Search found 21 matches
- 28 Mar 2019, 10:06
- Forum: Request/Discuss Game Solutions
- Topic: Sekiro: Shadows Die Twice will need an ultrawide fix
- Replies: 376
- Views: 630830
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Is it possible to activate HDR in Windowed (Borderless), the game will not allow it -- or is this not a function with HDR on Windows in general?
- 26 Nov 2014, 03:00
- Forum: Request/Discuss Game Solutions
- Topic: Far Cry 4
- Replies: 169
- Views: 183404
Re: Far Cry 4
Amon Amarth wrote:Those of you having problems with letterboxing, try this temporary work around:
http://www.filedropper.com/fc4blackbarsfix
Run FC4, minimize, then click remove.
Thanks, but for me it just stretches the screen vertically to compensate for the black bars.
- 20 Nov 2014, 13:36
- Forum: Request/Discuss Game Solutions
- Topic: Far Cry 4
- Replies: 169
- Views: 183404
Re: Far Cry 4
16:10 setups get letter boxed. Now, if only I could figure out how to remove the letter boxing.
Frankly I'm getting pretty pissed off at Ubisoft's (Kiev?) lack of 16:10 support. It has been like this for many years, at least since Assassin's Creed III, that I can remember. All of their titles ...
Frankly I'm getting pretty pissed off at Ubisoft's (Kiev?) lack of 16:10 support. It has been like this for many years, at least since Assassin's Creed III, that I can remember. All of their titles ...
- 14 Nov 2014, 06:49
- Forum: Request/Discuss Game Solutions
- Topic: Assassin's Creed Unity has real multi screen support
- Replies: 19
- Views: 24843
Re: Assassin's Creed Unity has real multi screen support
They still don't support 16:10 resolutions.. I just don't understand..
- 23 Aug 2013, 04:31
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell Blacklist
- Replies: 45
- Views: 52288
Re: Splinter Cell Blacklist
There are, but as I said even if you choose 16:10 in the options screen, it stills stays at 1080 with 16:9.Toothless Spoon wrote:I thought I saw aspect ratio settings in the game - could be a different game though - I'd imagine it wouldn't be too hard to fix by way of an ini edit.
- 23 Aug 2013, 03:08
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell Blacklist
- Replies: 45
- Views: 52288
Re: Splinter Cell Blacklist
I have a Dell 2913WM 21:9 (2560x1080) but the game run not in 21:9 acpect ratio .The game runs only in a 16:9 aspect ratio. Have anyone a solution for this problem?
Markus
I have a 16:10 (1900x1200) monitor, and I am in the same boat. Ubisoft is not known for their support of other Aspect Ratios ...
Markus
I have a 16:10 (1900x1200) monitor, and I am in the same boat. Ubisoft is not known for their support of other Aspect Ratios ...
- 26 Jun 2012, 21:48
- Forum: Multi-Monitor Gaming
- Topic: Spec Ops: The Line
- Replies: 9
- Views: 5609
Spec Ops: The Line
Anyone been able to sort this out?
Nvidia surround here: I'm able to select the surround resolution in the game options, but it doesn't scale the game.
Also, the FOV is tight, and there are no AA options.. :sadface:
Nvidia surround here: I'm able to select the surround resolution in the game options, but it doesn't scale the game.
Also, the FOV is tight, and there are no AA options.. :sadface:
- 08 Mar 2012, 06:13
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 3 - Final - no multi(like demo)
- Replies: 238
- Views: 88063
helifax wrote:koz wrote:It
[quote]It does indeed work with only a few issues.
Like ME2, your characters on the armor/outfit selection screen are zoomed in, so you can only see your avatar's chest.
The other already mentioned, is the blacked-out weapon mod UI. The boxes where you browse and select weapon mods are ...
Like ME2, your characters on the armor/outfit selection screen are zoomed in, so you can only see your avatar's chest.
The other already mentioned, is the blacked-out weapon mod UI. The boxes where you browse and select weapon mods are ...
- 07 Mar 2012, 11:33
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 3 - Final - no multi(like demo)
- Replies: 238
- Views: 88063
It does indeed work with only
It does indeed work with only a few issues.
Like ME2, your characters on the armor/outfit selection screen are zoomed in, so you can only see your avatar's chest.
The other already mentioned, is the blacked-out weapon mod UI. The boxes where you browse and select weapon mods are unusable ...
Like ME2, your characters on the armor/outfit selection screen are zoomed in, so you can only see your avatar's chest.
The other already mentioned, is the blacked-out weapon mod UI. The boxes where you browse and select weapon mods are unusable ...
- 07 Mar 2012, 07:28
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 3 - Final - no multi(like demo)
- Replies: 238
- Views: 88063
dopefish wrote:I uploaded a
I uploaded a new version of Widescreen Fixer that adds HUD centering for initial game release v1.00. Helifax also sent me some preliminary FoV fix with it but I didn't have a lot of time to look at that and implement it yet. I'll work with him more on it tomorrow and I'll release a new plugin then ...
- 07 Mar 2012, 03:24
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 3 - Final - no multi(like demo)
- Replies: 238
- Views: 88063
helifax wrote:Hehe:)) Fix is
Hehe:)) Fix is done;)) Still need some tweaks here and there but fixed:
- Centered HUD the same as in the demo. Some markers might not be properly alligned
- Fixed the following FOVs: Normal, Running, Cover. I like the closeup for AIM though so I will not modify this
- Fix still needs ...
- 06 Mar 2012, 09:08
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 3 - Final - no multi(like demo)
- Replies: 238
- Views: 88063
Yes, it's unfortunate isn't
Yes, it's unfortunate isn't it?
It's quite a serious offender in terms of FOV, etc. Everything is clearly in "See Everything From Your Couch" mode.
The funny thing is, even if you -wanted- to sit back a ways on your PC to play, you would need wireless KB/M combo to do so, because there is ...
It's quite a serious offender in terms of FOV, etc. Everything is clearly in "See Everything From Your Couch" mode.
The funny thing is, even if you -wanted- to sit back a ways on your PC to play, you would need wireless KB/M combo to do so, because there is ...
- 06 Mar 2012, 07:51
- Forum: Multi-Monitor Gaming
- Topic: Mass Effect 3(demo): Lucy, they did it again!
- Replies: 98
- Views: 34976
Well, retail is out on the
Well, retail is out on the east coast, hopefully it's just a tad different from demo version, tech-wise.
I take it the WSF uses the specific demo.exe ?
I take it the WSF uses the specific demo.exe ?
- 23 Feb 2012, 00:55
- Forum: Multi-Monitor Gaming
- Topic: Syndicate (2012)
- Replies: 11
- Views: 6186
No FOV adjustment from what I
No FOV adjustment from what I can tell, but it's doable in surround/eyefinity. Game looks and plays well, but my only complaint would have to be the post-processing and bloom. My word, I have never seen such an overuse of bloom in all my years of gaming. Literally hurts my eyes in some sequences.
- 23 Feb 2012, 00:48
- Forum: Multi-Monitor Gaming
- Topic: Ghostbusters: The Video Game
- Replies: 13
- Views: 6514
GitDat wrote:Just tried the
Just tried the latest Nvidia 270 beta drivers and Surround works now. I can't see the menus when I hit escape in game though :( Still don't know how to get 120Hz yet either.
Been a while, but has anyone found a workaround for this? Surround does indeed work on recent drivers, but the menus are ...
Been a while, but has anyone found a workaround for this? Surround does indeed work on recent drivers, but the menus are ...
- 21 Feb 2012, 21:42
- Forum: Multi-Monitor Gaming
- Topic: Syndicate (2012)
- Replies: 11
- Views: 6186
Installing right now, good to
Installing right now, good to see there is native Surround support. I'm only worried about the FOV, because EA doesn't have a solid track-record for FOV in their games lately. When I get it installed, I'll look around in the game directories for possible changes.
-- What about in-game Graphics ...
-- What about in-game Graphics ...
- 18 Feb 2012, 12:37
- Forum: Multi-Monitor Gaming
- Topic: Alan Wake nvidia surround
- Replies: 17
- Views: 9210
The blurring anomaly is a
The blurring anomaly is a result of the SLI not meshing well with the motion blur. You can set a launch option '-noblur', and you'll get little in the way of anomalies... will probably still get flickering though.
Motion Blur is actually well done here.. it's not a cheap rendering gimmick, so ...
Motion Blur is actually well done here.. it's not a cheap rendering gimmick, so ...
- 18 Feb 2012, 01:30
- Forum: Multi-Monitor Gaming
- Topic: Alan Wake nvidia surround
- Replies: 17
- Views: 9210
I hope a good profile comes
I hope a good profile comes out soon, as I get terrible performance in Surround SLI. There is a cheap-fix if you try using the SLI profile for FEAR 2, but it creates unplayable artifacts, i.e. blurring and freezing on screen.
With the FEAR 2 profile, I can get 30-40fps with everything maxed and ...
With the FEAR 2 profile, I can get 30-40fps with everything maxed and ...
- 17 Feb 2012, 23:26
- Forum: Request/Discuss Game Solutions
- Topic: Alan Wake has a FoV Slider, however...
- Replies: 4
- Views: 7773
I'm guessing it's around 60°
I'm guessing it's around 60° - 80°, give or take 5°. The camera is dynamic, almost cinematic in the way it swooshes around, and is pulled back a bit. So, FOV isn't a major problem anyway, in my opinion.
If it was first-person, or over-the-shoulder Gears of War style, then it would be maximum ...
If it was first-person, or over-the-shoulder Gears of War style, then it would be maximum ...
- 09 Feb 2012, 12:21
- Forum: Multi-Monitor Gaming
- Topic: Darkness 2 retail - 5760x1080 - multi - looks positive
- Replies: 53
- Views: 22287
When I use the fix, I usually
When I use the fix, I usually just get a gray screen, or the FOV is applied on center screen.
If I activate it with the Display Options open, it will show 5760x1080, but will discard the change and revert to 1024x768 if I try to apply it. Can't get it to work, must have missed something ...
If I activate it with the Display Options open, it will show 5760x1080, but will discard the change and revert to 1024x768 if I try to apply it. Can't get it to work, must have missed something ...
