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Forum: Request/Discuss Game Solutions Topic: Alien vs. Predator 2 Widescreen patch |
| Wobak |
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Posted: 15 Mar 2015, 17:30
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Replies: 12 Views: 29421
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| Have you tried another number? 0.75 is the default. Oh, and you dont need to seperate the commands with a comma. |
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Forum: Request/Discuss Game Solutions Topic: Alien vs. Predator 2 Widescreen patch |
| Wobak |
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Posted: 12 Mar 2015, 16:51
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Replies: 12 Views: 29421
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Oh, thanks for telling me! I added the actual path to the archive now. @scavvenjahh: do you mean comparisons of the 5 or so different fixes? |
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Forum: Request/Discuss Game Solutions Topic: Alien vs. Predator 2 Widescreen patch |
| Wobak |
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Posted: 06 Mar 2015, 22:25
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Replies: 12 Views: 29421
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| Here is my widescreen patch vor AvP 2. I know that there is already a number of fixes. However a lot of atmosphere when playing a carine or predator comes from the HUD and in HD resolution it becomes far too small. Therefore I decided to make a patch that also scales the HUD elements. Features: -Pic... |
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Forum: Request/Discuss Game Solutions Topic: No One Lives Forever 2 Widescreen fix WIP |
| Wobak |
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Posted: 06 Mar 2015, 20:49
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Replies: 34 Views: 73234
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| Thank you very much for the feedback :D I think i fixed the coutscene stretching already. The holstering bug looks like there is some model intersecting with the camera plane. im not sure if that can be fixed. does it happen with all weapons? I was originally going to release a new version a year ag... |
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Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
| Wobak |
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Posted: 13 Feb 2015, 00:02
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Replies: 48 Views: 62183
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| Wow, that looks much better than my fix. Are you sure about the Hor+ FOV in the cutscenes though? I limited it because in some cutscenes characters suddenly appear or you can see the end of the map when they just used small setpieces. If you'd like i could send you the code. |
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Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
| Wobak |
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Posted: 12 Feb 2015, 15:40
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Replies: 48 Views: 62183
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Cool, I should probably release my widescreen patch for AvP 2 then.  |
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Forum: Request/Discuss Game Solutions Topic: No One Lives Forever 2 Widescreen fix WIP |
| Wobak |
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Posted: 12 Feb 2015, 15:38
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Replies: 34 Views: 73234
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| Yes, this patch will only work for NOLF 2. Contract Jack has a slightly modified version of the client so a widescreen patch needs to be based on its own source. It wouldnt be difficult to to apply the changes from NOLF 2 to CJack, just boring work. |
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Forum: Request/Discuss Game Solutions Topic: No One Lives Forever 2 Widescreen fix WIP |
| Wobak |
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Posted: 11 Feb 2015, 14:44
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Replies: 34 Views: 73234
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| NOLF2 runs fine on Win 7 64 bit for me (except for crashes when loading). Do you have something like a antivirus etc. running in the background that could disrupt the game? |
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Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
| Wobak |
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Posted: 11 Feb 2015, 14:41
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Replies: 48 Views: 62183
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Wow, that's cool. How exactly does it work and can it be applied to other games aswell? Looks like the 1stperson weaponoffset is not correct for ultrawide though Does it vary between different weapons? |
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Forum: Request/Discuss Game Solutions Topic: Blood II - The Chosen Widescreen patch |
| Wobak |
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Posted: 03 Nov 2014, 21:27
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Replies: 3 Views: 18268
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| Hello, the patch is not meant to fix the crashes, it only removes the startching when playing in widescreen aspect ratios. Fixing the crashes would require hacking the exe or the renderer and I have no idea how to do that. |
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Forum: Request/Discuss Game Solutions Topic: Blood II - The Chosen Widescreen patch |
| Wobak |
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Posted: 26 Mar 2014, 00:19
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Replies: 3 Views: 18268
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| Here is another lithtech widescreen patch, this time for Blood 2. Features: -The FOV is Hor+ (the larger the aspect ratio, the more is seen) and can also be set manually. -The menu backgrounds, loadingscreens and splashscreen scale correctly and dont stretch. -The crosshairs scale with the screen re... |
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Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
| Wobak |
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Posted: 18 Mar 2014, 12:16
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Replies: 48 Views: 62183
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| Thanks! Tell me if you run into any problems or have suggestions. |
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Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
| Wobak |
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Posted: 22 Feb 2014, 17:10
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Replies: 48 Views: 62183
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| Here is the second version due to the large interest ;) It uses the workaround lazyhealer suggested to counteract the firstperson weapon stretching Features: -Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed. -The FOV is Hor+ (the larger the aspect ratio,... |
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Forum: Request/Discuss Game Solutions Topic: No One Lives Forever 2 Widescreen fix WIP |
| Wobak |
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Posted: 21 Feb 2014, 09:03
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Replies: 34 Views: 73234
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This patch wont work with livesforeverplus because both replace the same file. I dont know why it doesnt work with LAN games though - i didnt change anything mp related, i guess ill have to look into it  |
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Forum: Request/Discuss Game Solutions Topic: Shogo: Mobile Armor Division Widescreen Patch |
| Wobak |
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Posted: 21 Feb 2014, 09:00
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Replies: 3 Views: 14859
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yes, its on gog
edit: I added some more features to the patch and fixed a few problems. the second version can be found in the first post. |
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Forum: Request/Discuss Game Solutions Topic: Shogo: Mobile Armor Division Widescreen Patch |
| Wobak |
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Posted: 20 Feb 2014, 20:30
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Replies: 3 Views: 14859
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| Here comes another Lithtech game widescreen patch. The second version has the following feature: -The FOV is Hor+ (the larger the aspect ratio, the more is seen) and can also be set manually. -The cutscenes are anamorphic (they zoom in so that the original aspect is kept). -The crosshairs scale with... |
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Forum: Request/Discuss Game Solutions Topic: No One Lives Forever 2 Widescreen fix WIP |
| Wobak |
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Posted: 20 Feb 2014, 20:25
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Replies: 34 Views: 73234
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| I had the same problem with hosting but i thought it didnt come from the patch. Can you host normal mp games without the patch? The fix is vert- but since you can set the horizontal fov yourself its also hor+ :P . For 16:9 you should set the horizontal FOV to around 106. The next version will be hor... |
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Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
| Wobak |
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Posted: 19 Jan 2014, 12:04
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Replies: 48 Views: 62183
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| I guess lazyhealer didnt continue his project so I decided to make an extended widescreen patch. Here is version 1: The fishbowl effect is present with larger FOVs but doesnt really interfere with the gameplay. Features: -Pick supported widescreen resolutions in the display menu, the 16 Bit modes ha... |
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Forum: Request/Discuss Game Solutions Topic: No One Lives Forever 2 Widescreen fix WIP |
| Wobak |
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Posted: 08 Jan 2014, 18:00
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Replies: 34 Views: 73234
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| Due to the overwhelming response, here is the new version ;) Version 3 has all basic functions working. Features: -Pick supported widescreen resolutions in the display menu. -Set horizontal FOV in display.cfg, vertical, menu, weapon and cutscene FOV are calculated automatically. -Splashscreen, Menus... |
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Forum: Request/Discuss Game Solutions Topic: No One Lives Forever 2 Widescreen fix WIP |
| Wobak |
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Posted: 04 Jan 2014, 14:36
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Replies: 34 Views: 73234
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| thanks for the info! i didnt know about that because i never played tron. status: i changed one global variable to remove all stretching issues. sadly its also used for positioning so i now have to manually change the basepositions of all elements. has anyone else tested the fix with 16:10 resolution? |
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