Darkness 2 retail - 5760x1080 - multi - looks positive

Discussions about getting games to run in a Multi-Mon setup.
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Darkness 2 retail - 5760x1080 - multi - looks positive

Post by valcan_s »

Hey Guys,

Looks like the final version of Darkness 2 actually works in multi screen rez but it suffers from FOV adn menu scaling issues similar to Skyrim. It looks positive that wsgf crew and their skillz can unlock this bad boy.

Here are screens of the game in its current state:

http://renewsoft.com/darkness2/multi5760by1080/DarknessII%202012-02-07%2010-01-10-19.jpg

http://renewsoft.com/darkness2/multi5760by1080/DarknessII%202012-02-07%2010-04-28-86.jpg

http://renewsoft.com/darkness2/multi5760by1080/DarknessII%202012-02-07%2010-04-48-46.jpg

http://renewsoft.com/darkness2/multi5760by1080/DarknessII%202012-02-07%2010-04-56-68.jpg

http://renewsoft.com/darkness2/multi5760by1080/DarknessII%202012-02-07%2010-05-28-62.jpg

Rest : http://renewsoft.com/darkness2/multi5760by1080/ will put up more later

Seem like its so close to being fine with a few mods, hope its possible its a rad game and it be crazy in multi when you play with the Darkness viper things and do all the carnage.

Note: in this dir --> C:Usersuser nameAppDataRoamingDarknessII

There is a settings file but its encrypted not sure if everything is in there like FOV? Thought I'd mention it. Also if you set your game to 1920x1080 seems like I can not get 5760x1080 to work again unless I nuke everything in this dir C:Usersuser nameAppDataRoamingDarknessII and then re run the game(it will re make everything). Anyone tackling the fix may need to know this I have gotten black screen and had to hard re boot my comp, the file nuke works best. Your save file is in here too so make sure you back that up in case you have played a lot and are trying a fix.
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Interesting.

Post by dopefish »

Interesting.
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Yeah, considering what you

Post by valcan_s »

Yeah, considering what you did for LA Noire(which freaking rocked btw) this seems not as bad, it gives me hope, we shall see.

Can you imagine this in 3 screens though!

http://renewsoft.com/darkness2/DarknessII%202012-01-24%2018-08-50-05.jpg

http://renewsoft.com/darkness2/DarknessII%202012-01-24%2018-15-11-20.jpg

It would be pretty rad :)
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I might buy this later today

Post by dopefish »

I might buy this later today then.
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A fix would be greatly

Post by BIGGRIMTIM »

A fix would be greatly appreciated.
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I'm trying to ask friends and

Post by dopefish »

I'm trying to ask friends and people I know if they'll go in on a four-pack for the savings. So far I have 0 people interested. :/
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valcan_s wrote:Hey

Post by Amon Amarth »

Hey Guys,

Looks like the final version of Darkness 2 actually works in multi screen rez but it suffers from FOV adn menu scaling issues similar to Skyrim. It looks positive that wsgf crew and their skillz can unlock this bad boy.

Here are screens of the game in its current state:


Hmm, I wouldn't say similar to Skyrim. At least the game-play wasn't stretched. Here, everything is clearly stretched!


EDIT: Just wanted to inform 2K's justification for the fixed FoV: http://forums.2kgames.com/showthread.php?117407-Anti-Aliasing-and-FOV

Look for 2K's post at the bottom.
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Amon Amarth wrote:valcan_s

Post by Toothless Spoon »

[quote]Hey Guys,

Looks like the final version of Darkness 2 actually works in multi screen rez but it suffers from FOV adn menu scaling issues similar to Skyrim. It looks positive that wsgf crew and their skillz can unlock this bad boy.

Here are screens of the game in its current state:


Hmm, I wouldn't say similar to Skyrim. At least the game-play wasn't stretched. Here, everything is clearly stretched!


EDIT: Just wanted to inform 2K's justification for the fixed FoV: http://forums.2kgames.com/showthread.php?117407-Anti-Aliasing-and-FOV

Look for 2K's post at the bottom.


Hmmm that doesn't seem promising at all :/ I'm getting sick of these games not supporting multi-mon and Fov changes. It can't be that freaking hard to implement. We have guys here that can do it in between there jobs/study/whatever and they don't get paid for it!
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Not to mention indie game

Post by Amon Amarth »

Not to mention indie game developers with a WAAAAY smaller budget than these guys, who have it perfectly implemented before day release.
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dopefish wrote:I might buy

Post by H.A.M.mer »

I might buy this later today then.


Thats great news.

I was about to cancel my preorder for Darkness 2 because of the problems with multi-monitor-setups.
Now since the retail version at least draws the game in 5760 * 1080 there seems to be hope although fov and menues are streched.

@dopefish:
I would like to support a fov-fix for Darkness 2.
(Just sent you a small donation ;))

Apart from that I want to thank you very much for your continuing work on Widescreenfixer.
Up until now it has helped me several times making gaming with multiple monitors possible (especially with all the CoDs).
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dopefish wrote:I'm trying to

Post by valcan_s »

I'm trying to ask friends and people I know if they'll go in on a four-pack for the savings. So far I have 0 people interested. :/


Hey dopefish, if you have had no luck in getting the game I be more than happy to buy you the game in help for the cause of a fix. I offered helifax but he is busy working on kingdoms of amalur. So if you guys are cool with it just pm me and I can hook you up I did offer him the game after he is done kingdoms of amalur so just make sure he is cool with it.
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I added aspect-ratio

Post by dopefish »

I added aspect-ratio correction support for The Darkness II to the test version.

I'm still looking into FoV correction.

https://www.widescreenfixer.org/test.php
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dopefish wrote:I added

Post by BIGGRIMTIM »

I added aspect-ratio correction support for The Darkness II to the test version.

I'm still looking into FoV correction.

https://www.widescreenfixer.org/test.php



Great I will be home to test it in a couple hours.
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I just uploaded a new version

Post by dopefish »

I just uploaded a new version with support for field-of-view adjustment.

I'll look into the crosshair support.
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dopefish wrote:I added

Post by valcan_s »

I added aspect-ratio correction support for The Darkness II to the test version.

I'm still looking into FoV correction.

https://www.widescreenfixer.org/test.php



AWESOME!!! on my lunch break before I have to go back to work gonna try it now, thanks so much for this.

OMG this is bananas that is freaking EPIC in 3 screens, damn. When you get this cased its going to be amazing.

Issues:

- hud is gone no cross hair
- FOV well shit really I could easily play it like this didn't bother me, FOV op would be a bonus

Is very impressive, freaking shame companies don't add the effort to enable this.

Thanks a million for your work dopefish m/

Pics uploading soon... pics will be here must see, the muli screen is epic

http://renewsoft.com/darkness2/multiFixed/

OH my!

http://renewsoft.com/darkness2/multiFixed/DarknessII%202012-02-08%2013-02-16-14.jpg
http://renewsoft.com/darkness2/multiFixed/DarknessII%202012-02-08%2013-02-31-91.jpg
http://renewsoft.com/darkness2/multiFixed/DarknessII%202012-02-08%2013-03-08-74.jpg
http://renewsoft.com/darkness2/multiFixed/DarknessII%202012-02-08%2013-04-00-76.jpg

Awesome!
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dopefish wrote:I just

Post by valcan_s »

I just uploaded a new version with support for field-of-view adjustment.

I'll look into the crosshair support.



Wow damn son that's fast, gonna try it fast then I have to work, thanks

Tried it, seems to work good, only thing is now that I can not rip open doors and press the X button on the controller, the old one let me do that? I can reload the gun from my game pad with x but when I use x to rip open doors it does not respond, the old version let me do that. No idea why.

Got to go back to work, later, good stuff.
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Seems to be working fine

Post by BIGGRIMTIM »

Seems to be working fine except when I try to adjust the quality settings to High. The the resolution defaults to 1280x1024 and I am unable to change it to my desktop resolution. Also the mouse pointer does not work correctly on the main menu. I am running at 6048x1200 Bezel compensated.
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I fixed the interface being

Post by dopefish »

I fixed the interface being cut off. This also makes the mouse align correctly with all of the menu items.

Things left to work out:

  • The interface is still stretched

  • There are missing interface items, like the crosshair, ammo, objective bullets, etc.



I managed to make the crosshair and interface stuff appear but it flickers super bad, and it's stretched.



Seems to be working fine except when I try to adjust the quality settings to High. The the resolution defaults to 1280x1024 and I am unable to change it to my desktop resolution. Also the mouse pointer does not work correctly on the main menu. I am running at 6048x1200 Bezel compensated.


I already fixed the mouse issue.

As for changing game settings, I have no help to offer you there. If I change anything under that menu it breaks the game. I'm stuck using the defaults. The configuration files are are %appdata%DarknessII. They seem to be in a binary format, or encrypted.


Update:
I've uploaded a new version with the interface cut-off/mouse alignment issue fixed.
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OK I guess I will try it with

Post by BIGGRIMTIM »

OK I guess I will try it with the default setting then. Thanks for the hard work.
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OK things are looking better.

Post by BIGGRIMTIM »

OK things are looking better. But now when I need to for instance, grab something and destroy it with my left tentacle, it gives me the popup message but when I press the button it does not work.
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