I tested a few of the books and scrolls I had in my inventory when designing the fix, didn't spot a issue - so it must be only a few affected. I will check it tonight and fix if I can find a book that causes it to fault, can you confirm how often it happens?
Re: Shadows - possibly its to do ...
Search found 61 matches
- 15 Jun 2012, 03:02
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1309615
- 14 Jun 2012, 14:11
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1309615
HaYDeN wrote:Released update
Released update for v1.6.89.0 for Skyrim.
Complete overhaul in the way that the patch functions - entirely re-engineered, no more "Map Check" setting stuff etc, finally managed to solve all the mouse related problems where the Y-Axis was more sensitive than the X-Axis (in triple wide only ...
Complete overhaul in the way that the patch functions - entirely re-engineered, no more "Map Check" setting stuff etc, finally managed to solve all the mouse related problems where the Y-Axis was more sensitive than the X-Axis (in triple wide only ...
- 29 Mar 2012, 03:33
- Forum: Multi-Monitor Gaming
- Topic: Mass Effect I / II Hi-Res Texture Packs and Surround Gaming. Any success stories?
- Replies: 2
- Views: 1993
Last I knew the
Last I knew the surround/eyefinity fix was incompatible with TexMod.
- 17 Mar 2012, 03:33
- Forum: NVIDIA Surround Gaming
- Topic: Skyrim and BF3 50+ FPS, what card?
- Replies: 2
- Views: 2041
First, what is your
First, what is your budget?
Skyrim is very non-demanding in hardware. Heck in bezel-compensated 3x1680x1050 I could get framerates with high settings with my old HD6850.
Skyrim is very non-demanding in hardware. Heck in bezel-compensated 3x1680x1050 I could get framerates with high settings with my old HD6850.
- 15 Mar 2012, 02:41
- Forum: Detailed Widescreen Reports
- Topic: Mass Effect 3
- Replies: 52
- Views: 58003
AussieTimmeh wrote:Skripka
[quote]Hey Lolotov,
Is it possible to have two grades assigned to the game for multi-monitor?
I ask as Eyefinity users have few if any issues at default with ME3...whereas Nvidia Surround users are very broken unless using a patch like Helifax's. I can understand assigning a "C" on the ...
Is it possible to have two grades assigned to the game for multi-monitor?
I ask as Eyefinity users have few if any issues at default with ME3...whereas Nvidia Surround users are very broken unless using a patch like Helifax's. I can understand assigning a "C" on the ...
- 14 Mar 2012, 20:54
- Forum: Detailed Widescreen Reports
- Topic: Mass Effect 3
- Replies: 52
- Views: 58003
Hey Lolotov,Is it possible
Hey Lolotov,
Is it possible to have two grades assigned to the game for multi-monitor?
I ask as Eyefinity users have few if any issues at default with ME3...whereas Nvidia Surround users are very broken unless using a patch like Helifax's. I can understand assigning a "C" on the basis of ...
Is it possible to have two grades assigned to the game for multi-monitor?
I ask as Eyefinity users have few if any issues at default with ME3...whereas Nvidia Surround users are very broken unless using a patch like Helifax's. I can understand assigning a "C" on the basis of ...
- 14 Mar 2012, 14:19
- Forum: AMD Eyefinity Discussions
- Topic: Will this mini dp adapter work?
- Replies: 6
- Views: 3550
BirdOtt wrote:I do not know;
I do not know; however, AMD has a list of certified dongles. Here is the link:
http://support.amd.com/us/eyefinity/Pages/eyefinity-dongles.aspx
I have read some reviews that indicate certain adapters designed for Apple may not work with other equipment.
Yea, I didn't have any luck ...
http://support.amd.com/us/eyefinity/Pages/eyefinity-dongles.aspx
I have read some reviews that indicate certain adapters designed for Apple may not work with other equipment.
Yea, I didn't have any luck ...
- 14 Mar 2012, 00:52
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 3 - Final - no multi(like demo)
- Replies: 238
- Views: 87946
CY:G
This is so frustrating, i wonder whats the difference between our setups, i just tried 5040 * 1050 with bezel correction and the same issues for me, vendor menus and any other menu draws outside of the screens, did you change anything in your config files? anything at all? so desperate ...
- 13 Mar 2012, 15:14
- Forum: Hardware Discussions
- Topic: IPS Monitor or LED Monitor?
- Replies: 7
- Views: 4356
Depends on your taste and the
Depends on your taste and the panel in question. IPS generally have better color that is viewable and consistent across a far wider viewing angle. But response time is lower so some folks notice ghosting in situations like gaming, in addition to there being no 120Hz IPS panels.
- 13 Mar 2012, 14:58
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 3 - Final - no multi(like demo)
- Replies: 238
- Views: 87946
CY:G wrote:So when you
So when you press SCAPE And then go to menus like the graphics menu, the menus are properly scaled? when i press ESCAPE, the menu is scaled but as soon as i enter any other menu, Graphics for example, the menu is huge and most elements are out-of-screen and non clickable. For example, I cant ...
- 13 Mar 2012, 14:11
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 3 - Final - no multi(like demo)
- Replies: 238
- Views: 87946
evilmatt wrote:Yeah I'm also
Yeah I'm also not getting a centred HUD with or without bezel-compensation, with Eyefinity. dopefish, is there anything in the config files on your setup that might be controlling the centering? Under DocumentsBiowareMass Effect 3BioGameConfig iirc. I've only got the settings from the game's ...
- 13 Mar 2012, 03:39
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 3 - Final - no multi(like demo)
- Replies: 238
- Views: 87946
CY:G wrote:So if you use
So if you use Eyefinity is the fix needed at all? I know for the FOV one can use the Coeds file.
Dunno. I can only report that apart from a few audio issues the Reoloaded exe that unlocks DLCs and Reloaded game files do Eyefinity fine here...no problemt with any menu or dialog/movie clip in ...
Dunno. I can only report that apart from a few audio issues the Reoloaded exe that unlocks DLCs and Reloaded game files do Eyefinity fine here...no problemt with any menu or dialog/movie clip in ...
- 12 Mar 2012, 14:49
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 3 - Final - no multi(like demo)
- Replies: 238
- Views: 87946
dopefish wrote:I had the
I had the opposite issues when playing ME3 on my Eyefinity setup. For me, bezel-corrected resolutions would center the interface and look perfect. When using non-bezel-corrected resolutions then it would leave the HUD at the edges.
I'm testing the Reloaded version...seems to work bezel ...
I'm testing the Reloaded version...seems to work bezel ...
- 12 Mar 2012, 01:16
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 3 - Final - no multi(like demo)
- Replies: 238
- Views: 87946
helifax wrote:Loganbacca
[quote]Hi Helifax, first of all a big thanks for all the work your doing on this.
I'm running Eyefinity and having a few issues.
v2.1 r398
HUD centring is not working in combat. Menu's (Squad skills, weapons, mod bench, etc.) are all correctly centred on the middle monitor, including ...
I'm running Eyefinity and having a few issues.
v2.1 r398
HUD centring is not working in combat. Menu's (Squad skills, weapons, mod bench, etc.) are all correctly centred on the middle monitor, including ...
- 06 Mar 2012, 16:09
- Forum: AMD Eyefinity Discussions
- Topic: AMD 7970 E6 6GB
- Replies: 30
- Views: 11738
LeandroJVarini wrote:6GB is a
6GB is a lot, do all these for the memory chips on a pcb? Will we see a 7970 with pcb sapphire larger than the default
VRAM chips on this card are on both sides of the PCB.
http://www.computerbase.de/news/2012-03/sapphires-radeon-7970-toxic-hat-6-gb-speicher/
- 05 Mar 2012, 23:29
- Forum: AMD Eyefinity Discussions
- Topic: Switching between eyefinity and regular monitor setup?
- Replies: 10
- Views: 36747
Kamidutten wrote:Hello
Hello there,
Ive recently orderd me a new rig and it will be running three 23" monitors using a ASUS DirectCU II 7970 "TOP" Card (when asus gets their GDDR5 problem solved) but today i got my new 23" monitor so i plugged it in. Works like a charm as i have it set up like this:
[IMG]http ...
Ive recently orderd me a new rig and it will be running three 23" monitors using a ASUS DirectCU II 7970 "TOP" Card (when asus gets their GDDR5 problem solved) but today i got my new 23" monitor so i plugged it in. Works like a charm as i have it set up like this:
[IMG]http ...
- 05 Mar 2012, 03:49
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1309615
Neovalen wrote:Ryukan
[quote][quote]Well don sir! :)
I'm getting a strange camera angle/FOV on the showracemenu, both when starting a new game in character creation as well as when accessed via console. The camera angle is at belly-button height rather than face height. Otherwise, works beautifully. :)
This ...
I'm getting a strange camera angle/FOV on the showracemenu, both when starting a new game in character creation as well as when accessed via console. The camera angle is at belly-button height rather than face height. Otherwise, works beautifully. :)
This ...
- 05 Mar 2012, 00:43
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1309615
Well don sir! I'm getting a
Well don sir! :)
I'm getting a strange camera angle/FOV on the showracemenu, both when starting a new game in character creation as well as when accessed via console. The camera angle is at belly-button height rather than face height. Otherwise, works beautifully. :)
I'm getting a strange camera angle/FOV on the showracemenu, both when starting a new game in character creation as well as when accessed via console. The camera angle is at belly-button height rather than face height. Otherwise, works beautifully. :)
- 04 Mar 2012, 20:31
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1309615
helifax wrote:Skripka
[quote]Works Helifax, you da man!...though both game console and inventory menus aren't quite centered they're under my left bezel....I'll play a little...
Yes I noticed and found some problems:) Working on it
BTW, character creation screen seems wonky in terms of camera angle.
You ...
Yes I noticed and found some problems:) Working on it
BTW, character creation screen seems wonky in terms of camera angle.
You ...
- 04 Mar 2012, 20:06
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1309615
Works Helifax, you da
Works Helifax, you da man!...though both game console and inventory menus aren't quite centered they're under my left bezel....I'll play a little...
