Search found 24 matches
- 15 Mar 2015, 17:30
- Forum: Request/Discuss Game Solutions
- Topic: Alien vs. Predator 2 Widescreen patch
- Replies: 12
- Views: 30114
Re: Alien vs. Predator 2 Widescreen patch
Have you tried another number? 0.75 is the default. Oh, and you dont need to seperate the commands with a comma.
- 12 Mar 2015, 16:51
- Forum: Request/Discuss Game Solutions
- Topic: Alien vs. Predator 2 Widescreen patch
- Replies: 12
- Views: 30114
Re: Alien vs. Predator 2 Widescreen patch
Oh, thanks for telling me! I added the actual path to the archive now.
@scavvenjahh: do you mean comparisons of the 5 or so different fixes?
@scavvenjahh: do you mean comparisons of the 5 or so different fixes?
- 06 Mar 2015, 22:25
- Forum: Request/Discuss Game Solutions
- Topic: Alien vs. Predator 2 Widescreen patch
- Replies: 12
- Views: 30114
Alien vs. Predator 2 Widescreen patch
Here is my widescreen patch vor AvP 2. I know that there is already a number of fixes. However a lot of atmosphere when playing a carine or predator comes from the HUD and in HD resolution it becomes far too small. Therefore I decided to make a patch that also scales the HUD elements.
Features ...
Features ...
- 06 Mar 2015, 20:49
- Forum: Request/Discuss Game Solutions
- Topic: No One Lives Forever 2 Widescreen fix WIP
- Replies: 34
- Views: 74861
Re: No One Lives Forever 2 Widescreen fix WIP
Thank you very much for the feedback I think i fixed the coutscene stretching already.
The holstering bug looks like there is some model intersecting with the camera plane. im not sure if that can be fixed. does it happen with all weapons?
I was originally going to release a new version a year ago ...
The holstering bug looks like there is some model intersecting with the camera plane. im not sure if that can be fixed. does it happen with all weapons?
I was originally going to release a new version a year ago ...
- 13 Feb 2015, 00:02
- Forum: Request/Discuss Game Solutions
- Topic: No one lives Forever 1
- Replies: 48
- Views: 63841
Re: No one lives Forever 1
Wow, that looks much better than my fix. Are you sure about the Hor+ FOV in the cutscenes though? I limited it because in some cutscenes characters suddenly appear or you can see the end of the map when they just used small setpieces. If you'd like i could send you the code.
- 12 Feb 2015, 15:40
- Forum: Request/Discuss Game Solutions
- Topic: No one lives Forever 1
- Replies: 48
- Views: 63841
Re: No one lives Forever 1
Cool, I should probably release my widescreen patch for AvP 2 then. 
- 12 Feb 2015, 15:38
- Forum: Request/Discuss Game Solutions
- Topic: No One Lives Forever 2 Widescreen fix WIP
- Replies: 34
- Views: 74861
Re: No One Lives Forever 2 Widescreen fix WIP
Yes, this patch will only work for NOLF 2. Contract Jack has a slightly modified version of the client so a widescreen patch needs to be based on its own source. It wouldnt be difficult to to apply the changes from NOLF 2 to CJack, just boring work.
- 11 Feb 2015, 14:44
- Forum: Request/Discuss Game Solutions
- Topic: No One Lives Forever 2 Widescreen fix WIP
- Replies: 34
- Views: 74861
Re: No One Lives Forever 2 Widescreen fix WIP
NOLF2 runs fine on Win 7 64 bit for me (except for crashes when loading). Do you have something like a antivirus etc. running in the background that could disrupt the game?
- 11 Feb 2015, 14:41
- Forum: Request/Discuss Game Solutions
- Topic: No one lives Forever 1
- Replies: 48
- Views: 63841
Re: No one lives Forever 1
Wow, that's cool. How exactly does it work and can it be applied to other games aswell?
Looks like the 1stperson weaponoffset is not correct for ultrawide though
Does it vary between different weapons?
Looks like the 1stperson weaponoffset is not correct for ultrawide though
- 03 Nov 2014, 21:27
- Forum: Request/Discuss Game Solutions
- Topic: Blood II - The Chosen Widescreen patch
- Replies: 3
- Views: 18606
Re: Blood II - The Chosen Widescreen patch
Hello, the patch is not meant to fix the crashes, it only removes the startching when playing in widescreen aspect ratios. Fixing the crashes would require hacking the exe or the renderer and I have no idea how to do that.
- 26 Mar 2014, 00:19
- Forum: Request/Discuss Game Solutions
- Topic: Blood II - The Chosen Widescreen patch
- Replies: 3
- Views: 18606
Blood II - The Chosen Widescreen patch
Here is another lithtech widescreen patch, this time for Blood 2.
Features:
-The FOV is Hor+ (the larger the aspect ratio, the more is seen) and can also be set manually.
-The menu backgrounds, loadingscreens and splashscreen scale correctly and dont stretch.
-The crosshairs scale with the screen ...
Features:
-The FOV is Hor+ (the larger the aspect ratio, the more is seen) and can also be set manually.
-The menu backgrounds, loadingscreens and splashscreen scale correctly and dont stretch.
-The crosshairs scale with the screen ...
- 18 Mar 2014, 12:16
- Forum: Request/Discuss Game Solutions
- Topic: No one lives Forever 1
- Replies: 48
- Views: 63841
Re: No one lives Forever 1
Thanks! Tell me if you run into any problems or have suggestions.
- 22 Feb 2014, 17:10
- Forum: Request/Discuss Game Solutions
- Topic: No one lives Forever 1
- Replies: 48
- Views: 63841
Re: No one lives Forever 1
Here is the second version due to the large interest
It uses the workaround lazyhealer suggested to counteract the firstperson weapon stretching
Features:
-Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed.
-The FOV is Hor+ (the larger the aspect ratio ...
It uses the workaround lazyhealer suggested to counteract the firstperson weapon stretching
Features:
-Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed.
-The FOV is Hor+ (the larger the aspect ratio ...
- 21 Feb 2014, 09:03
- Forum: Request/Discuss Game Solutions
- Topic: No One Lives Forever 2 Widescreen fix WIP
- Replies: 34
- Views: 74861
Re: No One Lives Forever 2 Widescreen fix WIP
This patch wont work with livesforeverplus because both replace the same file. I dont know why it doesnt work with LAN games though - i didnt change anything mp related, i guess ill have to look into it 
- 21 Feb 2014, 09:00
- Forum: Request/Discuss Game Solutions
- Topic: Shogo: Mobile Armor Division Widescreen Patch
- Replies: 3
- Views: 15408
Re: Shogo: Mobile Armor Division Widescreen Patch
yes, its on gog
edit: I added some more features to the patch and fixed a few problems. the second version can be found in the first post.
edit: I added some more features to the patch and fixed a few problems. the second version can be found in the first post.
- 20 Feb 2014, 20:30
- Forum: Request/Discuss Game Solutions
- Topic: Shogo: Mobile Armor Division Widescreen Patch
- Replies: 3
- Views: 15408
Shogo: Mobile Armor Division Widescreen Patch
Here comes another Lithtech game widescreen patch.
The second version has the following feature:
-The FOV is Hor+ (the larger the aspect ratio, the more is seen) and can also be set manually.
-The cutscenes are anamorphic (they zoom in so that the original aspect is kept).
-The crosshairs scale ...
The second version has the following feature:
-The FOV is Hor+ (the larger the aspect ratio, the more is seen) and can also be set manually.
-The cutscenes are anamorphic (they zoom in so that the original aspect is kept).
-The crosshairs scale ...
- 20 Feb 2014, 20:25
- Forum: Request/Discuss Game Solutions
- Topic: No One Lives Forever 2 Widescreen fix WIP
- Replies: 34
- Views: 74861
Re: No One Lives Forever 2 Widescreen fix WIP
I had the same problem with hosting but i thought it didnt come from the patch. Can you host normal mp games without the patch?
The fix is vert- but since you can set the horizontal fov yourself its also hor+ . For 16:9 you should set the horizontal FOV to around 106.
The next version will be hor ...
The fix is vert- but since you can set the horizontal fov yourself its also hor+ . For 16:9 you should set the horizontal FOV to around 106.
The next version will be hor ...
- 19 Jan 2014, 12:04
- Forum: Request/Discuss Game Solutions
- Topic: No one lives Forever 1
- Replies: 48
- Views: 63841
Re: No one lives Forever 1
I guess lazyhealer didnt continue his project so I decided to make an extended widescreen patch. Here is version 1:
The fishbowl effect is present with larger FOVs but doesnt really interfere with the gameplay.
Features:
-Pick supported widescreen resolutions in the display menu, the 16 Bit modes ...
The fishbowl effect is present with larger FOVs but doesnt really interfere with the gameplay.
Features:
-Pick supported widescreen resolutions in the display menu, the 16 Bit modes ...
- 08 Jan 2014, 18:00
- Forum: Request/Discuss Game Solutions
- Topic: No One Lives Forever 2 Widescreen fix WIP
- Replies: 34
- Views: 74861
Re: No One Lives Forever 2 Widescreen fix WIP
Due to the overwhelming response, here is the new version
Version 3 has all basic functions working.
Features:
-Pick supported widescreen resolutions in the display menu.
-Set horizontal FOV in display.cfg, vertical, menu, weapon and cutscene FOV are calculated automatically.
-Splashscreen, Menus ...
Version 3 has all basic functions working.
Features:
-Pick supported widescreen resolutions in the display menu.
-Set horizontal FOV in display.cfg, vertical, menu, weapon and cutscene FOV are calculated automatically.
-Splashscreen, Menus ...
- 04 Jan 2014, 14:36
- Forum: Request/Discuss Game Solutions
- Topic: No One Lives Forever 2 Widescreen fix WIP
- Replies: 34
- Views: 74861
Re: No One Lives Forever 2 Widescreen fix WIP
thanks for the info! i didnt know about that because i never played tron.
status:
i changed one global variable to remove all stretching issues. sadly its also used for positioning so i now have to manually change the basepositions of all elements.
has anyone else tested the fix with 16:10 ...
status:
i changed one global variable to remove all stretching issues. sadly its also used for positioning so i now have to manually change the basepositions of all elements.
has anyone else tested the fix with 16:10 ...
