwise thigns will be slow

i ended up using 1080x1600 on the sides and never touched the center at 2560x1600 However you can't move your mouse to the side panels in the game. so you might want to max out the minimpa when on 2560x1600 first then go and import the d3d9.dll, and the Config File.

Now i just need to learn how to import Reshade and Sweet FX ontop of this


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 Post subject: Re: Guild Wars 2
PostPosted: 04 Nov 2017, 15:32 
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Without any external programs or addons. The gameplay works native, flawlessly in 3440x1440 . The loading screens are still some of them 16 - 9, and login screen scale characters larger to not fit on a 21 d 9 screen. The gameplay however, in all instances, city, pve or pvp wvw. wherever in the world Is 21 - 9.....game should be updated to gold in ultrawide....


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