Sorry I was working on other stuff for a while so I am only now back here.
I am asking everyone who has an issue to please do this:
1. Delete everything except "Engine" and "Game", then verify the game cache in Steam (m), it will make sure you have an unmodified .exe.
2. Download this fix: m ...
Search found 39 matches
- 15 Apr 2019, 17:30
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
- 14 Mar 2019, 22:57
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
@QuadGore It's a problem with scissor clipping being weird by default when using the old version of 3Dmigoto.
Download the newest version here: m (Didn't have time to test it but I believe they fixed ReShade support).
Alternatively, I think you can fix it by simply copying only the d3dx.ini (not ...
Download the newest version here: m (Didn't have time to test it but I believe they fixed ReShade support).
Alternatively, I think you can fix it by simply copying only the d3dx.ini (not ...
- 10 Mar 2019, 21:54
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
Please post a screenshot of the directory where the .exe is on and the ShaderFixes folder.
- 04 Mar 2019, 05:57
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
@susahamat
Your link for 2560x1080 is 404ing
@markuscicero5
FYI your script isn't uncommenting the Mods line in the 3Dmigoto config, this is probably the cause for the issues with the subtitles for some people.
Edit: Except that, the script (once mods line uncommented) works perfectly on 3440x1440 ...
Your link for 2560x1080 is 404ing
@markuscicero5
FYI your script isn't uncommenting the Mods line in the 3Dmigoto config, this is probably the cause for the issues with the subtitles for some people.
Edit: Except that, the script (once mods line uncommented) works perfectly on 3440x1440 ...
- 25 Feb 2019, 13:27
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
@cuongpn
Ok there seem to be two problems I see from your screenshots:
1. HUD background shader is broken in general and doesn't move at all.
2. For some reason moving the position of the adjustment value for the main HUD (not background) breaks the shader entirely.
---
Let's try to test what ...
Ok there seem to be two problems I see from your screenshots:
1. HUD background shader is broken in general and doesn't move at all.
2. For some reason moving the position of the adjustment value for the main HUD (not background) breaks the shader entirely.
---
Let's try to test what ...
- 24 Feb 2019, 00:26
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
@Mobeous
What resolution are you playing at? I can just tell you exactly what you have to edit to what value.
What resolution are you playing at? I can just tell you exactly what you have to edit to what value.
- 23 Feb 2019, 08:01
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
I'm having a weird problem, the black boxes are just left of the radar and character images and the subtitles aren't centered. These are my shaders that I have. I have a 2560x1080 monitor.
Did you calculate and adjust the values as described here: m
and here: m
?
Don't forget to also adjust ...
Did you calculate and adjust the values as described here: m
and here: m
?
Don't forget to also adjust ...
- 22 Feb 2019, 18:47
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
It gives me this error
Go here: m
and download "Windows x86-64 executable installer" and install that.
powershell_2019-02-22_12-43-37.png
^Example shows that you should be able to run Python by just typing "python", either you installed Python 2 or your environment variables were not ...
Go here: m
and download "Windows x86-64 executable installer" and install that.
powershell_2019-02-22_12-43-37.png
^Example shows that you should be able to run Python by just typing "python", either you installed Python 2 or your environment variables were not ...
- 22 Feb 2019, 07:25
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
sorry this is a noob question, when I double clicked the magic.py it just closed right away...I have the python installed though
Press shift and right click in the directory (make sure nothing is selected) and click either "open command prompt here" or "open powershell window" (something along ...
Press shift and right click in the directory (make sure nothing is selected) and click either "open command prompt here" or "open powershell window" (something along ...
- 22 Feb 2019, 06:53
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
I most likely know what the problem is:
I just noticed that you have ReShade installed, the new 3Dmigoto version doesn't work with it, however, the workaround is to use the older one which is what I assume caused the issue.
Please try the following:
Rename the following .dll files to .dll.bak (or ...
I just noticed that you have ReShade installed, the new 3Dmigoto version doesn't work with it, however, the workaround is to use the older one which is what I assume caused the issue.
Please try the following:
Rename the following .dll files to .dll.bak (or ...
- 22 Feb 2019, 05:55
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
Thanks for the explanation too!
I added the part that explains what I did on the shader, I forgot to add it at first.
Unfortunately, I need a little bit of help. All of the previous adjustments have worked flawlessly for me (3440x1440), but for some reason, despite following the instructions to ...
I added the part that explains what I did on the shader, I forgot to add it at first.
Unfortunately, I need a little bit of help. All of the previous adjustments have worked flawlessly for me (3440x1440), but for some reason, despite following the instructions to ...
- 22 Feb 2019, 04:12
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
Does my new text fix a few posts up work on that mission as well or is that also using different shaders?
Edit: I mean this post: http://www.wsgf.org/forums/viewtopic.ph ... 50#p174750
Edit: I mean this post: http://www.wsgf.org/forums/viewtopic.ph ... 50#p174750
- 22 Feb 2019, 02:02
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
lanis wrote:sorry new at this, what do you mean by uncomment? just remove the ; in front of it?
Yes.
- 22 Feb 2019, 01:44
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
The subtitles are centered, but it seems like most game text got pushed to the right.
Edit: Rewrote fix to properly check for shaders present in a scene without weird workarounds. (also rewrote post)
Installation:
Step 1: Open the d3dx.ini and uncomment "include_recursive = Mods".
Step 2 ...
Edit: Rewrote fix to properly check for shaders present in a scene without weird workarounds. (also rewrote post)
Installation:
Step 1: Open the d3dx.ini and uncomment "include_recursive = Mods".
Step 2 ...
- 21 Feb 2019, 23:02
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
### EDIT: NEW VERSION WITH WORKAROUND FOR BUGGED CUTSCENE TEXT HERE: m ###
Hey everyone, I managed to find a fix for the HUD text as well!
There are a couple bugs related to the fact that certain elements of real time cutscenes and the black box fading in and out certain parts of the UI are part ...
Hey everyone, I managed to find a fix for the HUD text as well!
There are a couple bugs related to the fact that certain elements of real time cutscenes and the black box fading in and out certain parts of the UI are part ...
- 21 Feb 2019, 20:39
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
So I applied 3 shaderfix files, adjust the 0.17919 to my screen ratio (which is 0.5). It seems worked great, but why my crosshair is off center like this? how can I fix this?
20190221125856_1.jpg
The crosshair and hud is exactly what these shaders are supposed to fix and do so correctly for me ...
20190221125856_1.jpg
The crosshair and hud is exactly what these shaders are supposed to fix and do so correctly for me ...
- 21 Feb 2019, 19:50
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
from what i gather on the last page i need to change the values
"r0.y = 1.77777779 * cb1[127].y;"
for the 3 "ps_replace.txt" files
so what are values i need for 2560x1080 ...?
No, the method we use adds a new line which we modify. If you use the fixes from here: m
all you need to do is search ...
"r0.y = 1.77777779 * cb1[127].y;"
for the 3 "ps_replace.txt" files
so what are values i need for 2560x1080 ...?
No, the method we use adds a new line which we modify. If you use the fixes from here: m
all you need to do is search ...
- 21 Feb 2019, 11:02
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
Not sure why, but this shader fix solved the issue for me.
m
Not sure if it's older or not because the other 3 I pulled from here:
m
Both of these "should" basically be the same and they work for me. The only difference in the shader for the main HUD positioning from the pack with the map ...
m
Not sure if it's older or not because the other 3 I pulled from here:
m
Both of these "should" basically be the same and they work for me. The only difference in the shader for the main HUD positioning from the pack with the map ...
- 21 Feb 2019, 07:17
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
https://github.com/mpm11011/ac7-ultrawide/tree/master/ShaderFixes
Niiice! Now only the subtitles are missing I believe.
I have been saving playing the story for when the fixes are complete, does anyone know if there are parts in the story with other, mission specific elements that are ...
Niiice! Now only the subtitles are missing I believe.
I have been saving playing the story for when the fixes are complete, does anyone know if there are parts in the story with other, mission specific elements that are ...
- 20 Feb 2019, 01:39
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451189
Re: Ace Combat 7 no Ultrawide (Fix !!)
It is also not the same shader as the map background, haven't figured that out yet either.
I have a theory how the background works that I am currently investigating, maybe you can figure something out: I think that the background is a pattern that actually extends over the entire size of the ...
I have a theory how the background works that I am currently investigating, maybe you can figure something out: I think that the background is a pattern that actually extends over the entire size of the ...
