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Forum: Request/Discuss Game Solutions Topic: Sekiro: Shadows Die Twice will need an ultrawide fix |
| koz |
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Posted: 28 Mar 2019, 10:06
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Replies: 376 Views: 615986
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| Is it possible to activate HDR in Windowed (Borderless), the game will not allow it -- or is this not a function with HDR on Windows in general? |
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Forum: Request/Discuss Game Solutions Topic: Far Cry 4 |
| koz |
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Posted: 26 Nov 2014, 03:00
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Replies: 169 Views: 177134
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Amon Amarth wrote: Those of you having problems with letterboxing, try this temporary work around: http://www.filedropper.com/fc4blackbarsfixRun FC4, minimize, then click remove. Thanks, but for me it just stretches the screen vertically to compensate for the black bars. |
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Forum: Request/Discuss Game Solutions Topic: Far Cry 4 |
| koz |
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Posted: 20 Nov 2014, 13:36
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Replies: 169 Views: 177134
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| 16:10 setups get letter boxed. Now, if only I could figure out how to remove the letter boxing. Frankly I'm getting pretty pissed off at Ubisoft's (Kiev?) lack of 16:10 support. It has been like this for many years, at least since Assassin's Creed III, that I can remember. All of their titles excep... |
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Forum: Request/Discuss Game Solutions Topic: Assassin's Creed Unity has real multi screen support |
| koz |
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Posted: 14 Nov 2014, 06:49
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Replies: 19 Views: 24356
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| They still don't support 16:10 resolutions.. I just don't understand.. |
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Forum: Multi-Monitor Gaming Topic: Splinter Cell Blacklist |
| koz |
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Posted: 23 Aug 2013, 04:31
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Replies: 45 Views: 50652
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Toothless Spoon wrote: I thought I saw aspect ratio settings in the game - could be a different game though - I'd imagine it wouldn't be too hard to fix by way of an ini edit. There are, but as I said even if you choose 16:10 in the options screen, it stills stays at 1080 with 16:9. |
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Forum: Multi-Monitor Gaming Topic: Splinter Cell Blacklist |
| koz |
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Posted: 23 Aug 2013, 03:08
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Replies: 45 Views: 50652
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| I have a Dell 2913WM 21:9 (2560x1080) but the game run not in 21:9 acpect ratio :thumbdown: .The game runs only in a 16:9 aspect ratio. Have anyone a solution for this problem? Markus :TrueWS: I have a 16:10 (1900x1200) monitor, and I am in the same boat. Ubisoft is not known for their support of o... |
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Forum: Multi-Monitor Gaming Topic: Spec Ops: The Line |
| koz |
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Posted: 26 Jun 2012, 21:48
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Replies: 9 Views: 5392
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Anyone been able to sort this out?
Nvidia surround here: I'm able to select the surround resolution in the game options, but it doesn't scale the game.
Also, the FOV is tight, and there are no AA options.. :sadface: |
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Forum: Request/Discuss Game Solutions Topic: Mass Effect 3 - Final - no multi(like demo) |
| koz |
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Posted: 08 Mar 2012, 06:13
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Replies: 238 Views: 83809
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| [quote]It does indeed work with only a few issues. Like ME2, your characters on the armor/outfit selection screen are zoomed in, so you can only see your avatar's chest. The other already mentioned, is the blacked-out weapon mod UI. The boxes where you browse and select weapon mods are unusable. So... |
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Forum: Request/Discuss Game Solutions Topic: Mass Effect 3 - Final - no multi(like demo) |
| koz |
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Posted: 07 Mar 2012, 11:33
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Replies: 238 Views: 83809
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| It does indeed work with only a few issues. Like ME2, your characters on the armor/outfit selection screen are zoomed in, so you can only see your avatar's chest. The other already mentioned, is the blacked-out weapon mod UI. The boxes where you browse and select weapon mods are unusable. Some other... |
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Forum: Request/Discuss Game Solutions Topic: Mass Effect 3 - Final - no multi(like demo) |
| koz |
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Posted: 07 Mar 2012, 07:28
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Replies: 238 Views: 83809
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| I uploaded a new version of Widescreen Fixer that adds HUD centering for initial game release v1.00. Helifax also sent me some preliminary FoV fix with it but I didn't have a lot of time to look at that and implement it yet. I'll work with him more on it tomorrow and I'll release a new plugin then.... |
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Forum: Request/Discuss Game Solutions Topic: Mass Effect 3 - Final - no multi(like demo) |
| koz |
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Posted: 07 Mar 2012, 03:24
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Replies: 238 Views: 83809
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| Hehe:)) Fix is done;)) Still need some tweaks here and there but fixed: - Centered HUD the same as in the demo. Some markers might not be properly alligned - Fixed the following FOVs: Normal, Running, Cover. I like the closeup for AIM though so I will not modify this - Fix still needs to be enabled... |
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Forum: Request/Discuss Game Solutions Topic: Mass Effect 3 - Final - no multi(like demo) |
| koz |
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Posted: 06 Mar 2012, 09:08
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Replies: 238 Views: 83809
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| Yes, it's unfortunate isn't it? It's quite a serious offender in terms of FOV, etc. Everything is clearly in "See Everything From Your Couch" mode. The funny thing is, even if you -wanted- to sit back a ways on your PC to play, you would need wireless KB/M combo to do so, because there is no gamepad... |
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Forum: Multi-Monitor Gaming Topic: Mass Effect 3(demo): Lucy, they did it again! |
| koz |
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Posted: 06 Mar 2012, 07:51
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Replies: 98 Views: 33390
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Well, retail is out on the east coast, hopefully it's just a tad different from demo version, tech-wise.
I take it the WSF uses the specific demo.exe ? |
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Forum: Multi-Monitor Gaming Topic: Syndicate (2012) |
| koz |
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Posted: 23 Feb 2012, 00:55
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Replies: 11 Views: 5838
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| No FOV adjustment from what I can tell, but it's doable in surround/eyefinity. Game looks and plays well, but my only complaint would have to be the post-processing and bloom. My word, I have never seen such an overuse of bloom in all my years of gaming. Literally hurts my eyes in some sequences. |
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Forum: Multi-Monitor Gaming Topic: Ghostbusters: The Video Game |
| koz |
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Posted: 23 Feb 2012, 00:48
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Replies: 13 Views: 6186
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| Just tried the latest Nvidia 270 beta drivers and Surround works now. I can't see the menus when I hit escape in game though :( Still don't know how to get 120Hz yet either. Been a while, but has anyone found a workaround for this? Surround does indeed work on recent drivers, but the menus are unus... |
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Forum: Multi-Monitor Gaming Topic: Syndicate (2012) |
| koz |
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Posted: 21 Feb 2012, 21:42
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Replies: 11 Views: 5838
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| Installing right now, good to see there is native Surround support. I'm only worried about the FOV, because EA doesn't have a solid track-record for FOV in their games lately. When I get it installed, I'll look around in the game directories for possible changes. -- What about in-game Graphics Optio... |
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Forum: Multi-Monitor Gaming Topic: Alan Wake nvidia surround |
| koz |
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Posted: 18 Feb 2012, 12:37
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Replies: 17 Views: 8776
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| The blurring anomaly is a result of the SLI not meshing well with the motion blur. You can set a launch option '-noblur', and you'll get little in the way of anomalies... will probably still get flickering though. Motion Blur is actually well done here.. it's not a cheap rendering gimmick, so it's a... |
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Forum: Multi-Monitor Gaming Topic: Alan Wake nvidia surround |
| koz |
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Posted: 18 Feb 2012, 01:30
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Replies: 17 Views: 8776
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| I hope a good profile comes out soon, as I get terrible performance in Surround SLI. There is a cheap-fix if you try using the SLI profile for FEAR 2, but it creates unplayable artifacts, i.e. blurring and freezing on screen. With the FEAR 2 profile, I can get 30-40fps with everything maxed and AA a... |
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Forum: Request/Discuss Game Solutions Topic: Alan Wake has a FoV Slider, however... |
| koz |
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Posted: 17 Feb 2012, 23:26
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Replies: 4 Views: 7493
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| I'm guessing it's around 60° - 80°, give or take 5°. The camera is dynamic, almost cinematic in the way it swooshes around, and is pulled back a bit. So, FOV isn't a major problem anyway, in my opinion. If it was first-person, or over-the-shoulder Gears of War style, then it would be maximum bollock... |
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Forum: Multi-Monitor Gaming Topic: Darkness 2 retail - 5760x1080 - multi - looks positive |
| koz |
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Posted: 09 Feb 2012, 12:21
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Replies: 53 Views: 21332
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| When I use the fix, I usually just get a gray screen, or the FOV is applied on center screen. If I activate it with the Display Options open, it will show 5760x1080, but will discard the change and revert to 1024x768 if I try to apply it. Can't get it to work, must have missed something. Edit: Manag... |
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