Search found 21 matches

by koz
28 Mar 2019, 10:06
Forum: Request/Discuss Game Solutions
Topic: Sekiro: Shadows Die Twice will need an ultrawide fix
Replies: 376
Views: 630830

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Is it possible to activate HDR in Windowed (Borderless), the game will not allow it -- or is this not a function with HDR on Windows in general?
by koz
26 Nov 2014, 03:00
Forum: Request/Discuss Game Solutions
Topic: Far Cry 4
Replies: 169
Views: 183404

Re: Far Cry 4

Amon Amarth wrote:Those of you having problems with letterboxing, try this temporary work around:

http://www.filedropper.com/fc4blackbarsfix

Run FC4, minimize, then click remove.

Thanks, but for me it just stretches the screen vertically to compensate for the black bars.
by koz
20 Nov 2014, 13:36
Forum: Request/Discuss Game Solutions
Topic: Far Cry 4
Replies: 169
Views: 183404

Re: Far Cry 4

16:10 setups get letter boxed. Now, if only I could figure out how to remove the letter boxing.
Frankly I'm getting pretty pissed off at Ubisoft's (Kiev?) lack of 16:10 support. It has been like this for many years, at least since Assassin's Creed III, that I can remember. All of their titles ...
by koz
14 Nov 2014, 06:49
Forum: Request/Discuss Game Solutions
Topic: Assassin's Creed Unity has real multi screen support
Replies: 19
Views: 24843

Re: Assassin's Creed Unity has real multi screen support

They still don't support 16:10 resolutions.. I just don't understand..
by koz
23 Aug 2013, 04:31
Forum: Multi-Monitor Gaming
Topic: Splinter Cell Blacklist
Replies: 45
Views: 52288

Re: Splinter Cell Blacklist

Toothless Spoon wrote:I thought I saw aspect ratio settings in the game - could be a different game though - I'd imagine it wouldn't be too hard to fix by way of an ini edit.
There are, but as I said even if you choose 16:10 in the options screen, it stills stays at 1080 with 16:9.
by koz
23 Aug 2013, 03:08
Forum: Multi-Monitor Gaming
Topic: Splinter Cell Blacklist
Replies: 45
Views: 52288

Re: Splinter Cell Blacklist

I have a Dell 2913WM 21:9 (2560x1080) but the game run not in 21:9 acpect ratio .The game runs only in a 16:9 aspect ratio. Have anyone a solution for this problem?

Markus

I have a 16:10 (1900x1200) monitor, and I am in the same boat. Ubisoft is not known for their support of other Aspect Ratios ...
by koz
26 Jun 2012, 21:48
Forum: Multi-Monitor Gaming
Topic: Spec Ops: The Line
Replies: 9
Views: 5609

Spec Ops: The Line

Anyone been able to sort this out?

Nvidia surround here: I'm able to select the surround resolution in the game options, but it doesn't scale the game.

Also, the FOV is tight, and there are no AA options.. :sadface:
by koz
08 Mar 2012, 06:13
Forum: Request/Discuss Game Solutions
Topic: Mass Effect 3 - Final - no multi(like demo)
Replies: 238
Views: 88063

helifax wrote:koz wrote:It

[quote]It does indeed work with only a few issues.

Like ME2, your characters on the armor/outfit selection screen are zoomed in, so you can only see your avatar's chest.

The other already mentioned, is the blacked-out weapon mod UI. The boxes where you browse and select weapon mods are ...
by koz
07 Mar 2012, 11:33
Forum: Request/Discuss Game Solutions
Topic: Mass Effect 3 - Final - no multi(like demo)
Replies: 238
Views: 88063

It does indeed work with only

It does indeed work with only a few issues.

Like ME2, your characters on the armor/outfit selection screen are zoomed in, so you can only see your avatar's chest.

The other already mentioned, is the blacked-out weapon mod UI. The boxes where you browse and select weapon mods are unusable ...
by koz
07 Mar 2012, 07:28
Forum: Request/Discuss Game Solutions
Topic: Mass Effect 3 - Final - no multi(like demo)
Replies: 238
Views: 88063

dopefish wrote:I uploaded a

I uploaded a new version of Widescreen Fixer that adds HUD centering for initial game release v1.00. Helifax also sent me some preliminary FoV fix with it but I didn't have a lot of time to look at that and implement it yet. I'll work with him more on it tomorrow and I'll release a new plugin then ...
by koz
07 Mar 2012, 03:24
Forum: Request/Discuss Game Solutions
Topic: Mass Effect 3 - Final - no multi(like demo)
Replies: 238
Views: 88063

helifax wrote:Hehe:)) Fix is


Hehe:)) Fix is done;)) Still need some tweaks here and there but fixed:

- Centered HUD the same as in the demo. Some markers might not be properly alligned
- Fixed the following FOVs: Normal, Running, Cover. I like the closeup for AIM though so I will not modify this
- Fix still needs ...
by koz
06 Mar 2012, 09:08
Forum: Request/Discuss Game Solutions
Topic: Mass Effect 3 - Final - no multi(like demo)
Replies: 238
Views: 88063

Yes, it's unfortunate isn't

Yes, it's unfortunate isn't it?

It's quite a serious offender in terms of FOV, etc. Everything is clearly in "See Everything From Your Couch" mode.

The funny thing is, even if you -wanted- to sit back a ways on your PC to play, you would need wireless KB/M combo to do so, because there is ...
by koz
06 Mar 2012, 07:51
Forum: Multi-Monitor Gaming
Topic: Mass Effect 3(demo): Lucy, they did it again!
Replies: 98
Views: 34976

Well, retail is out on the

Well, retail is out on the east coast, hopefully it's just a tad different from demo version, tech-wise.

I take it the WSF uses the specific demo.exe ?
by koz
23 Feb 2012, 00:55
Forum: Multi-Monitor Gaming
Topic: Syndicate (2012)
Replies: 11
Views: 6186

No FOV adjustment from what I

No FOV adjustment from what I can tell, but it's doable in surround/eyefinity. Game looks and plays well, but my only complaint would have to be the post-processing and bloom. My word, I have never seen such an overuse of bloom in all my years of gaming. Literally hurts my eyes in some sequences.
by koz
23 Feb 2012, 00:48
Forum: Multi-Monitor Gaming
Topic: Ghostbusters: The Video Game
Replies: 13
Views: 6514

GitDat wrote:Just tried the

Just tried the latest Nvidia 270 beta drivers and Surround works now. I can't see the menus when I hit escape in game though :( Still don't know how to get 120Hz yet either.

Been a while, but has anyone found a workaround for this? Surround does indeed work on recent drivers, but the menus are ...
by koz
21 Feb 2012, 21:42
Forum: Multi-Monitor Gaming
Topic: Syndicate (2012)
Replies: 11
Views: 6186

Installing right now, good to

Installing right now, good to see there is native Surround support. I'm only worried about the FOV, because EA doesn't have a solid track-record for FOV in their games lately. When I get it installed, I'll look around in the game directories for possible changes.

-- What about in-game Graphics ...
by koz
18 Feb 2012, 12:37
Forum: Multi-Monitor Gaming
Topic: Alan Wake nvidia surround
Replies: 17
Views: 9210

The blurring anomaly is a

The blurring anomaly is a result of the SLI not meshing well with the motion blur. You can set a launch option '-noblur', and you'll get little in the way of anomalies... will probably still get flickering though.

Motion Blur is actually well done here.. it's not a cheap rendering gimmick, so ...
by koz
18 Feb 2012, 01:30
Forum: Multi-Monitor Gaming
Topic: Alan Wake nvidia surround
Replies: 17
Views: 9210

I hope a good profile comes

I hope a good profile comes out soon, as I get terrible performance in Surround SLI. There is a cheap-fix if you try using the SLI profile for FEAR 2, but it creates unplayable artifacts, i.e. blurring and freezing on screen.

With the FEAR 2 profile, I can get 30-40fps with everything maxed and ...
by koz
17 Feb 2012, 23:26
Forum: Request/Discuss Game Solutions
Topic: Alan Wake has a FoV Slider, however...
Replies: 4
Views: 7773

I'm guessing it's around 60°

I'm guessing it's around 60° - 80°, give or take 5°. The camera is dynamic, almost cinematic in the way it swooshes around, and is pulled back a bit. So, FOV isn't a major problem anyway, in my opinion.
If it was first-person, or over-the-shoulder Gears of War style, then it would be maximum ...
by koz
09 Feb 2012, 12:21
Forum: Multi-Monitor Gaming
Topic: Darkness 2 retail - 5760x1080 - multi - looks positive
Replies: 53
Views: 22287

When I use the fix, I usually

When I use the fix, I usually just get a gray screen, or the FOV is applied on center screen.

If I activate it with the Display Options open, it will show 5760x1080, but will discard the change and revert to 1024x768 if I try to apply it. Can't get it to work, must have missed something ...