Widescreen Gaming Forum

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PostPosted: 28 Mar 2019, 18:01 
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Joined: 27 Mar 2019, 14:46
Posts: 2
Great, thanks for your work! I'm still to master how to use my TV screen as a computer one yet so I'm still a noob, but in the future, I'd like to play AC7 in ultrawide mode...


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PostPosted: 02 Apr 2019, 14:50 
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Joined: 13 Mar 2019, 12:01
Posts: 7
It seems a recent update has broken the fix and the ui elements


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PostPosted: 02 Apr 2019, 16:17 
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Joined: 02 Apr 2019, 16:12
Posts: 3
giannisww wrote:
It seems a recent update has broken the fix and the ui elements


The offset for the FOV seems to change with every patch. I found the new offset to be 2534918. So just go through the steps susahamat described earlier, but change the offset to 2534918 and do everything else like before. It seems to fix it for me.

susahamat wrote:
  • Open Program HxD > Click File and Open Ace7Game.exe
  • Ctrl+F > Click "Hex Values" > Click Search Direction "All" > Write 41 2C 01 4C 89 CB 0F 29
  • Replace Value With 41 2C 00 4C 89 CB 0F 29
    Attachment:
    Black Bars Removal.jpg

    then fix field of view
  • Ctrl+G > Write offset for

    • DayOne Version : 02534650
    • Patch 1 (v1.0.2.0): 02534620

    Select 35 FA 0E 3C
  • Replace Value with your desired resolution , choose one
    • 4:3,16:10 = Don't Need !
    • 2560x1080 = AA 05 33 3C
    • 3440x1440 = ED D1 33 3C
    • 32:9 = FC CF 65 3C
    • 48:9 = 70 7B 8B 3C
    • 48:10 = 70 7B 8B 3C

    Attachment:
    Field of View .jpg

  • Save and play
only one instance per fix , you should'nt write another instance!!!

EDIT: Offset FOV address for latest patch 1


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PostPosted: 02 Apr 2019, 16:35 
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Joined: 13 Mar 2019, 12:01
Posts: 7
Goutoh wrote:
giannisww wrote:
It seems a recent update has broken the fix and the ui elements


The offset for the FOV seems to change with every patch. I found the new offset to be 2534918. So just go through the steps susahamat described earlier, but change the offset to 2534918 and do everything else like before. It seems to fix it for me.

susahamat wrote:
  • Open Program HxD > Click File and Open Ace7Game.exe
  • Ctrl+F > Click "Hex Values" > Click Search Direction "All" > Write 41 2C 01 4C 89 CB 0F 29
  • Replace Value With 41 2C 00 4C 89 CB 0F 29
    Attachment:
    Black Bars Removal.jpg

    then fix field of view
  • Ctrl+G > Write offset for

    • DayOne Version : 02534650
    • Patch 1 (v1.0.2.0): 02534620

    Select 35 FA 0E 3C
  • Replace Value with your desired resolution , choose one
    • 4:3,16:10 = Don't Need !
    • 2560x1080 = AA 05 33 3C
    • 3440x1440 = ED D1 33 3C
    • 32:9 = FC CF 65 3C
    • 48:9 = 70 7B 8B 3C
    • 48:10 = 70 7B 8B 3C

    Attachment:
    Field of View .jpg

  • Save and play
only one instance per fix , you should'nt write another instance!!!

EDIT: Offset FOV address for latest patch 1


oh i see that fixed it thank you


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PostPosted: 02 Apr 2019, 17:42 
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Joined: 20 Sep 2015, 00:58
Posts: 530
Goutoh wrote:
I found the new offset to be 2534918


that's right

All Patcher for ultrawide has been updated to latest version http://www.wsgf.org/forums/viewtopic.ph ... 64#p174364

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PostPosted: 07 Apr 2019, 23:03 
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Joined: 07 Apr 2019, 22:59
Posts: 2
I'm confused about the current steps to get it working UW at 3440x1440 with a fixed UI. I ran the patcher from that post, I installed 3Dmigoto, I installed the mod, I installed the shaderfixes file, I edited the d3dx.ini. The game runs at UW in gameplay, but the UI is off center. Did I miss a step or do too many?


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PostPosted: 12 Apr 2019, 14:15 
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Joined: 29 Mar 2019, 15:32
Posts: 5
Fuzzy wrote:
I'm confused about the current steps to get it working UW at 3440x1440 with a fixed UI. I ran the patcher from that post, I installed 3Dmigoto, I installed the mod, I installed the shaderfixes file, I edited the d3dx.ini. The game runs at UW in gameplay, but the UI is off center. Did I miss a step or do too many?


I went through the same steps and it doesn't work. I'm guessing this is just going to remain unfixable and you're better off just playing at 16:9


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PostPosted: 14 Apr 2019, 15:40 
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Joined: 06 Apr 2019, 18:30
Posts: 3
Fuzzy wrote:
I'm confused about the current steps to get it working UW at 3440x1440 with a fixed UI. I ran the patcher from that post, I installed 3Dmigoto, I installed the mod, I installed the shaderfixes file, I edited the d3dx.ini. The game runs at UW in gameplay, but the UI is off center. Did I miss a step or do too many?


Same case for myself, i can't have the HUD centered. Is someone kind enough to maybe make a tutorial YT video about this fix? Or at least a step by step with pictures?
Anyway thank you for everything, it's great to see some people fixing what a triple AAA company can't do


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PostPosted: 15 Apr 2019, 17:30 
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Joined: 01 Feb 2019, 03:04
Posts: 39
Sorry I was working on other stuff for a while so I am only now back here.

I am asking everyone who has an issue to please do this:

1. Delete everything except "Engine" and "Game", then verify the game cache in Steam (https://support.steampowered.com/kb_art ... -QEUH-3335), it will make sure you have an unmodified .exe.

2. Download this fix: https://github.com/mpm11011/ac7-ultrawide (follow instructions, newest 3Dmigoto is 3Dmigoto-1.3.16.zip and it works with reshade)

IMPORTANT: There is currently a bug in the script where you have to create a folder called "Mods" next to the "ace7game.exe" and the two other folders manually or you will get an error. DO THIS BEFORE RUNNING magic.py.

Note that the script will ask for confirmation on your screen resolution, if you do not see this there has been an issue running the script.

This is how it should look like right before running the script:

Attachment:
explorer_2019-04-15_12-25-44.png


I opened an issue for the bug with that requires manual creation of the "Mods" so that will probably get fixed at some point.

If this works for people I will edit all my other comments to link to the script. (It works for me on 3440x1440)

Thanks to markuscicero5 for making the script and some of the fixes!

---

(This is intended for fellow 3Dmigoto "shaderhackers")

I did look into the filter that is being removed in the hudtextfix.ini (although it is not related to text), I have been able to find the texture it uses (it is not just a color overlay), unfortunately regardless of what I do with the pixel shader it just won't move, I can move it to the center with the vertex shader but that messes up a ton of other stuff, I think just removing it is good enough for now, it is really subtle anyway.

I even tried replacing the texture with 3Dmigoto with a wider one but that just compressed it, I have not tried replacing it through an Unreal Engine 4 mod (the decryption URL is known, look up texture modding guides for AC7) but I doubt it'll work, I would have to install the corresponding UE4 editor version too so that is annoying, I might try it at some point if no one else did it by then.

Edit: Extended credits and I also edited my comment that is linked to by Rock Paper Shotgun and GameStar to point here.


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Last edited by Winkelmann on 17 Apr 2019, 21:59, edited 2 times in total.

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PostPosted: 17 Apr 2019, 07:49 
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Joined: 08 Sep 2015, 19:07
Posts: 31
Thank you Winkelmann !


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